















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 37 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinowe the corrupted acidic digestor at level 12 on the 2nd Dusk 122nd year of Ascendancy at 09:00 / 127Killed by Urkis, the High Tempest at level 14 on the 8th Dusk 122nd year of Ascendancy at 23:12 Killed by orc blood mage at level 17 on the 33rd Dusk 122nd year of Ascendancy at 07:32 Killed by onilug at level 20 on the 65th Haze 122nd year of Ascendancy at 14:52 Killed by Ustaur the halfling at level 22 on the 7th Decay 122nd year of Ascendancy at 22:56 Killed by Yvyna the skeleton warrior at level 22 on the 1st Allure 123rd year of Ascendancy at 03:16 Killed by skeleton master archer at level 23 on the 5th Allure 123rd year of Ascendancy at 23:12 Killed by faerlhing at level 24 on the 10th Allure 123rd year of Ascendancy at 18:25 Killed by faerlhing at level 24 on the 10th Allure 123rd year of Ascendancy at 19:55 Killed by faerlhing at level 24 on the 10th Allure 123rd year of Ascendancy at 20:25 Killed by faerlhing at level 24 on the 10th Allure 123rd year of Ascendancy at 20:53 Killed by faerlhing at level 25 on the 10th Allure 123rd year of Ascendancy at 23:28 Killed by Islawe the brecklorn at level 25 on the 1st Regrowth 123rd year of Ascendancy at 08:22 Killed by Mayybreth the mass of parasitic leeches at level 25 on the 1st Regrowth 123rd year of Ascendancy at 10:47 Killed by Mayybreth the mass of parasitic leeches at level 25 on the 1st Regrowth 123rd year of Ascendancy at 11:58 Killed by Grgglck the Devouring Darkness at level 25 on the 1st Regrowth 123rd year of Ascendancy at 13:09 Killed by blade horror at level 25 on the 1st Regrowth 123rd year of Ascendancy at 13:58 Killed by Lisylaith the drem master at level 25 on the 1st Regrowth 123rd year of Ascendancy at 14:38 Killed by blade horror at level 25 on the 1st Regrowth 123rd year of Ascendancy at 15:21 Killed by blade horror at level 25 on the 1st Regrowth 123rd year of Ascendancy at 15:48 Killed by luminous horror at level 25 on the 1st Regrowth 123rd year of Ascendancy at 16:16 Killed by ravaging entropic rip at level 25 on the 1st Regrowth 123rd year of Ascendancy at 16:46 Killed by bursting entropic shard at level 25 on the 1st Regrowth 123rd year of Ascendancy at 17:15 Killed by Lisylaith the drem master at level 25 on the 1st Regrowth 123rd year of Ascendancy at 18:04 Killed by ravaging entropic rip at level 25 on the 1st Regrowth 123rd year of Ascendancy at 18:36 Killed by Lisylaith the drem master at level 25 on the 1st Regrowth 123rd year of Ascendancy at 19:16 Killed by ravaging entropic rip at level 25 on the 1st Regrowth 123rd year of Ascendancy at 20:07 Killed by shadow at level 26 on the 2nd Regrowth 123rd year of Ascendancy at 20:31 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 16:08 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 16:33 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 17:06 Killed by Beliyabeth the brecklorn at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 17:48 Killed by Ce'Narimira the void horror at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 18:32 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 19:14 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 19:39 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 20:09 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 20:37 Killed by The One That Writes at level 26 on the 3rd Regrowth 123rd year of Ascendancy at 22:14 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 00:00 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 00:30 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 01:01 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 01:33 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 02:03 Killed by luminous horror at level 26 on the 4th Regrowth 123rd year of Ascendancy at 03:07 Killed by Liserema the drem at level 26 on the 4th Regrowth 123rd year of Ascendancy at 04:54 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 05:49 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 06:39 Killed by worm that walks at level 26 on the 4th Regrowth 123rd year of Ascendancy at 07:35 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 08:18 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 09:02 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 09:37 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 10:12 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 10:47 Killed by The One That Writes at level 26 on the 4th Regrowth 123rd year of Ascendancy at 11:35 Killed by Lord of Skulls (warrior) at level 27 on the 5th Regrowth 123rd year of Ascendancy at 04:49 Killed by Haungrue the Bringer of Doom at level 28 on the 6th Regrowth 123rd year of Ascendancy at 04:55 Killed by Porassra the ghast at level 29 on the 9th Regrowth 123rd year of Ascendancy at 04:38 Killed by orc pyromancer at level 31 on the 66th Regrowth 123rd year of Ascendancy at 17:04 Killed by Belorinn the orc soldier at level 31 on the 66th Regrowth 123rd year of Ascendancy at 17:56 Killed by Rak'Shor Cultist at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 01:51 Killed by Doomed Shade of Vallut at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 02:36 Killed by