













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 19 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:41 / 240Killed by skeleton warrior at level 1 on the 7th Mirth 122nd year of Ascendancy at 19:18 Killed by skeleton warrior at level 1 on the 7th Mirth 122nd year of Ascendancy at 19:27 Killed by skeleton warrior at level 1 on the 7th Mirth 122nd year of Ascendancy at 20:02 Killed by skeleton mage at level 1 on the 7th Mirth 122nd year of Ascendancy at 20:45 Killed by skeleton mage at level 1 on the 7th Mirth 122nd year of Ascendancy at 21:13 Killed by skeleton warrior at level 2 on the 7th Mirth 122nd year of Ascendancy at 23:12 Killed by skeleton archer at level 2 on the 7th Mirth 122nd year of Ascendancy at 23:40 Killed by skeleton archer at level 2 on the 7th Mirth 122nd year of Ascendancy at 23:48 Killed by skeleton master archer at level 2 on the 8th Mirth 122nd year of Ascendancy at 00:09 Killed by skeleton archer at level 2 on the 8th Mirth 122nd year of Ascendancy at 00:18 Killed by skeleton warrior at level 2 on the 8th Mirth 122nd year of Ascendancy at 00:25 Killed by skeleton archer at level 2 on the 8th Mirth 122nd year of Ascendancy at 00:38 Killed by degenerated skeleton warrior at level 2 on the 8th Mirth 122nd year of Ascendancy at 01:02 Killed by skeleton master archer at level 2 on the 8th Mirth 122nd year of Ascendancy at 01:31 Killed by skeleton archer at level 3 on the 8th Mirth 122nd year of Ascendancy at 01:54 Killed by degenerated skeleton warrior at level 3 on the 8th Mirth 122nd year of Ascendancy at 03:05 Killed by skeleton magus at level 3 on the 8th Mirth 122nd year of Ascendancy at 03:48 Killed by skeleton magus at level 3 on the 8th Mirth 122nd year of Ascendancy at 04:15 Killed by armoured skeleton warrior at level 3 on the 8th Mirth 122nd year of Ascendancy at 04:23 Killed by armoured skeleton warrior at level 3 on the 8th Mirth 122nd year of Ascendancy at 04:57 Killed by armoured skeleton warrior at level 3 on the 8th Mirth 122nd year of Ascendancy at 05:08 Killed by ghoul at level 4 on the 8th Mirth 122nd year of Ascendancy at 06:39 Killed by snow giant thunderer at level 4 on the 5th Dusk 122nd year of Ascendancy at 09:44 Killed by cold drake hatchling at level 4 on the 5th Dusk 122nd year of Ascendancy at 09:56 Killed by cold drake hatchling at level 4 on the 5th Dusk 122nd year of Ascendancy at 10:14 Killed by snow giant thunderer at level 4 on the 5th Dusk 122nd year of Ascendancy at 10:25 Killed by snow giant at level 4 on the 5th Dusk 122nd year of Ascendancy at 11:36 Killed by venom drake hatchling at level 4 on the 5th Dusk 122nd year of Ascendancy at 12:20 Killed by cold drake hatchling at level 4 on the 5th Dusk 122nd year of Ascendancy at 15:43 Killed by snow giant thunderer at level 5 on the 5th Dusk 122nd year of Ascendancy at 17:19 Killed by cold drake hatchling at level 5 on the 5th Dusk 122nd year of Ascendancy at 18:15 Killed by cold drake hatchling at level 5 on the 5th Dusk 122nd year of Ascendancy at 19:03 Killed by forest wight at level 5 on the 10th Dusk 122nd year of Ascendancy at 21:02 Killed by 3-headed hydra at level 5 on the 10th Dusk 122nd year of Ascendancy at 21:48 Killed by skeleton magus at level 5 on the 10th Dusk 122nd year of Ascendancy at 22:34 Killed by degenerated skeleton archer at level 6 on the 11st Dusk 122nd year of Ascendancy at 09:03 Killed by skeleton warrior at level 6 on the 11st Dusk 122nd year of Ascendancy at 09:30 Killed by degenerated skeleton warrior at level 6 on the 11st Dusk 122nd year of Ascendancy at 12:19 Killed by armoured skeleton warrior at level 7 on the 11st Dusk 122nd year of Ascendancy at 22:04 Killed by Dozing Zubonn at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:08 Killed by Sleeping Ce'Nomina at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:13 Killed by Dozing Isilena at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:19 Killed by Dozing Zubonn at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:27 Killed by Sleeping Ce'Nomina at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:32 Killed by Dozing Isilena at level 7 on the 12nd Dusk 122nd year of Ascendancy at 06:38 Killed by Dozing Isilena at level 7 on the 12nd Dusk 122nd year of Ascendancy at 07:06 Killed by Dozing Isilena at level 7 on the 12nd Dusk 122nd year of