










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 40 / 75% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 20 on the 75th Haze 122nd year of Ascendancy at 08:09 0 / 8Killed by Saleratha the orc assassin at level 22 on the 41st Regrowth 123rd year of Ascendancy at 15:58 Killed by Isona the Venom Wyrm's mucus ooze at level 24 on the 50th Regrowth 123rd year of Ascendancy at 03:19 Killed by Isona the venom wyrm at level 24 on the 50th Regrowth 123rd year of Ascendancy at 08:27 Killed by The Master at level 29 on the 8th Dusk 123rd year of Ascendancy at 03:50 Killed by Slasul at level 37 on the 10th Decay 124th year of Ascendancy at 11:36 Killed by Eilinylle the minotaur at level 38 on the 2nd Allure 125th year of Ascendancy at 10:55 Killed by Emaritira the orc elite fighter at level 40 on the 25th Regrowth 125th year of Ascendancy at 22:40 |
Primary Stats
| Strength | 32 (base 15) |
| Dexterity | 48 (base 36) |
| Constitution | 46 (base 24) |
| Magic | 84 (base 60) |
| Willpower | 75 (base 46) |
| Cunning | 34 (base 11) |
Resources
| Life | -423/491 |
| Mana | 444/698 |
| Soul | 10/15 |
| Healing Factor | 1.2567804250993 |
| Regeneration | 20.422681907864 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 4 |
| See Stealth | 21 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 33 |
| Crit Chance | 44% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 22% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +31% |
| Physical | +106% |
| Nature | +24% |
| Blight | +21% |
| Arcane | +18% |
| Cold | +22% |
| All | +12% |
Offense: Damage Penetration
| Blight | +45% |
| Darkness | +70% |
| Nature | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 20 (57.718496631565%) |
| Defense | 76 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 47 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 66%( 70%) |
| All | + 37%( 70%) |
| Lightning | + 44%( 70%) |
| Physical | + 47%( 70%) |
| Darkness | + 47%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 25% |
| Confusion Resistance | 24% |
| Knockback Resistance | 20% |
| Stun Resistance | 20% |
| Poison Resistance | 45% |
| Blind Resistance | 48% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 50 up to 6 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 840% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 50% faster, and you are invisible (power 14). |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Master necromancer | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by orc assassin. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 139. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed multi-hued wyrm scale. * You've found the needed pouch of bone giant dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of voratun boots 'Weepsear' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +4 Dex +1 Mag +3 Cun +3 Con offense ------ Damage +9% physical Ignore resists +20% nature defense ------ Armor +5 Fatigue +4% Resistance +9% acid +12% fire Poison Resist +20% other ------- Spell cooldown 10% Size +1 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 1.0 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Duathelvengeance1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Con +6 Wil offense ------ Physical Crit +5.0% Critical power +16.00% Physical Power +10 (+3 eff.) Damage +9% darkness Ignore resists +15% darkness +20% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 defense ------ Resistance +13% blight Life Regen +16.00 Blind Resist +48% Confus Resist +24% other ------- Light +11 See Stealth +21 See Invisibility +21 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yvuna the Growthravage (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +2 Dex +4 Con offense ------ Damage +12% nature +15% physical Ignore Armor +6 defense ------ Defense +2 (+0 eff.) Resistance +15% physical Unlife -40.00 life other ------- See Invisibility +9 A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Bleakknight' (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +3 Cun +2 Str offense ------ Damage +9% blight Ignore resists +20% darkness Accuracy +5 (+2 eff.) When Hit 10 lightning defense ------ Resistance +6% darkness +9% blight other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+3 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| On fingers | Emelagalaith0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Damage +27% physical Ignore Armor +7 defense ------ Defense +15 (+3 eff.) Resistance +5% arcane Mind save +10 (+3 eff.) Rings make your fingers look great! |
| Around waist | Eilinariama1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Str +5 Dex +5 Cun +8 Con offense ------ Physical Crit +16.0% Mind Crit +11% Ignore Armor +8 When Hit 6 acid defense ------ Defense +25 (+5 eff.) A belt that goes around your waist. |
