












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 24 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Abedrna the thalore at level 8 on the 51st Dusk 122nd year of Ascendancy at 02:45 / 79Killed by Vorada the storm drake at level 13 on the 67th Haze 122nd year of Ascendancy at 09:45 Killed by storm drake at level 14 on the 67th Haze 122nd year of Ascendancy at 10:04 Killed by Burb the snow giant champion at level 14 on the 69th Haze 122nd year of Ascendancy at 03:39 Killed by gwelgoroth at level 17 on the 76th Haze 122nd year of Ascendancy at 05:22 Killed by Moving earthen ash magestaff of channeling at level 17 on the 40th Pyre 123rd year of Ascendancy at 04:55 Killed by Animated dreamer's thorny mindstar of frost at level 17 on the 40th Pyre 123rd year of Ascendancy at 06:53 Killed by shadowblade at level 19 on the 6th Dusk 123rd year of Ascendancy at 15:51 Killed by Assassin Lord at level 19 on the 6th Dusk 123rd year of Ascendancy at 16:03 Killed by Assassin Lord at level 19 on the 6th Dusk 123rd year of Ascendancy at 16:19 Killed by Urkis, the High Tempest at level 20 on the 25th Dusk 123rd year of Ascendancy at 17:58 Killed by greater gwelgoroth at level 20 on the 25th Dusk 123rd year of Ascendancy at 18:28 Killed by Urkis, the High Tempest at level 20 on the 25th Dusk 123rd year of Ascendancy at 18:44 Killed by Urkis, the High Tempest at level 20 on the 25th Dusk 123rd year of Ascendancy at 20:05 Killed by Urkis, the High Tempest at level 20 on the 25th Dusk 123rd year of Ascendancy at 20:42 Killed by Urkis, the High Tempest at level 20 on the 25th Dusk 123rd year of Ascendancy at 21:15 Killed by Urkis, the High Tempest at level 20 on the 25th Dusk 123rd year of Ascendancy at 21:31 Killed by Chronolith Twin at level 21 on the 17th Haze 123rd year of Ascendancy at 18:34 Killed by Chronolith Twin at level 21 on the 17th Haze 123rd year of Ascendancy at 18:48 Killed by Chronolith Twin at level 21 on the 17th Haze 123rd year of Ascendancy at 19:50 Killed by Chronolith Twin at level 21 on the 17th Haze 123rd year of Ascendancy at 21:33 Killed by Adirin the orc necromancer at level 22 on the 22nd Haze 123rd year of Ascendancy at 17:14 Killed by Adirin the orc necromancer at level 22 on the 22nd Haze 123rd year of Ascendancy at 18:33 Killed by Adirin the orc necromancer at level 22 on the 22nd Haze 123rd year of Ascendancy at 18:58 Killed by Cyroreta the lesser vampire at level 23 on the 23rd Haze 123rd year of Ascendancy at 15:51 Killed by Cyroreta the lesser vampire at level 23 on the 23rd Haze 123rd year of Ascendancy at 16:28 Killed by Bethywyn the forest wight at level 23 on the 23rd Haze 123rd year of Ascendancy at 18:21 Killed by Bethywyn the forest wight at level 23 on the 23rd Haze 123rd year of Ascendancy at 20:18 Killed by faerlhing at level 23 on the 23rd Haze 123rd year of Ascendancy at 23:01 Killed by ghoul at level 23 on the 23rd Haze 123rd year of Ascendancy at 23:16 Killed by The Master at level 23 on the 23rd Haze 123rd year of Ascendancy at 23:24 Killed by The Master at level 23 on the 23rd Haze 123rd year of Ascendancy at 23:38 Killed by Lord of Skulls (warrior) at level 23 on the 23rd Haze 123rd year of Ascendancy at 23:53 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 00:45 Killed by armoured skeleton warrior at level 23 on the 24th Haze 123rd year of Ascendancy at 00:59 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 01:13 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 01:24 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 01:34 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 01:49 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 02:02 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 02:13 Killed by elder vampire at level 23 on the 24th Haze 123rd year of Ascendancy at 02:35 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 02:43 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 02:57 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 03:08 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 03:22 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 03:39 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 03:48 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 04:07 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 04:15 Killed by armoured skeleton warrior at level 23 on the 24th Haze 123rd year of Ascendancy at 04:30 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 04:40 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 04:50 Killed by armoured skeleton warrior at level 23 on the 24th Haze 123rd year of Ascendancy at 04:58 Killed by armoured skeleton warrior at level 23 on the 24th Haze 123rd year of Ascendancy at 05:08 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 05:15 Killed by armoured skeleton warrior at level 23 on the 24th Haze 123rd year of Ascendancy at 05:23 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 05:31 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 05:42 Killed by ghoul