





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 14 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 26) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 30 (base 30) |
| Willpower | 12 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 327/327 |
| Hate | 100/100 |
| Vim | 112/112 |
| Healing Factor | 0.54603112194175 |
| Regeneration | 0.54603112194175 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +36.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 40 |
| Crit Chance | 2% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 40 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -41% |
| Fire | -44% |
| All | -60% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 20.118138619369 (56.297102139833%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 2 |
| Physical Save | 22 |
| Spell Save | 17 |
| Mental Save | 22 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 6%(100%) |
| Fire | -16%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Silence Resistance | 26% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Tool | cleansing ash totem of healing [power 176] (15 cooldown)2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Mind.save +4 (+2 eff.) Rings make your fingers look great! |
| On fingers | warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +4 Rings make your fingers look great! |
| On fingers | titan's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | rogue's steel ring of arcana (+0.14/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Silence- +26% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | searing iron mail armour of command (9 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 8 acid 9 fire Melee Ret 9 acid 8 fire ----- def ----- Armour +8 Defense +9 (+7 eff.) Fatigue +12% Resists +11% acid +12% fire Mind.save +10 (+5 eff.) A suit of armour made of mail. |
| In off hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| In main hand | elemental steel mace of daylight (14-20 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 light Against +9% Undead On Hit: * Create an explosion dealing 69 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +5% fire Res.pen +5% fire Blunt and deadly. |
Inventory
savior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Rings make your fingers look great! |
treant's copper ring of nature (+27%)0.1 T1 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +27% nature +6% blight Poison- +10% Disease- +10% Rings make your fingers look great! |
Radhulahor the Shadowfist (10-12 power, 2 apr, blight element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Phys.pwr +6 (+2 eff.) Spell.pwr +8 (+3 eff.) Dmg.mod +6% darkness +10% blight Res.pen +15% darkness Acc +6 (+2 eff.) Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 11% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Toxinborn the ash bonestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +7 (+2 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% nature +15% blight Acc +7 (+2 eff.) ----- def ----- Resists +6% fire +5% arcane +3% light Spell.save +3 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radhoruilach (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Resists +3% mind +3% acid Teleport- +20% One-handed war axes. |
hateful iron waraxe of vileness (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 blight +5 darkness Against +5% Living On Hit: * 5% chance to reduce strength, dexterity, and constitution by 21 One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable iron mail armour (2 def, 9 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. This object's appearance was changed to Plumpkin Daper: Underwear. |
rejuvenating steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +16% fire HP.reg +2.20 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Sha'hul) wears: Toxinborn the ash starstaff (15-18 power, 3 apr, physical element).
Resting starts...
Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Sha'hul) refocuses the energies of his staff.
Resting starts...
Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Worm that walks (servant of Sha'hul) wears (replacing Toxinborn the ash bonestaff (15-18 power, 3 apr, blight element)): Skullcleaver (20-28 power, 4 apr).
Worm that walks (servant of Sha'hul) wears: Toxinborn the ash bonestaff (15-18 power, 3 apr, blight element).
Worm that walks (servant of Sha'hul) wears (replacing Skullcleaver (20-28 power, 4 apr)): Radhulahor the Shadowfist (10-12 power, 2 apr, blight element).
Worm that walks (servant of Sha'hul) wears (replacing Radhulahor the Shadowfist (10-12 power, 2 apr, blight element)): Skullcleaver (20-28 power, 4 apr).
Worm that walks (servant of Sha'hul) wears (replacing Toxinborn the ash bonestaff (15-18 power, 3 apr, blight element)): elemental steel mace of daylight (14-20 power, 3 apr).
Worm that walks (servant of Sha'hul) wears (replacing Skullcleaver (20-28 power, 4 apr)): Toxinborn the ash bonestaff (15-18 power, 3 apr, blight element).
Worm that walks (servant of Sha'hul) wears (replacing elemental steel mace of daylight (14-20 power, 3 apr)): Skullcleaver (20-28 power, 4 apr).
Worm that walks (servant of Sha'hul) wears (replacing Toxinborn the ash bonestaff (15-18 power, 3 apr, blight element)): elemental steel mace of daylight (14-20 power, 3 apr).







































