











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 38 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by orc archer at level 1 on the 16th Voratun 122nd year of Ascendancy at 22:10 / 233Killed by Gann the skeleton magus at level 6 on the 14th Profit 122nd year of Ascendancy at 17:31 Killed by skeleton warrior at level 6 on the 14th Profit 122nd year of Ascendancy at 17:45 Killed by Borfast the Broken at level 7 on the 15th Profit 122nd year of Ascendancy at 02:56 Killed by Borfast the Broken at level 7 on the 15th Profit 122nd year of Ascendancy at 03:12 Killed by Borfast the Broken at level 7 on the 15th Profit 122nd year of Ascendancy at 03:28 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 02:20 Killed by spectral rat at level 8 on the 26th Profit 122nd year of Ascendancy at 02:32 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 02:44 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 03:13 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 03:35 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 07:31 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 07:47 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 08:02 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 08:13 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 08:25 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 08:48 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 09:07 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 09:18 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 09:26 Killed by vampire rat at level 8 on the 26th Profit 122nd year of Ascendancy at 09:38 Killed by vampire rat at level 8 on the 26th Profit 122nd year of Ascendancy at 09:55 Killed by vampire rat at level 8 on the 26th Profit 122nd year of Ascendancy at 10:09 Killed by vampire rat at level 8 on the 26th Profit 122nd year of Ascendancy at 10:17 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 10:30 Killed by vampire rat at level 8 on the 26th Profit 122nd year of Ascendancy at 10:42 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 11:00 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 11:52 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 12:04 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 12:22 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 12:32 Killed by Rat Lich at level 8 on the 26th Profit 122nd year of Ascendancy at 12:43 Killed by Lonl the human at level 8 on the 43rd Profit 122nd year of Ascendancy at 16:40 Killed by Lonl the human at level 8 on the 43rd Profit 122nd year of Ascendancy at 16:54 Killed by Yviyamina the degenerated skeleton warrior at level 9 on the 17th Wealth 122nd year of Ascendancy at 14:07 Killed by corrupted brown mold at level 10 on the 18th Wealth 122nd year of Ascendancy at 13:18 Killed by cold drake at level 10 on the 18th Wealth 122nd year of Ascendancy at 20:19 Killed by arcane crystal at level 10 on the 30th Wealth 122nd year of Ascendancy at 09:14 Killed by Bill the Stone Troll at level 12 on the 1st Dearth 122nd year of Ascendancy at 01:55 Killed by snow giant thunderer at level 12 on the 11st Dearth 122nd year of Ascendancy at 19:34 Killed by bandit at level 12 on the 11st Dearth 122nd year of Ascendancy at 20:04 Killed by orc cryomancer at level 13 on the 12nd Dearth 122nd year of Ascendancy at 03:13 Killed by cold drake at level 13 on the 12nd Dearth 122nd year of Ascendancy at 03:47 Killed by snow giant thunderer at level 13 on the 12nd Dearth 122nd year of Ascendancy at 20:28 Killed by snow giant boulder thrower at level 13 on the 12nd Dearth 122nd year of Ascendancy at 20:34 Killed by snow giant boulder thrower at level 13 on the 12nd Dearth 122nd year of Ascendancy at 20:47 Killed by Velida the snow giant chieftain at level 13 on the 12nd Dearth 122nd year of Ascendancy at 21:01 Killed by Velida the snow giant chieftain at level 13 on the 12nd Dearth 122nd year of Ascendancy at 21:12 Killed by snow giant boulder thrower at level 13 on the 12nd Dearth 122nd year of Ascendancy at 21:23 Killed by snow giant thunderer at level 14 on the 13rd Dearth 122nd year of Ascendancy at 00:23 Killed by Ce'Norelle the dredge at level 14 on the 13rd Dearth 122nd year of Ascendancy at 14:23 Killed by armoured skeleton warrior at level 14 on the 13rd Dearth 122nd year of Ascendancy at 14:43 Killed by void horror at level 14 on the 13rd Dearth 122nd year of Ascendancy at 15:18 Killed by Chronolith Twin at level 14 on the 13rd Dearth 122nd year of