Kerblam the level 7 Higher Archmage by slence42

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic36 (base 28)
Willpower24 (base 19)
Cunning11 (base 11)

Resources

Life-7/149
Mana157/212
Healing Factor1.0191526171258
Regeneration0.25478815428145

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+6%
Temporal+22%
Cold+6%
Arcane+16%
Fire+6%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save13
Spell Save23
Mental Save18

Defense: Resistances

Temporal+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Kerblam the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:52
see stats

Log


Talent Flame is ready to use.

Kerblam picks up (j.):
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
Kerblam picks up (k.):
cleansing rough leather armour of stability (3 def, 2 armour).
Kerblam picks up (g.):
truestriking iron dagger of massacre (18-23 power, 5 apr).
Kerblam picks up (g.):
hateful iron dagger of vileness (10-12 power, 5 apr).

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 9 turns (stop reason: hostile spotted to the northwest (Felonvio the human)).


Kerblam casts
Ice Shards.
Felonvio the human uses
Steady Shot.
Felonvio the human's Steady Shot hits
Kerblam for 66 physical, 10 fire (76 total damage).
Kerblam's Ice Shards hits Felonvio the human for
59 cold damage.

Kerblam casts
Lightning.
Kerblam's spell attains critical power!
Felonvio the human shoots!
Kerblam hits Felonvio the human for 204 lightning damage.
Felonvio the human's Shoot hits
Kerblam for 37 physical, 10 fire (47 total damage).

Kerblam casts
Manathrust.
Kerblam's spell attains critical power!
Felonvio the human uses
Volley.
Talent Ice Shards is ready to use.
Felonvio the human's Volley hits
Kerblam for 41 physical, 10 fire (50 total damage).
Kerblam the level 7 higher archmage was burnt to death by Felonvio the human on level 1 of Ambush!.