





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 13 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 27 (base 27) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 27 (base 27) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 301/301 |
| Hate | 100/100 |
| Vim | 108/108 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 0.51915261712575 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 39 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 39 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 7 |
| Physical Save | 16 |
| Spell Save | 15 |
| Mental Save | 8 |
Defense: Resistances
| Acid | +100%(100%) |
| Physical | + 5%(100%) |
| Nature | + 9%(100%) |
| Blight | +100%(100%) |
| Arcane | + 5%(100%) |
| Fire | -6%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 94 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Main armor | Alorath the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Random Unique] Master While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +15% acid +32% fire +1% physical Knockbk- +10% A suit of armour made of leather. |
| In off hand | acidic iron mace of vileness (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 20 On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Blunt and deadly. |
| Around waist | Baluchak1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Defense +10 (+6 eff.) Resists +5% arcane +12% fire Die.at -40.00 life Max.HP +32.00 A belt that goes around your waist. |
| In main hand | acidic iron waraxe (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 One-handed war axes. |
Inventory
restful steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
mule's steel ring of nature (+20%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Fatigue -5% Resists +20% nature ---------- misc Max.enc +20 Rings make your fingers look great! |
wizard's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+4 eff.) Blind- +21% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
arcing iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Sharp, long, and deadly. |
arcing iron longsword of phasing (11-15 power, 7 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +2.5% Atk.spd 100% Phasing +11% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Sharp, long, and deadly. |
blurring rough leather belt of life1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+5 eff.) Stealth +6 HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Aerura'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +1.0% Mind.crit +3% Mind.pwr +3 (+3 eff.) ----- def ----- Phys.save +6 (+5 eff.) Die.at -20.00 life ---------- misc Hate/m.crit +2.00 Max.stam +10.00 A belt that goes around your waist. |
Robe of the Worm (Improved) (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
Achievements
Log
You gain 3.22 gold from the transmogrification of cured leather sling of piercing.
You gain 1.59 gold from the transmogrification of horrifying mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 2.27 gold from the transmogrification of creative mossy mindstar of resolve (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of iron mace (12-18 power, 2 apr).
You gain 2.51 gold from the transmogrification of ranger's ash longbow of cold.
You gain 1.31 gold from the transmogrification of iron greatsword of erosion (16-26 power, 1 apr).
You gain 0.75 gold from the transmogrification of arcing iron greatsword (16-25 power, 1 apr).
You gain 1.86 gold from the transmogrification of hateful iron dagger of massacre (16-21 power, 5 apr).
You gain 2.68 gold from the transmogrification of balanced iron dagger of massacre (16-21 power, 5 apr).
You gain 1.65 gold from the transmogrification of shielding rune of the psychic (absorb 107; dur 3; cd 18).
You gain 1.06 gold from the transmogrification of shatter afflictions rune of the sneak (absorb 45; cd 14).
You gain 2.05 gold from the transmogrification of blink rune of the duelist (range 3; phase 13; cd 11).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (res 21%; mental; dur 2; cd 13).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (res 22%; magical; dur 2; cd 12).
You gain 1.50 gold from the transmogrification of wild infusion of the duelist (res 18%; physical; dur 2; cd 12).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Character control switched to worm that walks (servant of Sha'hul).
Worm that walks (servant of Sha'hul) wears (replacing arcing iron longsword (10-15 power, 2 apr)): acidic iron mace of vileness (13-18 power, 2 apr).
Worm that walks (servant of Sha'hul) wears (replacing arcing iron longsword of phasing (11-15 power, 7 apr)): acidic iron waraxe (12-16 power, 2 apr).
Worm that walks (servant of Sha'hul) wears: acidic iron mace of vileness (13-18 power, 2 apr).
Worm that walks (servant of Sha'hul) wears: acidic iron waraxe (12-16 power, 2 apr).




































