









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 24 / 4% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 72nd Dusk 122nd year of Ascendancy at 12:30 / 22Killed by armoured skeleton warrior at level 13 on the 79th Dusk 122nd year of Ascendancy at 14:48 Killed by Ivoba the white crystal at level 14 on the 1st Haze 122nd year of Ascendancy at 07:40 Killed by minotaur at level 16 on the 35th Haze 122nd year of Ascendancy at 21:54 Killed by Xeryna the wolf at level 16 on the 36th Haze 122nd year of Ascendancy at 21:45 Killed by Gloleminor the white jelly at level 16 on the 36th Haze 122nd year of Ascendancy at 23:12 Killed by Lisudatira the sandworm at level 17 on the 43rd Haze 122nd year of Ascendancy at 02:46 Killed by Vorogath the snow giant chieftain at level 19 on the 56th Haze 122nd year of Ascendancy at 05:44 Killed by Vorogath the snow giant chieftain at level 19 on the 56th Haze 122nd year of Ascendancy at 07:21 Killed by snow giant at level 19 on the 56th Haze 122nd year of Ascendancy at 08:33 Killed by Vorogath the snow giant chieftain at level 19 on the 56th Haze 122nd year of Ascendancy at 09:57 Killed by Vorogath the snow giant chieftain at level 19 on the 56th Haze 122nd year of Ascendancy at 11:23 Killed by Zubylekira the fire drake hatchling at level 20 on the 57th Haze 122nd year of Ascendancy at 07:02 Killed by naga myrmidon at level 20 on the 57th Haze 122nd year of Ascendancy at 16:33 Killed by Grand Corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 00:49 Killed by Grand Corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 02:11 Killed by Grand Corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 03:33 Killed by Grand Corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 04:51 Killed by Grand Corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 07:00 Killed by elven corruptor at level 21 on the 35th Regrowth 123rd year of Ascendancy at 08:32 Killed by Assassin Lord at level 22 on the 24th Pyre 123rd year of Ascendancy at 15:00 Killed by Ce'Nalaith the fire drake hatchling at level 23 on the 67th Pyre 123rd year of Ascendancy at 23:27 |
| Antimagic | Follower |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 34 (base 34) |
| Magic | 10 (base 10) |
| Willpower | 84 (base 52) |
| Cunning | 33 (base 25) |
Resources
| Life | 263/263 |
| Equilibrium | 30 |
| Psi | 448/448 |
| Healing Factor | 1.505336564623 |
| Regeneration | 5.9460794302609 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +119% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 5 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 46 |
| Crit Chance | 10% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 46 |
| Crit Chance | 10% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Fire | +10% |
| Nature | +8% |
| Darkness | +6% |
| Physical | +17% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Lightning | +10% |
| Darkness | +4% |
| Physical | +9% |
| Mind | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 0 |
| Physical Save | 45.75 |
| Spell Save | 47.75 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 40%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 32%( 70%) |
| Light | + 14%( 70%) |
| Mind | + 14%( 70%) |
| Darkness | + 23%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 10% |
| Confusion Resistance | 55% |
| Stun Resistance | 34% |
| Instadeath Resistance | 100% |
| Blind Resistance | 13% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 195 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Antimagic Shield |
| beneficial effect | You gain 15% resistance against cold. Resolve |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+15% global speed). Clarity |
Quests
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by ghoul. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by treant. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed bear paw. * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +23 Physical save: +5 (+1 eff.) Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
| Light source | bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Light radius: +5 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Polessra' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +3% fire / +3% mind / +3% light Changes resistances penetration: +20% mind Cut immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 104.86 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | piercing iron torque of gale force [power 110] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 129 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+1 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | psionicist's gold ring of corrosion (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +24% acid Changes damage: +12% acid Mental save: +14 (+5 eff.) Rings make your fingers look great! |