at level 23 on the 24th Haze 123rd year of Ascendancy at 05:55 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 06:02 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 06:10 Killed by skeleton mage at level 23 on the 24th Haze 123rd year of Ascendancy at 06:16 Killed by armoured skeleton warrior at level 23 on the 24th Haze 123rd year of Ascendancy at 06:53 Killed by elder vampire at level 23 on the 24th Haze 123rd year of Ascendancy at 07:42 Killed by Lord of Skulls (warrior) at level 23 on the 24th Haze 123rd year of Ascendancy at 07:48 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 07:57 Killed by The Master at level 23 on the 24th Haze 123rd year of Ascendancy at 08:07 Killed by skeleton mage at level 23 on the 24th Haze 123rd year of Ascendancy at 08:23 Killed by Siluba the golem at level 23 on the 48th Haze 123rd year of Ascendancy at 16:11 Killed by enthralled slave at level 23 on the 76th Haze 123rd year of Ascendancy at 17:36 Killed by Gusgar the human at level 23 on the 10th Decay 123rd year of Ascendancy at 00:44 Killed by Mindworm at level 24 on the 13rd Regrowth 124th year of Ascendancy at 23:17 Killed by Mindworm at level 24 on the 13rd Regrowth 124th year of Ascendancy at 23:31 Killed by Mindworm at level 24 on the 14th Regrowth 124th year of Ascendancy at 00:28 Killed by Mindworm at level 24 on the 14th Regrowth 124th year of Ascendancy at 00:45 Killed by Ciloladal the thalore at level 24 on the 20th Regrowth 124th year of Ascendancy at 18:58 Killed by Ciloladal the thalore at level 24 on the 20th Regrowth 124th year of Ascendancy at 19:20 Killed by elven cultist at level 24 on the 22nd Regrowth 124th year of Ascendancy at 17:23 |
Primary Stats
| Strength | 36 (base 33) |
| Dexterity | 22 (base 21) |
| Constitution | 43 (base 43) |
| Magic | 20 (base 18) |
| Willpower | 25 (base 12) |
| Cunning | 14 (base 14) |
Resources
| Life | 809/809 |
| Stamina | 206/206 |
| Healing Factor | 1.4897742564935 |
| Regeneration | 13.625702483828 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 25.549391208114 |
| See Invisible | 25.549391208114 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 47 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Acid | +11% |
| Light | +10% |
| Nature | +15% |
| Cold | +3% |
| Physical | +3% |
| Fire | +11% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.511077022655 (89.749889547741%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 40 |
| Physical Save | 29 |
| Spell Save | 15 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 56%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 39%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 96 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 105 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by barrow wight. Escort: lost defiler (level 8 of Dreadfell) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by treant. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Eluba the forest wight. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Sha Lak Xa the second. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by grave wight. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by elder vampire. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed green worm. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of hardened leather boots of speed (0 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
| Quiver | quiver of elm arrows (18/18, 14-20 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm 'Hazeshear' (5 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +5% Damage when hit (Melee): 8 cold Changes resistances: +9% cold / +3% all Changes damage: +15% nature / +3% cold Physical save: +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand iron gauntlets (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Damage (Melee): 5 physical Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm wand of shielding [power 116] (8/20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | warrior's copper ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +22% acid Changes damage: +11% acid Rings make your fingers look great! |
| On fingers | copper ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
| Around neck | Borugokath the ObsidianzealInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 14% Changes stats: +8 Wil Changes damage: +6% mind Critical mult.: +5.00% Equilibrium when hit: +0.12 Mindpower: +5 (+2 eff.) Amulets make your neck look great! |
| In main hand | flaming steel longsword of massacre (22-31 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +5 fire Sharp, long, and deadly. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | hardened dwarven-steel plate armour (0 def, 17 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +17 Fatigue: +22% Changes resistances: +7% acid / +7% physical / +5% cold / +7% lightning / +7% fire A suit of armour made of metal plates. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the warrior (absorb 183; dur 3; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 183 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mindweaver's steel amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +7 (+7 eff.) Blindness immunity: +13% Confusion immunity: +12% Mindpower: +6 (+3 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
