














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 305% |
| Size | medium |
| Lifes / Deaths | Killed by Emelorin the ritch hunter at level 19 on the 52nd Pain 124th year of Ascendancy at 14:53 / 117Killed by Adas the shalore at level 19 on the 14th Dearth 124th year of Ascendancy at 15:54 Killed by Adetha the ritch hunter at level 20 on the 18th Dearth 124th year of Ascendancy at 09:37 Killed by ritch hunter at level 20 on the 18th Dearth 124th year of Ascendancy at 14:19 Killed by Polara the ritch centipede at level 21 on the 18th Dearth 124th year of Ascendancy at 22:56 Killed by Islonor the ritch centipede at level 21 on the 19th Dearth 124th year of Ascendancy at 01:21 Killed by Islonor the ritch centipede at level 22 on the 19th Dearth 124th year of Ascendancy at 02:42 Killed by Glorith the larvae bloated ritch mother at level 23 on the 19th Dearth 124th year of Ascendancy at 10:50 Killed by Isiyawe the whitehoof ghoul at level 26 on the 37th Dearth 124th year of Ascendancy at 16:19 Killed by Nektosh the One-Horned at level 26 on the 39th Dearth 124th year of Ascendancy at 03:09 Killed by steam giant flameshot at level 27 on the 49th Dearth 124th year of Ascendancy at 01:30 Killed by decaying devourer at level 27 on the 49th Dearth 124th year of Ascendancy at 02:53 Killed by Velothra the steam giant guard at level 27 on the 49th Dearth 124th year of Ascendancy at 04:18 Killed by dreaming horror at level 29 on the 18th Loss 124th year of Ascendancy at 21:19 Killed by dreaming horror at level 29 on the 18th Loss 124th year of Ascendancy at 22:47 Killed by Glorywen the ritch larva at level 29 on the 19th Loss 124th year of Ascendancy at 03:30 Killed by Lioari the shalore at level 30 on the 23rd Loss 124th year of Ascendancy at 21:37 Killed by Isluvea the ogre rune-spinner at level 32 on the 19th Remembrance 125th year of Ascendancy at 21:34 Killed by skeleton mage at level 33 on the 21st Remembrance 125th year of Ascendancy at 05:27 Killed by armoured skeleton warrior at level 33 on the 21st Remembrance 125th year of Ascendancy at 07:14 Killed by Polurevena the treant at level 33 on the 46th Remembrance 125th year of Ascendancy at 16:48 Killed by Polurevena the treant at level 33 on the 46th Remembrance 125th year of Ascendancy at 18:07 Killed by Polurevena the treant at level 33 on the 46th Remembrance 125th year of Ascendancy at 19:31 Killed by war hound at level 33 on the 47th Remembrance 125th year of Ascendancy at 18:41 Killed by minotaur at level 33 on the 48th Remembrance 125th year of Ascendancy at 10:04 Killed by minotaur at level 33 on the 48th Remembrance 125th year of Ascendancy at 10:57 Killed by ritch flamespitter at level 33 on the 48th Remembrance 125th year of Ascendancy at 12:00 Killed by High Sun Paladin Aeryn at level 33 on the 6th Retaking 125th year of Ascendancy at 00:59 Killed by High Sun Paladin Aeryn at level 33 on the 6th Retaking 125th year of Ascendancy at 01:49 Killed by High Sun Paladin Aeryn at level 33 on the 16th Revenge 125th year of Ascendancy at 18:44 Killed by High Sun Paladin Aeryn at level 33 on the 16th Revenge 125th year of Ascendancy at 21:48 Killed by High Sun Paladin Aeryn at level 33 on the 16th Revenge 125th year of Ascendancy at 23:09 Killed by High Sun Paladin Aeryn at level 33 on the 17th Revenge 125th year of Ascendancy at 00:43 Killed by High Sun Paladin Aeryn at level 33 on the 17th Revenge 125th year of Ascendancy at 02:37 Killed by High Sun Paladin Aeryn at level 33 on the 17th Revenge 125th year of Ascendancy at 05:23 Killed by High Sun Paladin Aeryn at level 33 on the 17th Revenge 125th year of Ascendancy at 07:09 Killed by High Sun Paladin Aeryn at level 33 on the 17th Revenge 125th year of Ascendancy at 08:18 Killed by High Sun Paladin Aeryn at level 33 on the 17th Revenge 125th year of Ascendancy at 09:46 Killed by Araseyawen the shalore liberator at level 33 on the 17th Revenge 125th year of Ascendancy at 17:23 Killed by Araseyawen the shalore liberator at level 34 on the 17th Revenge 125th year of Ascendancy at 19:30 Killed by Araseyawen the shalore liberator at level 34 on the 17th Revenge 125th year of Ascendancy at 22:21 Killed by Araseyawen the shalore liberator at level 34 on the 17th Revenge 125th year of Ascendancy at 23:23 Killed by Zubissra the sunwall guard at level 34 on the 