
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 47 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Bethynn the large white snake at level 8 on the 79th Pyre 122nd year of Ascendancy at 05:55 / 106Killed by Zubunor the skeleton mage at level 8 on the 1st Mirth 122nd year of Ascendancy at 03:01 Killed by cold drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 00:13 Killed by thief at level 8 on the 2nd Mirth 122nd year of Ascendancy at 01:08 Killed by Cyreldamina the giant green ant at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:19 Killed by Islarenn the giant green ant at level 8 on the 2nd Mirth 122nd year of Ascendancy at 17:02 Killed by Xerenor the grizzly bear at level 20 on the 67th Dusk 122nd year of Ascendancy at 18:54 Killed by Weirdling Beast at level 22 on the 73rd Dusk 122nd year of Ascendancy at 06:27 Killed by Harkor'Zun at level 23 on the 1st Haze 122nd year of Ascendancy at 04:14 Killed by Xywe the great wolf at level 23 on the 2nd Haze 122nd year of Ascendancy at 02:55 Killed by Xywe the great wolf at level 23 on the 2nd Haze 122nd year of Ascendancy at 03:04 Killed by Eilinesena the rattlesnake at level 23 on the 2nd Haze 122nd year of Ascendancy at 03:29 Killed by Eilinesena the rattlesnake at level 23 on the 2nd Haze 122nd year of Ascendancy at 03:41 Killed by Eilinesena the rattlesnake at level 23 on the 2nd Haze 122nd year of Ascendancy at 04:03 Killed by Islirakira the teluvorta at level 23 on the 2nd Haze 122nd year of Ascendancy at 18:28 Killed by Xaninne the telugoroth at level 23 on the 2nd Haze 122nd year of Ascendancy at 18:38 Killed by Islirakira the teluvorta at level 23 on the 2nd Haze 122nd year of Ascendancy at 19:01 Killed by Islirakira the teluvorta at level 23 on the 2nd Haze 122nd year of Ascendancy at 19:14 Killed by Islirakira the teluvorta at level 23 on the 2nd Haze 122nd year of Ascendancy at 19:30 Killed by Islirakira the teluvorta at level 23 on the 2nd Haze 122nd year of Ascendancy at 19:43 Killed by Chronolith Twin at level 24 on the 4th Haze 122nd year of Ascendancy at 12:15 Killed by Chronolith Twin at level 24 on the 4th Haze 122nd year of Ascendancy at 14:35 Killed by elven cultist at level 26 on the 7th Haze 122nd year of Ascendancy at 05:48 Killed by Bethedavea the elven cultist at level 26 on the 7th Haze 122nd year of Ascendancy at 06:36 Killed by Polawyn the elven tempest at level 26 on the 7th Haze 122nd year of Ascendancy at 06:51 Killed by Bethedavea the elven cultist at level 26 on the 7th Haze 122nd year of Ascendancy at 07:04 Killed by elven corruptor at level 26 on the 7th Haze 122nd year of Ascendancy at 09:37 Killed by elven corruptor at level 26 on the 7th Haze 122nd year of Ascendancy at 09:52 Killed by elven blood mage at level 26 on the 7th Haze 122nd year of Ascendancy at 20:26 Killed by elven corruptor at level 26 on the 7th Haze 122nd year of Ascendancy at 20:33 Killed by armoured skeleton warrior at level 26 on the 8th Haze 122nd year of Ascendancy at 00:55 Killed by elven corruptor at level 26 on the 8th Haze 122nd year of Ascendancy at 01:21 Killed by elven corruptor at level 26 on the 8th Haze 122nd year of Ascendancy at 01:33 Killed by elven mage at level 26 on the 8th Haze 122nd year of Ascendancy at 02:48 Killed by onilug at level 26 on the 8th Haze 122nd year of Ascendancy at 02:55 Killed by elven corruptor at level 26 on the 8th Haze 122nd year of Ascendancy at 06:28 Killed by Adugalle the ogre warmaster at level 26 on the 8th Haze 122nd year of Ascendancy at 11:42 Killed by Adugalle the ogre warmaster at level 26 on the 8th Haze 122nd year of Ascendancy at 11:50 Killed by Adugalle the ogre warmaster at level 26 on the 8th Haze 122nd year of Ascendancy at 13:29 Killed by Mayisewen the elven cultist at level 26 on the 8th Haze 122nd year of Ascendancy at 17:26 Killed by ogre rune-spinner at level 27 on the 9th Haze 122nd year of Ascendancy at 02:36 Killed by elven blood mage at level 27 on the 9th Haze 122nd year of Ascendancy at 05:31 Killed by shadow at level 27 on the 9th Haze 122nd year of Ascendancy at 10:52 Killed by shadow at level 27 on the 9th Haze 122nd year of Ascendancy at 11:03 Killed by shadow at level 27 on the 9th Haze 122nd year of Ascendancy at 11:11 Killed by shadow at level 27 on the 9th Haze 122nd year of Ascendancy at 11:21 Killed by Urkis, the High Tempest at level 28 on the 10th Regrowth 123rd year of Ascendancy at 22:46 Killed by Cyrowe the vampire lord at level 29 on the 37th Pyre 123rd year of Ascendancy at 04:49 Killed by grave wight at level 30 on the 38th Pyre 123rd year of Ascendancy at 10:25 Killed by Islyrawen the skeleton warrior at level 31 on the 41st Pyre 123rd year of Ascendancy at 11:39 Killed by skeleton archer at level 31 on the 42nd Pyre 123rd year of Ascendancy at 00:05 Killed by faerlhing at level 31 on the 43rd Pyre 123rd year of Ascendancy at 07:25 Killed by grave wight at level 32 on the 44th Pyre 123rd year of Ascendancy at 16:48 Killed by elder vampire