












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 24 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 7th Profit 122nd year of Ascendancy at 06:05 0 / 7Killed by Bill the Stone Troll at level 11 on the 7th Profit 122nd year of Ascendancy at 07:04 Killed by Uga'Buga at level 13 on the 34th Dearth 122nd year of Ascendancy at 03:42 Killed by Uga'Buga at level 14 on the 35th Dearth 122nd year of Ascendancy at 04:07 Killed by Grand Corruptor at level 24 on the 22nd Profit 123rd year of Ascendancy at 13:41 Killed by elven cultist at level 24 on the 22nd Profit 123rd year of Ascendancy at 16:00 Killed by faerlhing at level 24 on the 24th Iron 124th year of Ascendancy at 15:13 |
Primary Stats
| Strength | 66 (base 52) |
| Dexterity | 26 (base 20) |
| Constitution | 45 (base 42) |
| Magic | 8 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -122/948 |
| Stamina | 144/216 |
| Healing Factor | 1.4611689881046 |
| Regeneration | 6.2099681994445 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 44 |
| Crit Chance | 21% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Nature | +3% |
| Temporal | +3% |
| Darkness | +10% |
| Fire | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Physical | +6% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 89.292304923965 (87.807182003187%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 24 |
| Physical Save | 66 |
| Spell Save | 37 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 21%( 75%) |
| Arcane | + 24%( 75%) |
| Cold | + 29%( 75%) |
| All | + 13%( 75%) |
| Lightning | + 22%( 75%) |
| Temporal | + 34%( 75%) |
| Physical | + 20%( 75%) |
| Fire | + 19%( 75%) |
| Nature | + 18%( 75%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 30% |
| Pinning Resistance | 40% |
| Disarm Resistance | 89% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 174 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 222 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by cold drake hatchling. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by large white snake. Escort: repented thief (level 3 of Trollmire) | failed |
You failed to protect the temporal explorer from death by wolf. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by degenerated skeleton warrior. Escort: worried loremaster (level 2 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed pouch of luminous horror dust. * You've found the needed pouch of bone giant dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyraba the pair of dwarven-steel boots (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Changes resistances: +3% lightning / +2% physical Physical save: +15 (+4 eff.) Disease immunity: +20% Pinning immunity: +10% Life regen: +4.00 Infravision radius: +2 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +7 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | defender's hardened leather cap of trickery (5 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +7 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +3% all Physical save: +9 (+2 eff.) A cap made of leather. |
| On hands | Drugamas the Scorchtooth (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +15% temporal Changes damage: +3% temporal / +9% fire Physical save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | gold ring 'Emelaratta'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +1% physical / +6% nature / +9% temporal Changes damage: +6% mind Disease immunity: +10% Disarm immunity: +55% Pinning immunity: +30% Knockback immunity: +28% Maximum life: +33.00 Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Xanuwyn the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+3 eff.) Changes stats: +1 Cun / +1 Wil Changes resistances cap: +5% all Changes resistances penetration: +15% blight / +5% mind Physical save: +11 (+3 eff.) Mental save: +12 (+4 eff.) Mental crit. chance: +1% Amulets make your neck look great! |
| In main hand | truestriking voratun longsword of crippling (42-59 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +5 Physical crit. chance: +8.0% Changes resistances penetration: +6% physical Sharp, long, and deadly. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 120, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | Porena the dwarven-steel shield (20 def, 21 armour, 32-38 power, 78.5 block)Requires: - Shield usage training - Strength 24 Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.5% Block value: +78 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +20 (+6 eff.) Armour: +21 Defense: +20 (+7 eff.) Fatigue: +8% Changes resistances: +13% arcane Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Rootrune (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Damage when hit (Melee): 2 mind Changes resistances: +12% cold Changes damage: +9% lightning / +3% nature Critical mult.: +5.00% Mental save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened stralite mail armour of command (11 def, 21 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +11 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun Changes resistances: +9% acid / +5% physical / +6% cold / +7% lightning / +7% fire Mental save: +14 (+4 eff.) A suit of armour made of mail. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion of the wizard (die at -239; dur 6; cd 28) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -239 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 477 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune (regen 838% over 10 turns; mana 42; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 838% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.manasurge rune of the warrior (regen 1107% over 10 turns; mana 55; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1107% for 10 turns (0 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 127; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 127 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.Winterfiend the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 9% Damage when hit (Melee): 8 cold Changes stats: +4 Wil Changes resistances penetration: +20% cold Changes damage: +18% cold Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Deepsbiter the steel dagger (22-28 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 21.5 - 27.9 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 13% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 