Ascendancy at 07:16 Killed by ritch flamespitter at level 7 on the 12nd Dusk 122nd year of Ascendancy at 07:39 Killed by Dozing Isilena at level 7 on the 12nd Dusk 122nd year of Ascendancy at 08:02 Killed by Dozing Isilena at level 7 on the 12nd Dusk 122nd year of Ascendancy at 08:16 Killed by Sleeping Ce'Nomina at level 7 on the 12nd Dusk 122nd year of Ascendancy at 08:23 Killed by Sleeping Ce'Nomina at level 7 on the 12nd Dusk 122nd year of Ascendancy at 08:45 Killed by lesser vampire at level 7 on the 12nd Dusk 122nd year of Ascendancy at 10:26 Killed by armoured skeleton warrior at level 7 on the 12nd Dusk 122nd year of Ascendancy at 11:08 Killed by forest wight at level 7 on the 12nd Dusk 122nd year of Ascendancy at 11:51 Killed by lesser vampire at level 7 on the 12nd Dusk 122nd year of Ascendancy at 11:58 Killed by armoured skeleton warrior at level 7 on the 12nd Dusk 122nd year of Ascendancy at 14:06 Killed by armoured skeleton warrior at level 7 on the 12nd Dusk 122nd year of Ascendancy at 14:23 Killed by ghoul at level 7 on the 12nd Dusk 122nd year of Ascendancy at 16:42 Killed by skeleton warrior at level 7 on the 12nd Dusk 122nd year of Ascendancy at 17:11 Killed by armoured skeleton warrior at level 7 on the 12nd Dusk 122nd year of Ascendancy at 18:39 Killed by armoured skeleton warrior at level 7 on the 12nd Dusk 122nd year of Ascendancy at 18:54 Killed by Layeth the ghoul at level 8 on the 12nd Dusk 122nd year of Ascendancy at 21:48 Killed by Layeth the ghoul at level 8 on the 12nd Dusk 122nd year of Ascendancy at 22:08 Killed by Layeth the ghoul at level 8 on the 12nd Dusk 122nd year of Ascendancy at 22:24 Killed by Layeth the ghoul at level 8 on the 12nd Dusk 122nd year of Ascendancy at 23:15 Killed by skeleton magus at level 8 on the 13rd Dusk 122nd year of Ascendancy at 04:29 Killed by storm drake hatchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 12:59 Killed by wretchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 14:31 Killed by wretchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 14:57 Killed by venom drake hatchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 15:52 Killed by venom drake hatchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 16:32 Killed by degenerated skeleton warrior at level 8 on the 13rd Dusk 122nd year of Ascendancy at 17:19 Killed by degenerated skeleton warrior at level 8 on the 13rd Dusk 122nd year of Ascendancy at 18:02 Killed by venom drake hatchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 19:15 Killed by venom drake hatchling at level 8 on the 13rd Dusk 122nd year of Ascendancy at 20:14 Killed by ghast at level 8 on the 13rd Dusk 122nd year of Ascendancy at 21:15 Killed by degenerated skeleton warrior at level 8 on the 14th Dusk 122nd year of Ascendancy at 00:15 Killed by degenerated skeleton warrior at level 8 on the 14th Dusk 122nd year of Ascendancy at 02:54 Killed by degenerated skeleton warrior at level 8 on the 14th Dusk 122nd year of Ascendancy at 03:17 Killed by skeleton master archer at level 9 on the 14th Dusk 122nd year of Ascendancy at 06:24 Killed by multi-hued drake hatchling at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:13 Killed by multi-hued drake hatchling at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:40 Killed by multi-hued drake hatchling at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:51 Killed by multi-hued drake hatchling at level 9 on the 14th Dusk 122nd year of Ascendancy at 08:22 Killed by cold drake at level 9 on the 14th Dusk 122nd year of Ascendancy at 17:18 Killed by cold drake at level 9 on the 14th Dusk 122nd year of Ascendancy at 17:38 Killed by cold drake at level 9 on the 14th Dusk 122nd year of Ascendancy at 18:09 Killed by cold drake hatchling at level 9 on the 14th Dusk 122nd year of Ascendancy at 18:56 Killed by skeleton warrior at level 9 on the 14th Dusk 122nd year of Ascendancy at 20:04 Killed by degenerated skeleton warrior at level 9 on the 15th Dusk 122nd year of Ascendancy at 01:22 Killed by wretchling at level 9 on the 15th Dusk 122nd year of Ascendancy at 02:45 Killed by bandit at level 9 on the 15th Dusk 122nd year of Ascendancy at 03:31 Killed by bandit at level 9 on the 15th Dusk 122nd year of Ascendancy at 03:54 Killed by skeleton magus at level 9 on the 15th Dusk 122nd year of Ascendancy at 04:33 Killed by