Spookums the level 5 Cornac Writhing One by Sammy Mellow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWrithing One
Level / Exp5 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity12 (base 10)
Constitution16 (base 15)
Magic22 (base 21)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life196/196
Insanity0/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+22.60995032651%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy30
Crit Chance1%
APR3
Speed1.00

Offense: Spell

Spellpower27
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+5%
All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense13
Ranged Defense13
Fatigue5
Physical Save17
Spell Save11
Mental Save7

Defense: Resistances

Physical+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Path of horror1.30
2/5
1/5
0/5
0/5
Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Disfigured face1.30
2/5
2/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Spookums picks up (l.):
elm vilestaff of fate (10-12 power, 2 apr, darkness element).

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Spookums picks up (n.):
cleansing iron plate armour (0 def, 7 armour).
There is a way to the next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 2.23 gold from the transmogrification of
quiver of elm arrows of paradox (15/15, 14-19 power, 5 apr).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (0 def, 3 armour, 35.5 block).
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 1.47 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 3.30 gold from the transmogrification of
balanced iron mace of erosion (14-20 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.79 gold from the transmogrification of
shielding rune of the titan (absorb 146; dur 3; cd 18).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 18).
You gain 25.00 gold from the transmogrification of
Prismatic Rune (6 turns; lightning, fire, cold, physical).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 16 cd).
You gain 0.75 gold from the transmogrification of
regeneration infusion (heal 86; 16 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 12).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 412%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 16).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 84; cd 11).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.