














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 41 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by steam giant yeti rider at level 6 on the 20th Retaking 124th year of Ascendancy at 21:04 / 93Killed by corrupted steam giant gunner at level 6 on the 21st Retaking 124th year of Ascendancy at 04:42 Killed by giant spider at level 18 on the 4th Pain 124th year of Ascendancy at 13:23 Killed by giant digestive sack (opened) at level 19 on the 5th Pain 124th year of Ascendancy at 17:12 Killed by Adiriabeth the ritch larva at level 21 on the 6th Pain 124th year of Ascendancy at 15:34 Killed by Aerorama the ritch hunter at level 21 on the 6th Pain 124th year of Ascendancy at 21:31 Killed by Eilinodhessra the ritch hive mother at level 21 on the 7th Pain 124th year of Ascendancy at 01:13 Killed by Adigaserin the ritch centipede at level 21 on the 7th Pain 124th year of Ascendancy at 02:13 Killed by larvae bloated ritch mother at level 22 on the 7th Pain 124th year of Ascendancy at 10:53 Killed by Mower's Inner Demon at level 25 on the 45th Pain 124th year of Ascendancy at 12:38 Killed by Yvuvea the honey tree at level 26 on the 28th Dearth 124th year of Ascendancy at 21:13 Killed by dreaming horror at level 29 on the 50th Dearth 124th year of Ascendancy at 06:53 Killed by dreaming horror at level 29 on the 50th Dearth 124th year of Ascendancy at 07:29 Killed by dreaming horror at level 29 on the 50th Dearth 124th year of Ascendancy at 09:31 Killed by dreaming horror at level 29 on the 50th Dearth 124th year of Ascendancy at 10:27 Killed by saw horror at level 29 on the 50th Dearth 124th year of Ascendancy at 13:12 Killed by bursting entropic shard at level 30 on the 52nd Dearth 124th year of Ascendancy at 18:57 Killed by Roillon the human at level 30 on the 11st Destruction 124th year of Ascendancy at 15:48 Killed by Dugranona the human at level 30 on the 11st Destruction 124th year of Ascendancy at 16:42 Killed by Roillon the human at level 30 on the 11st Destruction 124th year of Ascendancy at 18:29 Killed by Adedavena the ogre pounder at level 31 on the 17th Destruction 124th year of Ascendancy at 23:38 Killed by orc blood mage (subdued) at level 32 on the 18th Destruction 124th year of Ascendancy at 17:40 Killed by High Sun Paladin Aeryn at level 32 on the 34th Destruction 124th year of Ascendancy at 17:51 Killed by High Sun Paladin Aeryn at level 32 on the 34th Destruction 124th year of Ascendancy at 18:36 Killed by High Sun Paladin Aeryn at level 32 on the 34th Destruction 124th year of Ascendancy at 20:16 Killed by High Sun Paladin Aeryn at level 32 on the 34th Destruction 124th year of Ascendancy at 22:27 Killed by High Sun Paladin Aeryn at level 32 on the 35th Destruction 124th year of Ascendancy at 00:05 Killed by High Sun Paladin Aeryn at level 32 on the 35th Destruction 124th year of Ascendancy at 02:03 Killed by High Sun Paladin Aeryn at level 32 on the 35th Destruction 124th year of Ascendancy at 03:37 Killed by High Sun Paladin Aeryn at level 32 on the 35th Destruction 124th year of Ascendancy at 05:36 Killed by anorithil at level 32 on the 35th Destruction 124th year of Ascendancy at 08:53 Killed by Neroma the shalore liberator at level 33 on the 35th Destruction 124th year of Ascendancy at 16:11 Killed by Beligann the sunwall vindicator at level 33 on the 35th Destruction 124th year of Ascendancy at 23:19 Killed by Yvariatha the sunwall guard at level 33 on the 36th Destruction 124th year of Ascendancy at 20:56 Killed by Emelurin the shalore liberator at level 33 on the 36th Destruction 124th year of Ascendancy at 22:31 Killed by Yvariatha the sunwall guard at level 33 on the 36th Destruction 124th year of Ascendancy at 23:23 Killed by Politta the sun-mage at level 33 on the 37th Destruction 124th year of Ascendancy at 14:53 Killed by Glorassra the sunwall archer at level 34 on the 39th Destruction 124th year of Ascendancy at 22:42 Killed by Glorassra the sunwall archer at level 34 on the 39th Destruction 124th year of Ascendancy at 23:34 Killed by Glorassra the sunwall archer at level 34 on the 40th Destruction 124th year of Ascendancy at 00:18 Killed by Neroralaith the sunwall vindicator at level 35 on the 40th Destruction 124th year of Ascendancy at 05:33 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 02:21 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 02:59 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 03:50 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 05:55 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 07:19 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 08:15 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 10:07 