











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 31 / 6% |
| Size | big |
| Lifes / Deaths | Killed by Aerimira the Guardian at level 23 on the 30th Pyre 123rd year of Ascendancy at 22:23 / 33Killed by Salomina the dredge at level 23 on the 31st Pyre 123rd year of Ascendancy at 09:00 Killed by Poramina the Guardian at level 23 on the 31st Pyre 123rd year of Ascendancy at 10:20 Killed by Neremira the ghoul at level 23 on the 49th Pyre 123rd year of Ascendancy at 04:21 Killed by Xenor the runed bone giant at level 23 on the 49th Pyre 123rd year of Ascendancy at 07:02 Killed by Xenor the runed bone giant at level 23 on the 49th Pyre 123rd year of Ascendancy at 08:53 Killed by Xenor the runed bone giant at level 23 on the 49th Pyre 123rd year of Ascendancy at 09:44 Killed by Xenor the runed bone giant at level 24 on the 52nd Pyre 123rd year of Ascendancy at 07:04 Killed by Grand Corruptor at level 24 on the 70th Pyre 123rd year of Ascendancy at 04:24 Killed by Grand Corruptor at level 24 on the 70th Pyre 123rd year of Ascendancy at 06:01 Killed by Grand Corruptor at level 24 on the 70th Pyre 123rd year of Ascendancy at 07:03 Killed by Grand Corruptor at level 24 on the 70th Pyre 123rd year of Ascendancy at 08:28 Killed by elven cultist at level 25 on the 71st Pyre 123rd year of Ascendancy at 22:55 Killed by Emytha the elven warrior at level 25 on the 72nd Pyre 123rd year of Ascendancy at 00:06 Killed by elven cultist at level 25 on the 72nd Pyre 123rd year of Ascendancy at 06:02 Killed by elven cultist at level 25 on the 72nd Pyre 123rd year of Ascendancy at 14:27 Killed by elven blood mage at level 25 on the 72nd Pyre 123rd year of Ascendancy at 19:41 Killed by elven mage at level 25 on the 73rd Pyre 123rd year of Ascendancy at 10:11 Killed by Glimira the elven mage at level 25 on the 73rd Pyre 123rd year of Ascendancy at 14:54 Killed by elven tempest at level 25 on the 74th Pyre 123rd year of Ascendancy at 16:17 Killed by Elemilaith the elven corruptor at level 25 on the 74th Pyre 123rd year of Ascendancy at 17:25 Killed by Eilinolaith the elven warrior at level 26 on the 75th Pyre 123rd year of Ascendancy at 17:58 Killed by Islirina the mean looking elven guard at level 26 on the 75th Pyre 123rd year of Ascendancy at 23:34 Killed by elven cultist at level 26 on the 76th Pyre 123rd year of Ascendancy at 00:48 Killed by elven cultist at level 26 on the 76th Pyre 123rd year of Ascendancy at 08:11 Killed by Blood Master at level 27 on the 54th Dusk 123rd year of Ascendancy at 22:55 Killed by Eilinewyn the ghoul at level 29 on the 65th Dusk 123rd year of Ascendancy at 21:45 Killed by Zubulle the elder vampire at level 29 on the 66th Dusk 123rd year of Ascendancy at 14:43 Killed by The Master at level 30 on the 68th Dusk 123rd year of Ascendancy at 14:56 Killed by The Master at level 30 on the 68th Dusk 123rd year of Ascendancy at 16:27 Killed by The Master at level 30 on the 68th Dusk 123rd year of Ascendancy at 17:22 Killed by The Master at level 30 on the 68th Dusk 123rd year of Ascendancy at 18:30 Killed by The Master at level 30 on the 68th Dusk 123rd year of Ascendancy at 22:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 55 (base 51) |
| Dexterity | 26 (base 10) |
| Constitution | 53 (base 46) |
| Magic | 8 (base 10) |
| Willpower | 57 (base 38) |
| Cunning | 15 (base 10) |
Resources
| Life | 1377/1377 |
| Stamina | 308/308 |
| Equilibrium | 30 |
| Healing Factor | 1.44457841929 |
| Regeneration | 18.852070762072 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 8 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 44 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 0.97 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 2% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +24% |
| Physical | +12% |
| Cold | +12% |
| All | 0% |
| Darkness | +27% |
| Lightning | +12% |
| Mind | +6% |
| Fire | +24% |
| Nature | +26% |
Offense: Damage Penetration
| Acid | +19% |
| Blight | +39% |
| Physical | +19% |
| Cold | +29% |
| Lightning | +19% |
| Temporal | +5% |
| Darkness | +19% |
| Mind | +20% |
| Fire | +19% |
| Nature | +19% |
Defense: Base
| Armour (hardiness) | 72.235359554753 (100%) |
| Defense | 31 |
| Ranged Defense | 36 |
| Fatigue | 63 |
| Physical Save | 41 |
| Spell Save | 28 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 34%( 70%) |
| All | + 15%( 70%) |
| Physical | + 28%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 28%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 33% |
| Poison Resistance | 40% |
| Blind Resistance | 59% |
