Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 31 / 56% |
Size | medium |
Lifes / Deaths | Killed by Markus Argnold at level 31 on the 79th Pyre 122nd year of Ascendancy at 06:07 / 1 |
Primary Stats
Strength | 79 (base 60) |
Dexterity | 57 (base 43) |
Constitution | 28 (base 23) |
Magic | 10 (base 10) |
Willpower | 19 (base 16) |
Cunning | 13 (base 10) |
Resources
Life | -58/1000 |
Stamina | 126/244 |
Healing Factor | 1.0788431029576 |
Regeneration | 4.477198877274 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1000% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 113 |
Accuracy | 50 |
Crit Chance | 9% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 18.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Physical | +10% |
Temporal | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 29.28 (56%) |
Defense | 30.725 |
Ranged Defense | 36.725 |
Fatigue | 33 |
Physical Save | 28.725 |
Spell Save | 23.075 |
Mental Save | 27.6 |
Defense: Resistances
Cold | + 18%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 25% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Disarm Resistance | 22% |
Poison Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 6.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 308.00 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 46.24 fire damage per turn. Burning |
beneficial effect | Increases maximum life and stamina by 15%. Battle Shout |
beneficial effect | The target is recovering 3 life each turn and its healing modifier has been increased by 8%. Recovery |
beneficial effect | 43% chance to score a secondary blow. Greater Weapon Focus |
beneficial effect | Movement is 1000% faster. Step Up |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | bladed iron helm (0 def, 3 armour) bladed iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Damage when the wearer is hit: 6 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 175.73 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | heroic iron gauntlets (0 def, 5 armour) heroic iron gauntlets (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Mental save: +5 Maximum life: +42.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | shadowy elven-wood wand of conjuration [power 265] (4/6 cooldown) shadowy elven-wood wand of conjuration [power 265] (4/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 132-265), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | warrior's steel ring of tenacity warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +22% Pinning immunity: +25% Knockback immunity: +21% Rings can have magical properties. |
On fingers | psionicist's gold ring of physical power psionicist's gold ring of physical power Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
Around neck | gold amulet of constitution (+5) gold amulet of constitution (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Con Amulets can have magical properties. |
In main hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 30.50 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | clarifying rough leather belt clarifying rough leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 A belt that goes around your waist. |
In off hand | icy voratun shield of cold resistance (+18%) (12 def, 3 armour, 68.5 dam, 213 block) icy voratun shield of cold resistance (+18%) (12 def, 3 armour, 68.5 dam, 213 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +213 Damage when this weapon hits: +16 ice When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 13 cold Changes resistances: +18% cold Talent granted: +5 Block Handheld deflection devices |
Cloak | enveloping cashmere cloak of clarity (9 def, 0 armour) enveloping cashmere cloak of clarity (9 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
Inventory
Newly picked up Godhewen the Starveil (13.5-14.85 power, 32 apr, mind damage)Godhewen the Starveil (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +16 acid Damage conversion: 20% acid When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +5% light Changes damage: +3% acid Mental save: +4 Maximum psi: +25.00 Mindpower: +6 Mental crit. chance: +4% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Newly picked up fungal hardened leather slingfungal hardened leather sling Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 150 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
Newly picked up ethereal dragonbone vilestaff of breaching (30-36 power, 6 apr, blight damage)ethereal dragonbone vilestaff of breaching (30-36 power, 6 apr, blight damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +8 Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Damage Shield penetration: +46% Staves designed for wielders of magic, by the greats of the art. |
Newly picked up potent dragonbone magestaff of power (36-43.2 power, 6 apr, fire damage)potent dragonbone magestaff of power (36-43.2 power, 6 apr, fire damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +36% fire Talent granted: +1 Command Staff Spellpower: +27 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
stralite shield of harmony (10 def, 2 armour, 45.5 dam, 134.5 block) stralite shield of harmony (10 def, 2 armour, 45.5 dam, 134.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +4.5% Block value: +134 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +4 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 14 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Newly picked up warded dragonbone wand of illumination [power 13] (4/5 cooldown)warded dragonbone wand of illumination [power 13] (4/5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 fire / +4 cold / +3 lightning / +3 blight / +3 temporal Talent granted: +1 Ward It can be used to light the area (rad 13), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Markus Argnold the Skeleton Bulwark level 17
76th Pyre 122nd year of Ascendancy at 02:00 see stats
By Markus Argnold the Skeleton Bulwark level 10
75th Pyre 122nd year of Ascendancy at 06:48 see stats
By Markus Argnold the Skeleton Bulwark level 20
76th Pyre 122nd year of Ascendancy at 19:56 see stats
By Markus Argnold the Skeleton Bulwark level 30
78th Pyre 122nd year of Ascendancy at 17:06 see stats
Log
Markus Argnold uses Greater Weapon Focus.
Markus Argnold uses Assault.
Markus Argnold shrugs off the effect 'Frozen'!
Markus Argnold is free from the ice.
Markus Argnold focuses and gains an extra blow!
Markus Argnold performs a critical strike!
Your shield crumbles under the damage!
The shield around Markus Argnold crumbles.
Markus Argnold is recovering from the damage!
Markus Argnold performs a critical strike!
Markus Argnold focuses and gains an extra blow!
Markus Argnold performs a critical strike!
Markus Argnold prepares for the next kill!.
Markus Argnold hits Iceblock for 83 physical damage.
Markus Argnold hits Iceblock for 16 cold damage.
Markus Argnold hits Markus Argnold for 0 physical, 0 cold, 0 physical, 0 cold, 0 physical, 0 cold, 0 temporal, 185 physical, 7 physical, 11 cold, 49 temporal, 191 physical, 7 physical, 11 cold, 50 temporal, 196 physical damage (total 703.15).
Markus Argnold killed Markus Argnold!
Markus Argnold the level 31 skeleton bulwark was hacked apart to death by himself (how embarrassing) on level 50 of The Arena.
A part of reaver's bone shield regenerates.
A part of reaver's bone shield regenerates.
Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.