18th Revenge 125th year of Ascendancy at 04:13 Killed by High Sun Paladin Aeryn at level 35 on the 19th Revenge 125th year of Ascendancy at 16:43 Killed by High Sun Paladin Aeryn at level 35 on the 19th Revenge 125th year of Ascendancy at 18:36 Killed by High Sun Paladin Aeryn at level 35 on the 19th Revenge 125th year of Ascendancy at 19:51 Killed by armoured skeleton warrior at level 36 on the 22nd Revenge 125th year of Ascendancy at 07:05 Killed by High Sun Paladin Aeryn at level 36 on the 22nd Revenge 125th year of Ascendancy at 08:37 Killed by High Sun Paladin Aeryn at level 36 on the 22nd Revenge 125th year of Ascendancy at 09:58 Killed by High Sun Paladin Aeryn at level 36 on the 22nd Revenge 125th year of Ascendancy at 11:18 Killed by High Sun Paladin Aeryn at level 36 on the 22nd Revenge 125th year of Ascendancy at 13:07 Killed by High Sun Paladin Aeryn at level 36 on the 22nd Revenge 125th year of Ascendancy at 13:47 Killed by elven astromancer at level 37 on the 22nd Revenge 125th year of Ascendancy at 18:43 Killed by retaliator of Atmos at level 37 on the 26th Revenge 125th year of Ascendancy at 18:16 Killed by retaliator of Atmos at level 38 on the 29th Revenge 125th year of Ascendancy at 02:20 Killed by retaliator of Atmos at level 38 on the 29th Revenge 125th year of Ascendancy at 03:45 Killed by Automated Defense System at level 40 on the 48th Dearth 125th year of Ascendancy at 15:06 Killed by Automated Defense System at level 40 on the 48th Dearth 125th year of Ascendancy at 16:38 Killed by retaliator of Atmos at level 41 on the 49th Dearth 125th year of Ascendancy at 02:19 Killed by Porasemina the awoken tentacle tree at level 43 on the 14th Loss 125th year of Ascendancy at 04:08 Killed by mecharachnid warrior at level 44 on the 29th Loss 125th year of Ascendancy at 06:42 Killed by steamgun turret at level 45 on the 30th Loss 125th year of Ascendancy at 20:17 Killed by retaliator of Atmos at level 45 on the 30th Loss 125th year of Ascendancy at 22:02 Killed by Eilinathra the steam giant berserker at level 46 on the 34th Loss 125th year of Ascendancy at 02:22 Killed by Voremira the steam giant berserker at level 46 on the 34th Loss 125th year of Ascendancy at 07:55 Killed by retaliator of Atmos at level 46 on the 34th Loss 125th year of Ascendancy at 09:21 Killed by Council Member Nashal at level 46 on the 34th Loss 125th year of Ascendancy at 21:02 Killed by Council Member Pendor at level 46 on the 35th Loss 125th year of Ascendancy at 00:08 Killed by Council Member Pendor at level 47 on the 35th Loss 125th year of Ascendancy at 01:58 Killed by Council Member Palaquie at level 47 on the 35th Loss 125th year of Ascendancy at 03:36 Killed by Council Member Pendor at level 47 on the 35th Loss 125th year of Ascendancy at 05:18 Killed by Council Member Pendor at level 47 on the 35th Loss 125th year of Ascendancy at 06:47 Killed by Council Member Pendor at level 47 on the 35th Loss 125th year of Ascendancy at 08:12 Killed by titan battlesmasher at level 49 on the 36th Loss 125th year of Ascendancy at 02:00 Killed by saw horror at level 49 on the 37th Loss 125th year of Ascendancy at 08:13 Killed by nethergate at level 49 on the 37th Loss 125th year of Ascendancy at 09:11 Killed by saw horror at level 49 on the 37th Loss 125th year of Ascendancy at 10:36 Killed by luminous horror at level 49 on the 37th Loss 125th year of Ascendancy at 12:28 Killed by worm that walks at level 49 on the 37th Loss 125th year of Ascendancy at 14:24 Killed by titan vile spewer at level 50 on the 39th Loss 125th year of Ascendancy at 08:16 Killed by Caliber's Inner Demon at level 50 on the 39th Loss 125th year of Ascendancy at 12:41 Killed by Vorydhelle the bloated horror at level 50 on the 39th Loss 125th year of Ascendancy at 15:20 Killed by Mayothra the fearful symmetry at level 50 on the 40th Loss 125th year of Ascendancy at 12:05 Killed by spiked tentacle at level 50 on the 42nd Loss 125th year of Ascendancy at 21:42 Killed by spiked tentacle at level 50 on the 42nd Loss 125th year of Ascendancy at 22:51 Killed by spiked tentacle at level 50 on the 42nd Loss 125th year of Ascendancy at 23:57 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 00:40 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 02:00 Killed by Sher'Tul High Priest at level 50 on the 43rd Loss 125th