at level 32 on the 44th Pyre 123rd year of Ascendancy at 18:06 Killed by barrow wight at level 32 on the 44th Pyre 123rd year of Ascendancy at 19:51 Killed by grave wight at level 32 on the 44th Pyre 123rd year of Ascendancy at 21:23 Killed by The Master at level 32 on the 45th Pyre 123rd year of Ascendancy at 11:53 Killed by elder vampire at level 32 on the 45th Pyre 123rd year of Ascendancy at 13:23 Killed by The Master at level 32 on the 45th Pyre 123rd year of Ascendancy at 14:33 Killed by The Master at level 32 on the 45th Pyre 123rd year of Ascendancy at 16:25 Killed by Aerotta the skeleton master archer at level 33 on the 51st Pyre 123rd year of Ascendancy at 00:32 Killed by Ivoriakira the ghoulking at level 34 on the 52nd Pyre 123rd year of Ascendancy at 11:11 Killed by Celia at level 35 on the 71st Pyre 123rd year of Ascendancy at 12:11 Killed by Betymitira the runed bone giant at level 35 on the 71st Pyre 123rd year of Ascendancy at 13:48 Killed by Betymitira the runed bone giant at level 35 on the 71st Pyre 123rd year of Ascendancy at 15:36 Killed by Salekira the eternal bone giant at level 35 on the 71st Pyre 123rd year of Ascendancy at 16:50 Killed by Salekira the eternal bone giant at level 35 on the 71st Pyre 123rd year of Ascendancy at 19:25 Killed by Xalle the runed bone giant at level 35 on the 71st Pyre 123rd year of Ascendancy at 21:08 Killed by Cyrytha the eternal bone giant at level 35 on the 71st Pyre 123rd year of Ascendancy at 22:46 Killed by Xalle the runed bone giant at level 35 on the 72nd Pyre 123rd year of Ascendancy at 01:22 Killed by Xalle the runed bone giant at level 35 on the 2nd Flare 123rd year of Ascendancy at 07:59 Killed by elven cultist at level 35 on the 9th Flare 123rd year of Ascendancy at 14:50 Killed by Grand Corruptor at level 35 on the 10th Flare 123rd year of Ascendancy at 09:45 Killed by Saluwen the greater gwelgoroth at level 35 on the 7th Dusk 123rd year of Ascendancy at 21:56 Killed by Ce'Ninor the bloated horror at level 35 on the 8th Dusk 123rd year of Ascendancy at 09:15 Killed by Isokira the stone troll at level 36 on the 11st Haze 123rd year of Ascendancy at 16:55 Killed by Combat Trainer Bethywen at level 38 on the 56th Haze 123rd year of Ascendancy at 05:18 Killed by skeleton master archer at level 39 on the 56th Haze 123rd year of Ascendancy at 08:00 Killed by Combat Trainer Bethywen at level 39 on the 56th Haze 123rd year of Ascendancy at 09:26 Killed by Adyrin the orc master assassin at level 39 on the 56th Haze 123rd year of Ascendancy at 16:24 Killed by Combat Trainer Porygama at level 39 on the 57th Haze 123rd year of Ascendancy at 09:56 Killed by Combat Trainer Guna at level 40 on the 58th Haze 123rd year of Ascendancy at 08:15 Killed by shadow at level 40 on the 58th Haze 123rd year of Ascendancy at 17:27 Killed by Layalle the orc berserker at level 40 on the 59th Haze 123rd year of Ascendancy at 11:20 Killed by Grushnak, Battlemaster of the Pride at level 40 on the 59th Haze 123rd year of Ascendancy at 17:15 Killed by Dozing Arunn at level 41 on the 60th Haze 123rd year of Ascendancy at 09:44 Killed by Dozing Betygabeth at level 41 on the 60th Haze 123rd year of Ascendancy at 11:00 Killed by Eilinylrassra the orc necromancer at level 42 on the 7th Decay 123rd year of Ascendancy at 12:25 Killed by Grand Necromancer Eiliniyata at level 42 on the 7th Decay 123rd year of Ascendancy at 21:51 Killed by Elibressra the Herald at level 44 on the 5th Regrowth 124th year of Ascendancy at 06:28 Killed by minotaur at level 44 on the 5th Regrowth 124th year of Ascendancy at 07:43 Killed by fire drake at level 45 on the 5th Regrowth 124th year of Ascendancy at 09:18 Killed by minotaur at level 45 on the 5th Regrowth 124th year of Ascendancy at 10:36 Killed by ritch flamespitter at level 45 on the 5th Regrowth 124th year of Ascendancy at 12:13 Killed by stone golem at level 45 on the 5th Regrowth 124th year of Ascendancy at 13:28 Killed by ritch flamespitter at level 45 on the 5th Regrowth 124th year of Ascendancy at 15:30 Killed by Unlocker 2 at level 45 on the 5th Regrowth 124th year of Ascendancy at 17:55 Killed by Poladann the Caustic Terror at level 45 on the 5th Regrowth 124th year of Ascendancy at 23:35 Killed by Porythra the Frozen Terror at level 45 on the 6th Regrowth 124th year of Ascendancy at 05:58 Killed by Porythra the Frozen Terror at level 45 on the 6th Regrowth 124th year of Ascendancy at 07:48 Killed by Porythra the Frozen Terror at level 45 on the 6th Regrowth 124th year of Ascendancy at 11:50 Killed by Emelolrana the Flame Terror at level 45 on the 6th Regrowth 124th year of Ascendancy at 16:39 Killed by Emelolrana the Flame Terror at level 45 on the 6th Regrowth 124th year of Ascendancy at 18:02 Killed by Sleeping Belevena at level 46 on the 30th Regrowth 124th year of Ascendancy at 09:51 Killed by Sleeping Belevena at level 46 on the 30th Regrowth 124th year of Ascendancy at 12:08 Killed by Fyrk, Faeros High Guard at level 46 on the 32nd Regrowth 124th year of Ascendancy at 03:10 |
