







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 11 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by orc warrior at level 2 on the 17th Voratun 122nd year of Ascendancy at 10:01 / 48Killed by Ben Cruthdar, the Cursed at level 5 on the 22nd Voratun 122nd year of Ascendancy at 07:57 Killed by Ben Cruthdar, the Cursed at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:09 Killed by Ben Cruthdar, the Cursed at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:16 Killed by Ben Cruthdar, the Cursed at level 5 on the 22nd Voratun 122nd year of Ascendancy at 08:32 Killed by storm drake hatchling at level 6 on the 5th Profit 122nd year of Ascendancy at 03:00 Killed by fire drake hatchling at level 6 on the 5th Profit 122nd year of Ascendancy at 03:24 Killed by fire drake hatchling at level 6 on the 5th Profit 122nd year of Ascendancy at 03:41 Killed by Neramira the fire drake hatchling at level 7 on the 6th Profit 122nd year of Ascendancy at 11:10 Killed by fire drake hatchling at level 7 on the 6th Profit 122nd year of Ascendancy at 20:44 Killed by teluvorta at level 8 on the 7th Profit 122nd year of Ascendancy at 07:56 Killed by ultimate telugoroth at level 8 on the 7th Profit 122nd year of Ascendancy at 10:22 Killed by ultimate telugoroth at level 8 on the 7th Profit 122nd year of Ascendancy at 11:48 Killed by telugoroth at level 8 on the 7th Profit 122nd year of Ascendancy at 22:54 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 04:13 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 04:27 Killed by dredgling at level 8 on the 8th Profit 122nd year of Ascendancy at 04:44 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 04:54 Killed by dredgling at level 8 on the 8th Profit 122nd year of Ascendancy at 05:15 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 05:22 Killed by dredge at level 8 on the 8th Profit 122nd year of Ascendancy at 05:27 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 05:43 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 06:04 Killed by Ben Cruthdar, the Abomination at level 8 on the 8th Profit 122nd year of Ascendancy at 06:39 Killed by dredgling at level 9 on the 8th Profit 122nd year of Ascendancy at 09:06 Killed by void horror at level 10 on the 8th Profit 122nd year of Ascendancy at 20:40 Killed by Rantha the Abomination at level 10 on the 9th Profit 122nd year of Ascendancy at 02:11 Killed by Rantha the Abomination at level 10 on the 9th Profit 122nd year of Ascendancy at 02:40 Killed by Rantha the Abomination at level 10 on the 9th Profit 122nd year of Ascendancy at 03:28 Killed by Chronolith Clone at level 10 on the 9th Profit 122nd year of Ascendancy at 05:02 Killed by Chronolith Twin at level 10 on the 9th Profit 122nd year of Ascendancy at 05:23 Killed by Chronolith Clone at level 10 on the 9th Profit 122nd year of Ascendancy at 05:36 Killed by Chronolith Twin at level 10 on the 9th Profit 122nd year of Ascendancy at 05:59 Killed by Chronolith Twin at level 10 on the 9th Profit 122nd year of Ascendancy at 06:30 Killed by Chronolith Clone at level 10 on the 9th Profit 122nd year of Ascendancy at 06:49 Killed by enthralled slave at level 10 on the 21st Wealth 122nd year of Ascendancy at 05:54 Killed by enthralled slave at level 10 on the 21st Wealth 122nd year of Ascendancy at 13:39 Killed by enthralled slave at level 10 on the 21st Wealth 122nd year of Ascendancy at 14:03 Killed by slaver at level 10 on the 21st Wealth 122nd year of Ascendancy at 16:27 Killed by slaver at level 10 on the 21st Wealth 122nd year of Ascendancy at 16:45 Killed by enthralled slave at level 10 on the 21st Wealth 122nd year of Ascendancy at 19:52 Killed by slaver at level 10 on the 21st Wealth 122nd year of Ascendancy at 21:30 Killed by slaver at level 10 on the 21st Wealth 122nd year of Ascendancy at 21:49 Killed by enthralled slave at level 10 on the 22nd Wealth 122nd year of Ascendancy at 02:40 Killed by Blood Master at level 10 on the 22nd Wealth 122nd year of Ascendancy at 09:27 Killed by Blood Master at level 10 on the 22nd Wealth 122nd year of Ascendancy at 09:39 Killed by storm drake hatchling at level 11 on the 26th Wealth 122nd year of Ascendancy at 05:35 Killed by skeleton warrior at level 11 on the 26th Wealth 122nd year of Ascendancy at 05:50 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 9 (base 11) |
| Constitution | 24 (base 21) |
| Magic | 13 (base 10) |
| Willpower | 40 (base 34) |
| Cunning | 16 (base 13) |
Resources
| Life | 354/354 |
| Equilibrium | 0 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 0.27931685148415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 24.815289237657 |
| See Invisible | 25.815289237657 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 17 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 34 |
| Crit Chance | 5% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +3% |
| Cold | +22% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 20 |
| Mental Save | 25 |
Defense: Resistances
| Cold | + 49%( 70%) |
| Fire | + 24%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You failed to protect the lone alchemist from death by storm drake. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of frost (+18%) (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun Changes resistances: +18% cold Changes damage: +12% cold Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | quick elm wand of shielding [power 110] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
| Around waist | rough leather belt 'Carrionstun'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 46% Damage when hit (Melee): 4 nature Changes resistances penetration: +5% nature Changes damage: +3% arcane Maximum life: +31.00 A belt that goes around your waist. |
| In main hand | iron longsword of massacre (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| In off hand | vined mindstar of resolve (6-6 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Talent granted: +1 Attune Mindstar Spell save: +2 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+10 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+3 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
| Around neck | insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +10% cold Amulets make your neck look great! |
Inventory
Glarepyre the steel dagger (12-16 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Damage when hit (Melee): 6 light Changes resistances penetration: +5% temporal Changes damage: +3% temporal Hate when firing a critical mind attack: +4.00 Mindpower: +5 (+2 eff.) Sharp, short and deadly. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+11 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
acidic steel longsword (17-24 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Sharp, long, and deadly. |
Gawe the Cobralace (15-18 power, 3 apr, light element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Con Changes resistances: +3% nature Changes resistances penetration: +10% nature / +5% fire Changes damage: +15% light / +6% nature Talent granted: +1 Command Staff Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +9 (+5 eff.) Spellpower: +6 (+4 eff.) Spell crit. chance: +6% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
spellwoven woollen robe of frost (+16%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all / +16% cold Changes damage: +11% cold Spell save: +17 (+8 eff.) Spellpower: +2 (+2 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Newly picked upsteel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of clairvoyance [power 10] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you, dispelling darkness (radius 10, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ghym the Dwarf Summoner level 6
22nd Voratun 122nd year of Ascendancy at 08:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ghym the Dwarf Summoner level 10
8th Profit 122nd year of Ascendancy at 14:37 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Ghym the Dwarf Summoner level 5
18th Voratun 122nd year of Ascendancy at 01:41 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ghym the Dwarf Summoner level 10
22nd Wealth 122nd year of Ascendancy at 10:26 see stats
Log
Today is the 15th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 16th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 17th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 18th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:38.
Today is the 19th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 20th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 21st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
Today is the 22nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Today is the 23rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 24th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 25th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Today is the 26th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 27th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 28th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 30th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 31st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
There is a Iron Council (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Your summoned minotaur disappears.
Saving done.
Saving game...
Saving done.






























