9% Changes resistances: +12% acid / +12% fire Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.steady hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +8 lightning When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +3.0% Changes damage: +11% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.hardened leather belt 'Goriamina' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 9% Damage when hit (Melee): 8 arcane Changes stats: +5 Cun / +5 Wil Changes resistances: +9% blight Changes resistances penetration: +15% acid / +5% arcane Damage against: +24% Summoned Reduced damage from: +23% Summoned A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak of the voidstalker (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +17% darkness / +13% temporal Defense after a teleport: +13 Resist all after a teleport: +10% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.resilient cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.mindwoven woollen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Mental save: +19 (+6 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Thunderrock the pair of iron boots (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Changes stats: +3 Wil Changes resistances: +6% acid / +5% fire / +6% lightning / +6% cold Changes damage: +6% lightning Mental save: +9 (+3 eff.) Psi when hit: +0.20 Maximum psi: +10.00 Mental crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Stamina each turn: +0.50 Maximum stamina: +16.00 Spellpower: +5 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves 'Ivuriana' (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes stats: +3 Con Changes resistances: +5% arcane / +3% physical Changes damage: +12% physical Physical save: +7 (+2 eff.) Spell save: +3 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +31% Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.polar hardened leather gloves of strength (+2) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Damage (Melee): 6 cold Changes stats: +2 Str Changes resistances: +6% cold Changes damage: +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Myrath (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +12% nature / +12% blight Reduced damage from: +7% Unnatural Mental save: +12 (+4 eff.) Disarm immunity: +20% Pinning immunity: +20% Only die when reaching: -40.00 life Maximum life: +100.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Unlightwarden the steel mail armour (9 def, 11 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +9 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 4 darkness Changes stats: +2 Cun Changes resistances: +9% darkness Changes resistances penetration: +25% darkness Changes damage: +6% fire Mental save: +12 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour 'Venomwither' (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage when hit (Melee): 4 nature Changes resistances: +6% blight Changes resistances penetration: +5% nature / +10% arcane Changes damage: +18% nature / +3% arcane Life regen: +3.20 Stamina each turn: +0.90 A suit of armour made of mail. |
radiant steel mail armour of the deep (2 def, 8 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +14% blight / +7% cold / +13% darkness / +6% acid Allows you to breathe in: water Light radius: +1 A suit of armour made of mail. |
Wrathroot's Barkwood (9 def, 10 armour, 26-36 power, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 26.0 - 36.4 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
This item will automatically be transmogrified when you leave the level.reinforced dwarven-steel shield of cold resistance (+20%) (0 def, 8 armour, 28-33 power, 103.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +104 When wielded/worn: Armour: +8 Fatigue: +8% Changes resistances: +20% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Corpseriver (19/19, 32-44 power, 10 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 20% chance to slow global speed by 40% Damage (Ranged): +20 nature Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +20 nature Damage against: +20% Unnatural / +20% Unliving Arrows are used with bows to pierce your foes to death. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
supercharged ash totem of healing [power 242] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 242 Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Uga'Buga the Dwarf Bulwark level 14
34th Dearth 122nd year of Ascendancy at 23:40 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Uga'Buga the Dwarf Bulwark level 16
19th Loss 122nd year of Ascendancy at 20:32 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Uga'Buga the Dwarf Bulwark level 8
26th Voratun 122nd year of Ascendancy at 13:23 see stats
Earth Master
Killed Harkor'Zun.By Uga'Buga the Dwarf Bulwark level 20
18th Steel 123rd year of Ascendancy at 18:22 see stats
Exterminator
Killed 1000 creatures.By Uga'Buga the Dwarf Bulwark level 19
16th Steel 123rd year of Ascendancy at 03:36 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Uga'Buga the Dwarf Bulwark level 23
30th Voratun 123rd year of Ascendancy at 23:36 see stats
Level 10
Got a character to level 10.By Uga'Buga the Dwarf Bulwark level 10
3rd Profit 122nd year of Ascendancy at 12:08 see stats
Level 20
Got a character to level 20.By Uga'Buga the Dwarf Bulwark level 20
16th Steel 123rd year of Ascendancy at 08:11 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Uga'Buga the Dwarf Bulwark level 20
16th Steel 123rd year of Ascendancy at 21:28 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Uga'Buga the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 13:59 see stats
The Arena
Unlocked Arena mode.By Uga'Buga the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 08:41 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Uga'Buga the Dwarf Bulwark level 23
13rd Voratun 123rd year of Ascendancy at 02:54 see stats
The secret city
Discovered the truth about mages.By Uga'Buga the Dwarf Bulwark level 13
41st Profit 122nd year of Ascendancy at 23:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Uga'Buga the Dwarf Bulwark level 23
12nd Voratun 123rd year of Ascendancy at 15:03 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Uga'Buga the Dwarf Bulwark level 18
29th Shortage 122nd year of Ascendancy at 06:10 see stats
Log
Overkill hits Storm drake hatchling for 42 blight damage.