Primary Stats
| Strength | 103 (base 60) |
| Dexterity | 78 (base 60) |
| Constitution | 67 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 76 (base 60) |
Resources
| Life | 1364/1376 |
| Mana | 396/396 |
| Stamina | 178/178 |
| Healing Factor | 1.3635014349577 |
| Regeneration | 0.34087535873944 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +18% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 51.174866052011 |
| See Invisible | 57.174866052011 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 133 |
| Accuracy | 77 |
| Crit Chance | 79% |
| APR | 32 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +6% |
| Nature | +15% |
| Blight | +25% |
| Physical | -10% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +37% |
| All | +25% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 47 (97.574340358689%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 22 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 50%( 70%) |
| Arcane | + 23%( 70%) |
| Mind | + 28%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 35%( 70%) |
| Physical | + 41%( 70%) |
| Lightning | + 39%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 62%( 70%) |
Defense: Immunities
| Stun Resistance | 96% |
| Confusion Resistance | 36% |
| Poison Resistance | 38% |
| Blind Resistance | 32% |
| Silence Resistance | 34% |
| Pinning Resistance | 22% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 54% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 124 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 209 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.66 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.66 |
| 3/5 |
| 3/5 |
| 2/5 |
| 4/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Trained Reactions |
| talent | Exploit Weakness |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Striking Stance |
| beneficial effect | The target's defense is increased by 36. Defensive Maneuver |
| beneficial effect | Reduces fire damage received by 14%. Premonition Shield |
| beneficial effect | Countering melee attacks: Has a 48% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by mountain troll thunderer. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by armoured skeleton warrior. Escort: lost defiler (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the lost warrior from death by Cyretira the orc soldier. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by orc necromancer. Escort: lost warrior (level 5 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Lisotta the brown bear. Escort: worried loremaster (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1157. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of strife (0 def, 3 armour) =equip=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Con / +3 Wil Changes resistances penetration: +7% physical Silence immunity: +34% Confusion immunity: +26% Stun/Freeze immunity: +24% Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 30 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| On hands | drakeskin leather gloves 'Radhoblek' (0 def, 18 armour) =equip=Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +18 Armour Hardiness: +8% Effects on melee hit: * 23% chance to reduce all saves and defense by 28 Damage (Melee): 28 mind / 23 darkness Changes stats: +3 Str / +4 Dex / +3 Cun / +13 Con Changes resistances: +9% blight / +12% physical / +3% nature / +3% fire Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+4 eff.) Mental save: -12 (-6 eff.) Stun/Freeze immunity: +10% Knockback immunity: +20% Mindpower: +4 (+2 eff.) When used to modify unarmed attacks: Power: 133% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +15.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (10% chance level 5). It can be used to activate talent Ruined Earth, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Sunwill the hardened leather cap (0 def, 3 armour) =equip=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +25% light / +16% darkness Changes damage: +6% light / +9% blight Maximum mana: +80.00 Spellpower: +25 (+13 eff.) Spell crit. chance: +3% Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cap made of leather. |
| Tool | Silivea the Corruptioncrypt (dig speed 9 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Armour: +4 Defense: +7 (+1 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Str Changes resistances: +9% nature / +7% physical Changes resistances penetration: +5% nature Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 16 cooldown : Effective talent level: 3.9 Power cost: 16 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's voratun ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +9% nature / +10% blight Poison immunity: +18% Disease immunity: +22% Disarm immunity: +40% Pinning immunity: +22% Knockback immunity: +34% Maximum life: +20.00 Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Defense: +11 (+2 eff.) Changes resistances: +16% blight / +6% fire / +6% mind Changes resistances penetration: +5% physical Changes damage: +16% blight Blindness immunity: +32% Confusion immunity: +10% Infravision radius: +5 See stealth: +11 See invisible: +17 Movement speed: +18% Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Belyseldatira the voratun amulet =Unarmed=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +13 (+2 eff.) Changes stats: +19 Lck / +5 Wil Changes resistances: +21% lightning Talent masteries: +0.36 Technique / Pugilism +0.36 Technique / Unarmed discipline Critical mult.: +5.00% Mental save: +6 (+3 eff.) Stun/Freeze immunity: +42% Maximum hate: +6.00 Mindpower: +10 (+4 eff.) Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) =equip=Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Light source | Islithra =equip=Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +30 (+6 eff.) Changes resistances: +3% darkness Physical save: +12 (+4 eff.) Mental save: +6 (+3 eff.) Poison immunity: +20% Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | marshal's cashmere cloak of the voidstalker (2 def, 0 armour) =equip=Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Str / +3 Con Changes resistances: +19% darkness / +15% temporal Physical save: +8 (+3 eff.) Maximum life: +63.00 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Poriwyn =equip=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Dex / +10 Cun / +3 Con Changes resistances: +24% acid Stun/Freeze immunity: +20% Mental crit. chance: +8% Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion of the warrior (die at -824; dur 7; cd 28) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -824 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 831 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, cold, arcane, fire)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 darkness, 5 cold, 3 arcane, 5 fire It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 87; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 461; dur 6; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 461 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Malilakan the AirwrackCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour penetration: +4 Armour: +16 Defense: +30 (+6 eff.) Changes stats: +9 Str / +8 Dex / +9 Wil Changes resistances: +24% lightning Amulets make your neck look great! |
SalossraInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +3 Wil Changes resistances: +6% lightning / +28% temporal / +9% acid Changes damage: +7% physical Spell save: +6 (+3 eff.) Pinning immunity: +30% Knockback immunity: +30% Combat speed: +10% Amulets make your neck look great! |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 36 power out of 60/60) : Effective talent level: 2.0 Power cost: 36 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
conjurer's voratun ring of pilfering =mag=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +14 Defense: +12 (+2 eff.) Changes stats: +7 Mag / +7 Wil Spellpower: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +18% acid / +15% fire / +12% lightning / +19% cold Stun/Freeze immunity: +30% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.pixie's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +3 Mag Changes resistances: +21% acid / +16% fire / +18% lightning / +14% cold Spellpower: +10 (+5 eff.) Rings make your fingers look great! |
stralite quartz ring =equip=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 25 light Damage (Ranged): 18 light Changes stats: +2 Mag Changes damage: +14% light Stun/Freeze immunity: +30% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.voratun greatmaul 'Zubetta' (179% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +42 cold When wielded/worn: Accuracy: +30 (+6 eff.) Physical power: +20 (+5 eff.) Changes stats: +4 Cun / +5 Con Changes resistances: +3% physical Changes damage: +15% arcane Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of disruption (176% power, 4 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 177% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +26% Unnatural Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Ivarewe Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% Damage (Ranged): +20 physical When wielded/worn: Accuracy: +38 (+8 eff.) Armour penetration: +23 Defense: +30 (+6 eff.) Ammo reloads per turn: +4 Changes resistances penetration: +25% mind / +23% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow 'Voidrace' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce damage dealt by 23% Damage (Ranged): +42 cold When wielded/worn: Effects on ranged hit: * 20% chance to reduce damage dealt by 23% Damage when hit (Melee): 10 darkness Changes resistances penetration: +15% cold Changes damage: +33% cold / +30% arcane / +18% darkness Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.fungal dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +18 Changes stats: +6 Con Changes resistances penetration: +11% all Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 