| In main hand | potent elven-wood starstaff of channeling (142% power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 142% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +26 (+6 eff.) Damage +34% physical other ------- Mana/turn +0.18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | voratun gauntlets 'Bleakjam' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +10 Mag +9 Wil +2 Con offense ------ Critical power +20.00% Spellpower +15 (+4 eff.) On-Hit 19 arcane Damage +6% arcane Ignore resists +10% darkness defense ------ Armor +3 Fatigue +5% Resistance +9% arcane +12% cold Life +60.00 Stun Resist +20% Knockbk Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+4 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+5 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | Velykira (11 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Damage +9% physical When Hit 6 physical defense ------ Armor +2 Defense +11 (+2 eff.) Physical save +6 (+3 eff.) other ------- Stamina/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Belolabar'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Power +25 (+8 eff.) Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Resistance +17% fire +15% nature +14% cold Physical save +6 (+3 eff.) other ------- Max stamina +30.00 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
stralite battleaxe 'Obsidiannaught' (154% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Rare] Master Weapon Damage 154% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-hit +12 light +12 darkness While equipped: Stats +4 Wil offense ------ Mindpower +25 (+8 eff.) Ignore resists +15% darkness Accuracy +17 (+7 eff.) defense ------ Defense +14 (+3 eff.) Disarm Resist +49% other ------- Psi when Hit +0.32 Massive two-handed battleaxes. |
magewarrior's short elven-wood starstaff of breaching (129% power, 5 apr, physical element)5.0 Encumbrance T4 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +6% Physical Power +9 (+3 eff.) Spellpower +21 (+5 eff.) Damage +25% physical Ignore resists +12% physical Accuracy +9 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
grounding pair of hardened leather boots of massiveness (0 def, 3 armour) =PHYS=2.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Damage +6% physical defense ------ Armor +3 Resistance +9% lightning +6% temporal other ------- Size +1 A pair of boots made of leather. |
Salitta the Blackcrypt (2 def, 6 armour) =phys=14.0 Encumbrance T2 heavy armor [Rare] Psionic While equipped: offense ------ Physical Power +15 (+5 eff.) Damage +9% darkness +15% physical Ignore resists +25% darkness When Hit 10 darkness defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +7% mind Physical save +9 (+5 eff.) Mind save +15 (+5 eff.) Unlife -40.00 life other ------- Max stamina +20.00 A suit of armour made of mail. |
marauder's drakeskin leather armour of command (33 def, 12 armour) =DEF=9.0 Encumbrance T5 light armor [Ego++] Master/Psionic While equipped: Stats +3 Str +5 Dex +2 Cun defense ------ Armor +12 Defense +33 (+7 eff.) Fatigue +8% Physical save +10 (+5 eff.) Mind save +13 (+4 eff.) A suit of armour made of leather. |
Titanic (20 def, 18 armour, 320 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training Str 37 [Unique] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+4 eff.) Ranged Defense +10 (+2 eff.) Fatigue +30% other ------- Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 85 power out of 85/85 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Gisbod the Shalore Necromancer level 33
24th Dusk 124th year of Ascendancy at 16:11 see stats
A living one! (Nightmare (Adventure) difficulty)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Gisbod the Shalore Necromancer level 37
1st Wintertide 125th year of Ascendancy at 09:12 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Gisbod the Shalore Necromancer level 32
79th Pyre 124th year of Ascendancy at 12:26 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Gisbod the Shalore Necromancer level 26
39th Pyre 123rd year of Ascendancy at 03:47 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Gisbod the Shalore Necromancer level 40
17th Regrowth 125th year of Ascendancy at 20:14 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gisbod the Shalore Necromancer level 25
12nd Pyre 123rd year of Ascendancy at 01:47 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Gisbod the Shalore Necromancer level 34
32nd Dusk 124th year of Ascendancy at 06:31 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Gisbod the Shalore Necromancer level 39
9th Allure 125th year of Ascendancy at 19:45 see stats
Explorer (Nightmare (Adventure) difficulty)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Gisbod the Shalore Necromancer level 39
