











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 23 / 75% |
| Size | big |
| Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:39 / 60Killed by protoplasmic controller at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:00 Killed by Z'quikzshl the skeletal mold at level 9 on the 1st Summertide 122nd year of Ascendancy at 19:10 Killed by Gunsnake at level 11 on the 1st Dusk 122nd year of Ascendancy at 04:21 Killed by worm that walks (servant of Vile) at level 12 on the 2nd Dusk 122nd year of Ascendancy at 21:15 Killed by worm that walks (servant of Vile) at level 12 on the 2nd Dusk 122nd year of Ascendancy at 22:29 Killed by giant venus flytrap at level 14 on the 52nd Dusk 122nd year of Ascendancy at 18:27 Killed by Shardskin at level 14 on the 52nd Dusk 122nd year of Ascendancy at 19:47 Killed by minotaur at level 15 on the 66th Dusk 122nd year of Ascendancy at 08:24 Killed by worm that walks (servant of Vile) at level 15 on the 66th Dusk 122nd year of Ascendancy at 21:11 Killed by worm that walks (servant of Vile) at level 15 on the 67th Dusk 122nd year of Ascendancy at 21:51 Killed by devourer at level 16 on the 74th Dusk 122nd year of Ascendancy at 15:31 Killed by Lisiramina the Rattlesnake's mucus ooze at level 16 on the 75th Dusk 122nd year of Ascendancy at 04:30 Killed by Polebreba the dredge at level 17 on the 76th Dusk 122nd year of Ascendancy at 07:02 Killed by Horned Horror at level 17 on the 76th Dusk 122nd year of Ascendancy at 19:49 Killed by Horned Horror at level 17 on the 76th Dusk 122nd year of Ascendancy at 21:27 Killed by Horned Horror at level 17 on the 76th Dusk 122nd year of Ascendancy at 22:38 Killed by Horned Horror at level 17 on the 77th Dusk 122nd year of Ascendancy at 00:56 Killed by snow giant boulder thrower at level 18 on the 18th Haze 122nd year of Ascendancy at 15:00 Killed by Rantha the Worm at level 18 on the 20th Haze 122nd year of Ascendancy at 00:58 Killed by Eilinoda the broken golem at level 19 on the 22nd Haze 122nd year of Ascendancy at 02:52 Killed by Eilinoda the broken golem at level 19 on the 22nd Haze 122nd year of Ascendancy at 05:59 Killed by Aroth the giant army ant at level 19 on the 63rd Haze 122nd year of Ascendancy at 23:41 Killed by ultimate gwelgoroth at level 19 on the 64th Haze 122nd year of Ascendancy at 11:45 Killed by Urkis, the High Tempest at level 19 on the 64th Haze 122nd year of Ascendancy at 13:16 Killed by shadowblade at level 20 on the 71st Haze 122nd year of Ascendancy at 11:55 Killed by bandit at level 20 on the 71st Haze 122nd year of Ascendancy at 13:21 Killed by shadowblade at level 20 on the 71st Haze 122nd year of Ascendancy at 14:49 Killed by worm that walks (servant of Vile) at level 20 on the 71st Haze 122nd year of Ascendancy at 16:01 Killed by worm that walks (servant of Vile) at level 20 on the 71st Haze 122nd year of Ascendancy at 17:21 Killed by armoured skeleton warrior at level 20 on the 2nd Decay 122nd year of Ascendancy at 08:45 Killed by Islisevena the ghoul at level 21 on the 4th Decay 122nd year of Ascendancy at 06:32 Killed by Yvarin the armoured skeleton warrior at level 21 on the 4th Decay 122nd year of Ascendancy at 11:54 Killed by Moving steel greatsword of enduring at level 21 on the 4th Decay 122nd year of Ascendancy at 17:16 Killed by Animated blooming thorny mindstar of storms at level 21 on the 4th Decay 122nd year of Ascendancy at 19:53 Killed by worm that walks (servant of Vile) at level 21 on the 4th Decay 122nd year of Ascendancy at 21:49 Killed by Poltergeist Crooked Club at level 21 on the 4th Decay 122nd year of Ascendancy at 23:22 Killed by Poltergeist Crooked Club at level 21 on the 5th Decay 122nd year of Ascendancy at 00:38 Killed by Poltergeist Crooked Club at level 21 on the 5th Decay 122nd year of Ascendancy at 02:28 Killed by Poltergeist Crooked Club at level 21 on the 5th Decay 122nd year of Ascendancy at 04:05 Killed by worm that walks (servant of Vile) at level 21 on the 5th Decay 122nd year of Ascendancy at 11:31 Killed by Subject Z at level 21 on the 5th Decay 122nd year of Ascendancy at 12:42 Killed by