






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Always center your character 1.5.5Always center your character |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Archmage |
| Level / Exp | 13 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton archer at level 1 on the 3rd Mirth 122nd year of Ascendancy at 17:45 / 117Killed by skeleton warrior at level 1 on the 3rd Mirth 122nd year of Ascendancy at 18:29 Killed by skeleton warrior at level 1 on the 3rd Mirth 122nd year of Ascendancy at 18:39 Killed by stone troll at level 2 on the 3rd Mirth 122nd year of Ascendancy at 19:41 Killed by skeleton mage at level 3 on the 3rd Mirth 122nd year of Ascendancy at 21:59 Killed by skeleton warrior at level 3 on the 4th Mirth 122nd year of Ascendancy at 02:41 Killed by skeleton archer at level 3 on the 4th Mirth 122nd year of Ascendancy at 02:58 Killed by skeleton archer at level 3 on the 4th Mirth 122nd year of Ascendancy at 03:19 Killed by skeleton magus at level 3 on the 4th Mirth 122nd year of Ascendancy at 04:46 Killed by skeleton magus at level 3 on the 4th Mirth 122nd year of Ascendancy at 05:04 Killed by master vampire at level 4 on the 4th Mirth 122nd year of Ascendancy at 06:10 Killed by bandit at level 4 on the 4th Mirth 122nd year of Ascendancy at 16:25 Killed by degenerated skeleton archer at level 4 on the 4th Mirth 122nd year of Ascendancy at 17:21 Killed by degenerated skeleton archer at level 4 on the 4th Mirth 122nd year of Ascendancy at 17:39 Killed by orc soldier at level 4 on the 4th Mirth 122nd year of Ascendancy at 19:07 Killed by skeleton magus at level 4 on the 4th Mirth 122nd year of Ascendancy at 19:37 Killed by multi-hued drake hatchling at level 5 on the 4th Mirth 122nd year of Ascendancy at 21:57 Killed by storm drake hatchling at level 5 on the 5th Mirth 122nd year of Ascendancy at 03:01 Killed by storm drake at level 5 on the 5th Mirth 122nd year of Ascendancy at 04:10 Killed by skeleton magus at level 5 on the 5th Mirth 122nd year of Ascendancy at 10:08 Killed by skeleton archer at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:26 Killed by degenerated skeleton archer at level 7 on the 6th Mirth 122nd year of Ascendancy at 06:03 Killed by skeleton magus at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:18 Killed by orc master assassin at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:41 Killed by orc master assassin at level 7 on the 6th Mirth 122nd year of Ascendancy at 07:54 Killed by devourer at level 7 on the 6th Mirth 122nd year of Ascendancy at 15:03 Killed by skeleton archer at level 7 on the 6th Mirth 122nd year of Ascendancy at 15:56 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 16:54 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 17:18 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 17:41 Killed by armoured skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 18:03 Killed by armoured skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 18:18 Killed by armoured skeleton warrior at level 7 on the 6th Mirth 122nd year of Ascendancy at 18:35 Killed by storm drake hatchling at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:00 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:05 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:19 Killed by black bear at level 8 on the 7th Mirth 122nd year of Ascendancy at 00:40 Killed by skeleton archer at level 8 on the 7th Mirth 122nd year of Ascendancy at 11:04 Killed by skeleton archer at level 8 on the 7th Mirth 122nd year of Ascendancy at 11:20 Killed by master vampire at level 8 on the 7th Mirth 122nd year of Ascendancy at 13:00 Killed by skeleton archer at level 8 on the 7th Mirth 122nd year of Ascendancy at 15:10 Killed by skeleton archer at level 8 on the 7th Mirth 122nd year of Ascendancy at 15:19 Killed by dread at level 8 on the 7th Mirth 122nd year of Ascendancy at 18:34 Killed by fire drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 18:51 Killed by fire drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 19:18 Killed by fire drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 19:55 Killed by fire drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 20:33 Killed by dread at level 8 on the 7th Mirth 122nd year of Ascendancy at 21:20 Killed by venom drake hatchling at level 8 on the 7th Mirth 122nd year of Ascendancy at 23:40 Killed by ghoulking at level 9 on the 8th Mirth 122nd year of Ascendancy at 04:30 Killed by ghoulking at level 9 on the 8th Mirth 122nd year of Ascendancy at 04:55 Killed by ghoulking at level 9 on the 8th Mirth 122nd year of Ascendancy at 05:19 Killed by ghoul at level 9 on the 8th Mirth 122nd year of Ascendancy at 05:58 Killed by skeleton magus at level 9 on the 8th Mirth 122nd year of Ascendancy at 06:47 Killed by Aletta Soultorn at level 9 on the 8th Mirth 122nd year of Ascendancy at 08:23 Killed by skeleton archer at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:57 Killed by skeleton archer at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:16 Killed by Aletta Soultorn at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:28 Killed by skeleton magus at level 9 on the 8th Mirth 122nd year of Ascendancy at 10:48 Killed by skeleton magus at level 9 on the 8th Mirth 122nd year of Ascendancy at 11:07 Killed by skeleton archer at level 10 on the 8th Mirth 122nd year of Ascendancy at 11:39 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 18:51 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 19:04 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 19:20 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 19:32 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 19:43 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 19:58 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 20:15 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 20:34 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 20:43 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:00 