











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 36 / 51% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 15 on the 16th Profit 122nd year of Ascendancy at 12:56 0 / 9Killed by worm that walks at level 15 on the 17th Profit 122nd year of Ascendancy at 00:32 Killed by Weirdling Beast at level 15 on the 17th Profit 122nd year of Ascendancy at 05:29 Killed by Weirdling Beast at level 15 on the 17th Profit 122nd year of Ascendancy at 06:50 Killed by The Master at level 28 on the 24th Iron 123rd year of Ascendancy at 04:47 Killed by Golbug the Destroyer at level 32 on the 38th Steel 123rd year of Ascendancy at 10:59 Killed by Golbug the Destroyer at level 32 on the 38th Steel 123rd year of Ascendancy at 19:11 Killed by orc cryomancer at level 36 on the 23rd Profit 123rd year of Ascendancy at 14:12 Killed by orc high cryomancer at level 36 on the 30th Profit 123rd year of Ascendancy at 22:44 |
Primary Stats
| Strength | 155 (base 60) |
| Dexterity | 48 (base 12) |
| Constitution | 82 (base 60) |
| Magic | 15 (base 10) |
| Willpower | 53 (base 27) |
| Cunning | 36 (base 15) |
Resources
| Life | -279/1369 |
| Stamina | 96/312 |
| Healing Factor | 1.4294172276307 |
| Regeneration | 0.35735430690767 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 255 |
| Accuracy | 58 |
| Crit Chance | 43% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Arcane | +16% |
| Cold | +13% |
| All | +4% |
Offense: Damage Penetration
| Acid | +25% |
| Light | +10% |
| Temporal | +30% |
| Darkness | +32% |
| Physical | +17% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 48 (30%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 51 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 55%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 56%( 70%) |
| Temporal | + 65%( 70%) |
| Physical | + 26%( 70%) |
| Fire | + 33%( 70%) |
| Lightning | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 28% |
| Pinning Resistance | 29% |
| Disarm Resistance | 95% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 59% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 463% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1109 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 2218 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 865% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Superiority | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by gwelgoroth. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by snow giant thunderer. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 348. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frostblight (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Cun / +5 Wil Changes resistances: +12% lightning / +57% temporal / +41% darkness / +12% cold Changes resistances penetration: +30% temporal / +32% darkness / +25% cold Changes damage: +9% cold Physical save: +10 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Defense after a teleport: +51 Resist all after a teleport: +35% New effects duration reduction after a teleport: +49% A pair of boots made of leather. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.88 cold damage and 13.14 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | dragonslayer's dwarven-steel helm of strength (+7) (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str Changes resistances: +8% acid / +11% fire / +7% lightning / +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cyratta (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 2 physical Changes stats: +8 Str Changes damage: +3% physical Critical mult.: +10.00% Stamina each turn: +3.00 Psi when hit: +0.08 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Blindbait the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 51% Damage when hit (Melee): 6 light Changes resistances: +6% darkness / +15% cold Changes resistances penetration: +10% light Disarm immunity: +35% Pinning immunity: +29% Knockback immunity: +29% Maximum life: +24.00 Rings make your fingers look great! |
| On fingers | warrior's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Mental save: +9 (+3 eff.) Confusion immunity: +28% Rings make your fingers look great! |
| Around waist | Zyhek the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +4 Defense: +25 (+8 eff.) Changes stats: +8 Dex / +5 Cun / +5 Lck Trap disarming bonus: +11 Stealth bonus: +10 Only die when reaching: -80.00 life Infravision radius: +5 A belt that goes around your waist. |
| In main hand | warbringer's stralite greatmaul of ruin (52-78 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +7 (+1 eff.) Changes stats: +6 Con Changes resistances penetration: +17% physical Critical mult.: +27.00% Disarm immunity: +20% Massive two-handed mauls. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | multi-hued hardened leather armour of command (14 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +14 (+5 eff.) Fatigue: +8% Changes stats: +2 Cun Changes resistances: +7% acid / +10% physical / +8% fire / +10% lightning / +10% cold Mental save: +14 (+4 eff.) Mindpower: +5 (+2 eff.) A suit of armour made of leather. |
| Cloak | cashmere cloak 'Hurerion' (17 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +25 (+7 eff.) Physical power: +20 (+4 eff.) Armour: +2 Defense: +17 (+6 eff.) Changes stats: +4 Str / +4 Dex / +2 Con Changes resistances: +15% acid / +5% arcane Changes resistances penetration: +25% acid Changes damage: +12% arcane Talent mastery: +0.30 Technique / Combat training Spell save: +9 (+3 eff.) Stamina each turn: +0.90 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Changes stats: +5 Str / +7 Dex / +6 Wil Critical mult.: +14.00% Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
81 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Berzerelf the Dwarf Berserker level 29
26th Iron 123rd year of Ascendancy at 11:21 see stats
Against all odds
Killed Ukruk in the ambush.By Berzerelf the Dwarf Berserker level 29
24th Iron 123rd year of Ascendancy at 12:51 see stats
Arachnophobia
Destroyed the spydric menace.By Berzerelf the Dwarf Berserker level 36
22nd Profit 123rd year of Ascendancy at 13:35 see stats
Brave new world
Went to the Far East and took part in the war.By Berzerelf the Dwarf Berserker level 35
18th Profit 123rd year of Ascendancy at 08:50 see stats
Bringer of Doom
Killed a Bringer of Doom.By Berzerelf the Dwarf Berserker level 14
13rd Profit 122nd year of Ascendancy at 04:13 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Berzerelf the Dwarf Berserker level 24
18th Shortage 122nd year of Ascendancy at 14:01 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Berzerelf the Dwarf Berserker level 22
26th Dearth 122nd year of Ascendancy at 20:20 see stats
Destroyer of the creation
Killed Slasul.By Berzerelf the Dwarf Berserker level 34
43rd Stralite 123rd year of Ascendancy at 23:19 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Berzerelf the Dwarf Berserker level 32
38th Steel 123rd year of Ascendancy at 19:28 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Berzerelf the Dwarf Berserker level 32
7th Gold 123rd year of Ascendancy at 19:56 see stats
Exterminator
Killed 1000 creatures.By Berzerelf the Dwarf Berserker level 18
3rd Dearth 122nd year of Ascendancy at 11:13 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Berzerelf the Dwarf Berserker level 30
12nd Steel 123rd year of Ascendancy at 21:23 see stats
Fear me not!