Ascendancy at 16:45 Killed by Chronolith Twin at level 15 on the 13rd Dearth 122nd year of Ascendancy at 17:36 Killed by Chronolith Twin at level 15 on the 13rd Dearth 122nd year of Ascendancy at 18:34 Killed by Chronolith Twin at level 15 on the 13rd Dearth 122nd year of Ascendancy at 20:22 Killed by Chronolith Twin at level 15 on the 13rd Dearth 122nd year of Ascendancy at 21:53 Killed by ultimate gwelgoroth at level 15 on the 21st Dearth 122nd year of Ascendancy at 06:00 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 20:31 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 20:46 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 21:04 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 21:58 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 22:13 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 22:30 Killed by worm that walks at level 16 on the 24th Dearth 122nd year of Ascendancy at 22:43 Killed by Anasi the Invoker at level 17 on the 25th Dearth 122nd year of Ascendancy at 20:53 Killed by bloated horror at level 17 on the 25th Dearth 122nd year of Ascendancy at 21:10 Killed by Nurghiand the Bringer of Doom at level 17 on the 25th Dearth 122nd year of Ascendancy at 21:33 Killed by Surtur at level 17 on the 26th Dearth 122nd year of Ascendancy at 15:35 Killed by giant eel at level 17 on the 26th Dearth 122nd year of Ascendancy at 18:19 Killed by boiling horror at level 17 on the 26th Dearth 122nd year of Ascendancy at 19:43 Killed by naga myrmidon at level 18 on the 26th Dearth 122nd year of Ascendancy at 20:32 Killed by naga myrmidon at level 18 on the 26th Dearth 122nd year of Ascendancy at 20:52 Killed by naga myrmidon at level 18 on the 26th Dearth 122nd year of Ascendancy at 21:41 Killed by naga myrmidon at level 18 on the 26th Dearth 122nd year of Ascendancy at 21:51 Killed by naga myrmidon at level 18 on the 26th Dearth 122nd year of Ascendancy at 22:05 Killed by naga myrmidon at level 18 on the 26th Dearth 122nd year of Ascendancy at 22:23 Killed by Surtur at level 18 on the 27th Dearth 122nd year of Ascendancy at 02:03 Killed by Isleritha the worm that walks at level 18 on the 27th Dearth 122nd year of Ascendancy at 04:56 Killed by Isleritha the worm that walks at level 18 on the 27th Dearth 122nd year of Ascendancy at 05:41 Killed by Velatira the umbral horror at level 18 on the 27th Dearth 122nd year of Ascendancy at 06:43 Killed by Isleritha the worm that walks at level 18 on the 27th Dearth 122nd year of Ascendancy at 07:00 Killed by Isleritha the worm that walks at level 18 on the 27th Dearth 122nd year of Ascendancy at 07:37 Killed by Isleritha the worm that walks at level 18 on the 27th Dearth 122nd year of Ascendancy at 09:09 Killed by luminous horror at level 18 on the 27th Dearth 122nd year of Ascendancy at 14:14 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 05:54 Killed by shadow at level 18 on the 28th Dearth 122nd year of Ascendancy at 06:58 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 08:42 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 09:20 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 10:58 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 12:01 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 13:01 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 14:15 Killed by Weirdling Beast at level 18 on the 28th Dearth 122nd year of Ascendancy at 15:42 Killed by ritch flamespitter at level 19 on the 39th Dearth 122nd year of Ascendancy at 09:51 Killed by Elythra the Blightborn at level 19 on the 39th Dearth 122nd year of Ascendancy at 10:03 Killed by Elythra the Blightborn at level 19 on the 39th Dearth 122nd year of Ascendancy at 10:17 Killed by Elythra the Blightborn at level 19 on the 39th Dearth 122nd year of Ascendancy at 10:53 Killed by elven corruptor at level 19 on the 39th Dearth 122nd year of Ascendancy at 20:36 Killed by Grand Corruptor at level 19 on the 40th Dearth 122nd year of Ascendancy at 01:54 Killed by Grand Corruptor at level 19 on the 40th Dearth 122nd year of Ascendancy at 02:05 Killed by Grand Corruptor at level 19 on the 40th Dearth 122nd year of Ascendancy at 02:37 Killed by Grand Corruptor at level 19 on the 40th Dearth 122nd year of Ascendancy at 02:54 Killed by Grand Corruptor at level 19 on the 40th Dearth 122nd year of Ascendancy at 03:12 Killed by Urkis, the High Tempest at level 20 on the 11st Loss 122nd year of Ascendancy at 15:03 Killed by Surtur at level 22 on the 20th Loss 122nd year of Ascendancy