Pew Pew the level 10 Thalore Archer by OldManGamerOMG

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp10 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity37 (base 34)
Constitution11 (base 10)
Magic8 (base 10)
Willpower16 (base 10)
Cunning28 (base 23)

Resources

Life208/238
Stamina142/142
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth25.549391208114
See Invisible25.549391208114

Offense: Mainhand

Damage48
Accuracy45
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue6
Physical Save8
Spell Save8
Mental Save15

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 10%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
3/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Pew Pew the Thalore Archer level 10
17th Dusk 122nd year of Ascendancy at 19:10
see stats

Log


Space around you starts to dissolve...


Resting starts...

Talent Shoot Down is ready to use.
Talent Intuitive Shots is ready to use.
Talent Sentinel is ready to use.
Talent Track is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 14 turns (stop reason: dialog is displayed).


You gain 0.66 gold from the transmogrification of
iron shield of resilience (0 def, 2 armour, 19 block).
You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 2.25 gold from the transmogrification of
mighty elm longbow.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 1.75 gold from the transmogrification of
iron greatsword of phasing (16-26 power, 8 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (18-29 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron battleaxe of massacre (23-34 power, 1 apr).
You gain 0.97 gold from the transmogrification of
mule's copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 23%; magical; dur 2; cd 16).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 186; 16 cd).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.