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 12:03 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 12:39 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 13:35 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 15:04 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 16:03 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 17:32 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 18:09 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 19:12 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 21:13 Killed by High Sun Paladin Aeryn at level 35 on the 41st Destruction 124th year of Ascendancy at 23:03 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 00:28 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 01:55 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 03:44 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 05:42 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 07:13 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 08:34 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 10:26 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 12:20 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 13:55 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 14:58 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 16:42 Killed by High Sun Paladin Aeryn at level 35 on the 42nd Destruction 124th year of Ascendancy at 18:07 Killed by mecharachnid warrior at level 36 on the 43rd Destruction 124th year of Ascendancy at 10:34 Killed by mecharachnid warrior at level 36 on the 43rd Destruction 124th year of Ascendancy at 12:31 Killed by luminous horror at level 38 on the 17th Remembrance 125th year of Ascendancy at 14:55 Killed by radiant horror at level 38 on the 17th Remembrance 125th year of Ascendancy at 15:43 Killed by luminous horror at level 38 on the 17th Remembrance 125th year of Ascendancy at 17:14 Killed by searing horror at level 38 on the 19th Remembrance 125th year of Ascendancy at 03:08 Killed by retaliator of Atmos at level 39 on the 19th Remembrance 125th year of Ascendancy at 13:45 Killed by Haze Commander Parmor at level 39 on the 19th Remembrance 125th year of Ascendancy at 16:39 Killed by Haze Commander Parmor at level 39 on the 19th Remembrance 125th year of Ascendancy at 18:26 Killed by steam giant berserker at level 39 on the 19th Remembrance 125th year of Ascendancy at 20:14 Killed by Haze Commander Parmor at level 39 on the 19th Remembrance 125th year of Ascendancy at 22:38 Killed by mecharachnid destroyer at level 40 on the 20th Remembrance 125th year of Ascendancy at 01:41 Killed by Leladas the shalore at level 40 on the 22nd Remembrance 125th year of Ascendancy at 13:31 Killed by Leladas the shalore at level 40 on the 22nd Remembrance 125th year of Ascendancy at 15:05 Killed by Imiroari the shalore at level 40 on the 24th Remembrance 125th year of Ascendancy at 00:33 Killed by Vorowe the mecharachnid warrior at level 41 on the 3rd Retaking 125th year of Ascendancy at 06:30 Killed by Vorowe the mecharachnid warrior at level 41 on the 3rd Retaking 125th year of Ascendancy at 08:19 Killed by Automated Defense System at level 41 on the 3rd Retaking 125th year of Ascendancy at 11:00 Killed by Automated Defense System at level 41 on the 3rd Retaking 125th year of Ascendancy at 12:55 Killed by Automated Defense System at level 41 on the 3rd Retaking 125th year of Ascendancy at 13:41 Killed by Automated Defense System at level 41 on the 3rd Retaking 125th year of Ascendancy at 15:48 Killed by mecharachnid destroyer at level 41 on the 4th Retaking 125th year of Ascendancy at 16:24 Killed by gwelgoroth at level 41 on the 5th Retaking 125th year of Ascendancy at 09:49 |
Primary Stats
| Strength | 84 (base 51) |
| Dexterity | 23 (base 10) |
| Constitution | 80 (base 60) |
| Magic | 9 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 64 (base 51) |
Resources
| Life | 1350/1350 |
| Steam | 100/100 |
| Healing Factor | 1.9714608899379 |
| Regeneration | 16.949586188521 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| ESP Range | 20 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 45 |
| Crit Chance | 35% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 45 |
| Crit Chance | 35% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| All | +10% |
| Nature | +24% |
Offense: Damage Penetration
| Light | +30% |
| Physical | +25% |
| Nature | +35% |
| Arcane | +40% |
| Fire | +30% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 63.723073231957 (100%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 49 |
| Physical Save | 45 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 65%( 70%) |
| All | + 28%( 70%) |