at 10:35 Killed by Surtur at level 22 on the 20th Loss 122nd year of Ascendancy at 16:06 Killed by Surtur at level 23 on the 20th Loss 122nd year of Ascendancy at 22:02 Killed by Surtur at level 23 on the 21st Loss 122nd year of Ascendancy at 04:01 Killed by Brkel the halfling at level 23 on the 26th Loss 122nd year of Ascendancy at 22:08 Killed by Zeerirti the dwarf at level 23 on the 26th Loss 122nd year of Ascendancy at 22:31 Killed by Glira the black bear at level 24 on the 25th Shortage 122nd year of Ascendancy at 14:34 Killed by elven blood mage at level 25 on the 2nd Iron 123rd year of Ascendancy at 08:11 Killed by elven cultist at level 25 on the 2nd Iron 123rd year of Ascendancy at 11:37 Killed by elven blood mage at level 25 on the 2nd Iron 123rd year of Ascendancy at 14:50 Killed by onilug at level 25 on the 2nd Iron 123rd year of Ascendancy at 23:16 Killed by elven corruptor at level 25 on the 3rd Iron 123rd year of Ascendancy at 01:50 Killed by elven blood mage at level 25 on the 3rd Iron 123rd year of Ascendancy at 04:20 Killed by elven cultist at level 25 on the 3rd Iron 123rd year of Ascendancy at 08:21 Killed by elven tempest at level 25 on the 3rd Iron 123rd year of Ascendancy at 10:19 Killed by elven cultist at level 25 on the 3rd Iron 123rd year of Ascendancy at 12:09 Killed by elven corruptor at level 25 on the 3rd Iron 123rd year of Ascendancy at 16:17 Killed by elven corruptor at level 25 on the 3rd Iron 123rd year of Ascendancy at 16:29 Killed by elven cultist at level 25 on the 3rd Iron 123rd year of Ascendancy at 17:06 Killed by Kryl-Feijan at level 25 on the 4th Iron 123rd year of Ascendancy at 05:05 Killed by Kryl-Feijan at level 26 on the 4th Iron 123rd year of Ascendancy at 05:39 Killed by Kryl-Feijan at level 26 on the 4th Iron 123rd year of Ascendancy at 06:16 Killed by Kryl-Feijan at level 26 on the 4th Iron 123rd year of Ascendancy at 06:56 Killed by Kryl-Feijan at level 26 on the 4th Iron 123rd year of Ascendancy at 07:31 Killed by elven cultist at level 26 on the 4th Iron 123rd year of Ascendancy at 09:32 Killed by elven corruptor at level 26 on the 4th Iron 123rd year of Ascendancy at 12:32 Killed by greater gwelgoroth at level 27 on the 18th Iron 123rd year of Ascendancy at 16:01 Killed by ultimate gwelgoroth at level 27 on the 18th Iron 123rd year of Ascendancy at 18:15 Killed by Velumiwyn the lesser vampire at level 28 on the 19th Iron 123rd year of Ascendancy at 14:33 Killed by orc corruptor at level 28 on the 20th Iron 123rd year of Ascendancy at 04:05 Killed by orc corruptor at level 28 on the 20th Iron 123rd year of Ascendancy at 04:24 Killed by Ivissra the barrow wight at level 28 on the 20th Iron 123rd year of Ascendancy at 05:35 Killed by Mayawen the skeleton magus at level 28 on the 20th Iron 123rd year of Ascendancy at 20:03 Killed by Xytta the ghoul at level 28 on the 21st Iron 123rd year of Ascendancy at 05:01 Killed by Beleth the skeleton assassin at level 29 on the 22nd Iron 123rd year of Ascendancy at 03:29 Killed by Beleth the skeleton assassin at level 29 on the 22nd Iron 123rd year of Ascendancy at 03:44 Killed by bursting entropic shard at level 29 on the 22nd Iron 123rd year of Ascendancy at 17:12 Killed by Surtur's Inner Demon at level 29 on the 22nd Iron 123rd year of Ascendancy at 18:53 Killed by Surtur's Inner Demon at level 29 on the 22nd Iron 123rd year of Ascendancy at 19:04 Killed by champion of Urh'Rok at level 29 on the 22nd Iron 123rd year of Ascendancy at 20:30 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 09:59 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 10:14 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 10:25 Killed by Lord of Skulls (warrior) at level 29 on the 23rd Iron 123rd year of Ascendancy at 10:41 Killed by armoured skeleton warrior at level 29 on the 23rd Iron 123rd year of Ascendancy at 11:01 Killed by Lord of Skulls (warrior) at level 29 on the 23rd Iron 123rd year of Ascendancy at 11:18 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 11:32 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 11:51 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 12:07 Killed by armoured skeleton warrior at level 29 on the 23rd Iron 123rd year of Ascendancy at 12:22 Killed by skeleton master archer at level 29 on the 23rd Iron 123rd year of Ascendancy at 13:06 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 14:01 Killed by elder vampire at level 29 on the 23rd Iron 123rd year of Ascendancy at 14:10 Killed