284 life over 5 turns Activation puts all charms on cooldown for 12 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun longsword of projection (153% power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 153% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +19 lightning / +42 cold When wielded/worn: Changes resistances penetration: +17% lightning / +15% cold Movement speed: +38% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.voratun longsword (151% power, 6 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun mace of rage (157% power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +70 fire When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +8 Str Changes resistances penetration: +6% fire Changes damage: +10% physical Global speed: +3% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stralite mace 'Blastblood' (147% power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Deals 76 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 25% Changes resistances: +5% arcane / +15% nature Changes resistances penetration: +15% light Changes damage: +15% lightning Spell save: +18 (+9 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.horrifying living mindstar of frost (115% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +15 Damage (Melee): 10 cold / 9 mind / 9 darkness Changes resistances: +11% cold Changes resistances penetration: +12% cold Changes damage: +13% cold / +8% mind / +7% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Boldir the Icebringer (129% power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% arcane / +15% light Changes damage: +46% cold Talent granted: +1 Command Staff Spell save: +18 (+9 eff.) Spellpower on spell critical (stacks up to 3 times): +16 Spellpower: +28 (+14 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Koridradur the Brandfear (129% power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +40% mind / +25% fire Changes damage: +24% mind / +40% fire Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +17% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.cruel dragonbone magestaff of the prodigy (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +15 Mag / +5 Wil / +11 Cun Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +15 (+8 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging dragonbone magestaff of might (136% power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +15 (+8 eff.) Spell crit. chance: +18% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's dragonbone magestaff of protection (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% temporal / +9% darkness / +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 (+8 eff.) Spell crit. chance: +5% Defense after a teleport: +22 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Gilibers (151% power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 light Damage (radius 1) on hit: +20 arcane Damage (radius 2) on crit: +20 arcane Damage against: +29% Undead When wielded/worn: Changes stats: +3 Str / +4 Dex / +6 Cun / +2 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.chilling voratun waraxe of projection (150% power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +14 cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite waraxe of ruin (136% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +21 Physical crit. chance: +10.0% Changes resistances penetration: +6% physical Critical mult.: +21.00% One-handed war axes. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 5.2 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level.Firewalker (15 def, 2 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+6 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
dreamer's silk robe of alchemy (0 def, 0 armour) =SLEEP=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +14% acid / +16% physical / +13% darkness / +15% fire / +14% cold / +14% mind / +13% all Changes damage: +13% acid / +13% physical / +17% fire / +12% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +13 (+4 eff.) Spell save: +14 (+7 eff.) Mental save: +32 (+15 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's Rags of the Sanctuary of corrosion (+21%) (0 def, 0 armour) =cosmetic=Infused by nature Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Cun Changes resistances: +21% acid / +7% all Changes damage: +14% acid Critical mult.: +12.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) =speed=Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 58% (based on Cunning) Activation costs 30 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
This item will automatically be transmogrified when you leave the level.miner's pair of drakeskin leather boots of speed (0 def, 12 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Infravision radius: +3 Movement speed: +25% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.stealthy pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +7 Dex / +3 Mag / +3 Wil / +10 Lck Stealth bonus: +10 It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 15 turns. A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Power: 119% Range: 1.1x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 125% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
