












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Items Vault 1.7.6Donators/Buyers bonus! OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 17 / 84% |
| Size | small |
| Lifes / Deaths | Killed by Fresh at level 13 on the 18th Haze 122nd year of Ascendancy at 07:53 0 / 6Killed by Fresh at level 13 on the 18th Haze 122nd year of Ascendancy at 15:13 Killed by Fresh at level 13 on the 19th Haze 122nd year of Ascendancy at 00:55 Killed by Chronolith Twin at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 09:41 Killed by Chronolith Twin at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 10:07 Killed by Chronolith Twin at level 17 on the 42nd Regrowth 123rd year of Ascendancy at 10:18 |
Primary Stats
| Strength | 30 (base 19) |
| Dexterity | 58 (base 33) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 32 (base 11) |
| Cunning | 54 (base 40) |
Resources
| Life | -31/381 |
| Stamina | 109/203 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189615 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 44.873901619887 |
| See Invisible | 44.873901619887 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 45 |
| Crit Chance | 23% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Physical | +8% |
| Cold | +21% |
| All | +2% |
| Lightning | +29% |
| Light | +5% |
| Mind | +14% |
| Fire | +7% |
| Nature | +34% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +5% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 27.719009130622 (56.026343845506%) |
| Defense | 60 |
| Ranged Defense | 60 |
| Fatigue | 3.9238052216851 |
| Physical Save | 25 |
| Spell Save | 15 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 41%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 492% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Called Shots | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed red crystal shard. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Murkclamor (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +9% cold Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
| Quiver | Ragalach (17/20, 34-41 power, 4 apr)3.0 T3 shot ammo [Rare] Nature Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +4 Crit +7.0% Capacity 20 Proj.spd +200% Ranged+ +7 nature +16 acid While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Arcsweep'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Dmg.mod +3% lightning Apr +3 ----- def ----- Defense +10 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 13 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.78 to 119.34 lightning damage (79.56 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 44.87 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | focusing ash totem of healing [power 176] (2/13 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Torudur0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +2% physical +3% blight +6% cold +22% nature +6% mind Max.HP +20.00 Rings make your fingers look great! |
| On fingers | marksman's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% lightning Acc +4 (+2 eff.) ----- def ----- Resists +22% lightning Rings make your fingers look great! |
| Around neck | copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets make your neck look great! |
| In main hand | Prismstreaker the rough leather sling4.0 T1 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 acid On Hit.r1 +16 light While equipped: dps ---------- Dmg.mod +9% acid +3% lightning Res.pen +10% lightning +5% light Melee Ret 4 light Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Oozekiller the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Dmg.mod +6% physical +6% nature +6% mind Against +27% Summoned Melee Ret 10 physical ----- def ----- Armour +2 D.Red.from +20% Summoned Phys.save +3 (+2 eff.) A belt that goes around your waist. |
| In off hand | Emadanne the Greenimmortal (0 def, 6 armour, 32-38 power, 84.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 32.0 - 38.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +84 On Hit: * 20% chance to slow global speed by 48% While equipped: dps ---------- Dmg.mod +15% nature +3% light Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +6 Fatigue +8% Resists +18% acid +3% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Xerusethra (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +2 Str +3 Dex +3 Wil +4 Cun dps ---------- Melee Ret 6 blight ----- def ----- Defense +2 (+1 eff.) Crit.chn- 10.00% Mind.save +7 (+3 eff.) ---------- misc Light +3 Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Alegobar the Galemoon (33 def, 8 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +8 Str +12 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +33 (+8 eff.) Fatigue +8% Resists +3% lightning +17% fire +6% mind Crit.chn- 5.00% Phys.save +13 (+7 eff.) Silence- +20% A suit of armour made of leather. |
Inventory
shatter afflictions rune of the titan (absorb 32; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 32 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of mastery (0.11 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Technique/Combat training Amulets make your neck look great! |
nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% Resists +5% light +6% darkness ---------- misc Max.enc +20 A belt that goes around your waist. |
Lorevor the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +3% light Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
dwarven-steel shield 'Blastbrawn' (0 def, 6 armour, 30-36 power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 30.0 - 36.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 Melee+ +4 fire On Hit.r1 +16 fire While equipped: dps ---------- Dmg.mod +9% lightning +9% fire ----- def ----- Armour +6 Fatigue +8% Resists +12% mind +6% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
shocking steel shield of lightning resistance (+16%) (0 def, 4 armour, 20-23 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 19.5 - 23.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: dps ---------- Melee+ 11 lightning Melee Ret 2 lightning ----- def ----- Armour +4 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of iron shots of crippling (20/20, 20-24 power, 1 apr)3.0 T1 shot ammo [Ego++] Master Power 20.0 - 24.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 Crit +15.0% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 53 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
iron torque of gale force [power 100] (2/13 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered ash totem of summon tentacle [power 250] (2/26 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 597 Base Damage: 250 Armor: 5 All Resist: 15 Puts all charms on 26 cooldown Natural totems are made by powerful wilders to store nature power. |
overpowered elm totem of stinging [power 164] (2/18 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 220 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Fresh the Halfling Skirmisher level 15
79th Haze 122nd year of Ascendancy at 04:29 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Fresh the Halfling Skirmisher level 15
8th Decay 122nd year of Ascendancy at 11:20 see stats
Exterminator
Killed 1000 creatures.By Fresh the Halfling Skirmisher level 17
41st Regrowth 123rd year of Ascendancy at 16:15 see stats
Fool of a Took!
