
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 937% |
| Size | small |
| Lifes / Deaths | Killed by Xyrera the slumbering treant at level 17 on the 27th Haze 122nd year of Ascendancy at 12:22 0 / 7Killed by Zubulaith the rogue at level 19 on the 39th Haze 122nd year of Ascendancy at 15:22 Killed by Poromina the ghoul at level 27 on the 73rd Regrowth 123rd year of Ascendancy at 22:28 Killed by Poromina the ghoul at level 29 on the 38th Pyre 123rd year of Ascendancy at 03:34 Killed by orc necromancer at level 49 on the 72nd Haze 124th year of Ascendancy at 20:35 Killed by Mirror Image (Elandar) at level 50 on the 2nd Mirth 125th year of Ascendancy at 17:54 Killed by Elandar at level 50 on the 2nd Mirth 125th year of Ascendancy at 21:04 |
Primary Stats
| Strength | 31 (base 10) |
| Dexterity | 108 (base 65) |
| Constitution | 55 (base 37) |
| Magic | 89 (base 60) |
| Willpower | 18 (base 8) |
| Cunning | 87 (base 60) |
Resources
| Life | 1818/1818 |
| Positive | 197/197 |
| Stamina | 297/297 |
| Healing Factor | 1.984935892727 |
| Regeneration | 78.617191493244 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 47.092680079223 |
| See Invisible | 47.092680079223 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 256 |
| Accuracy | 82 |
| Crit Chance | 100% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Cold | +6% |
| Nature | +15% |
| Blight | +9% |
| Physical | +60% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Acid | +30% |
| All | +25% |
| Physical | +55% |
| Fire | +51% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 72 (74.007671158813%) |
| Defense | 102 |
| Ranged Defense | 102 |
| Fatigue | 1.6899726700218 |
| Physical Save | 37 |
| Spell Save | 35 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 56%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 70%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 49%( 70%) |
| Physical | + 69%( 70%) |
| Lightning | + 66%( 70%) |
| Fire | + 66%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Disarm Resistance | 48% |
| Knockback Resistance | 42% |
| Confusion Resistance | 93% |
| Stun Resistance | 100% |
| Pinning Resistance | 37% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 626 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 6 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | Increases defense by 20. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Mayura the midge swarm. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by poison ivy. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xurin the pair of drakeskin leather boots (25 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +11 (+3 eff.) Res.pen +12% physical Apr +11 ----- def ----- Armour +5 Defense +25 (+4 eff.) Resists +9% temporal Die.at -40.00 life Heal.mod +10% Silence- +50% Confus- +43% Stun/Frz- +37% A pair of boots made of leather. |
| Quiver | Nerelrawe (22/22, 90-107 power, 14 apr)3.0 T5 shot ammo [Random Unique] Master Power 89.5 - 107.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +14 Crit +32.0% Capacity 22 Proj.spd +407% On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | Mardomanik1.0 T5 lite [Rare] Nature While equipped: Stats +6 Con ----- def ----- Defense +30 (+5 eff.) Resists +9% darkness Die.at -80.80 life Max.HP +180.00 Stun/Frz- +20% ---------- misc Max.stam +30.30 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training Wil 24 [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+5 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | voratun torque of psionic shield [power 133] (21 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +14 (+3 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Stun/Frz- +60% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Tidewither0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Dex dps ---------- Mind.crit +3% Mind.pwr +25 (+8 eff.) Dmg.mod +6% cold Acc +16 (+3 eff.) ----- def ----- Mind.save +15 (+5 eff.) Max.HP +45.00 Disarm- +48% Confus- +50% Pinning- +37% Knockbk- +42% ---------- misc Equi/ret +0.08 Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | enhanced drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +9 Str +9 Dex +12 Mag +10 Wil +4 Cun +6 Con dps ---------- Phys.crit +11.0% Acc +11 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Runogund the Morninggasher1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Cun +4 Dex dps ---------- Phys.crit +12.0% Mind.crit +15% Dmg.mod +9% blight +22% physical Res.pen +18% physical Phasing +30% ----- def ----- Resists +15% fire +9% light +15% cold ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
