








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 24 / 41% |
| Size | small |
| Lifes / Deaths | Killed by dragon turtle at level 1 on the 77th Pyre 122nd year of Ascendancy at 23:38 / 69Killed by Gunsnake at level 9 on the 9th Flare 122nd year of Ascendancy at 11:58 Killed by Gunsnake at level 9 on the 9th Flare 122nd year of Ascendancy at 12:39 Killed by bee swarm at level 9 on the 10th Flare 122nd year of Ascendancy at 02:40 Killed by Bill the Stone Troll at level 11 on the 1st Dusk 122nd year of Ascendancy at 14:28 Killed by Bill the Stone Troll at level 11 on the 1st Dusk 122nd year of Ascendancy at 16:15 Killed by Bill the Stone Troll at level 11 on the 1st Dusk 122nd year of Ascendancy at 17:18 Killed by Bill the Stone Troll at level 11 on the 1st Dusk 122nd year of Ascendancy at 18:18 Killed by Bill the Stone Troll at level 11 on the 1st Dusk 122nd year of Ascendancy at 18:59 Killed by Z'quikzshl the skeletal mold at level 12 on the 6th Dusk 122nd year of Ascendancy at 10:11 Killed by Z'quikzshl the skeletal mold at level 13 on the 6th Dusk 122nd year of Ascendancy at 11:54 Killed by Xeresethra the giant white ant at level 13 on the 7th Dusk 122nd year of Ascendancy at 08:43 Killed by Ben Cruthdar, the Cursed at level 14 on the 52nd Dusk 122nd year of Ascendancy at 01:56 Killed by The Possessed at level 15 on the 13rd Haze 122nd year of Ascendancy at 23:47 Killed by The Possessed at level 15 on the 14th Haze 122nd year of Ascendancy at 00:53 Killed by Nerokira the minotaur at level 16 on the 19th Haze 122nd year of Ascendancy at 16:14 Killed by Bethumira the rogue at level 16 on the 20th Haze 122nd year of Ascendancy at 18:32 Killed by Velildalle the bandit lord at level 16 on the 21st Haze 122nd year of Ascendancy at 00:52 Killed by thief at level 16 on the 21st Haze 122nd year of Ascendancy at 02:27 Killed by Minotaur of the Labyrinth at level 16 on the 21st Haze 122nd year of Ascendancy at 08:40 Killed by Minotaur of the Labyrinth at level 16 on the 21st Haze 122nd year of Ascendancy at 10:16 Killed by Minotaur of the Labyrinth at level 16 on the 21st Haze 122nd year of Ascendancy at 12:00 Killed by Minotaur of the Labyrinth at level 16 on the 21st Haze 122nd year of Ascendancy at 13:32 Killed by minotaur at level 17 on the 21st Haze 122nd year of Ascendancy at 18:14 Killed by corrupted white worm mass at level 17 on the 31st Haze 122nd year of Ascendancy at 02:51 Killed by Layobeth the sandworm at level 17 on the 31st Haze 122nd year of Ascendancy at 14:11 Killed by gigantic corrosive tunneler at level 17 on the 32nd Haze 122nd year of Ascendancy at 08:23 Killed by corrupted green ooze at level 18 on the 33rd Haze 122nd year of Ascendancy at 00:09 Killed by corrupted green ooze at level 18 on the 33rd Haze 122nd year of Ascendancy at 01:45 Killed by Mayuwen the gigantic gravity worm at level 18 on the 33rd Haze 122nd year of Ascendancy at 06:13 Killed by gigantic corrosive tunneler at level 18 on the 33rd Haze 122nd year of Ascendancy at 13:31 Killed by Belovea the red ooze at level 19 on the 33rd Haze 122nd year of Ascendancy at 16:18 Killed by Polegara the snow giant at level 19 on the 75th Haze 122nd year of Ascendancy at 06:16 Killed by snow giant boulder thrower at level 19 on the 75th Haze 122nd year of Ascendancy at 21:06 Killed by Rantha the Worm at level 19 on the 76th Haze 122nd year of Ascendancy at 00:59 Killed by Rantha the Worm at level 19 on the 76th Haze 122nd year of Ascendancy at 02:56 Killed by Elynn the xaren at level 20 on the 76th Haze 122nd year of Ascendancy at 05:40 Killed by Cultist at level 20 on the 76th Haze 122nd year of Ascendancy at 10:43 Killed by Koie the thalore at level 20 on the 77th Haze 122nd year of Ascendancy at 04:10 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 20:34 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 22:01 Killed by Urkis, the High Tempest at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 23:38 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 02:07 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 03:31 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 06:14 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 07:30 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 09:02 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 10:30 Killed by Urkis, the