











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 22 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Kinetic Focus at level 22 on the 4th Shortage 122nd year of Ascendancy at 13:18 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 53 (base 41) |
| Dexterity | 9 (base 11) |
| Constitution | 53 (base 36) |
| Magic | 8 (base 10) |
| Willpower | 43 (base 30) |
| Cunning | 11 (base 10) |
Resources
| Life | -275/843 |
| Stamina | 64/260 |
| Equilibrium | 30 |
| Healing Factor | 1.4145784192899 |
| Regeneration | 31.32110575098 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +28% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 42 |
| Crit Chance | 26% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +18% |
| All | 0% |
| Physical | +10% |
| Cold | +3% |
| Nature | +3% |
Offense: Damage Penetration
| Lightning | +19% |
| Physical | +13% |
| Acid | +15% |
| Arcane | +15% |
| Cold | +14% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 46.317011280365 (72.903125182002%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 13 |
| Physical Save | 45 |
| Spell Save | 45 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 28%( 70%) |
| Cold | + 19%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 12%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Confusion Resistance | 22% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 61% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 381 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyreriwyn the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Wil offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore resists +15% arcane +8% physical Ignore Shields +30% defense ------ Armor +3 Resistance +8% lightning +7% temporal Life Regen +6.00 Healmod +12% A pair of boots made of leather. |
| Light source | Hazehack the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% cold Ignore resists +15% acid defense ------ Resistance +8% blight +12% fire +9% light +6% lightning Life Regen +6.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | iron torque of psionic shield 'Maluvor' [power 25] (13/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Critical power +15.00% defense ------ Resistance +3% acid +3% cold +3% nature +3% light Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Toxinquarry'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Damage +3% nature +18% fire defense ------ Resistance +36% fire +12% mind +3% nature Physical save +4 (+1 eff.) Spell save +18 (+6 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
| On fingers | warrior's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Life +20.00 Disarm Resist +21% Pinning Resist +25% Knockbk Resist +21% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Dimspitter the dwarven-steel greatsword (148% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 148% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 darkness On-crit, radius 2 +19 lightning +30 cold On Hit: * 10% chance to reduce all saves and defense by 19 While equipped: offense ------ Move Speed +28% Ignore resists +19% lightning +14% cold Accuracy +24 (+8 eff.) When Hit 4 mind defense ------ Defense +23 (+12 eff.) Resistance +3% darkness +12% mind Disarm Resist +89% Massive two-handed swords. |
| On hands | heroic dwarven-steel gauntlets of butchering (0 def, 5 armour)1.5 Encumbrance T2 hands armor [Ego++] Disrupt/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Accuracy +5 (+2 eff.) Ignore Armor +7 defense ------ Armor +5 Fatigue +3% Resistance +7% blight Spell save +8 (+3 eff.) Mind save +7 (+2 eff.) Life +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Blazereek the steel mail armour (2 def, 14 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: offense ------ When Hit 2 light defense ------ Armor +14 Defense +2 (+1 eff.) Fatigue +12% Resistance +13% acid +7% cold +6% light +6% blight Life Regen +2.20 other ------- Stamina/turn +0.70 Light +1 Breathe water A suit of armour made of mail. |
| Cloak | linen cloak 'Sunweeper' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Ignore resists +5% fire defense ------ Defense +1 (+1 eff.) Resistance +9% lightning +3% fire +12% temporal Mind save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Korovon'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Con offense ------ Physical Crit +2.0% Ignore resists +5% physical defense ------ Resistance +12% mind Unlife -80.00 life Confus Resist +22% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Inventory
shatter afflictions rune of the wizard (absorb 44; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 117; dur 3; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 117 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! |
insulating copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% fire +11% cold Amulets make your neck look great! |
restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+1 eff.) Confus Resist +22% Rings make your fingers look great! |
titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
Rimerain the iron battleaxe (112% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Nature Weapon Damage 112% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +4 cold While equipped: Stats +9 Con +9 Wil offense ------ Damage +9% lightning Ignore resists +20% acid +5% cold When Hit 6 acid defense ------ Life +14.00 Massive two-handed battleaxes. |
balanced steel battleaxe (124% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 124% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +10 (+5 eff.) Disarm Resist +33% Massive two-handed battleaxes. |
steel battleaxe of the mystic (118% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 118% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +10 (+5 eff.) Massive two-handed battleaxes. |
arcing dwarven-steel dagger of massacre (125% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Arcane/Master Weapon Damage 125% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. |