| Physical | + 43%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 58%( 70%) |
| Temporal | + 39%( 70%) |
| Mind | + 46%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Grinding Shield |
| talent | Tempest of Metal |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Mardyregomas the pair of hardened leather boots (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Changes resistances: +8% acid / +6% light / +10% fire / +11% cold / +38% lightning Changes resistances penetration: +25% arcane Talent granted: +1 Rocket Boots Disease immunity: +20% Teleport immunity: +20% A pair of boots made of leather. |
| Light source | preserving brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +5% blight / +3% all Spell save: +5 (+2 eff.) Life regen: +2.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of constitution (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Changes resistances: +6% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | hardened leather gloves of archery (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +9 Armour: +2 Changes stats: +4 Cun / +3 Dex Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Squaloroozer (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Damage when hit (Melee): 2 fire Changes stats: +2 Cun / +2 Str Changes resistances: +12% nature / +6% fire Changes resistances penetration: +20% nature / +15% fire Changes damage: +6% nature Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| Around neck | steel amulet 'Glarewolf'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 8 light Changes resistances: +9% acid / +14% light / +3% blight / +6% cold / +14% darkness Changes resistances penetration: +15% light Blindness immunity: +20% Amulets make your neck look great! |
| In main hand | wrathful stralite steamsaw of physical resistance (+7%) (32-47 power, 16 apr) Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +20.0% Attack speed: 100% Block value: +75 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% On shield block: * Deals 47 light and fire damage to each enemy blocked Changes resistances: +7% fire / +12% light / +18% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | hardened leather belt 'Arewen'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +4 Changes resistances: +9% light Changes resistances penetration: +10% physical Reduces incoming crit damage: 15.00% Maximum life: +43.00 A belt that goes around your waist. |
| In off hand | stralite steamsaw 'Floeripper' (32-48 power, 16 apr) Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.0 - 48.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +20.0% Attack speed: 100% Block value: +72 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +17 (+5 eff.) Armour: +5 Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +7 Str Changes resistances: +15% temporal / +5% arcane / +6% nature Changes damage: +12% physical Talent granted: +2 Block Spell save: +15 (+7 eff.) Pinning immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +15% cold Physical save: +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | Therapeutic Platemail (4 def, 14 armour) Requires: - Massive armour training - Strength 22 Crafted by a master Powered by steamtech 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Armour Hardiness: +20% Defense: +4 (+2 eff.) Fatigue: +24% Changes stats: +3 Dex / +3 Con Changes resistances: +15% cold / +10% fire Healing mod.: +30% Steampower: +10 (+3 eff.) It can be used to cleanse up to 3 poisons or wounds detrimental effects Activation costs 12 power out of 20/20. This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
This item will automatically be transmogrified when you leave the level.voratun longsword of evisceration (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +12.0% Physical power: +10 (+2 eff.) Sharp, long, and deadly. |
Grinder (36-54 power, 20 apr)Requires: - Strength 24 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 36.0 - 54.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +14.0% Attack speed: 100% Block value: +50 Lifesteal (this weapon only): +5% Damage (Melee): +10 % chance of gloom effects Attacks use: 1.0 Steam When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Fatigue: +10% Talent granted: +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
Heartrend (30-44 power, 19 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 29.7 - 44.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +9.0% Attack speed: 115% Block value: +50 On weapon hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Lifesteal (this weapon only): +3% Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +8 (+4 eff.) Fatigue: +9% Talent granted: +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