worm that walks (servant of Vile) at level 22 on the 10th Decay 122nd year of Ascendancy at 08:47 Killed by Grand Corruptor at level 22 on the 1st Wintertide 123rd year of Ascendancy at 02:02 Killed by naga myrmidon at level 22 on the 20th Regrowth 123rd year of Ascendancy at 21:08 Killed by corrupted brecklorn at level 22 on the 21st Regrowth 123rd year of Ascendancy at 15:24 Killed by Velamina the half formed drem at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 01:03 Killed by Xanalle the half formed drem at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 03:10 Killed by corrupted dremling at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 12:45 Killed by corrupted dremling at level 23 on the 22nd Regrowth 123rd year of Ascendancy at 14:16 Killed by worm that walks (servant of Vile) at level 23 on the 13rd Pyre 123rd year of Ascendancy at 07:27 Killed by enthralled slave at level 23 on the 13rd Pyre 123rd year of Ascendancy at 09:56 Killed by Blood Master at level 23 on the 15th Pyre 123rd year of Ascendancy at 11:22 Killed by worm that walks (servant of Vile) at level 23 on the 19th Pyre 123rd year of Ascendancy at 17:40 Killed by Ivireriwyn the nethergate at level 23 on the 20th Pyre 123rd year of Ascendancy at 01:54 Killed by saw horror at level 23 on the 20th Pyre 123rd year of Ascendancy at 05:25 Killed by Lisydanne the blade horror at level 23 on the 20th Pyre 123rd year of Ascendancy at 14:38 Killed by worm that walks (servant of Vile) at level 23 on the 21st Pyre 123rd year of Ascendancy at 03:50 Killed by Weirdling Beast at level 23 on the 21st Pyre 123rd year of Ascendancy at 12:44 Killed by Vile at level 23 on the 21st Pyre 123rd year of Ascendancy at 12:49 |
Primary Stats
| Strength | 38 (base 31) |
| Dexterity | 10 (base 10) |
| Constitution | 42 (base 39) |
| Magic | 56 (base 41) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 756/756 |
| Mana | 254/254 |
| Insanity | 99/100 |
| Healing Factor | 1.2339880031269 |
| Regeneration | 7.7124250195431 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +8% |
| Arcane | +3% |
| Darkness | +32% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 33.551211628464 (73.607947236566%) |
| Defense | 1 |
| Ranged Defense | 1 |
| Fatigue | 30 |
| Physical Save | 27 |
| Spell Save | 36 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 41%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 24%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Disarm Resistance | 45% |
| Stun Resistance | 48% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 708% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by onilug. Escort: temporal explorer (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of luminous horror dust. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Vipergasher' (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to slow global speed by 30% Changes resistances: +10% acid / +12% light / +9% fire / +5% cold / +13% lightning Spell save: +3 (+2 eff.) Mental save: +3 (+3 eff.) Psi when hit: +0.16 Mental crit. chance: +1% A pair of boots made of leather. |
| Light source | ethereal alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Spellpower: +6 (+2 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Moldwinnow (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 30% Changes resistances: +7% lightning / +6% temporal / +9% nature / +12% fire Changes resistances penetration: +15% acid Changes damage: +12% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's steel ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Disarm immunity: +23% Pinning immunity: +25% Knockback immunity: +23% Maximum life: +21.00 Rings make your fingers look great! |
| On fingers | titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Stun/Freeze immunity: +26% Life regen: +3.00 Rings make your fingers look great! |