skeleton magus at level 9 on the 15th Dusk 122nd year of Ascendancy at 04:55 Killed by skeleton magus at level 9 on the 15th Dusk 122nd year of Ascendancy at 05:09 Killed by degenerated skeleton archer at level 9 on the 15th Dusk 122nd year of Ascendancy at 06:42 Killed by degenerated skeleton archer at level 9 on the 15th Dusk 122nd year of Ascendancy at 07:07 Killed by degenerated skeleton archer at level 9 on the 15th Dusk 122nd year of Ascendancy at 07:20 Killed by large white snake at level 9 on the 15th Dusk 122nd year of Ascendancy at 09:19 Killed by skeleton archer at level 9 on the 15th Dusk 122nd year of Ascendancy at 15:17 Killed by elder vampire at level 9 on the 15th Dusk 122nd year of Ascendancy at 19:40 Killed by elder vampire at level 9 on the 15th Dusk 122nd year of Ascendancy at 20:06 Killed by naga myrmidon at level 9 on the 15th Dusk 122nd year of Ascendancy at 20:43 Killed by master vampire at level 9 on the 15th Dusk 122nd year of Ascendancy at 21:29 Killed by skeleton magus at level 9 on the 15th Dusk 122nd year of Ascendancy at 21:38 Killed by skeleton master archer at level 9 on the 15th Dusk 122nd year of Ascendancy at 22:06 Killed by ghast at level 9 on the 15th Dusk 122nd year of Ascendancy at 22:37 Killed by ghast at level 9 on the 15th Dusk 122nd year of Ascendancy at 22:59 Killed by ghoul at level 9 on the 15th Dusk 122nd year of Ascendancy at 23:19 Killed by armoured skeleton warrior at level 9 on the 15th Dusk 122nd year of Ascendancy at 23:40 Killed by black bear at level 9 on the 15th Dusk 122nd year of Ascendancy at 23:59 Killed by armoured skeleton warrior at level 9 on the 16th Dusk 122nd year of Ascendancy at 00:31 Killed by skeleton master archer at level 9 on the 16th Dusk 122nd year of Ascendancy at 01:09 Killed by skeleton master archer at level 9 on the 16th Dusk 122nd year of Ascendancy at 01:19 Killed by skeleton master archer at level 9 on the 16th Dusk 122nd year of Ascendancy at 01:36 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 01:54 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 02:05 Killed by skeleton assassin at level 10 on the 16th Dusk 122nd year of Ascendancy at 02:16 Killed by skeleton assassin at level 10 on the 16th Dusk 122nd year of Ascendancy at 02:30 Killed by skeleton assassin at level 10 on the 16th Dusk 122nd year of Ascendancy at 03:00 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 03:12 Killed by skeleton assassin at level 10 on the 16th Dusk 122nd year of Ascendancy at 04:51 Killed by skeleton assassin at level 10 on the 16th Dusk 122nd year of Ascendancy at 05:01 Killed by skeleton assassin at level 10 on the 16th Dusk 122nd year of Ascendancy at 05:19 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 05:41 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 05:53 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 06:03 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 06:40 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 06:58 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 07:45 Killed by skeleton magus at level 10 on the 16th Dusk 122nd year of Ascendancy at 09:31 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 10:43 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 10:50 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 10:58 Killed by naga myrmidon at level 10 on the 16th Dusk 122nd year of Ascendancy at 11:17 Killed by gigantic sandworm tunneler at level 10 on the 16th Dusk 122nd year of Ascendancy at 12:17 Killed by skeleton master archer at level 10 on the 16th Dusk 122nd year of Ascendancy at 12:57 Killed by Aletta Soultorn at level 10 on the 17th Dusk 122nd year of Ascendancy at 00:49 Killed by Arabeth the degenerated skeleton archer at level 10 on the 17th Dusk 122nd year of Ascendancy at 01:20 Killed by Aletta Soultorn at level 10 on the 17th Dusk 122nd year of Ascendancy at 01:33 Killed by Aletta Soultorn at level 10 on the 17th Dusk 122nd year of Ascendancy at 02:03 Killed by Aletta Soultorn at level 10 on the 17th Dusk 122nd year of Ascendancy at 02:26 Killed by snow giant boulder thrower at level 11 on the 17th Dusk 122nd year of Ascendancy at 03:00 Killed by forest wight at level 11 on the 17th Dusk 122nd year of Ascendancy at 10:18 Killed by skeleton warrior at level 11 on the 17th Dusk 122nd year of Ascendancy at 12:49 