Myrmic the level 7 Dwarf Wyrmic by murkain

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp7 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 26)
Dexterity8 (base 10)
Constitution16 (base 11)
Magic9 (base 10)
Willpower30 (base 23)
Cunning14 (base 10)

Resources

Life405/405
Equilibrium10
Healing Factor1.0545771506545
Regeneration5.7300797132457

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage44
Accuracy21
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+5%
Lightning+10%

Defense: Base

Armour (hardiness)35.01872775849 (81.151787968034%)
Defense3
Ranged Defense3
Fatigue29
Physical Save19
Spell Save13
Mental Save15

Defense: Resistances

Lightning+ 38%( 70%)
Acid+ 2%( 70%)
Light+ 10%( 70%)
Darkness+ 10%( 70%)
Cold+ 14%( 70%)
Physical+ 1%( 70%)
Fire+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
active
done
active

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Myrmic the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 23:07
see stats

Log

Saving game...
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an open mausoleum here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving done.


Lore found:
A creased letter
You can read all your collected lore in the game menu, by pressing Escape.

Quest 'And now for a grave' status updated! (Press 'j' to see the quest log)

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


There is an open mausoleum here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.