| In off hand | Hathublek the Scaldmire (0 def, 10 armour, 66-79 power, 198 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 66.0 - 79.2 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 Melee+ +4 temporal While equipped: dps ---------- Dmg.mod +15% fire Res.pen +26% fire ----- def ----- Armour +10 Fatigue +8% Resists +22% acid +13% physical +12% temporal +26% cold +25% lightning +21% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Growhash the elven-silk cloak (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Con dps ---------- Dmg.mod +15% nature Res.pen +5% nature ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +6% temporal +12% nature +23% cold Phys.save +13 (+5 eff.) Max.HP +170.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Blazecrack' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% acid +28% physical Res.pen +5% acid On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +12% lightning +28% physical +32% blight +5% arcane +15% all Max.HP +164.00 HP.reg +9.40 Heal.mod +58% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 60; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 653; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 653 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 650; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 650 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 143; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 143 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 43; blocks 7; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+6 eff.) Spell.save +15 (+6 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% mind Confus- +21% Amulets make your neck look great! |
clarifying gold amulet of murder0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +8 (+1 eff.) Apr +15 ----- def ----- Resists +18% mind Confus- +38% Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +22% Amulets make your neck look great! |
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
voratun amulet 'Islisema'0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag +2 Wil +6 Cun dps ---------- S.pwr/crit +6 Res.pen +20% mind ----- def ----- Armour +4 Defense +20 (+3 eff.) Resists +15% blight +15% temporal +2% physical Die.at -80.00 life Teleport- +23% ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Berevor the Nightmaim0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +11 (+3 eff.) Res.pen +25% light +15% arcane Melee Ret 8 arcane ----- def ----- Resists +12% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
Biletickler the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +9% lightning +3% temporal +9% nature +6% cold HP.reg +4.00 Stun/Frz- +30% ---------- misc Light +3 Rings make your fingers look great! |
Ce'Nobrewen0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Dex +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +23 (+8 eff.) Mind.pwr +8 (+2 eff.) Phasing +30% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Rings make your fingers look great! |
Islolemina0.1 T4 ring jewelry [Rare] Master While equipped: Stats +1 Str +11 Mag +5 Wil dps ---------- Melee Ret 6 mind ----- def ----- HP.reg +8.00 Stun/Frz- +44% ---------- misc Light +3 See.Invis +6 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Starusher the stralite ring0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +11 Cun dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +14 (+5 eff.) Mind.pwr +15 (+5 eff.) Melee+ 25 physical Ranged+ 17 physical Dmg.mod +9% light +7% all Res.pen +5% light On Hit (Melee): * 14% chance to reduce all saves and defense by 28 On Hit (Ranged): * 14% chance to reduce all saves and defense by 28 ----- def ----- Defense +12 (+2 eff.) Resists +6% nature +6% temporal Silence- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Umbrabliss the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% blight +30% arcane +9% darkness ----- def ----- Resists +12% blight +6% darkness HP.reg +4.00 Stun/Frz- +29% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.04 cold and 15.16 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper ring 'Hailmark'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +3% cold On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Resists +6% blight +3% light +9% lightning Rings make your fingers look great! |
gladiator's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Max.HP +50.00 HP.reg +13.00 Heal.mod +14% Rings make your fingers look great! |
gladiator's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Mind.save +13 (+4 eff.) Confus- +32% Rings make your fingers look great! |
gold ring 'Flashquencher'0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% acid On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce armor by 35% ----- def ----- Resists +30% lightning +12% fire +15% cold Max.HP +38.00 Disarm- +38% Pinning- +36% Knockbk- +31% Rings make your fingers look great! |
