











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 41 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Rushana at level 16 on the 2nd Shortage 122nd year of Ascendancy at 19:23 / 132Killed by ritch flamespitter at level 16 on the 6th Shortage 122nd year of Ascendancy at 06:48 Killed by Lisimina the thief at level 17 on the 17th Shortage 122nd year of Ascendancy at 10:19 Killed by Emelabeth the thief at level 19 on the 30th Iron 123rd year of Ascendancy at 01:08 Killed by Emelabeth the thief at level 19 on the 30th Iron 123rd year of Ascendancy at 01:43 Killed by snow giant boulder thrower at level 19 on the 31st Iron 123rd year of Ascendancy at 09:48 Killed by Chronolith Twin at level 20 on the 2nd Steel 123rd year of Ascendancy at 22:56 Killed by Chronolith Twin at level 20 on the 3rd Steel 123rd year of Ascendancy at 01:55 Killed by Chronolith Twin at level 20 on the 3rd Steel 123rd year of Ascendancy at 02:52 Killed by bandit at level 21 on the 4th Steel 123rd year of Ascendancy at 06:23 Killed by Assassin Lord at level 21 on the 4th Steel 123rd year of Ascendancy at 08:28 Killed by Assassin Lord at level 21 on the 4th Steel 123rd year of Ascendancy at 09:08 Killed by Xeronn the animated skull at level 22 on the 3rd Gold 123rd year of Ascendancy at 13:05 Killed by degenerated skeleton warrior at level 22 on the 3rd Gold 123rd year of Ascendancy at 23:12 Killed by degenerated skeleton warrior at level 22 on the 3rd Gold 123rd year of Ascendancy at 23:42 Killed by skeleton master archer at level 22 on the 4th Gold 123rd year of Ascendancy at 00:09 Killed by enthralled slave at level 22 on the 10th Gold 123rd year of Ascendancy at 22:28 Killed by ritch flamespitter at level 25 on the 41st Stralite 123rd year of Ascendancy at 10:31 Killed by Poratta the cave bear at level 25 on the 41st Stralite 123rd year of Ascendancy at 11:20 Killed by Arywe the black bear at level 25 on the 42nd Stralite 123rd year of Ascendancy at 10:21 Killed by onilug at level 26 on the 9th Voratun 123rd year of Ascendancy at 02:52 Killed by elven blood mage at level 26 on the 9th Voratun 123rd year of Ascendancy at 10:24 Killed by elven cultist at level 27 on the 16th Voratun 123rd year of Ascendancy at 07:06 Killed by Grand Corruptor at level 27 on the 17th Voratun 123rd year of Ascendancy at 04:56 Killed by skeleton magus at level 28 on the 21st Voratun 123rd year of Ascendancy at 18:23 Killed by The Master at level 30 on the 26th Voratun 123rd year of Ascendancy at 23:37 Killed by Lord of Skulls (warrior) at level 30 on the 26th Voratun 123rd year of Ascendancy at 23:51 Killed by Lord of Skulls (warrior) at level 30 on the 27th Voratun 123rd year of Ascendancy at 00:04 Killed by ghoul at level 30 on the 27th Voratun 123rd year of Ascendancy at 00:16 Killed by Lord of Skulls (warrior) at level 30 on the 27th Voratun 123rd year of Ascendancy at 00:27 Killed by Lord of Skulls (warrior) at level 30 on the 27th Voratun 123rd year of Ascendancy at 00:55 Killed by elder vampire at level 30 on the 27th Voratun 123rd year of Ascendancy at 01:09 Killed by The Master at level 30 on the 27th Voratun 123rd year of Ascendancy at 01:24 Killed by armoured skeleton warrior at level 30 on the 27th Voratun 123rd year of Ascendancy at 01:36 Killed by armoured skeleton warrior at level 30 on the 27th Voratun 123rd year of Ascendancy at 01:51 Killed by armoured skeleton warrior at level 30 on the 27th Voratun 123rd year of Ascendancy at 02:07 Killed by The Master at level 30 on the 27th Voratun 123rd year of Ascendancy at 02:19 Killed by armoured skeleton warrior at level 30 on the 27th Voratun 123rd year of Ascendancy at 03:40 Killed by ghoul at level 30 on the 27th Voratun 123rd year of Ascendancy at 04:48 Killed by Lord of Skulls (bone giant) at level 31 on the 27th Voratun 123rd year of Ascendancy at 06:14 Killed by Adith the grave wight at level 32 on the 28th Profit 123rd year of Ascendancy at 04:18 Killed by venom drake hatchling at level 32 on the 28th Profit 123rd year of Ascendancy at 06:13 Killed by orc master assassin at level 32 on the 28th Profit 123rd year of Ascendancy at 07:38 Killed by Polira the orc master assassin at level 32 on the 28th Profit 123rd year of Ascendancy at 10:59 Killed by orc grand master assassin at level 32 on the 29th Profit 123rd year of Ascendancy at 01:35 Killed by Betada the mountain troll thunderer at level 32 on the 29th Profit 123rd year of Ascendancy at 07:04 Killed by shadow at level 32 on the 29th Profit 123rd year of Ascendancy at 07:36 Killed by Silyba the orc grand master assassin at level 32 on the 29th Profit 123rd year of Ascendancy at 16:19 Killed by Eloldakira the spitting spider at level 34 on the 31st Profit 123rd year of Ascendancy at 16:15 Killed by Layuda the spitting spider at level 34 on the 8th Wealth 123rd year of Ascendancy at 19:05 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 12:22 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 13:15 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 14:19 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 15:02 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 15:17 