elemental dwarven-steel dagger of massacre (128% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Weapon Damage 128% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: offense ------ Damage +9% lightning Ignore resists +5% lightning Sharp, short and deadly. |
elemental steel dagger of massacre (115% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Arcane/Master Weapon Damage 115% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: offense ------ Damage +6% acid Ignore resists +8% acid Sharp, short and deadly. |
dwarven-steel greatsword of amnesia (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Psionic Weapon Damage 146% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
iron greatsword (113% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
iron greatsword of massacre (122% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Master Weapon Damage 122% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
Blazestrike (121% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Master Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+2 eff.) Accuracy +5 (+2 eff.) When Hit 6 fire On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +6 (+3 eff.) Resistance +12% acid Disarm Resist +20% Sharp, long, and deadly. |
arcing dwarven-steel longsword of crippling (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Sharp, long, and deadly. |
chilling dwarven-steel mace of crippling (130% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 130% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +13 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Blunt and deadly. |
resonating thorny mindstar (91% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 91% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Resonance +7% Damage +4% mind Ignore resists +4% mind defense ------ Resistance +3% mind other ------- Psi when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of sand (87% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 8 physical Damage +6% physical Ignore resists +6% physical defense ------ Resistance +6% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling of enduring4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +5 Con +6 Wil defense ------ Life +10.00 Slings are used to hurl stones or metal shots at your foes. |
warden's hardened leather sling of enduring4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego++] Arcane/Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +3 Mag +7 Wil +6 Con offense ------ Damage +6% temporal +8% physical Ignore resists +6% temporal +7% physical defense ------ Life +14.00 other ------- Reload +2 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Ce'Nyldawen the ash starstaff (120% power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +9 (+4 eff.) Damage +20% temporal Ignore resists +20% mind +15% acid defense ------ Resistance +15% nature Unlife -60.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of fate (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+3 eff.) Damage +15% arcane defense ------ Physical save +5 (+1 eff.) Spell save +6 (+2 eff.) Mind save +7 (+2 eff.) other ------- Mana/turn +0.13 Max mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew magestaff of might (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +9 (+4 eff.) Spellpower/crit +4 Damage +20% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful dwarven-steel waraxe of amnesia (118% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Psionic Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 darkness Damage Against +8% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. |
truestriking dwarven-steel waraxe of corruption (123% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego++] Arcane/Master Weapon Damage 123% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 3 While equipped: offense ------ Ignore resists +7% physical Accuracy +8 (+3 eff.) Ignore Armor +5 One-handed war axes. |
Gunuhek the Charrigor1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun offense ------ Mind Crit +1% Physical Power +3 (+1 eff.) Ignore resists +5% fire When Hit 6 mind defense ------ Spell save +6 (+2 eff.) other ------- EQ when Hit +0.08 Size +1 A belt that goes around your waist. |
cleansing rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Disrupt/Master While equipped: offense ------ Physical Power +2 (+0 eff.) defense ------ Resistance +6% acid +6% blight Spell save +5 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Emagavena the Murkminister (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: offense ------ Damage +9% nature +6% cold Ignore resists +10% darkness +10% nature defense ------ Defense +1 (+1 eff.) Resistance +6% cold Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Burnquarry (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Con offense ------ Ignore resists +5% fire When Hit 2 arcane defense ------ Armor +2 other ------- Mana/turn +0.08 Infravision +1 A pair of boots made of leather. |
grounding pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of hardened leather boots of speed (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+1 eff.) Move Speed +25% defense ------ Armor +3 A pair of boots made of leather. |
Ivalrakira the Eclipsewilter (0 def, 10 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 physical Damage +3% blight +5% physical +6% darkness When Hit 6 light On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +10 Fatigue +3% Resistance +6% light +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.60 Max stamina +11.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +4 Dex offense ------ Accuracy +18 (+6 eff.) When Hit: * 15 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +10 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Mardyroddareneg the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning Life Regen +4.00 Silence Resist +20% Disarm Resist +10% A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+4 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