Doomed Shade of Vallut at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 04:00 Killed by Doomed Shade of Vallut at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 05:05 Killed by Doomed Shade of Vallut at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 06:20 Killed by orc cryomancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 02:10 Killed by orc high pyromancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 02:58 Killed by orc cryomancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 09:42 Killed by orc cryomancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 10:48 Killed by orc high cryomancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 11:25 Killed by orc high cryomancer at level 34 on the 31st Pyre 123rd year of Ascendancy at 12:03 Killed by multi-hued drake at level 34 on the 32nd Pyre 123rd year of Ascendancy at 06:30 Killed by multi-hued drake at level 34 on the 32nd Pyre 123rd year of Ascendancy at 06:58 Killed by multi-hued drake at level 34 on the 32nd Pyre 123rd year of Ascendancy at 07:37 Killed by multi-hued drake at level 34 on the 32nd Pyre 123rd year of Ascendancy at 08:02 Killed by multi-hued drake at level 34 on the 32nd Pyre 123rd year of Ascendancy at 08:30 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 09:07 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 09:36 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 10:07 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 10:31 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 10:56 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 11:25 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 11:53 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 12:18 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 12:50 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 13:27 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 14:04 Killed by overpowered greater multi-hued wyrm at level 34 on the 32nd Pyre 123rd year of Ascendancy at 14:39 Killed by Mayulramira the orc pyromancer at level 36 on the 33rd Pyre 123rd year of Ascendancy at 15:26 Killed by orc cryomancer at level 36 on the 33rd Pyre 123rd year of Ascendancy at 16:15 Killed by Velumina the orc cryomancer at level 36 on the 34th Pyre 123rd year of Ascendancy at 07:44 Killed by Vallut's Temporal Clone at level 36 on the 34th Pyre 123rd year of Ascendancy at 08:19 Killed by Emelassra the orc cryomancer at level 36 on the 34th Pyre 123rd year of Ascendancy at 11:24 Killed by orc high cryomancer at level 36 on the 34th Pyre 123rd year of Ascendancy at 15:58 Killed by orc pyromancer at level 36 on the 34th Pyre 123rd year of Ascendancy at 20:26 Killed by orc pyromancer at level 36 on the 34th Pyre 123rd year of Ascendancy at 21:24 Killed by orc high pyromancer at level 36 on the 35th Pyre 123rd year of Ascendancy at 09:50 Killed by Eilinythra the orc pyromancer at level 36 on the 36th Pyre 123rd year of Ascendancy at 03:25 Killed by orc pyromancer at level 36 on the 36th Pyre 123rd year of Ascendancy at 19:04 Killed by orc high cryomancer at level 37 on the 37th Pyre 123rd year of Ascendancy at 21:49 Killed by orc high pyromancer at level 37 on the 38th Pyre 123rd year of Ascendancy at 03:38 Killed by orc high pyromancer at level 37 on the 38th Pyre 123rd year of Ascendancy at 04:11 Killed by orc high cryomancer at level 37 on the 38th Pyre 123rd year of Ascendancy at 04:39 Killed by orc cryomancer at level 37 on the 38th Pyre 123rd year of Ascendancy at 06:47 Killed by orc cryomancer at level 37 on the 38th Pyre 123rd year of Ascendancy at 10:55 Killed by orc cryomancer at level 37 on the 38th Pyre 123rd year of Ascendancy at 12:19 Killed by orc high cryomancer at level 37 on the 39th Pyre 123rd year of Ascendancy at 01:20 Killed by Belarabeth the orc high pyromancer at level 37 on the 39th Pyre 123rd year of Ascendancy at 06:46 Killed by Salossra the orc cryomancer at level 37 on the 39th Pyre 123rd year of Ascendancy at 19:38 Killed by Bethelratha the orc cryomancer at level 37 on the 39th Pyre 123rd year of Ascendancy at 20:10 Killed by Bethelratha the orc cryomancer at level 37 on the 39th Pyre 123rd year of Ascendancy at 20:56 Killed by Salossra the orc cryomancer at level 37 on the 39th Pyre 123rd year of Ascendancy at 21:58 Killed by Polothra the orc cryomancer at level 37 on the 40th Pyre 123rd year of Ascendancy at 01:23 Killed by Polothra the orc cryomancer at level 37 on the 40th Pyre 123rd year of Ascendancy at 01:52 Killed by Polothra the orc cryomancer at level 37 on the 40th Pyre 123rd year of Ascendancy at 02:25 Killed by Aerokira the orc high cryomancer at level 37 on the 40th Pyre 123rd year of Ascendancy at 04:20 Killed by Aerokira the orc high cryomancer at level 37 on the 40th Pyre 123rd year of Ascendancy at 05:49 Killed by Belariawe the Invoker at level 37 on the 40th Pyre 123rd year of Ascendancy at 13:50 Killed by Layyyassra the Invoker at level 37 on the 40th Pyre 123rd year of Ascendancy at 14:47 Killed by Layyyassra the Invoker at level 37 on the 40th Pyre 123rd year of Ascendancy at 15:16 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 16:01 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 16:31 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 17:00 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 17:45 Killed by Mirror Image (Velevena the Flamebringer) at level 37 on the 40th Pyre 123rd year of Ascendancy at 18:16 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 18:44 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 19:16 Killed by Velevena the Flamebringer at level 37 on the 40th Pyre 123rd year of Ascendancy at 19:40 |