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 15:52 Killed by overpowered greater multi-hued wyrm at level 35 on the 3rd Dearth 123rd year of Ascendancy at 16:34 Killed by overpowered greater multi-hued wyrm at level 36 on the 3rd Dearth 123rd year of Ascendancy at 17:45 Killed by overpowered greater multi-hued wyrm at level 36 on the 3rd Dearth 123rd year of Ascendancy at 18:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 3rd Dearth 123rd year of Ascendancy at 20:01 Killed by overpowered greater multi-hued wyrm at level 36 on the 3rd Dearth 123rd year of Ascendancy at 21:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 3rd Dearth 123rd year of Ascendancy at 23:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 4th Dearth 123rd year of Ascendancy at 00:39 Killed by overpowered greater multi-hued wyrm at level 36 on the 4th Dearth 123rd year of Ascendancy at 01:15 Killed by overpowered greater multi-hued wyrm at level 37 on the 4th Dearth 123rd year of Ascendancy at 02:27 Killed by orc pyromancer at level 37 on the 4th Dearth 123rd year of Ascendancy at 06:19 Killed by orc cryomancer at level 37 on the 4th Dearth 123rd year of Ascendancy at 07:07 Killed by orc cryomancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 07:36 Killed by orc pyromancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 09:12 Killed by Isliba the orc pyromancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 11:21 Killed by Isliba the orc pyromancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 11:38 Killed by orc high pyromancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 12:45 Killed by Lthjam the thaurhereg at level 38 on the 5th Dearth 123rd year of Ascendancy at 17:59 Killed by orc high pyromancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 18:56 Killed by orc high pyromancer at level 38 on the 5th Dearth 123rd year of Ascendancy at 19:50 Killed by Ivomina the orc cryomancer at level 38 on the 6th Dearth 123rd year of Ascendancy at 07:29 Killed by Emata the Flamebringer at level 38 on the 6th Dearth 123rd year of Ascendancy at 12:39 Killed by Emata the Flamebringer at level 38 on the 6th Dearth 123rd year of Ascendancy at 13:42 Killed by Emata the Flamebringer at level 38 on the 6th Dearth 123rd year of Ascendancy at 14:40 Killed by Emata the Flamebringer at level 38 on the 6th Dearth 123rd year of Ascendancy at 15:48 Killed by Emata the Flamebringer at level 38 on the 6th Dearth 123rd year of Ascendancy at 17:27 Killed by Lisiyath the Invoker at level 38 on the 6th Dearth 123rd year of Ascendancy at 18:23 Killed by Lisiyath the Invoker at level 38 on the 6th Dearth 123rd year of Ascendancy at 18:59 Killed by Lisiyath the Invoker at level 38 on the 6th Dearth 123rd year of Ascendancy at 20:56 Killed by Zubovena the Invoker at level 38 on the 6th Dearth 123rd year of Ascendancy at 22:14 Killed by Zubovena the Invoker at level 38 on the 7th Dearth 123rd year of Ascendancy at 00:28 Killed by Polynn the orc pyromancer at level 38 on the 7th Dearth 123rd year of Ascendancy at 04:30 Killed by Polynn the orc pyromancer at level 38 on the 7th Dearth 123rd year of Ascendancy at 05:25 Killed by Xotta the orc high cryomancer at level 38 on the 7th Dearth 123rd year of Ascendancy at 06:18 Killed by orc pyromancer at level 38 on the 7th Dearth 123rd year of Ascendancy at 07:55 Killed by orc cryomancer at level 38 on the 7th Dearth 123rd year of Ascendancy at 09:19 Killed by Xotta the orc high cryomancer at level 38 on the 7th Dearth 123rd year of Ascendancy at 11:02 Killed by orc high pyromancer at level 39 on the 7th Dearth 123rd year of Ascendancy at 15:14 Killed by orc high pyromancer at level 39 on the 7th Dearth 123rd year of Ascendancy at 17:13 Killed by Xubeth the orc cryomancer at level 39 on the 8th Dearth 123rd year of Ascendancy at 05:41 Killed by Xubeth the orc cryomancer at level 39 on the 8th Dearth 123rd year of Ascendancy at 06:26 Killed by Dozing Porivena at level 39 on the 8th Dearth 123rd year of Ascendancy at 22:07 Killed by Dozing Porivena at level 39 on the 8th Dearth 123rd year of Ascendancy at 22:52 Killed by Sleeping Ce'Nawen at level 39 on the 8th Dearth 123rd year of Ascendancy at 23:31 Killed by Dozing Porivena at level 39 on the 9th Dearth 123rd year of Ascendancy at 00:23 Killed by Sleeping Ce'Nawen at level 39 on the 9th Dearth 123rd year of Ascendancy at 01:22 Killed by Poltergeist Champion's Will at level 39 on the 9th Dearth 123rd year of Ascendancy at 18:29 Killed by orc high cryomancer at level 39 on the 10th Dearth 123rd year of Ascendancy at 00:19 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 05:31 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 06:16 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 06:51 Killed by Harnin the onilug at level 39 on the 10th Dearth 123rd year of Ascendancy at 07:46 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 09:56 Killed by orc high cryomancer at level 39 on the 10th Dearth 123rd year of Ascendancy at 11:10 Killed by lava floor at level 39 on the 10th Dearth 123rd year of Ascendancy at 11:41 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 12:53 