year of Ascendancy at 02:51 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 04:35 Killed by Sher'Tul High Priest at level 50 on the 43rd Loss 125th year of Ascendancy at 07:13 Killed by Sher'Tul High Priest at level 50 on the 43rd Loss 125th year of Ascendancy at 08:57 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 10:35 Killed by Caliber at level 50 on the 43rd Loss 125th year of Ascendancy at 11:18 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 12:20 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 14:03 Killed by Sher'Tul High Priest at level 50 on the 43rd Loss 125th year of Ascendancy at 15:29 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 17:10 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 18:50 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 19:54 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 21:42 Killed by spiked tentacle at level 50 on the 43rd Loss 125th year of Ascendancy at 23:13 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 00:32 Killed by Sher'Tul High Priest at level 50 on the 44th Loss 125th year of Ascendancy at 02:06 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 03:40 Killed by Sher'Tul High Priest at level 50 on the 44th Loss 125th year of Ascendancy at 05:10 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 06:36 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 07:58 Killed by Sher'Tul High Priest at level 50 on the 44th Loss 125th year of Ascendancy at 09:27 Killed by Sher'Tul High Priest at level 50 on the 44th Loss 125th year of Ascendancy at 12:57 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 14:11 Killed by Sher'Tul High Priest at level 50 on the 44th Loss 125th year of Ascendancy at 16:33 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 18:07 Killed by spiked tentacle at level 50 on the 44th Loss 125th year of Ascendancy at 22:54 Killed by Sher'Tul High Priest at level 50 on the 45th Loss 125th year of Ascendancy at 01:23 Killed by Sher'Tul High Priest at level 50 on the 45th Loss 125th year of Ascendancy at 02:53 Killed by spiked tentacle at level 50 on the 45th Loss 125th year of Ascendancy at 04:05 |
Primary Stats
| Strength | 26 (base 20) |
| Dexterity | 61 (base 60) |
| Constitution | 83 (base 60) |
| Magic | 9 (base 10) |
| Willpower | 38 (base 19) |
| Cunning | 73 (base 60) |
Resources
| Life | 1486/1486 |
| Steam | 112/112 |
| Healing Factor | 1.8235640288595 |
| Regeneration | 42.397863670984 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 9 |
| Infravision | 11 |
| See Stealth | 33 |
| See Invisible | 38 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 59 |
| Crit Chance | 53% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 59 |
| Crit Chance | 53% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Fire | +6% |
| Nature | +8% |
| Blight | +18% |
| Physical | +8% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +35% |
| Cold | +20% |
| Darkness | +30% |
| Blight | +25% |
| Arcane | +30% |
| Mind | +40% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 33 (69.687909656376%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 23 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 49%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 24%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 14% |
| Poison Resistance | 80% |
| Blind Resistance | 52% |
| Disarm Resistance | 31% |
| Bleed Resistance | 90% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 558 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Gunslinging | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Automated Cloak Tessellation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Obsidianstrider' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 19 * 20% chance to reduce damage dealt by 25% Changes resistances: +12% lightning / +15% fire / +6% darkness / +13% cold Changes resistances penetration: +20% lightning / +10% blight Changes damage: +18% blight / +12% darkness A pair of boots made of leather. |