gold ring 'Isotira'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Armour +8 Resists +3% acid +6% nature Mind.save +9 (+3 eff.) Max.HP +20.00 Blind- +20% Stun/Frz- +20% Rings make your fingers look great! |
marksman's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Blind- +38% ---------- misc Infravis +4 See.Stealth +10 See.Invis +5 Rings make your fingers look great! |
painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +12 (+4 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +7% all Rings make your fingers look great! |
steel ring 'Berikath'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +23 (+6 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +5% all Apr +3 ----- def ----- Resists +6% light +6% cold Phys.save +6 (+3 eff.) Stun/Frz- +20% Rings make your fingers look great! |
steel ring of lightning (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
stralite ring 'Ivywe'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +8 Wil dps ---------- Crit.mult +20.00% Dmg.mod +18% acid ----- def ----- Resists +36% acid ---------- misc Mana/turn +0.20 Mana/s.crit +2.00 Light +3 Rings make your fingers look great! |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Str, 65% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 113.16 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. This item has been sent to the Item's Vault. |
Lisumina4.0 T3 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +9 Dex +3 Wil dps ---------- Dmg.mod +6% arcane Res.pen +11% physical Melee Ret 4 arcane Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
drakeskin leather sling 'Arerialle'4.0 T5 sling 1H weapon [Random Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +2 Cun dps ---------- Phys.crit +26.0% Spell.crit +5% Crit.mult +10.00% Spell.pwr +10 (+3 eff.) Dmg.mod +6% arcane Res.pen +13% all Acc +36 (+7 eff.) Apr +15 ---------- misc Psi/ret +0.04 Slings are used to hurl stones or metal shots at your foes. |
acidic voratun waraxe of rage (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +11 Str dps ---------- Dmg.mod +13% physical Acc +25 (+5 eff.) One-handed war axes. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. This item has been sent to the Item's Vault. |
Duskfury the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Wil +4 Cun +10 Con dps ---------- Dmg.mod +9% mind ----- def ----- Defense +2 (+0 eff.) Resists +6% darkness ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Zuberiavea' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Cun +4 Con dps ---------- Mind.crit +5% ----- def ----- Defense +2 (+0 eff.) Resists +6% blight +24% fire Phys.save +10 (+4 eff.) Max.HP +122.00 Heal.mod +22% Poison- +22% Pinning- +22% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of the hunter (17 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +31 (+6 eff.) ----- def ----- Defense +17 (+3 eff.) Fatigue -10% Phys.save +14 (+6 eff.) Max.HP +93.00 ---------- misc Max.stam +38.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Halufast (7 def, 7 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +22 Mag +9 Wil +2 Con dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +19% lightning +21% physical +30% light +30% cold +19% all Melee Ret 4 blight ----- def ----- Armour +7 Defense +7 (+1 eff.) Resists +12% lightning +11% light +15% cold +14% darkness +15% all Crit.chn- 15.00% Max.HP +60.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +20% mind Res.pen +18% mind ----- def ----- Resists +20% blight +15% all Max.HP +89.00 HP.reg +6.00 Heal.mod +27% ---------- misc Psi/turn +0.99 Max.psi +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mountain (+6%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Dmg.mod +18% lightning +47% physical +17% cold ----- def ----- Resists +6% lightning +8% cold +27% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +14.00% Dmg.mod +13% acid +16% physical +9% cold +11% fire ----- def ----- Resists +13% acid +10% physical +12% cold +12% fire +13% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Bregukhad the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +20% mind ----- def ----- Armour +2 Resists +6% nature +6% lightning Spell.save +15 (+6 eff.) Die.at -80.00 life Blind- +20% Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +2 Dex +3 Cun +6 Con ----- def ----- Armour +3 Phys.save +22 (+8 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +24% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 25 cooldown Level 4.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of archery (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +6 Cun +8 Dex dps ---------- Acc +8 (+1 eff.) Apr +6 ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +76.