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 13:29 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 10th Dearth 123rd year of Ascendancy at 14:03 Killed by lava floor at level 39 on the 10th Dearth 123rd year of Ascendancy at 16:20 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 10th Dearth 123rd year of Ascendancy at 21:56 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 10th Dearth 123rd year of Ascendancy at 22:34 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 10th Dearth 123rd year of Ascendancy at 23:18 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 00:11 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 00:43 Killed by orc pyromancer at level 40 on the 11st Dearth 123rd year of Ascendancy at 01:16 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 02:20 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 07:52 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 10:30 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 11:15 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 12:00 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 16:36 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 17:08 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 18:47 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 21:26 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 11st Dearth 123rd year of Ascendancy at 23:43 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 12nd Dearth 123rd year of Ascendancy at 01:25 Killed by eldritch eye at level 41 on the 30th Shortage 123rd year of Ascendancy at 04:55 |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 60 (base 39) |
| Constitution | 84 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 53 (base 10) |
| Cunning | 29 (base 10) |
Resources
| Life | 1924/1924 |
| Stamina | 278/278 |
| Healing Factor | 2.027682368262 |
| Regeneration | 55.043774713318 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 3 |
| Infravision | 6 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 153 |
| Accuracy | 51 |
| Crit Chance | 54% |
| APR | 13 |
| Speed | 1.11 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +19% |
| Nature | +24% |
| Blight | +17% |
| Physical | +14% |
| Mind | +22% |
| All | +4% |
Offense: Damage Penetration
| Cold | +15% |
| Lightning | +25% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 135.28418225615 (81.151787968034%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 27 |
| Physical Save | 63 |
| Spell Save | 57 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 32%( 70%) |
| Cold | + 25%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 28%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 36%( 80%) |
| Fire | + 31%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 77% |
| Confusion Resistance | 27% |
| Silence Resistance | 64% |
| Knockback Resistance | 70% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by orc summoner. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Rungof the Warg Titan. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Layygada the forest troll. Escort: worried loremaster (level 2 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayyna (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Changes stats: +4 Wil / +7 Mag Changes damage: +8% acid / +7% blight Maximum encumbrance: +35 Physical save: +10 (+2 eff.) Disease immunity: +34% Silence immunity: +34% Confusion immunity: +27% Stun/Freeze immunity: +27% Psi when hit: +0.08 Maximum psi: +30.00 Spellpower: +5 (+3 eff.) Mindpower: +25 (+9 eff.) A pair of boots made of leather. |
| Light source | dwarven lantern 'Hanadulen'Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 (+4 eff.) Changes stats: +14 Wil Changes resistances: +9% fire Changes damage: +3% mind Critical mult.: +36.00% Knockback immunity: +20% Maximum life: +68.00 Light radius: +5 Healing mod.: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +5 Con Life regen: +8.00 Maximum life: +67.00 Healing mod.: +13% Rings make your fingers look great! |
| On fingers | conjurer's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Life regen: +10.00 Maximum life: +63.00 Spellpower: +8 (+4 eff.) Healing mod.: +11% Rings make your fingers look great! |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+3 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | Kalach the voratun waraxe (56-78 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 55.5 - 77.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +13 darkness Damage against: +15% Living When wielded/worn: Physical crit. chance: +11.0% Physical power: +9 (+2 eff.) Changes resistances: +3% lightning / +9% acid Changes damage: +9% mind Maximum hate: +6.00 One-handed war axes. |
| Around waist | ChillkissCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+3 eff.) Changes stats: +5 Dex / +4 Cun / +9 Lck Changes resistances: +10% fire / +12% cold Changes resistances penetration: +15% cold Changes damage: +6% blight Trap disarming bonus: +25 Stealth bonus: +12 Physical save: +18 (+4 eff.) Spell save: +3 (+1 eff.) Mana each turn: +0.12 Mana when firing critical spell: +1.00 Maximum mana: +60.00 Infravision radius: +6 A belt that goes around your waist. |
