












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 13 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Anirabor the thalore at level 5 on the 26th Dusk 122nd year of Ascendancy at 12:20 / 65Killed by Arrone the human at level 5 on the 26th Dusk 122nd year of Ascendancy at 12:33 Killed by Anirabor the thalore at level 5 on the 26th Dusk 122nd year of Ascendancy at 12:41 Killed by Bralad the thalore at level 5 on the 43rd Dusk 122nd year of Ascendancy at 07:35 Killed by Ben Cruthdar, the Cursed at level 5 on the 44th Dusk 122nd year of Ascendancy at 09:49 Killed by Polibrenn the degenerated skeleton warrior at level 6 on the 49th Dusk 122nd year of Ascendancy at 02:53 Killed by Polibrenn the degenerated skeleton warrior at level 6 on the 49th Dusk 122nd year of Ascendancy at 03:04 Killed by Polibrenn the degenerated skeleton warrior at level 6 on the 49th Dusk 122nd year of Ascendancy at 03:17 Killed by Polibrenn the degenerated skeleton warrior at level 6 on the 49th Dusk 122nd year of Ascendancy at 03:26 Killed by Polibrenn the degenerated skeleton warrior at level 6 on the 49th Dusk 122nd year of Ascendancy at 03:36 Killed by orc corruptor at level 6 on the 49th Dusk 122nd year of Ascendancy at 10:06 Killed by orc corruptor at level 6 on the 49th Dusk 122nd year of Ascendancy at 10:27 Killed by orc corruptor at level 6 on the 49th Dusk 122nd year of Ascendancy at 10:34 Killed by orc corruptor at level 6 on the 49th Dusk 122nd year of Ascendancy at 10:56 Killed by orc corruptor at level 6 on the 49th Dusk 122nd year of Ascendancy at 11:07 Killed by orc corruptor at level 6 on the 49th Dusk 122nd year of Ascendancy at 11:31 Killed by slaver at level 6 on the 55th Dusk 122nd year of Ascendancy at 21:00 Killed by enthralled slave at level 6 on the 55th Dusk 122nd year of Ascendancy at 21:29 Killed by enthralled slave at level 6 on the 55th Dusk 122nd year of Ascendancy at 22:39 Killed by enthralled slave at level 6 on the 55th Dusk 122nd year of Ascendancy at 23:56 Killed by slaver at level 6 on the 56th Dusk 122nd year of Ascendancy at 00:21 Killed by slaver at level 6 on the 56th Dusk 122nd year of Ascendancy at 02:24 Killed by enthralled slave at level 7 on the 56th Dusk 122nd year of Ascendancy at 06:16 Killed by slaver at level 7 on the 56th Dusk 122nd year of Ascendancy at 07:47 Killed by enthralled slave at level 7 on the 56th Dusk 122nd year of Ascendancy at 08:59 Killed by slaver at level 7 on the 56th Dusk 122nd year of Ascendancy at 10:11 Killed by slaver at level 7 on the 56th Dusk 122nd year of Ascendancy at 10:27 Killed by Isera the slaver at level 7 on the 56th Dusk 122nd year of Ascendancy at 12:03 Killed by enthralled slave at level 7 on the 56th Dusk 122nd year of Ascendancy at 12:28 Killed by Isera the slaver at level 7 on the 56th Dusk 122nd year of Ascendancy at 12:43 Killed by slaver at level 7 on the 56th Dusk 122nd year of Ascendancy at 12:59 Killed by enthralled slave at level 7 on the 56th Dusk 122nd year of Ascendancy at 15:01 Killed by Blood Master at level 7 on the 56th Dusk 122nd year of Ascendancy at 18:20 Killed by Blood Master at level 7 on the 56th Dusk 122nd year of Ascendancy at 18:34 Killed by skeleton magus at level 8 on the 78th Dusk 122nd year of Ascendancy at 22:29 Killed by skeleton mage at level 8 on the 78th Dusk 122nd year of Ascendancy at 23:50 Killed by Cyrida the skeleton archer at level 8 on the 79th Dusk 122nd year of Ascendancy at 04:35 Killed by Cyrida the skeleton archer at level 8 on the 79th Dusk 122nd year of Ascendancy at 04:47 Killed by Cyrida the skeleton archer at level 8 on the 79th Dusk 122nd year of Ascendancy at 05:00 Killed by skeleton warrior at level 9 on the 79th Dusk 122nd year of Ascendancy at 13:16 Killed by multi-hued drake at level 9 on the 79th Dusk 122nd year of Ascendancy at 18:14 Killed by multi-hued drake at level 9 on the 79th Dusk 122nd year of Ascendancy at 18:48 Killed by multi-hued drake at level 9 on the 79th Dusk 122nd year of Ascendancy at 18:55 Killed by multi-hued drake at level 9 on the 79th Dusk 122nd year of Ascendancy at 19:08 Killed by multi-hued drake at level 9 on the 79th Dusk 122nd year of Ascendancy at 19:26 Killed by forest wight at level 9 on the 79th Dusk 122nd year of Ascendancy at 20:30 Killed by grave wight at level 9 on the 79th Dusk 122nd year of Ascendancy at 20:36 Killed by dread at level 9 on the 79th Dusk 122nd year of Ascendancy at 20:47 Killed by skeleton magus at level 9 on the 79th Dusk 122nd year of Ascendancy at 20:56 Killed by skeleton mage at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:54 Killed by Moving elemental steel dagger of crippling at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:38 Killed by Moving cruel ash starstaff of might at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:52 Killed by Moving cruel ash starstaff of might at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:06 Killed by Moving cruel ash starstaff