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brodalen the voratun helm (0 def, 17 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +15 Con +10 Wil ----- def ----- Armour +17 Fatigue +5% Resists +30% lightning +18% temporal +15% blight +7% arcane +15% mind Phys.save +18 (+7 eff.) Mind.save +15 (+5 eff.) Heal.mod +27% Confus- +27% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Stormtickler the cashmere wizard hat (12 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% nature +12% lightning ----- def ----- Defense +12 (+2 eff.) Resists +9% mind +3% darkness +22% nature Stun/Frz- +20% A pointy cloth hat, very wizardly... |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1593 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 66 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 26.77 cold damage and 40.41 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Maniroddalen the Flashidol1.0 T5 lite [Rare] Master While equipped: Stats +7 Dex +6 Con dps ---------- Res.pen +25% light ----- def ----- Resists +18% light +12% darkness Crit.chn- 15.66% ---------- misc Light +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
nightwalker's alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Max.HP +56.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
62 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Dazzlequencher the pouch of voratun shots (23/23, 66-79 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 65.5 - 78.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 23 Ranged+ +21 blight +21 light +21 arcane On Hit.r1 +12 light +16 cold On Crit.r2 +12 light On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Kindlehunger (20/20, 55-66 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 55.0 - 66.0 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +24 Apr +6 Crit +7.0% Capacity 20 Ranged+ +27 darkness +27 light +27 mind On Hit.r1 +27 mind +27 light On Hit: * 27% chance to reduce all saves and defense by 28 * 27 arcane resource burn * 27% chance to reduce damage dealt by 23% Shots are used with slings to pummel your foes to death. |
Earymadin [power 340] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Wil +3 Mag ----- def ----- Armour +6 Resists +12% acid +6% physical ---------- misc Mana/turn +0.20 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 544 physical damage Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By R2D2 the Halfling Skirmisher level 34
31st Haze 123rd year of Ascendancy at 11:05 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By R2D2 the Halfling Skirmisher level 45
40th Dusk 124th year of Ascendancy at 04:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By R2D2 the Halfling Skirmisher level 34
9th Mirth 123rd year of Ascendancy at 05:17 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By R2D2 the Halfling Skirmisher level 37
49th Haze 123rd year of Ascendancy at 11:45 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By R2D2 the Halfling Skirmisher level 46
56th Dusk 124th year of Ascendancy at 15:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By R2D2 the Halfling Skirmisher level 36
47th Haze 123rd year of Ascendancy at 02:52 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By R2D2 the Halfling Skirmisher level 12
62nd Dusk 122nd year of Ascendancy at 11:56 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By R2D2 the Halfling Skirmisher level 47
75th Dusk 124th year of Ascendancy at 21:55 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By R2D2 the Halfling Skirmisher level 35
42nd Haze 123rd year of Ascendancy at 04:27 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By R2D2 the Halfling Skirmisher level 33
5th Mirth 123rd year of Ascendancy at 23:47 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By R2D2 the Halfling Skirmisher level 25
5th Regrowth 123rd year of Ascendancy at 14:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By R2D2 the Halfling Skirmisher level 23
10th Decay 122nd year of Ascendancy at 05:03 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By R2D2 the Halfling Skirmisher level 29
9th Pyre 123rd year of Ascendancy at 04:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By R2D2 the Halfling Skirmisher level 50
47th Pyre 125th year of Ascendancy at 12:55 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By R2D2 the Halfling Skirmisher level 50
75th Pyre 125th year of Ascendancy at 15:09 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By R2D2 the Halfling Skirmisher level 47
76th Dusk 124th year of Ascendancy at 00:43 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By R2D2 the Halfling Skirmisher level 29
