











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 26 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by orc corruptor at level 11 on the 9th Dearth 122nd year of Ascendancy at 02:57 0 / 7Killed by orc corruptor at level 11 on the 9th Dearth 122nd year of Ascendancy at 03:38 Killed by Ambarari the Invoker at level 16 on the 43rd Dearth 122nd year of Ascendancy at 19:00 Killed by snow giant thunderer at level 18 on the 7th Iron 123rd year of Ascendancy at 15:22 Killed by Neridaraba the polar bear at level 25 on the 2nd Gold 123rd year of Ascendancy at 08:23 Killed by Islokira the tiger at level 25 on the 13rd Gold 123rd year of Ascendancy at 12:44 Killed by Grand Corruptor at level 26 on the 14th Stralite 123rd year of Ascendancy at 21:13 |
| Antimagic | Follower |
Primary Stats
| Strength | 39 (base 21) |
| Dexterity | 11 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 96 (base 57) |
| Cunning | 58 (base 43) |
Resources
| Life | -110/452 |
| Equilibrium | 185 |
| Psi | 148/448 |
| Healing Factor | 1.1872895330003 |
| Regeneration | 6.1145410949516 |
Speed
| Mental | 0% |
| Attack | -4.7073456244107E-12% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 35.84903874937 |
| See Invisible | 44.84903874937 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 53 |
| Crit Chance | 19% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 53 |
| Crit Chance | 19% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +8% |
| Lightning | +8% |
| Fire | +5% |
| All | +2% |
Offense: Damage Penetration
| Mind | +15% |
| Physical | +2% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 40.07 |
| Spell Save | 40.84 |
| Mental Save | 47 |
Defense: Resistances
| Lightning | + 34%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 15%( 70%) |
| Blight | + 16%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 23%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Pinning Resistance | 45% |
| Disarm Resistance | 54% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 83% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 517 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 178 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 10. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed bloated horror heart. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed orc heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Blastraider (0 def, 5 armour) (On feet)]Blastraider (0 def, 5 armour) 2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats Cun +5 (-), Mag +2 (-) offense ------ Ignore resists +15% (-) mind defense ------ Armor +5 (-) Fatigue -9% (-) Resistance +27% (-) lightning Physical save +11 (+5 eff.) (-) other ------- Encumbrance +38 (-) Infravision +2 (-) See Invisibility +6 (-) A pair of boots made of leather. |
| Light source | [vs. dreamer's brass lantern of the zealot (Light source)]dreamer's brass lantern of the zealot 2.0 Encumbrance T1 lite [Ego++] Disrupt/Psionic While equipped: offense ------ Mind Crit +4% (-) Mindpower +4 (+1 eff.) (-) defense ------ Resistance +3% (-) all Spell save +6 (+2 eff.) (-) Mind save +5 (+1 eff.) (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. linen wizard hat of madness (1 def, 0 armour) (On head)]linen wizard hat of madness (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats Cun +2 (-), Wil +2 (-) offense ------ Mind Crit +5% (-) defense ------ Defense +1 (+1 eff.) (-) Mind save +11 (+3 eff.) (-) Hateful Whisper: Puts all charms on 13 turn cooldown Effective talent level: 4.0 Power cost 13 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 228 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | [vs. cinder rough leather gloves of dexterity (+3) (0 def, 1 armour) (On hands)]cinder rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Dex +3 (-) offense ------ On-Hit 5 (-) fire Damage +3% (-) fire Accuracy +11 (+10 eff.) (-) defense ------ Armor +1 (-) Resistance +5% (-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) (Tool)]soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) 2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 240 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to heal for 65. