Lochlath the level 9 Dwarf Sun Paladin by fatamor777

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp9 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 25)
Dexterity8 (base 10)
Constitution18 (base 11)
Magic28 (base 30)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life300/300
Positive34/34
Stamina142/142
Healing Factor1.1711363549267
Regeneration1.1125795371804

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage63
Accuracy16
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower26
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+3%
Mind+19%

Offense: Damage Penetration

Cold+5%

Defense: Base

Armour (hardiness)35.413408721348 (80.897138898113%)
Defense1
Ranged Defense1
Fatigue16
Physical Save27
Spell Save14
Mental Save8

Defense: Resistances

Light+ 6%( 70%)
Fire+ 15%( 70%)
Cold+ 18%( 70%)
Physical+ 6%( 70%)
Mind+ 19%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
4/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
3/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Lochlath the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 13:30
see stats

Log

Ran for 45 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a collapsed tower here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 2nd Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.


There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Ran for 11 turns (stop reason: didn't move).