| Silence Resistance | 50% |
| Pinning Resistance | 28% |
| Disarm Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 86% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 369 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 734% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by saw horror. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Betylralaith the ghoulking. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Emelethra the rattlesnake. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed hummerhorn wing. * You've found the needed skeleton mage skull. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tuzilakan (10 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +10 (+5 eff.) Fatigue: +3% Changes resistances: +9% blight / +3% nature Mental save: +12 (+4 eff.) Poison immunity: +10% Maximum life: +40.00 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Blindlady' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 2 arcane Changes stats: +6 Dex Changes resistances: +10% lightning / +7% temporal / +6% darkness / +9% fire / +5% arcane / +9% cold Changes damage: +15% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets of dexterity (+3) (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +6 Fatigue: +3% Changes stats: +3 Dex Mental save: +7 (+3 eff.) Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Polorin the stralite torque of mindblast [power 330] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +9% mind Changes resistances penetration: +20% blight / +20% mind Changes damage: +6% mind / +12% blight It can be used to blast the opponent's mind dealing 350 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | BelobaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +15% blight / +3% mind Physical save: +12 (+4 eff.) Silence immunity: +10% Disarm immunity: +31% Pinning immunity: +28% Stun/Freeze immunity: +20% Knockback immunity: +30% Maximum life: +49.00 Rings make your fingers look great! |
| On fingers | psionicist's copper ring of nature (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% nature Changes damage: +10% nature Mental save: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | stralite amulet 'Icebringer'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Con / +4 Wil Changes resistances: +3% mind / +3% light Changes resistances penetration: +10% cold Physical save: +10 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +29% Poison immunity: +10% Silence immunity: +20% Confusion immunity: +13% Life regen: +5.00 Maximum life: +61.00 Mindpower: +9 (+3 eff.) Infravision radius: +6 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
| In main hand | stralite longsword of torment (32-44 power, 5 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Ce'Nowe'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage against: +30% Summoned Reduced damage from: +24% Summoned Reduces incoming crit damage: 15.00% Blindness immunity: +20% Poison immunity: +20% Disease immunity: +10% Confusion immunity: +20% Healing mod.: +15% A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | cashmere cloak 'Boltusher' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Defense: +2 (+1 eff.) Changes stats: +1 Str / +3 Dex / +1 Con Changes resistances: +6% lightning Changes damage: +12% fire Talent mastery: +0.30 Technique / Combat training Physical save: +6 (+2 eff.) Spell save: +8 (+4 eff.) Stamina each turn: +0.90 Only die when reaching: -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Emelymilaith (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +11% acid / +14% physical / +6% light / +9% lightning / +12% cold / +5% arcane / +13% fire Changes resistances penetration: +5% temporal Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 5.00% Mental save: +18 (+6 eff.) Silence immunity: +20% Disarm immunity: +32% Stun/Freeze immunity: +35% Knockback immunity: +36% A suit of armour made of metal plates. |
Inventory
Psionic Fury (12-13 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+4 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 161.76 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
dwarven-steel plate armour 'Ulyrain' (0 def, 14 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Fatigue: +22% Changes stats: +1 Wil Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Critical mult.: +5.00% Mental save: +6 (+2 eff.) Hate when firing a critical mind attack: +1.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +3% A suit of armour made of metal plates. |