of might at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:22 Killed by Poltergeist Stormfront at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:43 Killed by Aranor the degenerated skeleton warrior at level 10 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:20 Killed by Xanetta the master vampire at level 11 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:46 Killed by Xanetta the master vampire at level 11 on the 1st Haze 122nd year of Ascendancy at 00:08 Killed by skeleton magus at level 11 on the 1st Haze 122nd year of Ascendancy at 02:36 Killed by grave wight at level 11 on the 1st Haze 122nd year of Ascendancy at 06:42 Killed by Yvuriba the degenerated skeleton archer at level 11 on the 1st Haze 122nd year of Ascendancy at 09:48 Killed by skeleton magus at level 11 on the 1st Haze 122nd year of Ascendancy at 14:24 Killed by onilug at level 11 on the 1st Haze 122nd year of Ascendancy at 14:46 Killed by skeleton master archer at level 11 on the 1st Haze 122nd year of Ascendancy at 15:02 Killed by Mayatira the ghoul at level 13 on the 1st Haze 122nd year of Ascendancy at 22:11 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 40 (base 30) |
| Constitution | 26 (base 25) |
| Magic | 14 (base 10) |
| Willpower | 19 (base 11) |
| Cunning | 34 (base 17) |
Resources
| Life | 334/334 |
| Mana | 97/97 |
| Stamina | 158/158 |
| Healing Factor | 1.1316586254955 |
| Regeneration | 2.5462319073649 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 50 |
| Crit Chance | 26% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 50 |
| Crit Chance | 22% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Darkness | +5% |
| Cold | +9% |
| Fire | +3% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Cold | +7% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 19 (64.007671158813%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 11 |
| Mental Save | 18 |
Defense: Resistances
| Cold | + 18%( 70%) |
| Acid | + 25%( 70%) |
| Nature | + 9%( 70%) |
| Darkness | + 14%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 7%( 70%) |
| Fire | + 16%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Poison Resistance | 15% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Effects
| talent | Chant of Fortress |
| talent | Premonition |
| beneficial effect | Parrying melee and ranged attacks: Has a 55% chance to deflect up to 15 damage from the next 2.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Aranor the degenerated skeleton warrior. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 2 of Dreadfell) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You have explored the Heart of the Gloom and slain the Withering Thing. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of hardened leather boots of evasion (3 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +4 Wil Changes resistances: +5% fire Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Urolar' (0 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 6 temporal Changes stats: +2 Mag / +3 Wil / +8 Cun Psi when hit: +0.12 Maximum vim: +10.00 Mindpower: +3 (+1 eff.) A cap made of leather. |
| On hands | cinder hardened leather gloves of dexterity (+2) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Damage (Melee): 5 fire Changes stats: +2 Dex Changes resistances: +7% fire Changes damage: +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful ash totem of healing [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
| On fingers | treant's steel ring of corrosion (+6%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% blight / +5% nature / +22% acid Changes damage: +11% acid Poison immunity: +15% Disease immunity: +12% Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 63.72 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+3 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | elemental steel dagger of crippling (11-14 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 27 cold damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +7% cold Changes damage: +9% cold Sharp, short and deadly. |
| Cloak | enveloping cashmere cloak (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+3 eff.) Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating rough leather armour of cold resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold Life regen: +2.00 Stamina each turn: +0.70 A suit of armour made of leather. |
Inventory
healing infusion (heal 61; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 457%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 5; phase 15; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 3; phase 12; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Poltergeist's Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Defense: +4 (+2 eff.) Changes damage: +12% lightning / +12% cold Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+3 eff.) The blade glows faintly blue, and reflects a sky full of stormy clouds. |