Survived the Fearscape!By Berzerelf the Dwarf Berserker level 22
34th Dearth 122nd year of Ascendancy at 02:44 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Berzerelf the Dwarf Berserker level 35
44th Stralite 123rd year of Ascendancy at 00:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Berzerelf the Dwarf Berserker level 15
17th Profit 122nd year of Ascendancy at 09:36 see stats
Level 10
Got a character to level 10.By Berzerelf the Dwarf Berserker level 10
4th Profit 122nd year of Ascendancy at 19:10 see stats
Level 20
Got a character to level 20.By Berzerelf the Dwarf Berserker level 20
4th Dearth 122nd year of Ascendancy at 16:21 see stats
Level 30
Got a character to level 30.By Berzerelf the Dwarf Berserker level 30
27th Iron 123rd year of Ascendancy at 02:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Berzerelf the Dwarf Berserker level 33
13rd Gold 123rd year of Ascendancy at 08:10 see stats
Size is everything
Did over 1500 damage in one attack.By Berzerelf the Dwarf Berserker level 33
24th Stralite 123rd year of Ascendancy at 06:18 see stats
Size matters
Did over 600 damage in one attack.By Berzerelf the Dwarf Berserker level 22
17th Dearth 122nd year of Ascendancy at 15:13 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Berzerelf the Dwarf Berserker level 33
24th Stralite 123rd year of Ascendancy at 04:00 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Berzerelf the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 22:59 see stats
That was close
Killed your target while having only 1 life left.By Berzerelf the Dwarf Berserker level 22
34th Dearth 122nd year of Ascendancy at 02:44 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Berzerelf the Dwarf Berserker level 30
23rd Steel 123rd year of Ascendancy at 10:03 see stats
The secret city
Discovered the truth about mages.By Berzerelf the Dwarf Berserker level 16
34th Profit 122nd year of Ascendancy at 00:24 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Berzerelf the Dwarf Berserker level 22
34th Dearth 122nd year of Ascendancy at 12:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Berzerelf the Dwarf Berserker level 30
22nd Steel 123rd year of Ascendancy at 21:01 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Berzerelf the Dwarf Berserker level 26
19th Iron 123rd year of Ascendancy at 16:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Berzerelf the Dwarf Berserker level 18
4th Wealth 122nd year of Ascendancy at 21:50 see stats
Unstoppable
Returned from the dead.By Berzerelf the Dwarf Berserker level 32
38th Steel 123rd year of Ascendancy at 19:11 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Berzerelf the Dwarf Berserker level 28
24th Iron 123rd year of Ascendancy at 06:11 see stats
Log
Ghoul is not dazed anymore.
Berzerelf slows down.
Bleeding from Berzerelf hits Ghoul for 91 physical damage.
Slimy ooze's Slime Spit hits Berzerelf for 77 nature damage.
Ghoul misses Berzerelf.
Slimy ooze's morale has been lowered.
Xerawen the orc high pyromancer's morale has been lowered.
Berzerelf uses Fearless Cleave.
Berzerelf performs a melee critical strike against Ghoul!
You collect a new ingredient: chunk of ghoul flesh (1).
Berzerelf hits Ghoul for (448 resilience), 416 physical (416 total damage).
Berzerelf killed Ghoul!
Talent Stunning Blow is ready to use.
Insidious Poison from Icy orc wyrmic hits Berzerelf for 59 nature damage.
Orc high cryomancer activates his wand!
Orc high cryomancer hits Berzerelf for 198 acid damage.
Xerawen the orc high pyromancer casts Dimensional Step.
Berzerelf resists Xerawen the orc high pyromancer's space-time folding!
Xerawen the orc high pyromancer casts Energy Absorption.
Berzerelf resists!
Berzerelf has finished recovering.
Insidious Poison from Icy orc wyrmic hits Berzerelf for 59 nature damage.
Orc high cryomancer casts Freeze.
Orc high cryomancer roars triumphantly.
Orc high cryomancer hits Berzerelf for 168 cold damage.
Berzerelf the level 36 dwarf berserker was frozen to death by an orc high cryomancer on level 1 of Vor Pride.
Berzerelf no longer revels in blood quite so much.
Berzerelf's rage subsides!












































