miner's hardened leather cap of the depths (0 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +3% Changes resistances: +16% cold Allows you to breathe in: water Infravision radius: +1 A cap made of leather. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
135 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Olyruimarak (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +2 Str Changes resistances: +6% mind / +12% nature Physical save: +7 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +11 (+4 eff.) Silence immunity: +10% Pinning immunity: +20% Maximum life: +57.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Drake the Krog Wyrmic level 31
71st Dusk 123rd year of Ascendancy at 23:15 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Drake the Krog Wyrmic level 24
61st Pyre 123rd year of Ascendancy at 05:53 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Drake the Krog Wyrmic level 12
7th Haze 122nd year of Ascendancy at 05:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Drake the Krog Wyrmic level 13
26th Haze 122nd year of Ascendancy at 18:40 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Drake the Krog Wyrmic level 21
13rd Regrowth 123rd year of Ascendancy at 06:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Drake the Krog Wyrmic level 18
9th Decay 122nd year of Ascendancy at 02:43 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Drake the Krog Wyrmic level 22
38th Regrowth 123rd year of Ascendancy at 08:22 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Drake the Krog Wyrmic level 27
4th Flare 123rd year of Ascendancy at 23:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Drake the Krog Wyrmic level 10
2nd Haze 122nd year of Ascendancy at 22:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Drake the Krog Wyrmic level 20
10th Regrowth 123rd year of Ascendancy at 20:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Drake the Krog Wyrmic level 30
67th Dusk 123rd year of Ascendancy at 15:37 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Drake the Krog Wyrmic level 27
2nd Dusk 123rd year of Ascendancy at 16:33 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Drake the Krog Wyrmic level 27
5th Dusk 123rd year of Ascendancy at 23:51 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Drake the Krog Wyrmic level 21
18th Regrowth 123rd year of Ascendancy at 06:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Drake the Krog Wyrmic level 26
76th Pyre 123rd year of Ascendancy at 10:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Drake the Krog Wyrmic level 23
30th Pyre 123rd year of Ascendancy at 23:25 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Drake the Krog Wyrmic level 25
71st Pyre 123rd year of Ascendancy at 22:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Drake the Krog Wyrmic level 9
78th Dusk 122nd year of Ascendancy at 15:20 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Drake the Krog Wyrmic level 27
55th Dusk 123rd year of Ascendancy at 00:18 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Drake the Krog Wyrmic level 24
70th Pyre 123rd year of Ascendancy at 09:50 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Drake the Krog Wyrmic level 27
53rd Dusk 123rd year of Ascendancy at 23:16 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Drake the Krog Wyrmic level 22
31st Regrowth 123rd year of Ascendancy at 08:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Drake the Krog Wyrmic level 13
26th Haze 122nd year of Ascendancy at 18:40 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Drake the Krog Wyrmic level 30
69th Dusk 123rd year of Ascendancy at 00:01 see stats
Log
You gain 4.47 gold from the transmogrification of warbringer's steel dagger (13-17 power, 6 apr).
You gain 3.19 gold from the transmogrification of truestriking steel longsword (15-21 power, 3 apr).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 3rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:23.
Saving done.
Today is the 4th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 5th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 6th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 7th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 8th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 9th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 10th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 11st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 12nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
Today is the 13rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.































































