brawler's drakeskin leather gloves of war-making (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +14.0% Armour: +3 Changes stats: +3 Str / +5 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Critical mult.: +10.00% Physical save: +10 (+3 eff.) Spell crit. chance: +11% Mental crit. chance: +13% When used to modify unarmed attacks: Power: 144% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 Armour Penetration: +5 Crit. chance: +21.0% Attack speed: 125% When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +5 Wil Life regen: +4.80 Spellpower: +4 (+2 eff.) Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat of balance (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Life regen: +3.30 Equilibrium when hit: +2.60 Psi when hit: +2.20 Hate when hit: +1.90 Damage Shield Power: +13% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of trickery (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances: +9% blight Mental save: +7 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.hardened voratun mail armour of Eyal (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +9% acid / +13% physical / +12% cold / +9% lightning / +9% fire Life regen: +6.00 Maximum life: +60.00 Healing mod.: +17% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cleansing reinforced leather armour of Toknor (12 def, 7 armour) Requires: - Strength 18 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +7 Defense: +12 (+2 eff.) Fatigue: +8% Changes resistances: +14% nature / +15% blight Critical mult.: +14.00% A suit of armour made of leather. |
nimble reinforced leather armour of the void (20 def, 7 armour) =VOID=Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +20 (+4 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 8 darkness Changes stats: +6 Dex Changes resistances: +22% darkness / +13% temporal Movement speed: +20% Defense after a teleport: +19 Resist all after a teleport: +24% New effects duration reduction after a teleport: +16% It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 15 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.corrosive voratun shield of patience (0 def, 10 armour, 181% power, 207.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 181% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +208 Damage (Melee): +15 acid When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 13% chance to reduce armor by 25% Changes stats: +4 Con Changes resistances: +16% acid / +16% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (189) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.acidic quiver of dragonbone arrows of crippling (20/20, 166% power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 166% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 Arrows are used with bows to pierce your foes to death. |
687 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
11 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.watchleader's dwarven lantern of the moons Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% light Changes damage: +13% darkness Damage affinity(heal): +5% darkness Blindness immunity: +35% Confusion immunity: +14% Light radius: +9 Infravision radius: +3 See stealth: +16 See invisible: +12 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 12 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 24/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
14 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quick voratun torque of psionic shield [power 111] (7/11 cooldown) =shield=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 111 for 5 turns Activation puts all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
Armuvon [power 212] (7/9 cooldown) =equip=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +1% physical Cut immunity: +20% Disarm immunity: +20% Stun/Freeze immunity: +20% Healing mod.: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 212 Activation puts all charms on cooldown for 9 turns. When used: * Heal for 51. Natural totems are made by powerful wilders to store nature power. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.dragonbone wand of conjuration 'Cyrona' [power 475] (7/9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 25% Changes stats: +7 Cun Changes resistances: +12% blight / +12% temporal / +6% mind / +6% lightning Confusion immunity: +20% It can be used to fire a magical bolt dealing 475 cold damage Activation puts all charms on cooldown for 9 turns. When used: * Gain a 30% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Unlocker 2 the Cornac Brawler level 36
7th Haze 123rd year of Ascendancy at 13:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Unlocker 2 the Cornac Brawler level 38
