Ardiir the level 8 Cornac Summoner by Ardiir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp8 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity11 (base 11)
Constitution14 (base 14)
Magic13 (base 12)
Willpower22 (base 20)
Cunning25 (base 20)

Resources

Life202/202
Equilibrium0
Healing Factor1.0372895330003
Regeneration0.77796714975026

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.108545491274
See Invisible24.108545491274

Offense: Mainhand

Damage23
Accuracy16
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage23
Accuracy16
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+2%
Lightning+10%
Mind+3%
Cold+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save9
Spell Save12
Mental Save16

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 16%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
3/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

failed
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Talent Psiblades is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 25 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 3.77 gold from the transmogrification of
Beirek (0 def, 0 armour).
You gain 4.13 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
You gain 1.04 gold from the transmogrification of
rough leather sling of cold.
You gain 2.29 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 3.78 gold from the transmogrification of
balanced iron dagger of dampening (10-13 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 34; cd 20).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 19%; mental; dur 4; cd 12).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...


Your summoned war hound disappears.

Saving done.


Saving game...

Saving done.