plaguebringer's dwarven-steel battleaxe (29-44 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 12 Damage (Melee): +10 blight When wielded/worn: Disease immunity: +18% Massive two-handed battleaxes. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+8 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Sepsiswill the dwarven-steel greatmaul (64-95 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 63.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +16 nature When wielded/worn: Damage when hit (Melee): 4 nature Changes stats: +12 Str / +13 Dex / +6 Mag / +10 Wil / +9 Cun / +13 Con Changes resistances: +9% nature Mindpower: +10 (+5 eff.) Massive two-handed mauls. |
plaguebringer's dwarven-steel greatsword of projection (34-54 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 12 * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +10 blight When wielded/worn: Disease immunity: +15% Massive two-handed swords. |
plaguebringer's steel greatsword of shearing (26-41 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 12 Damage (Melee): +7 blight When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +9 Changes resistances penetration: +7% all Disease immunity: +14% Massive two-handed swords. |
Acera (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 20 acid damage in a 4 radius ball. This damage will increase by 13% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
icy dwarven-steel shield (0 def, 6 armour, 26-32 power, 83 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 26.5 - 31.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +83 When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 11 cold Damage when hit (Melee): 2 ice Talent granted: +1 Block Handheld deflection devices. |
quiver of yew arrows of amnesia (13/18, 30-43 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 30.5 - 42.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 18 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
preserving brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight / +3% all Spell save: +6 (+5 eff.) Life regen: +2.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 377.40 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 388/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered steel torque of gale force [power 235] (8/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 242 physical damage Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
focusing elm totem of stinging [power 116] (8/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 133 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of healing [power 182] (8/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sha Lak Xa the second the Higher Bulwark level 8
12nd Dusk 122nd year of Ascendancy at 15:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sha Lak Xa the second the Higher Bulwark level 20
20th Dusk 123rd year of Ascendancy at 15:08 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sha Lak Xa the second the Higher Bulwark level 21
26th Dusk 123rd year of Ascendancy at 10:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sha Lak Xa the second the Higher Bulwark level 10
2nd Haze 122nd year of Ascendancy at 15:30 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sha Lak Xa the second the Higher Bulwark level 20
20th Dusk 123rd year of Ascendancy at 03:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sha Lak Xa the second the Higher Bulwark level 17
77th Haze 122nd year of Ascendancy at 15:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sha Lak Xa the second the Higher Bulwark level 22
17th Haze 123rd year of Ascendancy at 22:08 see stats
Log
Weakness Disease from Elven cultist hits Sha Lak Xa the second for 50 blight damage.
Rotting Disease from Elven cultist hits Sha Lak Xa the second for 28 blight damage.
Sha Lak Xa the second the level 24 higher bulwark was poxed to death by an elven cultist on level 1 of Mark of the Spellblaze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rotting Disease from Elven cultist killed Sha Lak Xa the second!
Saving game...
Talent Infusion: Healing is ready to use.
Talent Shattering Shout is ready to use.
Talent Infusion: Healing is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
There is a Mark of the Spellblaze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Talent Block is ready to use.
Talent Vitality is ready to use.
Talent Rush is ready to use.
Today is the 23rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:38.
Talent Rune of the Rift is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Shield Wall is ready to use.
Saving done.
Saving game...
Saving done.

















































