6th Allure 125th year of Ascendancy at 04:27 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Gisbod the Shalore Necromancer level 19
70th Haze 122nd year of Ascendancy at 09:03 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Gisbod the Shalore Necromancer level 36
5th Decay 124th year of Ascendancy at 11:45 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gisbod the Shalore Necromancer level 21
80th Haze 122nd year of Ascendancy at 03:49 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Gisbod the Shalore Necromancer level 10
9th Mirth 122nd year of Ascendancy at 14:53 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Gisbod the Shalore Necromancer level 20
74th Haze 122nd year of Ascendancy at 15:48 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Gisbod the Shalore Necromancer level 30
19th Pyre 124th year of Ascendancy at 03:41 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Gisbod the Shalore Necromancer level 40
3rd Regrowth 125th year of Ascendancy at 18:43 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Gisbod the Shalore Necromancer level 31
37th Pyre 124th year of Ascendancy at 10:20 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Gisbod the Shalore Necromancer level 22
41st Regrowth 123rd year of Ascendancy at 17:36 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Gisbod the Shalore Necromancer level 35
33rd Dusk 124th year of Ascendancy at 04:16 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Gisbod the Shalore Necromancer level 17
60th Dusk 122nd year of Ascendancy at 16:28 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Gisbod the Shalore Necromancer level 11
2nd Dusk 122nd year of Ascendancy at 21:57 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gisbod the Shalore Necromancer level 25
18th Pyre 123rd year of Ascendancy at 02:37 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Gisbod the Shalore Necromancer level 37
8th Decay 124th year of Ascendancy at 06:51 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Gisbod the Shalore Necromancer level 16
58th Dusk 122nd year of Ascendancy at 01:55 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Gisbod the Shalore Necromancer level 27
7th Flare 123rd year of Ascendancy at 12:37 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Gisbod the Shalore Necromancer level 17
60th Dusk 122nd year of Ascendancy at 13:35 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Gisbod the Shalore Necromancer level 31
77th Pyre 124th year of Ascendancy at 17:57 see stats
Log
Gisbod casts Boneyard.
Impending Doom from Gisbod hits Orc high pyromancer for 23 cold, 25 darkness (48 total damage).
Bleeding from Gisbod hits Orc soldier for 45 physical damage.
Bleeding from Gisbod hits Orc elite berserker for 31 physical damage.
Warmaster Gnarg uses Sunder Armour.
Warmaster Gnarg misses Gisbod.
Orc high pyromancer's cleansing fire area effect hits Orc soldier for 55 fire damage.
Orc high pyromancer's cleansing fire area effect hits Warmaster Gnarg for 34 fire damage.
Orc high pyromancer's cleansing fire area effect hits Icy orc wyrmic for 55 fire damage.
Orc high pyromancer's cleansing fire area effect hits Gisbod for (4 to minion: ghoul), 20 fire (20 total damage).
Orc high pyromancer's cleansing fire area effect hits Warmaster Gnarg for 52 fire damage.
Orc high pyromancer's cleansing fire area effect hits Icy orc wyrmic for 84 fire damage.
Orc high pyromancer's cleansing fire area effect hits Gisbod for (7 to minion: ghoul), 30 fire (30 total damage).
Orc high pyromancer's cleansing fire area effect hits Orc soldier for 55 fire damage.
Orc high pyromancer's cleansing fire area effect hits Warmaster Gnarg for 34 fire damage.
Orc high pyromancer's cleansing fire area effect hits Gisbod for (4 to minion: ghoul), 20 fire (20 total damage).
Orc high pyromancer casts Phase Door.
Gisbod looks a little pale around the edges.
Gisbod receives 3 healing from Eternal Night.
Burning from Orc high pyromancer hits Gisbod for (4 to minion: ghoul), 20 fire (20 total damage).
Darkness pulsates around Gisbod!
Gisbod resists the teleport!
Emaritira the orc elite fighter's spatial tether hits Gisbod for 30 temporal, 25 physical (55 total damage).
Gisbod receives 1 healing from Eternal Night.
Burning from Orc high pyromancer hits Gisbod for 20 fire damage.
Gisbod has been yanked back to the tether!
Emaritira the orc elite fighter's spatial tether hits Gisbod for 30 temporal, 25 physical, 30 temporal (85 total damage).
Gisbod the level 40 shalore necromancer was grandfathered to death by Emaritira the orc elite fighter on level 2 of Vor Armoury.





























































