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 01:22 Killed by skeleton warrior at level 12 on the 18th Dusk 122nd year of Ascendancy at 07:38 Killed by Eledamira the ghoul at level 12 on the 19th Dusk 122nd year of Ascendancy at 01:21 Killed by Velyldath the forest wight at level 12 on the 19th Dusk 122nd year of Ascendancy at 01:46 Killed by skeleton archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 04:40 Killed by skeleton archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 04:50 Killed by skeleton archer at level 13 on the 19th Dusk 122nd year of Ascendancy at 05:16 Killed by vampire lord at level 13 on the 19th Dusk 122nd year of Ascendancy at 10:30 Killed by skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 12:25 Killed by lesser vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 12:59 Killed by vampire lord at level 13 on the 19th Dusk 122nd year of Ascendancy at 13:07 Killed by ghoul at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:04 Killed by vampire lord at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:12 Killed by master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:33 Killed by skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:50 Killed by skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 15:02 Killed by vampire lord at level 13 on the 19th Dusk 122nd year of Ascendancy at 17:20 Killed by skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 17:55 Killed by skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:10 Killed by skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 18:30 Killed by skeleton master archer at level 14 on the 19th Dusk 122nd year of Ascendancy at 20:41 Killed by forest wight at level 14 on the 19th Dusk 122nd year of Ascendancy at 21:58 Killed by forest wight at level 14 on the 19th Dusk 122nd year of Ascendancy at 22:03 Killed by forest wight at level 14 on the 19th Dusk 122nd year of Ascendancy at 22:16 Killed by skeleton archer at level 14 on the 19th Dusk 122nd year of Ascendancy at 23:25 Killed by snow giant boulder thrower at level 14 on the 19th Dusk 122nd year of Ascendancy at 23:41 Killed by multi-hued drake at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:23 Killed by multi-hued drake at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:36 Killed by multi-hued drake at level 14 on the 20th Dusk 122nd year of Ascendancy at 00:43 Killed by elder vampire at level 14 on the 20th Dusk 122nd year of Ascendancy at 01:39 Killed by naga psyren at level 14 on the 20th Dusk 122nd year of Ascendancy at 01:47 Killed by ghoul at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:08 Killed by ghoulking at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:19 Killed by dreadmaster at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:31 Killed by dreadmaster at level 14 on the 20th Dusk 122nd year of Ascendancy at 02:53 Killed by dreadmaster at level 14 on the 20th Dusk 122nd year of Ascendancy at 03:24 Killed by dreadmaster at level 14 on the 20th Dusk 122nd year of Ascendancy at 03:47 Killed by orc warrior at level 14 on the 20th Dusk 122nd year of Ascendancy at 04:48 Killed by snow giant at level 14 on the 20th Dusk 122nd year of Ascendancy at 20:41 Killed by skeleton master archer at level 15 on the 21st Dusk 122nd year of Ascendancy at 02:00 Killed by thought-forged warrior at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:17 Killed by Eilinosevea the white ooze at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:35 Killed by Eilinosevea the white ooze at level 15 on the 21st Dusk 122nd year of Ascendancy at 08:14 Killed by skeleton warrior at level 15 on the 22nd Dusk 122nd year of Ascendancy at 02:12 Killed by skeleton warrior at level 15 on the 22nd Dusk 122nd year of Ascendancy at 03:09 Killed by skeleton assassin at level 15 on the 22nd Dusk 122nd year of Ascendancy at 13:11 Killed by armoured skeleton warrior at level 16 on the 22nd Dusk 122nd year of Ascendancy at 17:07 Killed by Lord of Skulls (warrior) at level 16 on the 22nd Dusk 122nd year of Ascendancy at 17:58 Killed by The Master at level 16 on the 22nd Dusk 122nd year of Ascendancy at 19:32 Killed by The Master at level 16 on the 22nd Dusk 122nd year of Ascendancy at 19:38 Killed by elder vampire at level 16 on the 22nd Dusk 122nd year of Ascendancy at 19:56 Killed by armoured skeleton