High Tempest at level 21 on the 4th Regrowth 123rd year of Ascendancy at 12:08 Killed by Assassin Lord at level 21 on the 36th Regrowth 123rd year of Ascendancy at 07:27 Killed by Assassin Lord at level 21 on the 36th Regrowth 123rd year of Ascendancy at 09:09 Killed by Assassin Lord at level 21 on the 36th Regrowth 123rd year of Ascendancy at 10:45 Killed by bandit at level 21 on the 36th Regrowth 123rd year of Ascendancy at 13:05 Killed by alchemist golem at level 22 on the 37th Regrowth 123rd year of Ascendancy at 14:10 Killed by Yveda the alchemist golem at level 22 on the 37th Regrowth 123rd year of Ascendancy at 22:50 Killed by Yveda the alchemist golem at level 22 on the 38th Regrowth 123rd year of Ascendancy at 00:27 Killed by Yveda the alchemist golem at level 22 on the 38th Regrowth 123rd year of Ascendancy at 01:55 Killed by Yveda the alchemist golem at level 22 on the 38th Regrowth 123rd year of Ascendancy at 03:30 Killed by Yveda the alchemist golem at level 22 on the 38th Regrowth 123rd year of Ascendancy at 05:14 Killed by Yveda the alchemist golem at level 22 on the 38th Regrowth 123rd year of Ascendancy at 07:14 Killed by Toja the quasit at level 22 on the 61st Regrowth 123rd year of Ascendancy at 01:18 Killed by Toja the quasit at level 22 on the 61st Regrowth 123rd year of Ascendancy at 02:47 Killed by Ustekund the halfling at level 22 on the 77th Regrowth 123rd year of Ascendancy at 10:18 Killed by Grand Corruptor at level 23 on the 15th Pyre 123rd year of Ascendancy at 18:52 Killed by Grand Corruptor at level 23 on the 15th Pyre 123rd year of Ascendancy at 21:21 Killed by Grand Corruptor at level 23 on the 15th Pyre 123rd year of Ascendancy at 23:05 Killed by Grand Corruptor at level 23 on the 16th Pyre 123rd year of Ascendancy at 00:33 Killed by slaver at level 23 on the 30th Pyre 123rd year of Ascendancy at 02:28 Killed by skeleton master archer at level 24 on the 39th Pyre 123rd year of Ascendancy at 17:13 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 21 (base 26) |
| Magic | 66 (base 54) |
| Willpower | 50 (base 27) |
| Cunning | 39 (base 17) |
Resources
| Life | 286/286 |
| Mana | 186/296 |
| Healing Factor | 1.094804467222 |
| Regeneration | 3.5581145184715 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 12 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 9.5700321266436 |
| See Invisible | 29.242480297679 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 9 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +15% |
| Nature | +12% |
| Blight | +12% |
| Physical | +5% |
| Mind | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 30 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 43%( 70%) |
| All | + 36%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 40%( 70%) |
| Mind | + 44%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 81% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 12% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 44 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 358 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Keen Senses |
| talent | Shielding |
| talent | Arcane Shield |
| beneficial effect | The target is surrounded by a magical shield, absorbing 357/357 damage before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 27%. Pain Suppression |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
| Light source | Emelutta the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Dex / +2 Mag / +3 Wil / +7 Cun Critical mult.: +15.00% Hate when firing a critical mind attack: +2.00 Maximum life: +54.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +4 Wil Life regen: +3.00 Mindpower: +3 (+1 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
| Tool | supercharged ash wand of shielding [power 230] (23/26 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 357 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 26 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Cureterror'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% blight / +6% nature Changes damage: +12% blight / +12% nature / +6% mind Light radius: +3 Rings make your fingers look great! |
| On fingers | psionicist's steel ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+5 eff.) Changes stats: +3 Wil Mental save: +6 (+3 eff.) Spellpower: +6 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | nightruned rough leather belt of transcendencePowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Physical save: +5 (+3 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
