Provost the level 3 Skeleton Skirmisher by Cromulus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassSkirmisher
Level / Exp3 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity40 (base 20)
Constitution13 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning17 (base 17)

Resources

Life140/140
Stamina108/108
Healing Factor1.0283363011315
Regeneration2.7250911979986

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage47
Accuracy32
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+9%

Defense: Base

Armour (hardiness)17.764593763945 (51.20035692863%)
Defense22
Ranged Defense22
Fatigue15
Physical Save14
Spell Save7
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Called Shots1.30
0/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
4/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Quiver
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
innervating elm wand of shielding [power 110] (20 cooldown).
You gain 1.13 gold from the transmogrification of
quiver of elm arrows of erosion (12/12, 16-22 power, 5 apr).
You gain 1.17 gold from the transmogrification of
cleansing iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.50 gold from the transmogrification of
stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour).
You gain 1.25 gold from the transmogrification of
iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
balanced iron longsword of massacre (16-22 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (16-24 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
There is a next level here (press '' or right click to use).
Saving game...

Saving done.