| Quiver | barbed pouch of voratun shots of crippling (22/22, 60-72 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 60.0 - 72.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +29.0% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +5 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| Light source | Zubalemina the BlindtideCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Con Changes resistances: +18% darkness Changes resistances penetration: +5% cold Blindness immunity: +32% Confusion immunity: +14% Light radius: +9 See stealth: +8 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Coalspawn (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce damage dealt by 25% * 20% chance to reduce all saves and defense by 31 Damage when hit (Melee): 10 mind Changes resistances: +20% light / +20% darkness Changes resistances penetration: +15% darkness / +25% mind Changes damage: +9% mind / +6% fire Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A hat made of leather. Very stylish. |
| On hands | Alentir the Bleakmoon (0 def, 9 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +9 Damage when hit (Melee): 8 darkness Changes resistances: +9% blight / +6% temporal / +5% arcane / +12% cold Talent granted: +1 Sand Shredder Physical save: +8 (+3 eff.) Mental save: +10 (+3 eff.) Blindness immunity: +20% Disarm immunity: +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+12 eff.) Spellpower: +40 (+15 eff.) Mindpower: +40 (+12 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+10 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
| In main hand | Brilliant Auto-loading Orc Expeller Requires: - Dexterity 28 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +32 Crit. chance: +20.0% Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Ammo reloads per turn: +1 Damage against: +15% Humanoid / +15% Giant Talents cooldown: Supercharge Bullets (-3 turns) Overheat Bullets (-3 turns) Percussive Bullets (-3 turns) Combustive Bullets (-3 turns) A finely crafted gun, designed specifically to kill orcs. And giants somehow! |
| Around waist | Band of ProtectionPowered by arcane forces Powered by steamtech 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Steampower: +5 (+1 eff.) It can be used to generate a personal shield that absorbs up to 226 damage and damages attackers striking the wearer for 30 fire damage while it lasts (based on Cunning) Activation costs 24 power out of 24/24. This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
| In off hand | stralite steamgun of enduring Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +32 Crit. chance: +20.0% Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +9 Con / +9 Wil Maximum life: +36.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Blindsun the cashmere cloak (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% arcane / +15% nature Changes damage: +6% darkness Pinning immunity: +20% Knockback immunity: +20% Maximum life: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Malerim the drakeskin leather armour (35 def, 14 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +35 (+9 eff.) Fatigue: +8% Damage when hit (Melee): 2 arcane Changes resistances: +15% acid / +15% cold / +10% mind Changes resistances penetration: +15% arcane Allows you to breathe in: water Mental save: +25 (+8 eff.) Poison immunity: +80% Disease immunity: +70% Cut immunity: +90% Stun/Freeze immunity: +20% Life regen: +20.00 Maximum life: +80.00 Healing mod.: +19% A suit of armour made of leather. |
Inventory
Bokydin the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 29% * 20% chance to reduce strength, dexterity, and constitution by 19 Changes stats: +12 Con Changes resistances: +6% acid / +15% physical Changes damage: +15% acid Stamina each turn: +0.80 Amulets make your neck look great! |
Purebore the stralite amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +6% cold / +6% nature / +20% darkness Changes resistances penetration: +25% darkness Changes damage: +21% nature Mental save: +11 (+4 eff.) Confusion immunity: +19% Mindpower: +13 (+5 eff.) Amulets make your neck look great! |
Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+12 eff.) Blindness immunity: +50% Spellpower: +30 (+12 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Getadar the Blindmistress (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 light Changes resistances: +14% acid / +9% light / +16% cold / +15% blight / +10% fire / +6% nature / +10% lightning Changes damage: +12% mind A hat made of leather. Very stylish. |
Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing healing salve [power 328] amazing healing salve [power 328]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 328 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