| In off hand | Kindlekin the voratun shield (0 def, 22 armour, 69-83 power, 217 block)Requires: - Shield usage training - Strength 48 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +217 Damage (Melee): +16 fire When wielded/worn: Armour: +22 Fatigue: +8% Effects on melee hit: * 9% chance to reduce all saves and defense by 29 Effects when hit in melee: * 32% chance to reduce all saves and defense by 29 Changes damage: +6% mind Talent granted: +1 Block Physical save: +12 (+3 eff.) Maximum stamina: +30.00 Handheld deflection devices. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Main armor | Chargelord the voratun plate armour (22 def, 31 armour)Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +22 (+8 eff.) Fatigue: +22% Changes stats: +10 Cun / +4 Wil Changes resistances: +8% mind Changes resistances penetration: +10% mind / +25% lightning Mental save: +55 (+16 eff.) A suit of armour made of metal plates. |
Inventory
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of FoundationsInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
Elixir of StoneskinInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your armor by four. A vial of grainy, iron-colored fluid. |
Rune of the Rift (362.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 376.48 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+4 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
savior's gold amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +10 (+2 eff.) Spell save: +14 (+4 eff.) Mental save: +12 (+4 eff.) Blindness immunity: +15% Infravision radius: +7 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
stabilizing steel amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +12% temporal Pinning immunity: +24% Knockback immunity: +28% Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Amulets make your neck look great! |
vitalizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Physical save: +8 (+2 eff.) Life regen: +2.00 Maximum life: +30.00 Amulets make your neck look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
sneakthief's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Effects on melee hit: * 14% chance to reduce all saves and defense by 29 Damage (Melee): 13 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 29 Damage (Ranged): 5 physical Changes stats: +7 Cun / +6 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
Rhedur the steel battleaxe (22-33 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 light Damage (radius 1) on hit: +20 fire Damage against: +9% Undead When wielded/worn: Changes stats: +4 Cun / +2 Mag Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Massive two-handed battleaxes. |
Koriyadunarach the dwarven-steel dagger (16-21 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 61 fire damage (1/turn) Damage (radius 1) on hit: +12 arcane When wielded/worn: Accuracy: +18 (+6 eff.) Armour penetration: +10 Defense: +7 (+3 eff.) Changes resistances penetration: +6% physical / +5% fire Changes damage: +5% fire Critical mult.: +10.00% Mental save: +9 (+3 eff.) Disarm immunity: +20% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+3 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
voratun longsword 'Eclipserazor' (50-71 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 darkness / +10 fire Damage (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +13 (+5 eff.) Changes resistances: +15% acid Changes damage: +3% acid / +12% darkness Disarm immunity: +39% Sharp, long, and deadly. |
Polyssra the Glitterking (46-65 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 11% chance to slow global speed by 56% When wielded/worn: Changes stats: +2 Wil Changes damage: +6% mind Mental save: +12 (+4 eff.) Mental crit. chance: +5% Light radius: +3 Blunt and deadly. |
blighted yew starstaff of wizardry (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes damage: +20% physical Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum mana: +40.00 Maximum vim: +15.00 Spellpower: +16 (+7 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 150.60. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Blazespawn (40-57 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +7% Living When wielded/worn: Changes stats: +6 Cun / +2 Wil Changes resistances penetration: +10% fire Mental crit. chance: +2% Light radius: +3 Infravision radius: +2 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
rough leather belt 'Glarenigh'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 physical Changes stats: +1 Str / +3 Dex / +2 Con Changes resistances penetration: +15% light Physical save: +6 (+1 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +7 (+2 eff.) Maximum mana: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Mag / +2 Wil Spell save: +6 (+2 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+7 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xyma (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -8% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 6 mind Changes stats: +2 Wil Changes resistances: +12% light / +15% fire Maximum encumbrance: +29 Physical save: +11 (+3 eff.) A pair of boots made of leather. |
