Kyr the level 7 Thalore Archer by SugarTits

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp7 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 15)
Dexterity33 (base 30)
Constitution12 (base 10)
Magic8 (base 10)
Willpower15 (base 10)
Cunning19 (base 15)

Resources

Life238/238
Stamina140/140
Healing Factor1.1391526171257
Regeneration0.96827972455684

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage37
Accuracy43
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)3 (57.155997060385%)
Defense38
Ranged Defense38
Fatigue0
Physical Save16
Spell Save22
Mental Save11

Defense: Resistances

Acid+ 3%( 70%)
Nature+ 10%( 70%)
Cold+ 16%( 70%)
Lightning+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5
Technique / Mobility1.00
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Ran for 4 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.72 gold from the transmogrification of
brass lantern of clarity.
You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 41.5 block).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 5.15 gold from the transmogrification of
Eilinetta (77% power, 12 apr, nature damage).
You gain 2.40 gold from the transmogrification of
balanced iron mace (104% power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron longsword (102% power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatsword (116% power, 1 apr).
You gain 2.11 gold from the transmogrification of
iron greatmaul of paradox (118% power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.56 gold from the transmogrification of
blink rune (range 4; phase 11; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 20%; mental; dur 4; cd 16).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.