warrior at level 16 on the 22nd Dusk 122nd year of Ascendancy at 21:41 Killed by The Master at level 16 on the 22nd Dusk 122nd year of Ascendancy at 23:09 Killed by grave wight at level 16 on the 22nd Dusk 122nd year of Ascendancy at 23:53 Killed by skeleton master archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 23:58 Killed by vampire at level 16 on the 23rd Dusk 122nd year of Ascendancy at 01:28 Killed by grave wight at level 16 on the 23rd Dusk 122nd year of Ascendancy at 01:40 Killed by grave wight at level 16 on the 23rd Dusk 122nd year of Ascendancy at 03:08 Killed by skeleton mage at level 16 on the 23rd Dusk 122nd year of Ascendancy at 03:20 Killed by skeleton master archer at level 16 on the 23rd Dusk 122nd year of Ascendancy at 05:07 Killed by The Master at level 16 on the 23rd Dusk 122nd year of Ascendancy at 06:54 Killed by armoured skeleton warrior at level 16 on the 23rd Dusk 122nd year of Ascendancy at 08:21 Killed by ghoul at level 16 on the 23rd Dusk 122nd year of Ascendancy at 10:22 Killed by skeleton master archer at level 16 on the 23rd Dusk 122nd year of Ascendancy at 11:57 Killed by armoured skeleton warrior at level 16 on the 23rd Dusk 122nd year of Ascendancy at 13:27 Killed by The Master at level 16 on the 23rd Dusk 122nd year of Ascendancy at 15:01 Killed by ghoulking at level 16 on the 23rd Dusk 122nd year of Ascendancy at 15:08 Killed by ghast at level 16 on the 23rd Dusk 122nd year of Ascendancy at 16:43 Killed by skeleton mage at level 16 on the 23rd Dusk 122nd year of Ascendancy at 18:00 Killed by armoured skeleton warrior at level 16 on the 23rd Dusk 122nd year of Ascendancy at 18:16 Killed by The Master at level 16 on the 23rd Dusk 122nd year of Ascendancy at 19:36 Killed by The Master at level 16 on the 23rd Dusk 122nd year of Ascendancy at 19:51 Killed by ghast at level 16 on the 23rd Dusk 122nd year of Ascendancy at 21:08 Killed by The Master at level 16 on the 23rd Dusk 122nd year of Ascendancy at 21:17 Killed by ghast at level 16 on the 24th Dusk 122nd year of Ascendancy at 00:02 Killed by elder vampire at level 16 on the 24th Dusk 122nd year of Ascendancy at 00:10 Killed by The Master at level 16 on the 24th Dusk 122nd year of Ascendancy at 01:33 Killed by armoured skeleton warrior at level 16 on the 24th Dusk 122nd year of Ascendancy at 01:50 Killed by The Master at level 16 on the 24th Dusk 122nd year of Ascendancy at 03:10 Killed by ghoul at level 16 on the 24th Dusk 122nd year of Ascendancy at 03:25 Killed by elder vampire at level 16 on the 24th Dusk 122nd year of Ascendancy at 04:55 Killed by The Master at level 16 on the 24th Dusk 122nd year of Ascendancy at 06:17 Killed by The Master at level 16 on the 24th Dusk 122nd year of Ascendancy at 07:46 Killed by armoured skeleton warrior at level 16 on the 24th Dusk 122nd year of Ascendancy at 09:28 Killed by armoured skeleton warrior at level 16 on the 24th Dusk 122nd year of Ascendancy at 10:45 Killed by armoured skeleton warrior at level 17 on the 24th Dusk 122nd year of Ascendancy at 12:27 Killed by skeleton magus at level 18 on the 25th Dusk 122nd year of Ascendancy at 06:20 Killed by Dozing Isilena at level 18 on the 25th Dusk 122nd year of Ascendancy at 17:34 Killed by 3-headed hydra at level 18 on the 25th Dusk 122nd year of Ascendancy at 18:38 Killed by Sleeping Ce'Nomina at level 18 on the 25th Dusk 122nd year of Ascendancy at 20:29 Killed by Sleeping Ce'Nomina at level 18 on the 25th Dusk 122nd year of Ascendancy at 22:21 Killed by Sleeping Ce'Nomina at level 18 on the 25th Dusk 122nd year of Ascendancy at 23:16 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 13 (base 11) |
| Constitution | 20 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 63 (base 46) |
| Cunning | 76.314288128414 (base 36) |
Resources
| Life | 394/394 |
| Equilibrium | 18 |
| Healing Factor | 1.2071260069933 |
| Regeneration | 1.267482307343 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 40.243205464818 |
| See Invisible | 40.243205464818 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 42 |
| Crit Chance | 24% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 79 |
| Accuracy | 42 |
| Crit Chance | 24% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Acid | +15% |
| Light | +6% |
| Nature | +10% |
| Darkness | +10% |
| Arcane | +14% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 7 |