Primary Stats
| Strength | 43 (base 12) |
| Dexterity | 127 (base 60) |
| Constitution | 21 (base 10) |
| Magic | 35 (base 10) |
| Willpower | 35 (base 13) |
| Cunning | 105 (base 60) |
Resources
| Life | 1070/1070 |
| Stamina | 230/230 |
| Healing Factor | 1.0948044672221 |
| Regeneration | 9.0321368545823 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 90 |
| Crit Chance | 50% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +29% |
| Temporal | +3% |
| Blight | +12% |
| Physical | +14% |
| Fire | +26% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +29% |
| Physical | +28% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 20 (76.987013568881%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 41 |
| Mental Save | 52 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 58%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 5%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 40% |
| Poison Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 312.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 335.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stoning Poison |
| talent | Apply Poison |
| talent | Intuitive Shots |
| talent | Chant of Fortitude |
| talent | Crippling Poison |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Vallut. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. * You've found the needed vampire lord fang. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed pouch of luminous horror dust. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stokebraze the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 4 arcane / 4 fire Changes stats: +3 Str / +11 Wil / +6 Cun / +3 Con Changes damage: +3% fire Physical save: +23 (+8 eff.) Spell save: +20 (+7 eff.) Mental save: +22 (+7 eff.) Mana each turn: +0.04 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | Coalserpent the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+3 eff.) Changes stats: +5 Wil Changes resistances: +5% arcane / +12% nature / +6% darkness Changes resistances penetration: +15% darkness Critical mult.: +13.00% Spell save: +9 (+3 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Erelymnir (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Dex / +3 Con Changes resistances: +8% darkness / +5% physical Changes damage: +8% darkness / +9% physical Maximum hate: +7.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +3% Light radius: +3 Infravision radius: +3 A pointy cloth hat, very wizardly... |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 3.5 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Demonwire the gold ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 17 Damage when hit (Melee): 8 blight / 6 darkness Changes stats: +6 Cun / +6 Dex Changes resistances: +10% blight / +3% darkness / +7% nature / +28% light Changes damage: +14% light / +3% darkness Poison immunity: +18% Disease immunity: +10% Rings make your fingers look great! |
| On fingers | stralite ring 'Aeressra'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Cun Changes resistances: +30% light / +15% temporal Changes damage: +12% blight / +3% temporal / +15% light Stun/Freeze immunity: +40% Life regen: +5.00 Rings make your fingers look great! |
| Around waist | balancing hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Physical power: +4 (+2 eff.) Changes stats: +5 Cun / +4 Dex Critical mult.: +8.00% Mental crit. chance: +7% A belt that goes around your waist. |
| In main hand | Nerussra the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +15 fire When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +17 Changes stats: +9 Dex Changes resistances: +6% mind / +9% nature Changes resistances penetration: +14% all / +14% physical Changes damage: +23% fire Disarm immunity: +20% Pinning immunity: +10% Longbows are used to shoot arrows at your foes. |
| On hands | sand hardened leather gloves of dexterity (+3) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +3 Dex Changes damage: +5% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | marauder's drakeskin leather armour of the hero (25 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +25 (+5 eff.) Fatigue: +8% Changes stats: +8 Str / +11 Dex / +5 Mag / +6 Wil / +6 Cun Physical save: +7 (+2 eff.) Maximum life: +57.00 A suit of armour made of leather. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | wanderer's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +14 Fatigue: -9% Changes stats: +7 Dex / +6 Cun / +5 Con Critical mult.: +16.00% Life regen: +3.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, light, blight, cold, nature, physical)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 temporal, 3 light, 3 blight, 5 cold, 3 nature, 4 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 275 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (290.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 298.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 147; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 17 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+5 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
