Locksmith V the level 9 Cornac Writhing One by Camazotz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Exploration
SexMale
RaceCornac
ClassWrithing One
Level / Exp9 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity10 (base 10)
Constitution14 (base 14)
Magic30 (base 30)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life255/255
Insanity75/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+36.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible7

Offense: Mainhand

Damage11
Accuracy34
Crit Chance0%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+11%
All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue2
Physical Save9
Spell Save14
Mental Save13

Defense: Resistances

Nature+ 22%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
1/5
2/5
0/5
0/5
Demented / Horrific body1.30
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.50
3/5
4/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Locksmith V picks up (f.): yew magestaff 'Spiderpierce' (20-24 power, 4 apr, cold element).

Ran for 2 turns (stop reason: taken damage).

Deadly Poison from Nerawe the half formed drem hits
Locksmith V for 10 nature damage.

Locksmith V is no longer poisoned.

Talent Infusion: Regeneration is ready to use.
Talent Lash Out is ready to use.

Resting starts...

Talent Carrion Feet is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Locksmith V picks up (h.):
hardened leather cap 'Khelogund' (0 def, 3 armour).
Locksmith V picks up (g.):
pair of dwarven-steel boots 'Xerikira' (0 def, 4 armour).
Locksmith V picks up (w.):
Saleritta the yew wand of shielding [power 230] (20 cooldown).
Locksmith V picks up (h.):
pair of hardened leather boots of disengagement (0 def, 3 armour).
Locksmith V picks up (j.):
heroic dwarven-steel gauntlets of strength (+2) (0 def, 5 armour).
Lore found:
our origins (3)
You can read all your collected lore in the game menu, by pressing Escape.

Option unlocked: New Race: Drem
Ran for 3 turns (stop reason: learnt lore).

Locksmith V picks up (g.):
Blackbiter of the Blightspawn (7 def, 4 armour).
Locksmith V picks up (m.):
impenetrable steel mail armour of clarity (2 def, 13 armour).
Locksmith V picks up (u.):
Cut Drem Arm.
Lore found:
Cut Drem Arm
You can read all your collected lore in the game menu, by pressing Escape.