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist's steel ring of tenacity (On fingers, 1 of 2)]psionicist's steel ring of tenacity 0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats Wil +3 (-) defense ------ Mind save +6 (+2 eff.) (-) Life +23.00 (-) Disarm Resist +23% (-) Pinning Resist +21% (-) Knockbk Resist +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's steel ring of tenacity (On fingers, 1 of 2)]Fulekor 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Wil +0 (-3) offense ------ On-Hit (Melee): * 20% chance to reduce armor by 12% defense ------ Resistance +9% darkness, +9% fire Physical save +12 (+3 eff.) Mind save +0 (+0 eff.) (-6 (-2 eff.)) Life +26.00 (+3.00) Healmod +5% Silence Resist +20% Disarm Resist +31% (+8%) Pinning Resist +24% (+3%) Knockbk Resist +23% (+3%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. gold amulet 'Boltbreacher' (Around neck)]gold amulet 'Boltbreacher' 0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Str +8 (-), Wil +5 (-) offense ------ Damage +6% (-) lightning other ------- Infravision +3 (-) See Invisibility +3 (-) Amulets make your neck look great! |
| In main hand | [vs. living mindstar 'Flashknave' (16-18 power, 40 apr, nature damage) (In main hand, 1 of 3)]living mindstar 'Flashknave' (16-18 power, 40 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 16.0 - 17.6 Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 (-) Critical Rate +5.0% (-) Attack Speed 100% (-) On-hit +20 (-) light On-Hit, radius 1 +8 (-) physical While equipped: Stats Str +5 (-) offense ------ Mind Crit +5% (-) Mindpower +10 (+3 eff.) (-) Ignore Armor +5 (-) When Hit 6 (-) cold defense ------ Life +26.00 (-) Life Regen +1.60 (-) other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | [vs. living mindstar 'Flashknave' (16-18 power, 40 apr, nature damage) (In main hand, 1 of 3)]Rhedekhad the pulsing mindstar (12-14 power, 32 apr, nature damage) 3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Weapon Damage 12.5 - 13.8(-3.5 - -3.8) Nature Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 (-8) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-hit +0 (-20) light On-Hit, radius 1 +0 (-8) physical While equipped: Stats Str +0 (-5), Wil +6, Cun +3 offense ------ Mind Crit +4% (-1%) Mindpower +8 (+2 eff.) (-2 (-1 eff.)) Damage +6% physical Ignore resists +2% physical Ignore Armor +0 (-5) When Hit 0 (-6) cold defense ------ Defense +10 (+5 eff.) Resistance +5% physical, +6% darkness +6% temporal Spell save +6 (+2 eff.) Unlife -20.00 life Life +12.00 (-14.00) Life Regen +1.50 (-0.10) other ------- Talents +1.00(-) Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. enveloping cashmere cloak of Iron Throne (9 def, 0 armour) (Cloak)]enveloping cashmere cloak of Iron Throne (9 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats Str +1 (-), Con +1 (-) defense ------ Defense +9 (+9 eff.) (-) Physical save +7 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. focusing linen robe of life (0 def, 0 armour) (Main armor)]focusing linen robe of life (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego+] Nature/Psionic While equipped: Stats Mag +4 (-), Wil +5 (-) defense ------ Resistance +7% (-) blight, +7% (-) all Life +42.00 (-) Life Regen +1.80 (-) Healmod +10% (-) other ------- Mana/turn +0.10 (-) Psi/turn +0.11 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
[vs. Infusion: Wild [wild infusion of the duelist (res 20%; physical; dur 3; cd 14)] (on body)]wild infusion of the titan (res 20%; magical; dur 2; cd 14) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. gold amulet 'Boltbreacher' (Around neck)]insulating gold amulet of cunning (+4) 0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Str +0 (-8), Wil +0 (-5) Cun +4 offense ------ Damage +0% (-6%) lightning defense ------ Resistance +16% fire, +17% cold other ------- Infravision +0 (-3) See Invisibility +0 (-3) Amulets make your neck look great! |
