Farquad the level 2 Higher Arcane Blade by karatekid

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp2 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 17)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life-4/115
Mana83/111
Stamina86/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy19
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save9
Spell Save9
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Enhancement1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Saving done.
Talent Lightning is ready to use.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Arcane Combat is ready to use.
Talent Phase Door is ready to use.
Talent Arcane Reconstruction is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Farquad activates
Arcane Combat.
You are sent back to the material plane!
Farquad misses Bandit.
Bandit misses Farquad.
Bandit hits Farquad for 13 physical damage.
Thief hits Farquad for 27 physical, 5 nature, 14 physical, 6 temporal, 5 fire (56 total damage).

Farquad casts
Arcane Reconstruction.
Farquad receives 113 healing.
Bandit misses Farquad.
Farquad is poisoned!

Thief performs a melee critical strike against Farquad!
Bandit hits Farquad for 14 physical damage.
Thief hits Farquad for 29 physical, 5 nature, 26 physical, 6 temporal, 5 fire (71 total damage).
Deadly Poison from Thief hits
Farquad for 13 nature damage.

Farquad uses
Infusion: Regeneration.
Farquad starts regenerating health quickly.

Bandit hits Farquad for 14 physical, 6 physical (20 total damage).
Farquad the level 2 higher arcane blade was ground to death by a bandit on level 1 of Trollmire.