| Physical Save | 15 |
| Spell Save | 28 |
| Mental Save | 42 |
Defense: Resistances
| Light | + 17%( 70%) |
| Nature | + 34%( 70%) |
| Fire | + 30%( 70%) |
| Cold | + 30%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Teleport Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 193 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Meditation |
| talent | Psiblades |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by snow giant. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by wretchling. Escort: lost warrior (level 4 of Dreadfell) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Possessed. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | bright alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+4 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+2 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-3 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+4 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | piercing elven-wood totem of summon tentacle [power 280] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 722 Base Damage: 324 Armor: 15 All Resist: 0 Activation puts all charms on cooldown for 22 turns. When used: * Increase all damage penetration by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On hands | radiant hardened leather gloves of dexterity (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Damage (Melee): 9 light Changes stats: +2 Dex Changes resistances: +6% light Changes damage: +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+4 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | creative pulsing mindstar of balance (12-14 power, 62 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Talent granted: +1 Attune Mindstar Critical mult.: +13.00% Physical save: +4 (+4 eff.) Spell save: +3 (+1 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.90 Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | shimmering woollen robe of nature (+15%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% nature / +9% all Changes damage: +10% nature / +14% arcane Maximum mana: +16.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | creative pulsing mindstar of life (12-14 power, 62 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +62 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Life regen: +0.80 Maximum life: +19.00 Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+7 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 17 power out of 20/20) : Effective talent level: 2.4 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Around neck | The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 31 power out of 36/36) : Effective talent level: 4.0 Power cost: 31 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (110). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Inventory
healing infusion (heal 40; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Newly picked uphealing infusion of the psychic (heal 168; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 121; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; mental; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Newly picked upwild infusion (res 16%; physical; dur 3; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 3; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 19%; physical; dur 4; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 25; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 55; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 105; cd 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 48; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Amulets make your neck look great! |
restful steel amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Life regen: +2.00 Amulets make your neck look great! |
warrior's steel amulet of mastery (0.17 Wild-gift / Summoning (augmentation))Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% physical Talent mastery: +0.17 Wild-gift / Summoning (augmentation) Stamina each turn: +0.30 Amulets make your neck look great! |
marksman's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Blindness immunity: +28% Infravision radius: +3 See stealth: +5 See invisible: +9 Rings make your fingers look great! |
mule's gold ring of frost (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Changes resistances: +24% cold Changes damage: +12% cold Maximum encumbrance: +22 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
