Durmak the level 10 Shalore Alchemist by adrien914

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAlchemist
Level / Exp10 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity12 (base 10)
Constitution22 (base 20)
Magic51 (base 34)
Willpower27 (base 15)
Cunning21 (base 10)

Resources

Life228/228
Mana218/218
Healing Factor1.2124166372473
Regeneration0.30310415931182

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible12

Offense: Mainhand

Damage20
Accuracy6
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower40
Crit Chance14%
Speed1

Offense: Mind

Mindpower32
Crit Chance8%
Speed1

Offense: Damage Bonus

Lightning+3%
Acid+10%
Darkness+10%
Blight+10%
Cold+7%
Fire+9%
Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save15
Spell Save26
Mental Save20

Defense: Resistances

Acid+ 16%( 70%)
Nature+ 16%( 70%)
Temporal+ 11%( 70%)
Cold+ 16%( 70%)
Lightning+ 22%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance21%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Advanced-golemancy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
3/5
2/5
0/5
0/5
Spell / Golemancy1.30
1/5
4/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
3/5
1/5
0/5
Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
failed
failed
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Durmak the Shalore Alchemist level 10
12nd Dusk 122nd year of Ascendancy at 17:56
see stats

Log

Durmak picks up (o.): overpowered iron torque of psionic shield [power 37] (33 cooldown).
There is a previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Today is the 13rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


You are yanked out of this place!


You gain 5.25 gold from the transmogrification of
overpowered iron torque of psionic shield [power 37] (33 cooldown).
You gain 0.87 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 2.98 gold from the transmogrification of
steady rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 1.96 gold from the transmogrification of
blighted iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 584%; cd 12).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.