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:22 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 21:41 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 22:00 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 22:18 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 22:35 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 23:15 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 23:31 Killed by Borfast the Broken at level 10 on the 8th Mirth 122nd year of Ascendancy at 23:45 Killed by Borfast the Broken at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:06 Killed by Borfast the Broken at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:29 Killed by Borfast the Broken at level 10 on the 9th Mirth 122nd year of Ascendancy at 00:48 Killed by Borfast the Broken at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:10 Killed by Borfast the Broken at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:28 Killed by Borfast the Broken at level 10 on the 9th Mirth 122nd year of Ascendancy at 01:51 Killed by orc assassin at level 11 on the 9th Mirth 122nd year of Ascendancy at 03:58 Killed by skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 05:30 Killed by skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 10:48 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 11:34 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 11:46 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 11:54 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:11 Killed by skeleton master archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:20 Killed by ghoul at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:30 Killed by skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:40 Killed by skeleton master archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:54 Killed by skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:08 Killed by skeleton archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:23 Killed by will o' the wisp at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:33 Killed by skeleton master archer at level 11 on the 9th Mirth 122nd year of Ascendancy at 13:54 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:18 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:33 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:46 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:56 Killed by skeleton mage at level 11 on the 9th Mirth 122nd year of Ascendancy at 15:08 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 15:18 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 15:43 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 15:59 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 16:19 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 16:36 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 16:58 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:11 Killed by The Master at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:43 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:52 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 18:03 Killed by skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 18:10 Killed by skeleton warrior at level 13 on the 9th Mirth 122nd year of Ascendancy at 18:27 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 21 (base 21) |
| Magic | 36 (base 36) |
| Willpower | 13 (base 13) |
| Cunning | 21 (base 11) |
Resources
| Life | 308/308 |
| Mana | 191/191 |
| Healing Factor | 1.086387434555 |
| Regeneration | 1.9011780104712 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 5.1634072219386 |
| See Invisible | 12.000689431661 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 5 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +5% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 10 |
| Spell Save | 17 |
| Mental Save | 22 |
Defense: Resistances
| Blight | -12%( 70%) |
| Nature | -9%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Keen Senses |
| beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The mana surge engulfs the target, regenerating 3.78 mana per turn. Surging mana |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. You should bring it to the elders of Last Hope in the southeast. | active |
You failed to protect the lost anorithil from death by Cretrugh. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by minotaur. Escort: temporal explorer (level 6 of Dreadfell) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| Tool | steel torque of charged psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 10 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | treant's gold ring of blinding strikesPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 29 light Effects on ranged hit: * 11% chance to blind Damage (Ranged): 20 light Changes resistances: +9% nature / +7% blight Poison immunity: +10% Disease immunity: +10% Rings can have magical properties. |
| Around neck | restful steel amulet of cunning (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Cun Life regen: +1.50 Amulets can have magical properties. |
| In main hand | shimmering ash magestaff of illumination (111% power, 3 apr, fire element)Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +6 (+6 eff.) Effects on melee hit: * 7% chance to blind Changes damage: +15% fire Talent granted: +1 Command Staff Mana each turn: +0.11 Maximum mana: +32.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 73.32 light damage. Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.insulating gold amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% fire / +12% cold Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.gladiator's gold ring of lightning (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+7 eff.) Changes stats: +7 Str / +4 Con Changes resistances: +24% lightning Changes damage: +12% lightning Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.wizard's gold ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +2 Cun / +4 Mag Spell save: +8 (+5 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.elemental dwarven-steel battleaxe of crippling (138% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 138% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +13% acid / +12% fire / +14% lightning / +10% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Umbral Razor (129% power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 81.71 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