by ghoulking at level 29 on the 23rd Iron 123rd year of Ascendancy at 14:21 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 14:33 Killed by elder vampire at level 29 on the 23rd Iron 123rd year of Ascendancy at 15:35 Killed by The Master at level 29 on the 23rd Iron 123rd year of Ascendancy at 16:29 Killed by Assassin Lord at level 30 on the 16th Steel 123rd year of Ascendancy at 18:19 Killed by shadow at level 31 on the 12nd Gold 123rd year of Ascendancy at 12:49 Killed by Lord of Skulls (mage) at level 31 on the 13rd Gold 123rd year of Ascendancy at 20:38 Killed by Golbug the Destroyer at level 32 on the 14th Gold 123rd year of Ascendancy at 18:38 Killed by Beagan the human at level 33 on the 19th Gold 123rd year of Ascendancy at 02:25 Killed by onilug at level 33 on the 10th Stralite 123rd year of Ascendancy at 14:50 Killed by orc necromancer at level 33 on the 11st Stralite 123rd year of Ascendancy at 01:16 Killed by orc necromancer at level 33 on the 11st Stralite 123rd year of Ascendancy at 01:33 Killed by orc necromancer at level 33 on the 11st Stralite 123rd year of Ascendancy at 02:17 Killed by Greater Mummy Lord at level 33 on the 11st Stralite 123rd year of Ascendancy at 03:45 Killed by Greater Mummy Lord at level 33 on the 11st Stralite 123rd year of Ascendancy at 04:00 Killed by Greater Mummy Lord at level 33 on the 11st Stralite 123rd year of Ascendancy at 04:41 Killed by multi-hued drake at level 34 on the 12nd Stralite 123rd year of Ascendancy at 04:34 Killed by Arynne the banshee at level 34 on the 27th Stralite 123rd year of Ascendancy at 04:31 Killed by master vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 04:42 Killed by Xanibeth the cold drake hatchling at level 34 on the 27th Stralite 123rd year of Ascendancy at 04:55 Killed by Xanibeth the cold drake hatchling at level 34 on the 27th Stralite 123rd year of Ascendancy at 05:06 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 05:22 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 05:46 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 05:57 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 06:10 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 06:26 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 06:39 Killed by Arynne the banshee at level 34 on the 27th Stralite 123rd year of Ascendancy at 06:48 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 07:03 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 07:23 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:00 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:10 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:22 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:32 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:40 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:48 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 08:59 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 09:08 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 09:17 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 09:52 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 10:06 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 10:16 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 10:27 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 10:37 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 10:47 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 10:57 Killed by Vorumina the giant ice ant at level 34 on the 27th Stralite 123rd year of Ascendancy at 11:08 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 11:31 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 13:00 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 14:49 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 15:20 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 16:02 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 16:40 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 17:23 Killed by Ivyra the vampire at level 34 on the 27th Stralite 123rd year of Ascendancy at 18:05 Killed by Salakira the sand-drake at level 34 on the 27th Stralite 123rd year of Ascendancy at 19:15 Killed by Islewe the banshee at level 34 on the 27th Stralite 123rd year of Ascendancy at 20:17 Killed by Islewe the banshee at level 34 on the 27th Stralite 123rd year of Ascendancy at 21:02 Killed by Islewe the banshee at level 34 on the 27th Stralite 123rd year of Ascendancy at 22:28 Killed by treant at level 34 on the 36th Stralite 123rd year of Ascendancy at 