[vs. living mindstar 'Flashknave' (16-18 power, 40 apr, nature damage) (In main hand, 1 of 2)]ash magestaff 'Radhadir' (15-18 power, 3 apr, cold element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Weapon Damage 15.0 - 18.0(-1.0 - +0.4) Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (-37) Critical Rate +3.0% (-2.0%) Attack Speed 100% (-) On-hit +0 (-20) light On-Hit, radius 1 +0 (-8) physical While equipped: Stats Str +0 (-5) offense ------ Spell Crit +11% Mind Crit +0% (-5%) Spellpower +18 (+6 eff.) Mindpower +0 (+0 eff.) (-10 (-3 eff.)) Spellpower/crit +6 Damage +15% mind, +15% cold Ignore Armor +0 (-5) When Hit 0 (-6) cold defense ------ Life +0.00 (-26.00) Life Regen +0.00 (-1.60) other ------- EQ when Hit +0.08 Talents +0(+-1) Attune Mindstar +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. living mindstar 'Flashknave' (16-18 power, 40 apr, nature damage) (In main hand, 1 of 2)]Eclipsearc of the Blightspawn (25-30 power, 5 apr, acid element) 5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0(+9.0 - +12.4) Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 (-35) Critical Rate +4.5% (-0.5%) Attack Speed 100% (-) On-hit +0 (-20) light On-Hit, radius 1 +0 (-8) physical On Hit: 20% Netherblast level 4 While equipped: Stats Str +0 (-5) offense ------ Spell Crit +16% Mind Crit +0% (-5%) Critical power +16.00% Spellpower +29 (+8 eff.) Mindpower +0 (+0 eff.) (-10 (-3 eff.)) Damage +25% acid, +25% darkness +25% blight, +25% fire +6% lightning Ignore Armor +0 (-5) When Hit 0 (-6) cold defense ------ Resistance +12% blight Life +0.00 (-26.00) Life Regen +0.00 (-1.60) other ------- Talents +0(+-1) Attune Mindstar +1 Command Staff On Spell Hit: 20% Netherblast level 4 Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. focusing linen robe of life (0 def, 0 armour) (Main armor)]drakeskin leather armour 'Mucknoon' (26 def, 8 armour) =dex= 9.0 Encumbrance T5 light armor Reqs Str 20 [Rare] Master While equipped: Stats Str +5, Dex +6, Mag +0 (-4) Wil +0 (-5) offense ------ Damage +9% acid, +18% nature defense ------ Armor +8 Defense +26 (+13 eff.) Fatigue +8% Resistance +0% (-7%) blight, +15% cold +5% arcane, +0% (-7%) all Physical save +8 (+2 eff.) Spell save +9 (+2 eff.) Life +0.00 (-42.00) Life Regen +0.00 (-1.80) Healmod +0% (-10%) other ------- Mana/turn +0.00 (-0.10) Psi/turn +0.00 (-0.11) A suit of armour made of leather. |
[vs. Blastraider (0 def, 5 armour) (On feet)]fleetfooted pair of hardened leather boots (5 def, 3 armour) =dex= 2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats Dex +3, Cun +0 (-5) Mag +0 (-2) offense ------ Ignore resists +0% (-15%) mind defense ------ Armor +3 (-2) Defense +5 (+2 eff.) Fatigue +0% (+9%) Resistance +0% (-27%) lightning Physical save +0 (+0 eff.) (-11 (-5 eff.)) other ------- Encumbrance +0 (-38) Infravision +0 (-2) See Invisibility +0 (-6) A pair of boots made of leather. |
[vs. linen wizard hat of madness (1 def, 0 armour) (On head)]rough leather cap 'Bregarin' (0 def, 1 armour) =breathe= 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Cun +0 (-2), Wil +0 (-2) offense ------ Mind Crit +0% (-5%) Critical power +5.00% Damage +3% physical Ignore resists +10% physical Accuracy +15 (+8 eff.) defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resistance +7% cold Mind save +0 (+0 eff.) (-11 (-3 eff.)) other ------- Breathe water A cap made of leather. |
[vs. linen wizard hat of madness (1 def, 0 armour) (On head)]thaloren hardened leather cap of dexterity (+5) (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats Dex +5, Wil +4 (+2) Cun +0 (-2) offense ------ Mind Crit +0% (-5%) defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +3% Resistance +7% blight Mind save +5 (+1 eff.) (-6 (-2 eff.)) A cap made of leather. |
[vs. linen wizard hat of madness (1 def, 0 armour) (On head)]Thunderwasp (3 def, 0 armour) =dex= 2.0 Encumbrance T5 head armor [Rare] Psionic While equipped: Stats Dex +4, Wil +0 (-2) Cun +3 (+1), Con +2 offense ------ Mind Crit +3% (-2%) Mindpower +4 (+1 eff.) defense ------ Defense +3 (+2 eff.) (+2 (+1 eff.)) Resistance +6% blight, +9% lightning Mind save +0 (+0 eff.) (-11 (-3 eff.)) other ------- Psi/turn +0.27 See Invisibility +9 A pointy cloth hat, very wizardly... |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