This item will automatically be transmogrified when you leave the level.steel dagger of erosion (102% power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 nature / +7 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.chilling steel greatsword of daylight (131% power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 light / +13 cold Damage against: +12% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.hateful dwarven-steel greatsword of daylight (142% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 143% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 darkness / +12 light Damage against: +14% Living / +9% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel mace of evisceration (135% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 135% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 7 bleeding, 33% reduced healing When wielded/worn: Accuracy: +5 (+5 eff.) Physical crit. chance: +8.0% Physical power: +8 (+8 eff.) Defense: +9 (+7 eff.) Disarm immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Gravitational Staff (136% power, 8 apr, physical element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+11 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 73.45 physical (gravity) damage. Each target moved beyond the first increases the damage by 9.18 (up to a maximum of 36.73 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+17 eff.) Spellpower: +20 (+9 eff.) Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
This item will automatically be transmogrified when you leave the level.cruel yew magestaff of blasting (120% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes damage: +20% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +15 (+7 eff.) Spell crit. chance: +9% It can be used to unleash an elemental blastwave, dealing 15.62 to 18.74 cold damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +16% darkness / +11% temporal Defense after a teleport: +16 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.Forestking (0 def, 2 armour) Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +26 (+20 eff.) Armour penetration: +8 Physical power: +10 (+10 eff.) Armour: +2 Damage (Melee): 9 cold Changes stats: +3 Dex Changes resistances: +11% blight / +8% cold Changes resistances penetration: +5% nature Changes damage: +6% cold / +6% nature / +3% mind Spell save: +13 (+8 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.cleansing cashmere wizard hat of corrosion (+19%) (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +19% acid / +7% nature / +7% blight Changes damage: +13% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.hardened dwarven-steel mail armour of fire resistance (3 def, 15 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+3 eff.) Fatigue: +16% Changes resistances: +8% acid / +6% physical / +7% cold / +6% lightning / +26% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour of Eyal (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Life regen: +1.20 Maximum life: +48.00 Healing mod.: +12% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.acidic dwarven-steel shield of acid resistance (+18%) (8 def, 2 armour, 78.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+7 eff.) Ranged Defense: +8 (+7 eff.) Fatigue: +12% Damage (Melee): 6 acid Damage when hit (Melee): 14 acid Changes resistances: +18% acid Talent granted: +3 Block Handheld deflection devices. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.plaguebringer's pouch of dwarven-steel shots of daylight (19/19, 138% power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 7% chance to disease Damage (Ranged): +10 blight / +7 light Damage against: +5% Undead Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots of crippling (16/16, 138% power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +13.0% Capacity: 16 On weapon crit: * cripple the target Shots are used with slings to pummel your foes to death. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ran for 6 turns (stop reason: interesting terrain).
Talent Rune: Manasurge is ready to use.
Cretrugh casts Rune: Manasurge.
Cretrugh starts to surge mana.
Cretrugh is affected by the glimmerstone!
Cretrugh stops regenerating health quickly.
Cretrugh picks up (z.): quartz.
Cretrugh picks up (d.): wizard's gold ring of misery.
Cretrugh picks up (z.): plaguebringer's pouch of dwarven-steel shots of daylight (19/19, 138% power, 3 apr).
Lore found: slain master
You can read all your collected lore in the game menu, by pressing Escape.
You can feel the power of this staff just by carrying it. This is both ancient and dangerous.
It should be shown to the wise elders in Last Hope!
Accepted quest 'A mysterious staff'! (Press 'j' to see the quest log)
Cretrugh picks up (i.): Staff of Absorption.
Cretrugh picks up (r.): dwarven-steel plate armour of Eyal (5 def, 11 armour).
Cretrugh picks up (e.): elemental dwarven-steel battleaxe of crippling (138% power, 2 apr).
Cretrugh picks up (r.): hardened dwarven-steel mail armour of fire resistance (3 def, 15 armour).
Cretrugh picks up (j.): Gravitational Staff (136% power, 8 apr, physical element).
Cretrugh picks up (h.): chilling steel greatsword of daylight (131% power, 2 apr).
Lore found: Staff of Absorption
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Gravitational Staff
You can read all your collected lore in the game menu, by pressing Escape.
Cretrugh stops surging mana.
Cretrugh deactivates Keen Senses.










































