05:47 Killed by Bethuth the orc pyromancer at level 35 on the 14th Voratun 123rd year of Ascendancy at 18:18 Killed by Guldann the skeleton warrior at level 35 on the 2nd Profit 123rd year of Ascendancy at 04:47 Killed by Mindworm at level 35 on the 2nd Profit 123rd year of Ascendancy at 09:23 Killed by minotaur at level 36 on the 15th Profit 123rd year of Ascendancy at 17:45 Killed by Banonier the human at level 36 on the 4th Wealth 123rd year of Ascendancy at 05:01 Killed by Deandie the krog at level 36 on the 4th Wealth 123rd year of Ascendancy at 05:09 Killed by Islewe the banshee at level 36 on the 34th Dearth 123rd year of Ascendancy at 04:36 Killed by ice wyrm at level 36 on the 34th Dearth 123rd year of Ascendancy at 05:01 Killed by Islewe the banshee at level 36 on the 34th Dearth 123rd year of Ascendancy at 07:21 Killed by Islewe the banshee at level 36 on the 34th Dearth 123rd year of Ascendancy at 08:13 Killed by Casghfi the human at level 36 on the 14th Loss 123rd year of Ascendancy at 02:24 Killed by Xina the orc summoner at level 37 on the 15th Loss 123rd year of Ascendancy at 15:54 Killed by orc corruptor at level 37 on the 20th Shortage 123rd year of Ascendancy at 01:18 Killed by Yvarerin the orc blood mage at level 37 on the 19th Iron 124th year of Ascendancy at 14:45 |
Primary Stats
| Strength | 112 (base 60) |
| Dexterity | 32 (base 16) |
| Constitution | 70 (base 60) |
| Magic | 20 (base 11) |
| Willpower | 22 (base 16) |
| Cunning | 56 (base 20) |
Resources
| Life | 1520/1520 |
| Stamina | 271/271 |
| Healing Factor | 1.377279256512 |
| Regeneration | 12.596806062786 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.31638663509% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 233 |
| Accuracy | 60 |
| Crit Chance | 60% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +18% |
| All | 0% |
| Physical | +5% |
| Mind | +24% |
| Nature | +15% |
Offense: Damage Penetration
| Mind | +10% |
| Fire | +15% |
| Light | +25% |
Defense: Base
| Armour (hardiness) | 38 (30%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 11 |
| Physical Save | 68 |
| Spell Save | 66 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 56%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 25%( 70%) |
| All | + 20%( 70%) |
| Darkness | + 49%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 25%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by rogue. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by snow giant thunderer. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ce'Nobrema the pair of hardened leather boots (6 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +15 Defense: +6 (+2 eff.) Changes stats: +6 Dex Changes resistances: +9% blight / +2% physical / +5% arcane / +6% cold A pair of boots made of leather. |
| Light source | Porevena the dwarven lanternInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +3% all Spell save: +10 (+3 eff.) Stamina each turn: +2.00 Only die when reaching: -80.00 life Maximum stamina: +30.00 Mental crit. chance: +4% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
| Tool | voratun pickaxe 'Scaldshaper' (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 4 fire Changes stats: +6 Str Changes resistances: +12% blight / +5% arcane / +3% nature Changes damage: +9% mind / +3% fire When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +10 Defense: +9 (+3 eff.) Changes stats: +6 Cun / +6 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | Elanne the LightbrawnCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +6 Cun / +4 Dex Changes resistances penetration: +25% light / +15% fire Changes damage: +15% fire Mental crit. chance: +13% Light radius: +3 A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | Shadewar of the Blightspawn (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +4 Fatigue: +3% Changes stats: +9 Str / -3 Dex / +3 Mag / +10 Cun Changes resistances: +12% darkness / +6% light / +9% nature Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Infravision radius: +5 Damage Shield penetration: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 28.88 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Uramandur the Cleanseream (34 def, 14 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +34 (+12 eff.) Fatigue: +8% Damage (Melee): 16 acid / 17 fire Damage when hit (Melee): 11 acid / 13 fire / 10 temporal Changes stats: +4 Cun Changes resistances: +24% acid / +24% fire / +6% nature Mental save: +20 (+6 eff.) Maximum life: +48.00 A suit of armour made of leather. |