dwarven-steel battleaxe 'Tempestwilter' (48-72 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +4 lightning When wielded/worn: Damage when hit (Melee): 10 acid / 8 blight Changes resistances: +12% acid Changes resistances penetration: +10% lightning Massive two-handed battleaxes. |
Urilemas the Arcobsidian (36-55 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 36.5 - 54.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (radius 2) on crit: +16 temporal When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 lightning Changes resistances penetration: +10% lightning / +20% temporal Changes damage: +12% mind Massive two-handed mauls. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 11 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+5 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Anyfast (25-35 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +4 Wil / +11 Con Sharp, long, and deadly. |
dwarven-steel mace 'Maluravon' (32-45 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +3% arcane Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +20.00 Blunt and deadly. |
Blizzardrace the dwarven-steel waraxe (26-37 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Damage (Melee): +20 cold When wielded/worn: Blindness immunity: +20% Cut immunity: +10% Maximum life: +40.00 Healing mod.: +5% One-handed war axes. |
iron waraxe 'Velaldath' (12-16 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 6% chance to slow global speed by 44% When wielded/worn: Changes stats: +1 Dex / +4 Mag / +1 Wil / +1 Cun One-handed war axes. |
Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Stormwaker (0 def, 4 armour, 40.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +15% lightning / +3% mind Changes resistances penetration: +15% blight Talent granted: +1 Block Handheld deflection devices. |
Willowking the voratun shield (0 def, 14 armour, 263.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +14 Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 10 fire Changes stats: +5 Con Changes resistances: +18% acid Changes resistances penetration: +5% arcane Changes damage: +9% arcane Talent granted: +1 Block Physical save: +9 (+4 eff.) Handheld deflection devices. |
Alurendur (9/15, 34-48 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 15 When this weapon hits: Curse of Impotence (20% chance level 3). When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 11 Damage (Ranged): +12 blight / +12 light / +12 acid Damage (radius 1) on hit: +16 mind Damage (radius 2) on crit: +4 acid Damage against: +17% Undead Arrows are used with bows to pierce your foes to death. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (0/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 198/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
storming pouch of iron shots (12/12, 16-20 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.5 - 19.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 12 Damage (Ranged): +8 lightning Damage (radius 2) on crit: +6 lightning Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of psionic shield [power 65] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to setup a psionic shield, reducing all damage taken by 65 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
soothing yew totem of summon tentacle [power 245] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 504 Base Damage: 245 Armor: 5 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of lightning storm [power 224] (19 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 44 lightning damage and will be dazed for 1 turn (224 total damage) Activation puts all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Sylvania the Thalore Rogue level 10
1st Time of Equilibrium 122nd year of Ascendancy at 03:01 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sylvania the Thalore Rogue level 7
56th Dusk 122nd year of Ascendancy at 18:38 see stats
Log
Today is the 5th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 6th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.
Today is the 7th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.
There is a Shatur (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ran for 15 turns (stop reason: store entrance spotted).
Sold: blazebringer's dwarven-steel dagger (19-25 power, 7 apr) for 3.77 gold.
Sold: cashmere wizard hat of knowledge (2 def, 0 armour) for 2.65 gold.
Sold: bladed dwarven-steel helm (0 def, 4 armour) for 1.95 gold.
Sold: warrior's gold amulet for 2.55 gold.
Sold: 2 agate for 8.00 gold.
Sold: 76 alchemist agate for 0.04 gold.
Sold: aquamarine for 8.00 gold.
Sold: 3 opal for 24.00 gold.
Sold: 4 topaz for 32.00 gold.
Sold: 3 amethyst for 24.00 gold.
Sold: shielding rune of the warrior (absorb 110; dur 3; cd 17) for 1.65 gold.
Sold: manasurge rune of the psychic (regen 714% over 10 turns; mana 36; cd 12) for 1.09 gold.
Saving game...
Saving done.

























































