11st Pyre 123rd year of Ascendancy at 13:55 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By R2D2 the Halfling Skirmisher level 10
23rd Dusk 122nd year of Ascendancy at 02:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By R2D2 the Halfling Skirmisher level 20
40th Haze 122nd year of Ascendancy at 10:01 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By R2D2 the Halfling Skirmisher level 30
38th Pyre 123rd year of Ascendancy at 17:44 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By R2D2 the Halfling Skirmisher level 40
44th Pyre 124th year of Ascendancy at 22:14 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By R2D2 the Halfling Skirmisher level 50
3rd Decay 124th year of Ascendancy at 11:06 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By R2D2 the Halfling Skirmisher level 50
48th Pyre 125th year of Ascendancy at 20:59 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By R2D2 the Halfling Skirmisher level 46
72nd Dusk 124th year of Ascendancy at 22:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By R2D2 the Halfling Skirmisher level 26
31st Regrowth 123rd year of Ascendancy at 07:10 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By R2D2 the Halfling Skirmisher level 50
4th Regrowth 125th year of Ascendancy at 13:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By R2D2 the Halfling Skirmisher level 21
60th Haze 122nd year of Ascendancy at 10:07 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By R2D2 the Halfling Skirmisher level 13
76th Dusk 122nd year of Ascendancy at 10:30 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By R2D2 the Halfling Skirmisher level 36
42nd Haze 123rd year of Ascendancy at 06:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By R2D2 the Halfling Skirmisher level 37
55th Regrowth 124th year of Ascendancy at 04:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By R2D2 the Halfling Skirmisher level 8
19th Dusk 122nd year of Ascendancy at 05:48 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By R2D2 the Halfling Skirmisher level 45
40th Dusk 124th year of Ascendancy at 04:11 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By R2D2 the Halfling Skirmisher level 27
34th Regrowth 123rd year of Ascendancy at 08:24 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By R2D2 the Halfling Skirmisher level 42
7th Mirth 124th year of Ascendancy at 20:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By R2D2 the Halfling Skirmisher level 17
10th Haze 122nd year of Ascendancy at 03:39 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By R2D2 the Halfling Skirmisher level 39
23rd Pyre 124th year of Ascendancy at 20:04 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By R2D2 the Halfling Skirmisher level 27
33rd Regrowth 123rd year of Ascendancy at 20:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By R2D2 the Halfling Skirmisher level 25
6th Regrowth 123rd year of Ascendancy at 12:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By R2D2 the Halfling Skirmisher level 15
78th Dusk 122nd year of Ascendancy at 15:05 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By R2D2 the Halfling Skirmisher level 33
8th Mirth 123rd year of Ascendancy at 08:54 see stats
Log
R2D2 repels an attack from Fire drake hatchling.
Burning from Elandar hits Fire drake for 56 fire damage.
Elandar casts Moonlight Ray.
Mirror Image (Elandar) casts Moonlight Ray.
Mirror Image (Elandar) hits R2D2 for (32 flat reduction), 18 darkness (18 total damage).
Mirror Image (Elandar) hits Fire drake for 126 darkness damage.
Wretchling's acid area effect hits Umber hulk for 55 acid damage.
Wretchling's acid area effect hits Mirror Image (Elandar) for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Umber hulk for 55 acid damage.
Wretchling's acid area effect hits Mirror Image (Elandar) for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Umber hulk for 55 acid damage.
Wretchling's acid area effect hits Mirror Image (Elandar) for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Elandar hits R2D2 for (32 flat reduction), 99 darkness (99 total damage).
Thunderstorm hits R2D2 for (13 flat reduction), 0 lightning (0 total damage).
Elandar casts Manathrust.
R2D2 reacts to damage from Elandar, mitigating the blow!.
Elandar hits R2D2 for (32 flat reduction), (221 reacted , -5 stam), 251 arcane (251 total damage).
R2D2 the level 50 halfling skirmisher was mana-torn to death by a Elandar on level 11 of High Peak.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elandar killed R2D2!
Saving game...
Saving done.








































































































