137 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) (Tool)]Bizzare Contraption 2.0 Encumbrance T2 tool misc [Unique] While equipped: Stats Cun +8 offense ------ Damage +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) (Tool)]Hailblow [power 175] (3/13 cooldown) 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Cun +7, Wil +2 offense ------ Mindpower +20 (+5 eff.) When Hit 6 cold defense ------ Resistance +15% cold Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 189 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) (Tool)]steel torque of gale force [power 170] (3/13 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) (Tool)]overpowered dwarven-steel torque of gale force [power 385] (3/17 cooldown) 2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 416 physical damage Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. soothing dwarven-steel torque of mindblast [power 235] (3/13 cooldown) (Tool)]powerful ash totem of healing [power 170] (3/13 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By BrainDrain the Dwarf Solipsist level 11
9th Dearth 122nd year of Ascendancy at 05:13 see stats
Bringer of Doom
Killed a Bringer of Doom.By BrainDrain the Dwarf Solipsist level 16
43rd Dearth 122nd year of Ascendancy at 22:48 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By BrainDrain the Dwarf Solipsist level 11
12nd Dearth 122nd year of Ascendancy at 07:31 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By BrainDrain the Dwarf Solipsist level 25
13rd Gold 123rd year of Ascendancy at 09:25 see stats
Earth Master
Killed Harkor'Zun.By BrainDrain the Dwarf Solipsist level 19
12nd Iron 123rd year of Ascendancy at 22:34 see stats
Exterminator
Killed 1000 creatures.By BrainDrain the Dwarf Solipsist level 19
12nd Iron 123rd year of Ascendancy at 16:23 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By BrainDrain the Dwarf Solipsist level 24
31st Steel 123rd year of Ascendancy at 05:35 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BrainDrain the Dwarf Solipsist level 23
26th Iron 123rd year of Ascendancy at 10:27 see stats
Level 10
Got a character to level 10.By BrainDrain the Dwarf Solipsist level 10
4th Dearth 122nd year of Ascendancy at 04:33 see stats
Level 20
Got a character to level 20.By BrainDrain the Dwarf Solipsist level 20
13rd Iron 123rd year of Ascendancy at 01:26 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By BrainDrain the Dwarf Solipsist level 18
10th Iron 123rd year of Ascendancy at 20:09 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By BrainDrain the Dwarf Solipsist level 5
18th Voratun 122nd year of Ascendancy at 23:22 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By BrainDrain the Dwarf Solipsist level 21
21st Iron 123rd year of Ascendancy at 09:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By BrainDrain the Dwarf Solipsist level 21
14th Iron 123rd year of Ascendancy at 10:58 see stats
Log
BrainDrain attunes to the damage.
BrainDrain converts some damage to Psi!
Grand Corruptor hits BrainDrain for (73 antimagic), 11 to psi, 17 fire (28 total damage).
Grand Corruptor casts Drain.
BrainDrain deactivates Antimagic Shield.
The antimagic shield of BrainDrain crumbles.
BrainDrain is afflicted by a weakness disease!
BrainDrain converts some damage to Psi!
Grand Corruptor hits BrainDrain for (73 antimagic), 71 to psi, 107 blight (178 total damage).
Grand Corruptor casts Cyst Burst.
Thought-forged defender is afflicted by a weakness disease!
BrainDrain converts some damage to Psi!
Grand Corruptor hits BrainDrain for 37 to psi, 55 blight (92 total damage).
BrainDrain uses Waking Nightmare.
Grand Corruptor is lost in a nightmare.
BrainDrain converts some damage to Psi!
Grand Corruptor hits BrainDrain for 27 to psi, 40 fire (67 total damage).
BrainDrain is dazed!
BrainDrain is not dazed anymore.
BrainDrain feels pain again.
BrainDrain is free from the corrosive worm.
Thought-forged defender is not dazed anymore.
BrainDrain stops regenerating health quickly.
BrainDrain converts some damage to Psi!
BrainDrain receives 5 healing (5 psi heal).
Grand Corruptor hits BrainDrain for 100 to psi, 150 acid (250 total damage).
Grand Corruptor hits Thought-forged defender for 276 acid damage.
Weakness Disease from Grand Corruptor hits BrainDrain for 22 to psi, 33 blight (54 total damage).
BrainDrain the level 26 dwarf solipsist was corroded to death by Grand Corruptor on level 2 of Mark of the Spellblaze.







































































