iron helm 'Glaciershear' (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Ignore resists +5% cold defense ------ Armor +3 Defense +5 (+3 eff.) Fatigue +5% Resistance +6% temporal +9% cold other ------- Stamina when Hit +0.70 EQ when Hit +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+3) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +3 (+2 eff.) Fatigue +12% Life +22.00 Life Regen +1.00 Healmod +10% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +10% light +11% darkness A suit of armour made of mail. |
steel plate armour of implacability (0 def, 14 armour)17.0 Encumbrance T2 massive armor [Ego+] Master While equipped: defense ------ Armor +14 Fatigue +16% Physical save +8 (+2 eff.) A suit of armour made of metal plates. |
quiver of ash arrows of erosion (18/18, 117% power, 7 apr)3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Ego] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 18 On-ranged-hit +9 nature Arrows are used with bows to pierce your foes to death. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Duskwrither the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 16% defense ------ Resistance +6% lightning Unlife -80.00 life Healmod +5% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.67 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.67 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Tempestkin the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +15% blight +5% lightning When Hit 2 blight defense ------ Resistance +6% lightning +12% fire other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frostwitch (23/23, 132% power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Master Weapon Damage 132% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 23 On-ranged-hit +20 cold On-Hit, radius 1 +20 cold On-crit, radius 2 +8 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
elm totem of healing [power 110] (13/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing ash wand of clairvoyance [power 10] (13/15 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 10, power 32 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By UNKILLABLE MANIAC the Dwarf Berserker level 17
25th Wealth 122nd year of Ascendancy at 06:39 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By UNKILLABLE MANIAC the Dwarf Berserker level 8
25th Voratun 122nd year of Ascendancy at 05:31 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By UNKILLABLE MANIAC the Dwarf Berserker level 20
12nd Loss 122nd year of Ascendancy at 01:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By UNKILLABLE MANIAC the Dwarf Berserker level 10
38th Profit 122nd year of Ascendancy at 10:45 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By UNKILLABLE MANIAC the Dwarf Berserker level 20
11st Loss 122nd year of Ascendancy at 11:36 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By UNKILLABLE MANIAC the Dwarf Berserker level 19
37th Dearth 122nd year of Ascendancy at 15:26 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By UNKILLABLE MANIAC the Dwarf Berserker level 20
12nd Loss 122nd year of Ascendancy at 01:52 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By UNKILLABLE MANIAC the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 15:30 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By UNKILLABLE MANIAC the Dwarf Berserker level 9
38th Profit 122nd year of Ascendancy at 00:06 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By UNKILLABLE MANIAC the Dwarf Berserker level 9
12nd Profit 122nd year of Ascendancy at 21:26 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By UNKILLABLE MANIAC the Dwarf Berserker level 17
20th Wealth 122nd year of Ascendancy at 11:17 see stats
Log
Poltergeist Kinetic Focus hits UNKILLABLE MANIAC for (221 refused), 0 physical, (13 refused), 0 physical, (140 refused), 0 physical, (13 refused), 0 physical (0 total damage).
UNKILLABLE MANIAC receives 61 healing from Unstoppable.
--------------------------------
You are unable to move!
UNKILLABLE MANIAC performs a melee critical strike against Poltergeist Kinetic Focus!
UNKILLABLE MANIAC hits Poltergeist Kinetic Focus for (38 to psi shield), 205 physical, 3 darkness, 17 lightning, (11 to psi shield), 17 cold (244 total damage).
Bleeding from UNKILLABLE MANIAC hits Poltergeist Kinetic Focus for (12 to psi shield), 19 physical (19 total damage).
Melee retaliation hits Poltergeist Kinetic Focus for (0 to psi shield), 1 light, 1 mind (3 total damage).
Poltergeist Kinetic Focus's Beyond the Flesh hits UNKILLABLE MANIAC for 68 physical, 13 physical (82 total damage).
Poltergeist Kinetic Focus uses Brain Storm.
Poltergeist Kinetic Focus hits UNKILLABLE MANIAC for (42 antimagic), 83 lightning (83 total damage).
UNKILLABLE MANIAC feels pain again.
UNKILLABLE MANIAC is free from the illness.
--------------------------------
UNKILLABLE MANIAC performs a melee critical strike against Poltergeist Kinetic Focus!
UNKILLABLE MANIAC hits Poltergeist Kinetic Focus for (38 to psi shield), 194 physical, 3 darkness, 17 lightning, (11 to psi shield), 17 cold (234 total damage).
UNKILLABLE MANIAC instinctively hardens his skin and ignores the attack!
UNKILLABLE MANIAC repels an attack from Poltergeist Kinetic Focus's Beyond the Flesh.
Bleeding from UNKILLABLE MANIAC hits Poltergeist Kinetic Focus for (12 to psi shield), 19 physical (19 total damage).
Poltergeist Kinetic Focus uses Slash.
Poltergeist Kinetic Focus performs a melee critical strike against UNKILLABLE MANIAC!
UNKILLABLE MANIAC is no longer being stalked by Poltergeist Kinetic Focus.
Melee retaliation hits Poltergeist Kinetic Focus for (0 to psi shield), 1 light, 1 mind, (0 to psi shield), 1 light, 1 mind (6 total damage).
Poltergeist Kinetic Focus hits UNKILLABLE MANIAC for 124 physical, 15 physical (140 total damage).
UNKILLABLE MANIAC the level 22 dwarf berserker was swiped to death by a Poltergeist Kinetic Focus on level 2 of Ruined halfling complex.
--------------------------------
UNKILLABLE MANIAC's rage subsides!
UNKILLABLE MANIAC no longer revels in blood quite so much.










































































