pouch of stralite shots 'Chomafast' (19/19, 44-52 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +13 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 On weapon hit: * 20% chance to reduce all saves and defense by 31 * 20% chance to reduce strength, dexterity, and constitution by 19 Damage (Ranged): +20 blight / +20 mind Damage (radius 1) on hit: +20 mind When wielded/worn: Shots are used with slings to pummel your foes to death. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
9 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Caliber the Orc Gunslinger level 12
44th Retaking 124th year of Ascendancy at 13:24 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Caliber the Orc Gunslinger level 13
50th Retaking 124th year of Ascendancy at 19:19 see stats
Do not go gentle into that good night (Exploration mode)
Trapped John.By Caliber the Orc Gunslinger level 50
47th Loss 125th year of Ascendancy at 16:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Caliber the Orc Gunslinger level 29
19th Loss 124th year of Ascendancy at 16:12 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Caliber the Orc Gunslinger level 34
18th Revenge 125th year of Ascendancy at 05:01 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Caliber the Orc Gunslinger level 50
3rd Destruction 125th year of Ascendancy at 19:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Caliber the Orc Gunslinger level 10
20th Retaking 124th year of Ascendancy at 15:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Caliber the Orc Gunslinger level 20
18th Dearth 124th year of Ascendancy at 02:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Caliber the Orc Gunslinger level 30
21st Loss 124th year of Ascendancy at 03:37 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Caliber the Orc Gunslinger level 40
29th Revenge 125th year of Ascendancy at 13:43 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Caliber the Orc Gunslinger level 50
38th Loss 125th year of Ascendancy at 15:24 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Caliber the Orc Gunslinger level 48
35th Loss 125th year of Ascendancy at 11:33 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Caliber the Orc Gunslinger level 33
22nd Remembrance 125th year of Ascendancy at 01:25 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Caliber the Orc Gunslinger level 33
17th Revenge 125th year of Ascendancy at 14:21 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Caliber the Orc Gunslinger level 50
43rd Loss 125th year of Ascendancy at 18:49 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Caliber the Orc Gunslinger level 50
45th Loss 125th year of Ascendancy at 05:05 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Caliber the Orc Gunslinger level 36
22nd Revenge 125th year of Ascendancy at 15:06 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Caliber the Orc Gunslinger level 27
45th Dearth 124th year of Ascendancy at 14:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Caliber the Orc Gunslinger level 15
17th Pain 124th year of Ascendancy at 04:54 see stats
We weren't kidding! (Exploration mode)
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Caliber the Orc Gunslinger level 26
39th Dearth 124th year of Ascendancy at 03:09 see stats
Log
Today is the 16th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 17th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 18th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 19th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 20th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 21st Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 22nd Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
Today is the 23rd Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 24th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 25th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Today is the 26th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 27th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 28th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Today is the 29th Destruction of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
Saving game...
Saving done.

















































