| Around neck | Muckbrand the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% lightning / +6% nature Changes resistances penetration: +5% mind / +10% lightning Changes damage: +6% mind Mental save: +12 (+4 eff.) Stun/Freeze immunity: +34% Maximum hate: +4.00 Amulets make your neck look great! |
| In main hand | absorbing thorny mindstar of sand (8-9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 8 physical Changes resistances: +5% lightning / +4% physical / +9% cold / +9% fire Changes resistances penetration: +6% physical Changes damage: +6% physical Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | BerusinInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Wil Changes resistances: +3% cold Life regen: +0.70 See invisible: +12 Healing mod.: +12% A belt that goes around your waist. |
| In off hand | Chamohir (6-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +8 mind When wielded/worn: Changes stats: +4 Cun / +1 Wil Changes resistances: +7% lightning / +3% physical / +4% darkness / +6% fire / +5% cold Changes resistances penetration: +10% acid / +3% physical / +4% darkness Changes damage: +6% darkness / +3% physical Talent masteries: +0.20 Cursed / Darkness +0.20 Psionic / Absorption +0.20 Psionic / Voracity Talent granted: +1 Attune Mindstar Blindness immunity: +13% Mindpower: +19 (+5 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Zubuth the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Critical mult.: +5.00% Spell save: +12 (+2 eff.) Mental save: +3 (+1 eff.) Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven cashmere robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all Mental save: +20 (+7 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel greatsword of massacre (46-73 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +23 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.mighty hardened leather sling of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +9 fire When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +2 Str Changes damage: +11% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.ethereal yew magestaff (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +12 (+12 eff.) Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +12 (+11 eff.) Spell crit. chance: +3% Damage Shield penetration: +13% Damage Shield Power: +11% Staves designed for wielders of magic, by the greats of the art. |
hardened leather cap of the depths (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level.shocking steel shield (0 def, 4 armour, 39 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 7 lightning Damage when hit (Melee): 1 lightning Talent granted: +1 Block Handheld deflection devices. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Munin the Yeek Solipsist level 22
6th Pyre 123rd year of Ascendancy at 16:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Munin the Yeek Solipsist level 10
17th Dusk 122nd year of Ascendancy at 01:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Munin the Yeek Solipsist level 19
57th Haze 122nd year of Ascendancy at 01:30 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Munin the Yeek Solipsist level 23
74th Pyre 123rd year of Ascendancy at 02:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Munin the Yeek Solipsist level 10
17th Dusk 122nd year of Ascendancy at 01:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Munin the Yeek Solipsist level 20
57th Haze 122nd year of Ascendancy at 03:48 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Munin the Yeek Solipsist level 22
24th Pyre 123rd year of Ascendancy at 17:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Munin the Yeek Solipsist level 20
57th Haze 122nd year of Ascendancy at 18:48 see stats
Log
Munin attunes to the damage.
Munin converts some damage to Psi!
Munin mentally dismisses some damage!
White wolf hits Munin for (31 antimagic), (0 dismissed), 0 to psi, 0 cold (0 total damage).
Munin hits White wolf for 0 mind damage.
Munin's mind surges with critical power!
Munin converts some damage to Psi!
Munin mentally dismisses some damage!
White wolf hits Munin for (16 dismissed), 1 to psi, 6 physical (7 total damage).
Munin hits White wolf for 3 mind damage.
Munin receives 4 healing (1 psi heal).
Munin converts some damage to Psi!
Munin mentally dismisses some damage!
White wolf hits Munin for (13 dismissed), 2 to psi, 10 physical (12 total damage).
Munin hits White wolf for 5 mind damage.
Talent Mind Sear is ready to use.
Munin receives 5 healing (1 psi heal).
Melee retaliation hits Munin for (9 antimagic), 0 cold, (9 antimagic), 0 cold (0 total damage).
Munin hits White wolf for 25 mind, 9 physical, 25 nature (60 total damage).
Munin killed White wolf!
Munin receives 5 healing (1 psi heal).
Munin receives 4 healing (1 psi heal).
Talent Quickened is ready to use.
Munin receives 4 healing (1 psi heal).






















































