| Cloak | Sulfurreek the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +4 Str / +2 Con Changes resistances: +6% fire Changes resistances penetration: +10% mind Changes damage: +15% nature / +15% mind Physical save: +8 (+2 eff.) Maximum life: +86.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
ObsidiansmasherPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 10 darkness Changes resistances penetration: +20% arcane / +10% darkness Changes damage: +21% blight / +20% fire / +6% darkness Critical mult.: +33.00% Life regen: +4.00 Spellpower: +18 (+4 eff.) Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
serendipitous steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +7 Lck Blindness immunity: +12% Infravision radius: +3 Sight radius: +2 See invisible: +5 Reduce all damage from unseen attackers: 10% Amulets make your neck look great! |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.29 cold and 10.81 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
gold ring 'Infernopride'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 15% Damage when hit (Melee): 8 acid Changes resistances: +3% acid / +12% fire / +12% light Changes resistances penetration: +10% light Changes damage: +6% fire Mental save: +8 (+2 eff.) Confusion immunity: +35% Rings make your fingers look great! |
marksman's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Blindness immunity: +24% Infravision radius: +3 See stealth: +7 See invisible: +5 Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Sepsisumbra the dwarven-steel battleaxe (28-43 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 45% Damage (radius 1) on hit: +4 nature Damage (radius 2) on crit: +8 light When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Damage when hit (Melee): 2 light Changes stats: +10 Str / +9 Dex / +7 Mag / +7 Wil / +7 Cun / +5 Con Changes resistances penetration: +5% light Massive two-handed battleaxes. |
voratun battleaxe 'Betunor' (54-82 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +2 Armour: +2 Defense: +13 (+5 eff.) Changes stats: +2 Str Changes resistances: +9% mind Changes resistances penetration: +25% physical Changes damage: +6% physical Disarm immunity: +45% Only die when reaching: -40.00 life Massive two-handed battleaxes. |
Poltergeist's Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +2 Str / +2 Dex / +7 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 46.19 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Poltergeist's Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Physical crit. chance: +2.0% Changes stats: +6 Con Changes damage: +25% nature / +4% all Spell save: +15 (+4 eff.) Spell crit. chance: +2% Mental crit. chance: +2% This large steel greatmaul has thick vines wrapped around the handle. |
Poraminne the steel greatsword (36-57 power, 4 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Pinning immunity: +10% Life regen: +4.00 Massive two-handed swords. |
elven-wood longbow of piercingRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +11 Changes resistances penetration: +14% all Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Ammo reloads per turn: +5 Changes stats: +8 Mag Changes resistances penetration: +9% temporal / +15% physical Changes damage: +14% temporal / +14% physical Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 18 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Getugaran the Lustreradiance (10-10 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 7 mind / 8 darkness Changes resistances: +5% arcane / +9% fire Changes resistances penetration: +5% light Changes damage: +5% mind / +7% darkness Talent granted: +1 Attune Mindstar Reduces incoming crit damage: 15.00% Spell save: +18 (+5 eff.) Poison immunity: +20% Cut immunity: +20% Disarm immunity: +20% Maximum life: +40.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+6 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 53.76 physical (gravity) damage. Each target moved beyond the first increases the damage by 6.72 (up to a maximum of 26.88 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+4 eff.) Spellpower: +15 (+4 eff.) Spell crit. chance: +10% It can be used to cure up to 3 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Destruction (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
hardened leather belt 'Relgiregolathel'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Cun Critical mult.: +15.00% Spell save: +8 (+2 eff.) Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Size category: +1 A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