26th Haze 123rd year of Ascendancy at 13:29 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Unlocker 2 the Cornac Brawler level 37
12nd Haze 123rd year of Ascendancy at 09:45 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Unlocker 2 the Cornac Brawler level 27
25th Haze 122nd year of Ascendancy at 01:03 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Unlocker 2 the Cornac Brawler level 44
10th Decay 123rd year of Ascendancy at 20:05 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Unlocker 2 the Cornac Brawler level 37
14th Haze 123rd year of Ascendancy at 02:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Unlocker 2 the Cornac Brawler level 40
59th Haze 123rd year of Ascendancy at 03:47 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Unlocker 2 the Cornac Brawler level 23
1st Haze 122nd year of Ascendancy at 04:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Unlocker 2 the Cornac Brawler level 20
67th Dusk 122nd year of Ascendancy at 11:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Unlocker 2 the Cornac Brawler level 29
12nd Regrowth 123rd year of Ascendancy at 07:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Unlocker 2 the Cornac Brawler level 34
54th Pyre 123rd year of Ascendancy at 22:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Unlocker 2 the Cornac Brawler level 22
73rd Dusk 122nd year of Ascendancy at 08:34 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Unlocker 2 the Cornac Brawler level 39
57th Haze 123rd year of Ascendancy at 01:59 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Unlocker 2 the Cornac Brawler level 35
55th Pyre 123rd year of Ascendancy at 19:34 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Unlocker 2 the Cornac Brawler level 10
3rd Mirth 122nd year of Ascendancy at 13:12 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Unlocker 2 the Cornac Brawler level 20
66th Dusk 122nd year of Ascendancy at 12:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Unlocker 2 the Cornac Brawler level 30
37th Pyre 123rd year of Ascendancy at 17:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Unlocker 2 the Cornac Brawler level 40
58th Haze 123rd year of Ascendancy at 02:05 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Unlocker 2 the Cornac Brawler level 27
10th Haze 122nd year of Ascendancy at 04:55 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Unlocker 2 the Cornac Brawler level 27
13rd Haze 122nd year of Ascendancy at 20:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Unlocker 2 the Cornac Brawler level 19
60th Dusk 122nd year of Ascendancy at 23:42 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Unlocker 2 the Cornac Brawler level 38
14th Haze 123rd year of Ascendancy at 10:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Unlocker 2 the Cornac Brawler level 8
2nd Mirth 122nd year of Ascendancy at 00:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Unlocker 2 the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 04:42 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Unlocker 2 the Cornac Brawler level 40
59th Haze 123rd year of Ascendancy at 06:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Unlocker 2 the Cornac Brawler level 13
18th Dusk 122nd year of Ascendancy at 17:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Unlocker 2 the Cornac Brawler level 26
8th Haze 122nd year of Ascendancy at 11:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Unlocker 2 the Cornac Brawler level 17
57th Dusk 122nd year of Ascendancy at 06:39 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Unlocker 2 the Cornac Brawler level 32
45th Pyre 123rd year of Ascendancy at 18:41 see stats
Log
You can read all your collected lore in the game menu, by pressing Escape.
Unlocker 2 is no longer out of phase.
Burning from Fyrk, Faeros High Guard hits Unlocker 2 for (25 flat reduction), 0 fire (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Fyrk, Faeros High Guard's cleansing fire area effect hits Unlocker 2 for (28 flat reduction), 0 fire (0 total damage).
Unlocker 2 stops burning.
Talent Clinch is ready to use.
Fyrk, Faeros High Guard's cleansing fire area effect hits Unlocker 2 for (28 flat reduction), 0 fire (0 total damage).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you are back to the far east.
Saving game...
Saving done.
Unlocker 2 deactivates Daunting Presence.
Unlocker 2 activates Daunting Presence.
Unlocker 2 deactivates Precise Strikes.
Unlocker 2 activates Precise Strikes.
Unlocker 2 deactivates Trained Reactions.
Unlocker 2 activates Trained Reactions.
Unlocker 2 deactivates Exploit Weakness.
Unlocker 2 activates Exploit Weakness.
Unlocker 2 deactivates Premonition.
Unlocker 2 activates Premonition.
Unlocker 2 deactivates Chant of Fortress.
Unlocker 2 activates Chant of Fortress.
Unlocker 2 deactivates Striking Stance.
Unlocker 2 activates Striking Stance.















































































































