| In main hand | void walker's ash vilestaff (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness / +7% temporal Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Defense after a teleport: +7 Resist all after a teleport: +5% New effects duration reduction after a teleport: +8% Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+5 eff.) Armour: +1 Physical save: +5 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 37.52 to 46.90 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 3/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
| Cloak | Grinynariyahir (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% lightning / +9% light / +3% blight / +6% cold / +5% arcane Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% mind Blindness immunity: +12% Confusion immunity: +26% Infravision radius: +3 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.Corpsebow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 24 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+3 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +2 Mag Changes damage: +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Blast Processing the Yeek Archmage level 15
52nd Dusk 122nd year of Ascendancy at 03:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Blast Processing the Yeek Archmage level 22
60th Regrowth 123rd year of Ascendancy at 21:56 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Blast Processing the Yeek Archmage level 21
4th Regrowth 123rd year of Ascendancy at 17:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Blast Processing the Yeek Archmage level 10
10th Flare 122nd year of Ascendancy at 08:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Blast Processing the Yeek Archmage level 20
76th Haze 122nd year of Ascendancy at 04:07 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Blast Processing the Yeek Archmage level 21
36th Regrowth 123rd year of Ascendancy at 14:56 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Blast Processing the Yeek Archmage level 23
30th Pyre 123rd year of Ascendancy at 21:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Blast Processing the Yeek Archmage level 17
22nd Haze 122nd year of Ascendancy at 16:20 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Blast Processing the Yeek Archmage level 19
74th Haze 122nd year of Ascendancy at 11:00 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Blast Processing the Yeek Archmage level 23
30th Pyre 123rd year of Ascendancy at 04:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Blast Processing the Yeek Archmage level 21
4th Regrowth 123rd year of Ascendancy at 16:20 see stats
Log
Yeek Wayist is disarmed!
Subject Z hits Yeek Wayist for 115 darkness damage.
Blast Processing activates his supercharged ash wand of shielding!
A shield forms around Yeek Wayist.
A shield forms around Blast Processing.
Yeek Wayist uses Mindlash.
Yeek Wayist hits Subject Z for 50 physical damage.
Burning from Yeek Wayist hits Subject Z for 34 fire damage.
Subject Z uses Second Wind.
Subject Z activates his obsidian ring!
Yeek Wayist is dazed!
Subject Z hits Yeek Wayist for (64 absorbed), 0 darkness, (6 absorbed), 0 light, (6 absorbed), 0 darkness, (20 absorbed), 0 darkness, (51 absorbed), 0 darkness, (2 to psi shield), (4 absorbed), 0 nature, (20 absorbed), 0 darkness (0 total damage).
Blast Processing uses Infusion: Wild.
Blast Processing lessens the pain.
Blast Processing casts Arcane Vortex.
Subject Z is focused by an arcane vortex!
Yeek Wayist misses Subject Z.
Burning from Yeek Wayist hits Subject Z for 17 fire damage.
Arcane Vortex from Blast Processing hits Subject Z for 30 arcane damage.
Subject Z casts Shadowstep.
Yeek Wayist is not dazed anymore.
The shield around Yeek Wayist crumbles.
Subject Z performs a melee critical strike against Yeek Wayist!
Subject Z hits Yeek Wayist for (59 absorbed), 2 darkness, 6 light, 6 darkness, 20 darkness, 81 darkness (115 total damage).
Burning from Yeek Wayist hits Subject Z for 40 fire damage.
Arcane Vortex from Blast Processing hits Subject Z for 30 arcane damage.







































































