









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 13 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton master archer at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:13 / 70Killed by Johnny at level 9 on the 4th Mirth 122nd year of Ascendancy at 10:23 Killed by thought-forged bowman at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:44 Killed by fire imp at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:01 Killed by fire imp at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:11 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 07:36 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 07:46 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 07:54 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:10 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:19 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:30 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:41 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:49 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 08:59 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:08 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:26 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:46 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 09:55 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 11:40 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 11:47 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:06 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:14 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 12:23 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:36 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:45 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 13:56 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:13 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:27 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:40 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:49 Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 14:59 Killed by rogue at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:00 Killed by bandit at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:08 Killed by thief at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:16 Killed by thief at level 11 on the 10th Mirth 122nd year of Ascendancy at 09:23 Killed by Yvavena the giant eel at level 12 on the 1st Summertide 122nd year of Ascendancy at 15:55 Killed by blade horror at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:23 Killed by luminous horror at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:33 Killed by luminous horror at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:58 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 20:04 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 20:12 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 20:29 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 20:38 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:02 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:12 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:24 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:47 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 21:59 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 22:08 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 22:18 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 22:26 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:04 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:12 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:26 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:34 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:43 Killed by worm that walks at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:51 Killed by worm that walks at level 12 on the 3rd Summertide 122nd year of Ascendancy at 00:01 Killed by worm that walks at level 12 on the 3rd Summertide 122nd year of Ascendancy at 00:10 Killed by Weirdling Beast at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:08 Killed by Weirdling Beast at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:40 Killed by Johnny at level 12 on the 3rd Summertide 122nd year of Ascendancy at 18:14 Killed by Eilinenne the golem at level 12 on the 5th Dusk 122nd year of Ascendancy at 08:20 Killed by Eilinenne the golem at level 12 on the 5th Dusk 122nd year of Ascendancy at 08:43 Killed by Eilinenne the golem at level 12 on the 5th Dusk 122nd year of Ascendancy at 08:57 Killed by Eilinenne the golem at level 12 on the 5th Dusk 122nd year of Ascendancy at 09:16 Killed by Mayytira the golem at level 12 on the 5th Dusk 122nd year of Ascendancy at 10:18 Killed by alchemist golem at level 12 on the 5th Dusk 122nd year of Ascendancy at 10:35 Killed by Islevena the broken golem at level 13 on the 5th Dusk 122nd year of Ascendancy at 13:11 Killed by Johnny at level 13 on the 5th Dusk 122nd year of Ascendancy at 13:16 |
Primary Stats
| Strength | 45 (base 39) |
| Dexterity | 12 (base 11) |
| Constitution | 32 (base 28) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 454/454 |
| Mana | 177/177 |
| Stamina | 138/138 |
| Healing Factor | 1.2724420161895 |
| Regeneration | 3.3719713429021 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 30 |
| Crit Chance | 13% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 12.335093952971 (47.857809501309%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 19 |
| Physical Save | 23 |
| Spell Save | 7 |
| Mental Save | 13 |
Defense: Resistances
| Cold | + 7%( 70%) |
| Fire | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
Equipment
| On hands | dwarven-steel gauntlets of regeneration (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +1.80 ---------- misc Stam/turn +0.30 Psi/turn +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | rough leather belt of life1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- HP.reg +0.60 Heal.mod +10% A belt that goes around your waist. |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
| On head | insulating dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Con ----- def ----- Armour +4 Fatigue +4% Resists +7% fire +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Mind.save +6 (+6 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 13 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 50% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Inventory
healing infusion (heal 42; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 104; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the warrior (range 4; phase 17; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
plaguebringer's steel battleaxe of amnesia (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Arcane/Psionic Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 2 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 6 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +19% Massive two-handed battleaxes. |
Branuzor the dwarven-steel greatmaul (44-66 power, 2 apr)5.0 T3 greatmaul 2H weapon [Random Unique] Arcane/Psionic Power 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 blight +7 cold +12 darkness Against +7% Living On Hit: * 17% chance to reduce strength, dexterity, and constitution by 6 While equipped: Stats +1 Str +2 Cun +2 Con ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed mauls. |
flaming dwarven-steel greatmaul of erosion (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Nature Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +7 nature On Hit.r1 +9 fire Massive two-handed mauls. |
iron greatmaul of massacre (26-39 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
ash longbow of fire4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 fire While equipped: dps ---------- Dmg.mod +20% fire Longbows are used to shoot arrows at your foes. |
Eilinona the Glowquick (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% acid +3% nature +3% light Res.pen +10% darkness +10% light ----- def ----- Defense +5 (+5 eff.) Resists +6% light ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 36.96 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash magestaff of power (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +10 (+9 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gorekiller the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% nature Res.pen +5% nature ----- def ----- Resists +6% temporal +6% darkness +3% cold +3% fire +21% nature +9% all Spell.save +3 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +9% all Mind.save +15 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sootminister (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 6 temporal Ranged+ 6 temporal Dmg.mod +5% temporal Res.pen +25% darkness +20% fire Melee Ret 2 fire ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +7% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% nature +10% blight A suit of armour made of leather. |
prismatic rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +17% acid +11% light +10% darkness A suit of armour made of leather. |
rejuvenating cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% HP.reg +2.00 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+9 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
quiver of ash arrows of crippling (19/19, 22-30 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Master Power 22.0 - 30.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
blazing pouch of iron shots of persecution (14/14, 14-16 power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Disrupt Power 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Ranged+ +8 fire Against +5% Unnatural +6% Unliving On Crit.r2 +5 fire Shots are used with slings to pummel your foes to death. |
quick iron torque of clear mind [power 1] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Johnny the Higher Berserker level 10
7th Mirth 122nd year of Ascendancy at 19:04 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Johnny the Higher Berserker level 13
5th Dusk 122nd year of Ascendancy at 13:16 see stats
Log
Golem is not dazed anymore.
Melee retaliation hits Golem for (2 absorbed), 0 fire (0 total damage).
Golem hits Johnny for 12 physical, 3 cold (16 total damage).
Johnny is no longer harassed.
Talent Stunning Blow is ready to use.
Haunted from Islevena the broken golem hits Johnny for 11 mind, 11 darkness (23 total damage).
Melee retaliation hits Golem for (5 absorbed), 0 fire (0 total damage).
Golem hits Johnny for 36 physical, 7 cold (45 total damage).
The shield around golem crumbles.
Johnny hits Golem for (12 absorbed), 1 physical (2 total damage).
Johnny is not crippled anymore.
Talent Death Dance is ready to use.
Talent Rush is ready to use.
Talent Fearless Cleave is ready to use.
Talent Vision is ready to use.
Haunted from Islevena the broken golem hits Johnny for 9 mind, 9 darkness (19 total damage).
Melee retaliation hits Golem for 5 fire damage.
Golem hits Johnny for 42 physical, 9 cold (51 total damage).
Johnny is no longer being stalked by Islevena the broken golem.
Melee retaliation hits Islevena the broken golem for 4 fire damage.
Islevena the broken golem hits Johnny for 20 physical, 5 acid, 4 fire (30 total damage).
Johnny the level 13 higher berserker was slowly cooked to death by Islevena the broken golem on level 1 of Golem Graveyard.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Islevena the broken golem killed Johnny!
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Exploration mode)!








































