| Around waist | nightruned rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% light / +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Shadowquench (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 24 Changes damage: +32% darkness / +3% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Disease immunity: +15% Mana each turn: +0.10 Maximum mana: +32.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +19% Staves designed for wielders of magic, by the greats of the art. It was changed by the digestive sack. |
| On hands | Elina (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +4 Str / +1 Dex Changes damage: +3% arcane Life regen: +3.00 Stamina each turn: +0.70 Maximum stamina: +11.00 Light radius: +3 Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | iron plate armour of the dragon (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +6% acid / +5% physical / +6% cold / +6% lightning / +6% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +22% Knockback immunity: +22% A suit of armour made of metal plates. |
| Cloak | thick cashmere cloak of the voidstalker (2 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +2 (+2 eff.) Changes resistances: +13% temporal / +15% darkness / +16% cold Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +13% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +10% cold Amulets make your neck look great! |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vile the Ogre Writhing One level 13
33rd Dusk 122nd year of Ascendancy at 05:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vile the Ogre Writhing One level 18
18th Haze 122nd year of Ascendancy at 12:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vile the Ogre Writhing One level 20
65th Haze 122nd year of Ascendancy at 00:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vile the Ogre Writhing One level 10
1st Summertide 122nd year of Ascendancy at 20:02 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vile the Ogre Writhing One level 20
64th Haze 122nd year of Ascendancy at 14:29 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Vile the Ogre Writhing One level 20
71st Haze 122nd year of Ascendancy at 22:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vile the Ogre Writhing One level 23
22nd Regrowth 123rd year of Ascendancy at 04:43 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Vile the Ogre Writhing One level 23
15th Pyre 123rd year of Ascendancy at 12:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Vile the Ogre Writhing One level 10
2nd Flare 122nd year of Ascendancy at 05:57 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Vile the Ogre Writhing One level 14
51st Dusk 122nd year of Ascendancy at 20:58 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Vile the Ogre Writhing One level 23
14th Pyre 123rd year of Ascendancy at 16:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vile the Ogre Writhing One level 22
21st Regrowth 123rd year of Ascendancy at 03:03 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Vile the Ogre Writhing One level 23
21st Pyre 123rd year of Ascendancy at 12:49 see stats
Log
Melee retaliation hits Shadow for 13 blight damage.
The shield around Weirdling Beast crumbles.
Bleeding from Vile hits Weirdling Beast for (4 absorbed), 0 physical (0 total damage).
Weirdling Beast casts Taint: Devourer.
Vile deactivates Defensive Posture.
The shield around Vile crumbles.
Vile is free from the acid.
Vile overcomes the gloom.
Talent Diseased Tongue is ready to use.
Taint: Devourer hits Weirdling Beast for 83 healing, 83 healing, 83 healing, 83 healing (0 total damage) [333 healing].
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Vile for 147 mind damage.
Vile activates Chaos Orbs.
Shadow hits Vile for 8 physical, 3 healing (8 total damage) [3 healing].
Melee retaliation hits Shadow for 7 blight damage.
Bleeding from Vile hits Weirdling Beast for 4 physical damage.
Talent Shed Skin is ready to use.
Weirdling Beast activates Hymn of Perseverance.
Weirdling Beast deactivates Hymn of Shadows.
Weirdling Beast casts Manathrust.
Weirdling Beast hits Vile for 166 arcane damage.
Vile the level 23 ogre writhing one was imploded to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Weirdling Beast killed Vile!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!

































