pair of dwarven-steel boots 'Poluta' (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 6 arcane Changes stats: +4 Cun / +3 Wil Changes resistances penetration: +10% arcane Changes damage: +6% blight Physical save: +8 (+2 eff.) Spell save: +15 (+4 eff.) Mental save: +6 (+2 eff.) Spellpower: +5 (+3 eff.) Damage Shield penetration: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of massiveness (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Str / +5 Con Changes damage: +6% physical Silence immunity: +22% Confusion immunity: +37% Stun/Freeze immunity: +27% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Deepsroar the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 24% Damage (Melee): 12 acid Damage when hit (Melee): 8 mind Changes stats: +5 Wil Changes resistances: +7% acid / +5% arcane / +6% darkness Changes damage: +7% acid / +6% darkness Psi when hit: +0.08 Mental crit. chance: +4% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 58.07 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Kindlewill (0 def, 11 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +11 Changes stats: +5 Dex Changes resistances: +12% blight / +6% fire / +5% arcane Reduces incoming crit damage: 15.00% Poison immunity: +20% Silence immunity: +20% Only die when reaching: -60.00 life Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 179.86 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Armour: +3 Critical mult.: +8.00% Mana each turn: +0.37 Spellpower: +9 (+5 eff.) Spell crit. chance: +13% Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Corrupted Gaze (4 def, 8 armour)Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Dagoroddagochik the voratun helm (30 def, 5 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +15 (+4 eff.) Armour: +5 Defense: +30 (+10 eff.) Fatigue: +5% Changes resistances: +10% blight / +10% nature / +6% acid Changes damage: +6% physical Only die when reaching: -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Barebers (5 def, 17 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +5% Changes resistances: +9% lightning / +9% temporal Reduces incoming crit damage: 15.00% Physical save: +8 (+2 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
voratun mail armour 'Baradas' (19 def, 18 armour)Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +19 (+7 eff.) Fatigue: +12% Changes stats: +3 Cun / +4 Wil Changes resistances: +26% blight / +40% darkness / +16% light Changes resistances penetration: +5% blight Reduces incoming crit damage: 10.00% Mental save: +40 (+12 eff.) Disease immunity: +10% Light radius: +1 Healing mod.: +15% A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+5 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
nimble hardened leather armour of command (21 def, 11 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +21 (+7 eff.) Fatigue: +8% Changes stats: +2 Cun / +4 Dex Mental save: +13 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
reinforced leather armour 'Furnaceglean' (12 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 13 acid / 10 fire Damage when hit (Melee): 11 acid / 18 fire Changes stats: +5 Cun / +5 Wil Changes resistances: +15% acid / +24% fire / +7% arcane / +3% nature Changes resistances penetration: +10% fire Changes damage: +6% nature / +6% fire Spell save: +19 (+5 eff.) Mental save: +10 (+3 eff.) A suit of armour made of leather. |
Glanne (0 def, 24 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +22% Damage (Melee): 12 acid / 20 fire Damage when hit (Melee): 12 acid / 12 fire Changes resistances: +28% acid / +8% physical / +33% fire / +10% lightning / +30% cold Changes damage: +3% arcane Critical mult.: +10.00% Spell save: +6 (+2 eff.) Maximum vim: +20.00 Spellpower: +10 (+5 eff.) Light radius: +2 A suit of armour made of metal plates. |
Revenant (8 def, 20 armour)Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+4 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +44% Stun/Freeze immunity: +36% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Hornet Stingers (16/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
242 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Halolarak (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str Changes resistances: +18% fire Reduces incoming crit damage: 15.00% Pinning immunity: +20% Life regen: +4.00 Healing mod.: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 87.01 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 87.01 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 159.12 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
watchleader's alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +5% light Damage affinity(heal): +5% light Blindness immunity: +23% Confusion immunity: +18% Light radius: +10 See stealth: +12 See invisible: +11 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 115.71 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 116.18 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 348/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Rushana the Dwarf Bulwark level 31
16th Profit 123rd year of Ascendancy at 19:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rushana the Dwarf Bulwark level 40