Ce'Nimiba the orc high pyromancer hits Uga'Buga for 66 fire damage.
Ce'Nimiba the orc high pyromancer hits Yvimitta the venom wyrm for 66 fire, 42 acid (108 total damage).
Ce'Nimiba the orc high pyromancer hits Something for 94 fire damage.
Ce'Nimiba the orc high pyromancer hits Storm drake hatchling for 84 fire, 69 blight, 74 blight (227 total damage).
Ce'Nimiba the orc high pyromancer hits Faerlhing for 78 fire damage.
Ce'Nimiba the orc high pyromancer hits Something for 94 fire damage.
Ce'Nimiba the orc high pyromancer hits Something for 20 acid damage.
Ce'Nimiba the orc high pyromancer hits Something for 114 acid damage.
Ce'Nimiba the orc high pyromancer hits Something for 94 fire damage.
Ce'Nimiba the orc high pyromancer hits Storm drake hatchling for 78 fire damage.
Ce'Nimiba the orc high pyromancer hits Something for 94 fire damage.
Burning from Ce'Nimiba the orc high pyromancer hits Yvimitta the venom wyrm for 25 fire damage.
Melee retaliation hits Ce'Nimiba the orc high pyromancer for 4 lightning, 4 lightning (7 total damage).
Faerlhing uses Infusion: Healing.
Faerlhing is not crippled anymore.
Burning from Ce'Nimiba the orc high pyromancer hits Uga'Buga for 26 fire damage.
Faerlhing receives 124 healing from Infusion: Healing.
Uga'Buga instinctively hardens his skin and ignores the attack!
Uga'Buga repels an attack from Faerlhing.
The powerful blow energizes Ce'Nimiba the orc high pyromancer reducing their cooldowns!
Yvimitta the venom wyrm's corrosive acid area effect hits Uga'Buga for 76 acid damage.
Yvimitta the venom wyrm's corrosive acid area effect hits Ce'Nimiba the orc high pyromancer for 63 acid damage.
Yvimitta the venom wyrm's corrosive acid area effect hits Faerlhing for 78 acid damage.
Faerlhing's arcane area effect hits Uga'Buga for 254 arcane damage.
Faerlhing's arcane area effect hits Yvimitta the venom wyrm for 328 arcane damage.
Faerlhing's arcane area effect hits Ce'Nimiba the orc high pyromancer for 210 arcane damage.
Ce'Nimiba the orc high pyromancer's cleansing fire area effect hits Faerlhing for 41 fire damage.
Ce'Nimiba the orc high pyromancer's cleansing fire area effect hits Yvimitta the venom wyrm for 40 fire damage.
Uga'Buga the level 24 dwarf bulwark was imploded to death by a faerlhing on level 1 of Ruined Dungeon.











































































