Alaric the level 6 Higher Doombringer by Absolent

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassDoombringer
Level / Exp6 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity11 (base 10)
Constitution15 (base 13)
Magic28 (base 22)
Willpower11 (base 10)
Cunning11 (base 11)

Resources

Life223/224
Stamina128/128
Vim120/120
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage36
Accuracy21
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)20.522593642275 (62.32946707186%)
Defense3
Ranged Defense3
Fatigue13
Physical Save14
Spell Save19
Mental Save7

Defense: Resistances

Physical+ 1%( 70%)
Light+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Corruption / Torture1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
5/5
1/5
0/5
0/5
Corruption / Brutality1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty) Escaped the Searing Halls.
By Alaric the Higher Doombringer level 6
76th Pyre 122nd year of Ascendancy at 12:55
see stats

Log

Alaric killed Rattlesnake!
Poison from Rattlesnake hits
Alaric for 2 nature damage.

Alaric stops being poisoned.


Alaric uses
Infusion: Regeneration.
Alaric starts regenerating health quickly.


Talent Burning Sacrifice is ready to use.

Alaric stops regenerating health quickly.

Talent Rune: Prismatic is ready to use.
Talent Infusion: Regeneration is ready to use.

Ran for 2 turns (stop reason: interesting terrain).


Ran for 6 turns (stop reason: hostile spotted to the northeast (green worm mass)).


Green worm mass hits Alaric for 7 physical damage.

You collect a new ingredient:
green worm (1).
Alaric hits Green worm mass for 53 physical damage.
Alaric killed Green worm mass!

Talent Burning Sacrifice is ready to use.

Ran for 3 turns (stop reason: didn't move).


Alaric picks up (d.):
elm vilestaff (10-12 power, 2 apr, darkness element).