




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 6 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 178/178 |
| Mana | 120/120 |
| Stamina | 115/115 |
| Healing Factor | 1.4135306028979 |
| Regeneration | 1.4135306028979 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 46 |
| Crit Chance | 3% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 14.137011280365 (79.403125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 12 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Acid | + 14%(100%) |
| Nature | + 11%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | Newly picked upflaming steel greatsword of phasing (25-40 power, 11 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +11 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +19% Damage (radius 1) on hit: +7 fire Massive two-handed swords. |
Inventory
Newly picked uprune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune |
Newly picked upcopper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: rough leather sling
Ran for 6 turns (stop reason: object seen).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Anddaan slides on a rock!
Ran for 4 turns (stop reason: detrimental status effect).
Anddaan is stunned!
Talent Command Staff is ready to use.
Talent Channel Staff is ready to use.
Talent Imbue Item is ready to use.
Resting starts...
Anddaan is not stunned anymore.
Rested for 2 turns (stop reason: all resources and life at maximum).
Golem (servant of Anddaan) fails to disarm a trap (sliding rock).
Golem (servant of Anddaan) slides on a rock!
Golem (servant of Anddaan) shrugs off the effect 'Stunned'!
There is a way to the next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).
Anddaan deactivates Flame Infusion.
Anddaan activates Flame Infusion.
Saving game...
Saving done.
Character control switched to golem (servant of Anddaan).