This item will automatically be transmogrified when you leave the level.inquisitor's voratun waraxe of disruption (42-58 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Deals 89 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Damage against: +10% Unnatural One-handed war axes. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Con Physical save: +18 (+6 eff.) Mental save: +23 (+11 eff.) Stamina each turn: +0.70 Maximum stamina: +23.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Broduyafast (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Mag Changes resistances: +6% mind / +22% cold Changes damage: +9% mind Allows you to breathe in: water Mental save: +15 (+7 eff.) Hate when firing a critical mind attack: +3.00 Mindpower: +15 (+5 eff.) A cap made of leather. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-5 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
This item will automatically be transmogrified when you leave the level.radiant stralite plate armour of Eyal (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +18% blight / +20% darkness Life regen: +4.00 Maximum life: +64.00 Light radius: +1 Healing mod.: +13% A suit of armour made of metal plates. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 282] great healing salve [power 282]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 282 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
great pain suppressor salve [power 246] great pain suppressor salve [power 246]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -246 life and reduces all damage by 24% for 6 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Mower the Orc Sawbutcher level 12
29th Retaking 124th year of Ascendancy at 11:35 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Mower the Orc Sawbutcher level 13
41st Retaking 124th year of Ascendancy at 12:05 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mower the Orc Sawbutcher level 29
50th Dearth 124th year of Ascendancy at 07:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mower the Orc Sawbutcher level 10
24th Retaking 124th year of Ascendancy at 14:20 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Mower the Orc Sawbutcher level 20
5th Pain 124th year of Ascendancy at 18:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Mower the Orc Sawbutcher level 30
51st Dearth 124th year of Ascendancy at 17:32 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Mower the Orc Sawbutcher level 40
19th Remembrance 125th year of Ascendancy at 23:30 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Mower the Orc Sawbutcher level 32
19th Destruction 124th year of Ascendancy at 17:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Mower the Orc Sawbutcher level 35
42nd Destruction 124th year of Ascendancy at 13:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mower the Orc Sawbutcher level 21
6th Pain 124th year of Ascendancy at 21:30 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Mower the Orc Sawbutcher level 35
42nd Destruction 124th year of Ascendancy at 18:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Mower the Orc Sawbutcher level 25
41st Pain 124th year of Ascendancy at 20:15 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Mower the Orc Sawbutcher level 20
6th Pain 124th year of Ascendancy at 13:08 see stats
Log
Tempest of Metal performs a melee critical strike against Voreth the mecharachnid destroyer!
Tempest of Metal performs a melee critical strike against Voreth the mecharachnid destroyer!
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the south (Voreth the mecharachnid destroyer)).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Mower hits Gwelgoroth for 97 physical damage.
Tempest of Metal hits Voreth the mecharachnid destroyer for (5 flat reduction), 33 physical, 0 arcane, (5 flat reduction), 12 physical, 0 arcane (45 total damage).
Melee retaliation hits Mower for 6 lightning, 6 lightning (12 total damage).
Mower the level 41 orc sawbutcher was zapped to death by a gwelgoroth on level 2 of Steam Quarry.
Resting starts...
Rested for 1 turns (stop reason: saving).
Saving game...
Resting starts...
Talent To The Arms is ready to use.
Talent Hold the Ground is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Grinding Shield is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Explosive Steam Engine is ready to use.
Talent Tempest of Metal is ready to use.
Talent Pride of the Orcs is ready to use.
Talent Orcish Fury is ready to use.
Rested for 42 turns (stop reason: all resources and life at maximum).
Mower activates Tempest of Metal.
Saving done.
Mower activates Grinding Shield.









































