murderer's linen cloak of the guardian (6 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Armour penetration: +4 Armour: +4 Defense: +6 (+2 eff.) Changes stats: +2 Cun / +1 Dex Physical save: +11 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Dayrock the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances: +18% acid / +12% light / +6% lightning Changes resistances penetration: +7% physical Spell save: +12 (+3 eff.) Confusion immunity: +20% Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yarokan the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -7% Changes stats: +1 Con Changes resistances: +5% arcane Changes resistances penetration: +10% blight Critical mult.: +20.00% Maximum encumbrance: +28 Physical save: +8 (+2 eff.) Light radius: +1 A pair of boots made of leather. |
Eladheth the hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 6 Damage (Melee): 10 temporal Damage (Ranged): 10 temporal Changes resistances: +5% temporal Changes damage: +6% temporal Reduces incoming crit damage: 10.00% Pinning immunity: +10% Maximum life: +100.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
dwarven-steel gauntlets 'Starking' (5 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +3% Damage (Melee): 9 lightning Changes resistances: +8% lightning / +3% light Changes damage: +7% lightning / +9% physical Critical mult.: +20.00% Physical save: +6 (+2 eff.) Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.78 mind and 9.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.48 mind and 2.00 darkness damage per turn and increases cooldowns by 19%. Haunted: Causes the target to suffer 4.65 mind and 3.75 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Blindrend (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 4 mind Changes stats: +5 Cun / +5 Wil Changes resistances: +18% lightning / +12% mind / +3% darkness Changes resistances penetration: +5% darkness Changes damage: +6% mind Mental save: +15 (+5 eff.) Life regen: +8.00 Maximum life: +45.00 Healing mod.: +10% A suit of armour made of leather. |
Ivuwyn the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +10 (+3 eff.) Armour: +8 Defense: +20 (+7 eff.) Fatigue: +8% Changes stats: +5 Dex Changes resistances: +28% lightning Critical mult.: +20.00% Physical save: +9 (+3 eff.) A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Sparkbone the drakeskin leather armour (20 def, 18 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +20 (+7 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 7 fire Damage when hit (Melee): 10 lightning Changes stats: +7 Cun Changes resistances: +21% fire / +9% light / +19% physical Light radius: +3 A suit of armour made of leather. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 15.59 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
marauder's reinforced leather armour of command (28 def, 13 armour)Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +28 (+10 eff.) Fatigue: +8% Changes stats: +7 Str / +5 Dex / +3 Cun Physical save: +11 (+3 eff.) Mental save: +18 (+6 eff.) A suit of armour made of leather. |
stralite plate armour 'Morbuszeal' (7 def, 18 armour)Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +7 (+3 eff.) Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 45% * 20% chance to reduce all saves and defense by 19 Changes stats: +2 Cun Changes resistances: +9% acid / +8% physical / +5% lightning / +8% fire / +6% nature / +9% cold Changes damage: +3% mind Talent cooldown: Rush (-5 turns) Mental save: +21 (+7 eff.) Disarm immunity: +25% Stun/Freeze immunity: +27% Knockback immunity: +23% Life regen: +5.00 Maximum life: +25.00 Healing mod.: +14% A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
psychokinetic quiver of elven-wood arrows of torment (21/21, 44-62 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Ranged): +32 physical Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Samuroddalin'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +4 Dex / +7 Con Changes resistances: +7% blight Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Life regen: +4.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 75.26 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 401.20 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bethutha the voratun torque of mindblast [power 375] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Str / +8 Con Changes damage: +9% acid Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Mindpower: +5 (+3 eff.) It can be used to blast the opponent's mind dealing 465 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Heal for 66. Torques are made by powerful psionics to store psionic powers. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Surtur the Dwarf Berserker level 30
