Andinero the level 5 Shalore Alchemist by Symm0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAlchemist
Level / Exp5 / 24%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution28 (base 21)
Magic24 (base 22)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life200/200
Mana118/118
Healing Factor1.2456298990388
Regeneration0.31140747475971

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage22
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold0%
Acid+7%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save20
Spell Save13
Mental Save8

Defense: Resistances

Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Lore found:
research journal part 5
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 2 turns (stop reason: learnt lore).


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (19/19, 16-19 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 1.11 gold from the transmogrification of
rough leather sling of fire.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.67 gold from the transmogrification of
cleansing copper amulet of strength (+2).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 441%; cd 15).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.