10th Dearth 123rd year of Ascendancy at 18:03 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Rushana the Dwarf Bulwark level 35
9th Wealth 123rd year of Ascendancy at 23:55 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rushana the Dwarf Bulwark level 35
3rd Dearth 123rd year of Ascendancy at 11:51 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Rushana the Dwarf Bulwark level 34
1st Wealth 123rd year of Ascendancy at 21:07 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Rushana the Dwarf Bulwark level 32
30th Profit 123rd year of Ascendancy at 03:58 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Rushana the Dwarf Bulwark level 25
42nd Stralite 123rd year of Ascendancy at 22:03 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Rushana the Dwarf Bulwark level 22
4th Gold 123rd year of Ascendancy at 01:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rushana the Dwarf Bulwark level 13
13rd Wealth 122nd year of Ascendancy at 00:43 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Rushana the Dwarf Bulwark level 33
30th Profit 123rd year of Ascendancy at 14:13 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Rushana the Dwarf Bulwark level 23
3rd Stralite 123rd year of Ascendancy at 04:42 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Rushana the Dwarf Bulwark level 39
9th Dearth 123rd year of Ascendancy at 23:41 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rushana the Dwarf Bulwark level 19
30th Iron 123rd year of Ascendancy at 05:14 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rushana the Dwarf Bulwark level 37
4th Dearth 123rd year of Ascendancy at 03:22 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rushana the Dwarf Bulwark level 31
1st Acquisition 123rd year of Ascendancy at 12:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rushana the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 14:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rushana the Dwarf Bulwark level 20
31st Iron 123rd year of Ascendancy at 18:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rushana the Dwarf Bulwark level 30
24th Voratun 123rd year of Ascendancy at 19:44 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Rushana the Dwarf Bulwark level 40
10th Dearth 123rd year of Ascendancy at 17:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Rushana the Dwarf Bulwark level 21
4th Steel 123rd year of Ascendancy at 14:19 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Rushana the Dwarf Bulwark level 41
3rd Steel 124th year of Ascendancy at 17:33 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rushana the Dwarf Bulwark level 31
16th Profit 123rd year of Ascendancy at 23:16 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Rushana the Dwarf Bulwark level 33
31st Profit 123rd year of Ascendancy at 02:19 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Rushana the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 01:29 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rushana the Dwarf Bulwark level 30
27th Voratun 123rd year of Ascendancy at 01:35 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rushana the Dwarf Bulwark level 22
12nd Gold 123rd year of Ascendancy at 10:21 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rushana the Dwarf Bulwark level 14
17th Dearth 122nd year of Ascendancy at 18:10 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Rushana the Dwarf Bulwark level 14
1st Shortage 122nd year of Ascendancy at 07:51 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Rushana the Dwarf Bulwark level 41
12nd Shortage 123rd year of Ascendancy at 04:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Rushana the Dwarf Bulwark level 22
12nd Gold 123rd year of Ascendancy at 03:51 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Rushana the Dwarf Bulwark level 26
8th Voratun 123rd year of Ascendancy at 21:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rushana the Dwarf Bulwark level 17
18th Iron 123rd year of Ascendancy at 21:09 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Rushana the Dwarf Bulwark level 30
27th Voratun 123rd year of Ascendancy at 05:44 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Rushana the Dwarf Bulwark level 31
16th Profit 123rd year of Ascendancy at 22:33 see stats
Log
You gain 3.52 gold from the transmogrification of truestriking dwarven-steel dagger (18-23 power, 7 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel dagger (20-26 power, 7 apr).
You gain 8.15 gold from the transmogrification of conjurer's gold ring of luminosity.
You gain 1.00 gold from the transmogrification of wild infusion (res 17%; mental; dur 4; cd 13).
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is a Last Hope (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Talent Assault is ready to use.
Talent Shield Slam is ready to use.
Talent Shield Pummel is ready to use.
Talent Adrenaline Surge is ready to use.
Saving done.
Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.






































































































