pair of hardened leather boots (0 def, 3 armour)2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 A pair of boots made of leather. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.5 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.97 cold damage and 20.49 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
alchemist's lamp1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Vallut the Skeleton Archer level 29
8th Regrowth 123rd year of Ascendancy at 20:45 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Vallut the Skeleton Archer level 29
6th Regrowth 123rd year of Ascendancy at 23:15 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vallut the Skeleton Archer level 34
32nd Pyre 123rd year of Ascendancy at 06:29 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Vallut the Skeleton Archer level 27
4th Regrowth 123rd year of Ascendancy at 12:56 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Vallut the Skeleton Archer level 32
4th Pyre 123rd year of Ascendancy at 20:17 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Vallut the Skeleton Archer level 28
6th Regrowth 123rd year of Ascendancy at 05:29 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Vallut the Skeleton Archer level 32
72nd Regrowth 123rd year of Ascendancy at 06:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vallut the Skeleton Archer level 17
55th Dusk 122nd year of Ascendancy at 16:11 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Vallut the Skeleton Archer level 33
28th Pyre 123rd year of Ascendancy at 23:56 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Vallut the Skeleton Archer level 30
16th Regrowth 123rd year of Ascendancy at 07:34 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Vallut the Skeleton Archer level 21
2nd Decay 122nd year of Ascendancy at 15:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vallut the Skeleton Archer level 17
32nd Dusk 122nd year of Ascendancy at 14:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Vallut the Skeleton Archer level 15
10th Dusk 122nd year of Ascendancy at 05:52 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Vallut the Skeleton Archer level 25
1st Regrowth 123rd year of Ascendancy at 13:08 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Vallut the Skeleton Archer level 33
28th Pyre 123rd year of Ascendancy at 14:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vallut the Skeleton Archer level 10
5th Flare 122nd year of Ascendancy at 09:58 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vallut the Skeleton Archer level 20
65th Haze 122nd year of Ascendancy at 12:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Vallut the Skeleton Archer level 30
13rd Regrowth 123rd year of Ascendancy at 07:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Vallut the Skeleton Archer level 18
10th Haze 122nd year of Ascendancy at 15:04 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Vallut the Skeleton Archer level 32
72nd Regrowth 123rd year of Ascendancy at 04:40 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vallut the Skeleton Archer level 16
32nd Dusk 122nd year of Ascendancy at 06:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Vallut the Skeleton Archer level 31
16th Regrowth 123rd year of Ascendancy at 09:58 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vallut the Skeleton Archer level 26
2nd Regrowth 123rd year of Ascendancy at 13:36 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Vallut the Skeleton Archer level 5
2nd Summertide 122nd year of Ascendancy at 00:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Vallut the Skeleton Archer level 4
10th Mirth 122nd year of Ascendancy at 19:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Vallut the Skeleton Archer level 32
27th Pyre 123rd year of Ascendancy at 10:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vallut the Skeleton Archer level 19
59th Haze 122nd year of Ascendancy at 05:24 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Vallut the Skeleton Archer level 27
5th Regrowth 123rd year of Ascendancy at 06:19 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Vallut the Skeleton Archer level 25
1st Regrowth 123rd year of Ascendancy at 08:10 see stats
Log
You gain 5.01 gold from the transmogrification of chilling stralite battleaxe of crippling (46-68 power, 3 apr).
You gain 25.00 gold from the transmogrification of Ce'Netta the Festernull (45-68 power, 3 apr).
You gain 10.00 gold from the transmogrification of wanderer's stralite amulet.
You gain 1.81 gold from the transmogrification of blink rune (range 5; phase 16; cd 16).
There is a collapsing hidden vault here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a collapsing hidden vault here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 41st Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
There is a way to the previous level here (press '' or right click to use).
Saving game...
Saving done.




















































































