wizard's gold ring of frost (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +22% cold Changes damage: +11% cold Spell save: +4 (+2 eff.) Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
arcing iron dagger of phasing (10-12 power, 10 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage Shield penetration (this weapon only): +11% Sharp, short and deadly. |
steel dagger (12-15 power, 6 apr)Requires: - Dexterity 16 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, short and deadly. |
Emassra the steel greatmaul (24-37 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Physical power: +20 (+9 eff.) Changes stats: +5 Con Changes resistances penetration: +20% physical Physical save: +6 (+5 eff.) Disarm immunity: +21% Psi when hit: +0.20 Maximum stamina: +30.00 Massive two-handed mauls. |
Tirakai's Maul (32-42 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 9 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Broderion the Voidstriker (48-76 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 darkness When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +1 Str / +1 Wil Changes resistances: +12% darkness Massive two-handed swords. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+9 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 34 power out of 40/40) : Effective talent level: 1.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+7 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 7 power out of 8/8) : Effective talent level: 3.0 Power cost: 7 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
acidic iron waraxe (10-15 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
Eremodig the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +7 Cun / +2 Str Maximum encumbrance: +26 Physical save: +6 (+5 eff.) Light radius: +3 A belt that goes around your waist. |
Samarek the hardened leather beltPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 6 mind Changes stats: +3 Dex Changes resistances: +7% lightning / +6% temporal / +7% light / +6% darkness Physical save: +5 (+5 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Tarrandil the cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 6 Changes resistances penetration: +25% blight Changes damage: +24% acid Spell save: +7 (+3 eff.) Mental save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +3 (+0 eff.) A pointy cloth hat, very wizardly... |
Black Mesh (8 def, 2 armour, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+6 eff.) Ranged Defense: +8 (+6 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Newly picked upShadowbutcher (0 def, 2 armour, 20.5 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Changes stats: +1 Cun Changes resistances: +15% fire Changes damage: +3% darkness Talent granted: +1 Block Equilibrium when hit: +0.08 Psi when hit: +0.08 Handheld deflection devices. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Newly picked upProx's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of stinging [power 176] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 97 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
piercing ash totem of stinging [power 176] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 97 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending yew wand of shielding [power 242] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Leave the big boys alone (Exploration mode)
Killed The Master, causing him to drop the Rod of Recall.By Sommer the Cornac Summoner level 16
23rd Dusk 122nd year of Ascendancy at 19:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sommer the Cornac Summoner level 10
16th Dusk 122nd year of Ascendancy at 01:43 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sommer the Cornac Summoner level 16
24th Dusk 122nd year of Ascendancy at 12:16 see stats
Log
Sommer picks up (1.): ametrine.
You pickup 0.75 gold pieces.
You pickup 0.80 gold pieces.
There is an item here: Shadowbutcher (0 def, 2 armour, 20.5 block)
Ran for 21 turns (stop reason: object seen).
Sommer picks up (M.): Shadowbutcher (0 def, 2 armour, 20.5 block).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 31 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.





















































