Killed oneself as a halfling.By Fresh the Halfling Skirmisher level 13
18th Haze 122nd year of Ascendancy at 07:53 see stats
Level 10
Got a character to level 10.By Fresh the Halfling Skirmisher level 10
7th Mirth 122nd year of Ascendancy at 19:27 see stats
Size matters
Did over 600 damage in one attack.By Fresh the Halfling Skirmisher level 17
41st Regrowth 123rd year of Ascendancy at 19:09 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fresh the Halfling Skirmisher level 12
53rd Dusk 122nd year of Ascendancy at 19:09 see stats
The secret city
Discovered the truth about mages.By Fresh the Halfling Skirmisher level 15
71st Haze 122nd year of Ascendancy at 11:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Fresh the Halfling Skirmisher level 16
39th Regrowth 123rd year of Ascendancy at 12:15 see stats
Log
Chronolith Clone casts Echoes From The Past.
Fresh reacts to damage from Chronolith Clone, mitigating the blow!.
Chronolith Clone hits Chronolith Twin for 49 temporal, 7 temporal (56 total damage).
Chronolith Clone hits Fresh for (18 reacted , -3 stam), 97 temporal, 29 temporal (126 total damage).
Fresh hits Chronolith Twin for 8 lightning damage.
Fresh hits Chronolith Clone for 8 lightning damage.
Fresh activates Pace Yourself.
Fresh slows down.
Fresh uses Hurricane Shot.
Chronolith Twin retunes the fabric of spacetime.
Fresh's Hurricane Shot performs a ranged critical strike against Chronolith Twin!
Fresh's Hurricane Shot performs a ranged critical strike against Chronolith Clone!
Fresh's Hurricane Shot hits Chronolith Clone for 48 physical, 10 acid, 4 nature, 7 light (68 total damage).
Fresh's Hurricane Shot hits Chronolith Twin for 23 physical, 10 acid, 4 nature, 7 light (44 total damage).
Chronolith Clone is no longer pinned.
Talent Block is ready to use.
Chronolith Twin's gravity area effect hits Fresh for (28 flat reduction), 7 physical (7 total damage).
Chronolith Clone casts Temporal Bolt.
Fresh uses Block.
Chronolith Clone hits Fresh for (84 blocked), (4 flat reduction), 0 temporal (0 total damage).
Fresh hits Chronolith Twin for 8 lightning damage.
Fresh hits Chronolith Clone for 8 lightning damage.
Fresh uses Swift Shot.
Chronolith Twin casts Repulsion Blast.
Chronolith Clone resists the knockback!
Chronolith Twin hits Chronolith Clone for 49 physical damage.
Chronolith Twin hits Fresh for (28 flat reduction), 84 physical (84 total damage).
Fresh the level 17 halfling skirmisher was smashed to death by Chronolith Twin on level 4 of Temporal Rift.









































