8th Gold 123rd year of Ascendancy at 05:08 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Surtur the Dwarf Berserker level 38
5th Steel 124th year of Ascendancy at 12:44 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Surtur the Dwarf Berserker level 17
25th Dearth 122nd year of Ascendancy at 21:52 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Surtur the Dwarf Berserker level 24
25th Shortage 122nd year of Ascendancy at 17:37 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Surtur the Dwarf Berserker level 37
20th Iron 124th year of Ascendancy at 12:51 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Surtur the Dwarf Berserker level 6
7th Profit 122nd year of Ascendancy at 12:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Surtur the Dwarf Berserker level 32
14th Gold 123rd year of Ascendancy at 19:16 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Surtur the Dwarf Berserker level 37
16th Loss 123rd year of Ascendancy at 22:44 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Surtur the Dwarf Berserker level 19
40th Dearth 122nd year of Ascendancy at 11:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Surtur the Dwarf Berserker level 21
15th Loss 122nd year of Ascendancy at 10:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Surtur the Dwarf Berserker level 18
28th Dearth 122nd year of Ascendancy at 19:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Surtur the Dwarf Berserker level 10
17th Wealth 122nd year of Ascendancy at 22:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Surtur the Dwarf Berserker level 20
2nd Loss 122nd year of Ascendancy at 13:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Surtur the Dwarf Berserker level 30
23rd Iron 123rd year of Ascendancy at 16:41 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Surtur the Dwarf Berserker level 35
1st Profit 123rd year of Ascendancy at 20:07 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Surtur the Dwarf Berserker level 18
28th Dearth 122nd year of Ascendancy at 16:24 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Surtur the Dwarf Berserker level 36
15th Loss 123rd year of Ascendancy at 14:05 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Surtur the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 05:07 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Surtur the Dwarf Berserker level 34
27th Stralite 123rd year of Ascendancy at 11:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Surtur the Dwarf Berserker level 25
2nd Iron 123rd year of Ascendancy at 09:50 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Surtur the Dwarf Berserker level 19
2nd Loss 122nd year of Ascendancy at 13:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Surtur the Dwarf Berserker level 15
22nd Dearth 122nd year of Ascendancy at 19:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Surtur the Dwarf Berserker level 19
1st Loss 122nd year of Ascendancy at 19:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Surtur the Dwarf Berserker level 25
2nd Iron 123rd year of Ascendancy at 22:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Surtur the Dwarf Berserker level 19
41st Dearth 122nd year of Ascendancy at 01:05 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Surtur the Dwarf Berserker level 29
23rd Iron 123rd year of Ascendancy at 16:41 see stats
Log
Saving done.
Human sun-paladin activates his dwarven-steel shield!
The very fabric of time alters around human sun-paladin.
Accepted quest 'The many Prides of the Orcs'! (Press 'j' to see the quest log)
Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The fabric of time around human sun-paladin stabilizes to normal.
Today is the 13rd Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 14th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 15th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Ran for 21 turns (stop reason: hostile spotted to the southwest (Orcs patrol)).
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.
















































































































































