









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 36 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 9 on the 4th Flare 122nd year of Ascendancy at 16:01 / 241Killed by bloated horror at level 9 on the 6th Flare 122nd year of Ascendancy at 00:56 Killed by Oriinon the human at level 11 on the 10th Flare 122nd year of Ascendancy at 15:05 Killed by Loarre the halfling at level 14 on the 15th Dusk 122nd year of Ascendancy at 10:26 Killed by Agnan the human at level 14 on the 15th Dusk 122nd year of Ascendancy at 13:30 Killed by Bethemina the vampire at level 16 on the 12nd Haze 122nd year of Ascendancy at 23:49 Killed by Bethemina the vampire at level 16 on the 12nd Haze 122nd year of Ascendancy at 23:56 Killed by Bethemina the vampire at level 16 on the 13rd Haze 122nd year of Ascendancy at 00:29 Killed by Bethemina the vampire at level 16 on the 13rd Haze 122nd year of Ascendancy at 00:38 Killed by Bethemina the vampire at level 16 on the 13rd Haze 122nd year of Ascendancy at 00:51 Killed by Bethemina the vampire at level 16 on the 13rd Haze 122nd year of Ascendancy at 00:59 Killed by corrupted cutpurse at level 16 on the 22nd Haze 122nd year of Ascendancy at 06:45 Killed by enthralled slave at level 17 on the 74th Haze 122nd year of Ascendancy at 12:48 Killed by Cyrawe the gwelgoroth at level 18 on the 11st Regrowth 123rd year of Ascendancy at 11:17 Killed by Emerin the forest wight at level 18 on the 11st Regrowth 123rd year of Ascendancy at 16:26 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 14:50 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:00 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:11 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:23 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:32 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:42 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 15:52 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 16:09 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 16:21 Killed by Urkis, the High Tempest at level 18 on the 12nd Regrowth 123rd year of Ascendancy at 16:32 Killed by fire drake at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 02:35 Killed by Thidi the shalore at level 19 on the 28th Regrowth 123rd year of Ascendancy at 02:42 Killed by bear trap at level 20 on the 39th Regrowth 123rd year of Ascendancy at 22:31 Killed by Cann the human at level 20 on the 25th Pyre 123rd year of Ascendancy at 18:31 Killed by snow giant thunderer at level 21 on the 29th Pyre 123rd year of Ascendancy at 02:51 Killed by Layena the fire wyrm at level 21 on the 29th Pyre 123rd year of Ascendancy at 12:35 Killed by snow giant boulder thrower at level 21 on the 30th Pyre 123rd year of Ascendancy at 00:57 Killed by Varsha the Writhing at level 21 on the 30th Pyre 123rd year of Ascendancy at 03:24 Killed by snow giant boulder thrower at level 22 on the 30th Pyre 123rd year of Ascendancy at 06:35 Killed by Cleyom the krog at level 22 on the 34th Pyre 123rd year of Ascendancy at 10:05 Killed by Adumina the ghoul at level 22 on the 1st Mirth 123rd year of Ascendancy at 01:57 Killed by Islynne the Guardian at level 22 on the 1st Mirth 123rd year of Ascendancy at 07:11 Killed by Elyra the Guardian at level 22 on the 1st Mirth 123rd year of Ascendancy at 10:33 Killed by Elyra the Guardian at level 22 on the 1st Mirth 123rd year of Ascendancy at 10:59 Killed by Elyra the Guardian at level 22 on the 1st Mirth 123rd year of Ascendancy at 11:48 Killed by Bethugalaith the Guardian at level 22 on the 1st Mirth 123rd year of Ascendancy at 19:56 Killed by luminous horror at level 22 on the 1st Mirth 123rd year of Ascendancy at 22:11 Killed by thief at level 22 on the 1st Mirth 123rd year of Ascendancy at 23:32 Killed by skeleton magus at level 23 on the 7th Mirth 123rd year of Ascendancy at 18:35 Killed by Aletta Soultorn at level 23 on the 7th Mirth 123rd year of Ascendancy at 19:44 Killed by Aletta Soultorn at level 23 on the 7th Mirth 123rd year of Ascendancy at 20:27 Killed by Aletta Soultorn at level 23 on the 7th Mirth 123rd year of Ascendancy at 21:54 Killed by Aletta Soultorn at level 23 on the 7th Mirth 123rd year of Ascendancy at 22:54 Killed by Aletta Soultorn at level 23 on the 7th Mirth 123rd year of Ascendancy at 23:25 Killed by Aletta Soultorn at level 23 on the 7th Mirth 123rd year of Ascendancy at 23:55 Killed by Aletta Soultorn at level 23 on the 8th Mirth 123rd year of Ascendancy at 00:33 Killed by Aletta Soultorn at level 23 on the 8th Mirth 123rd year of Ascendancy at 03:52 Killed by Aletta Soultorn at level 23 on the 8th Mirth 123rd year of Ascendancy at 04:52 Killed by Aletta Soultorn at level 23 on the 8th Mirth 123rd year of Ascendancy at 08:27 Killed by Aletta Soultorn at level 23 on the 8th Mirth 123rd year of Ascendancy at 09:09 Killed by luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 16:21 Killed by luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 16:40 Killed by luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 16:57 Killed by luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 17:13 Killed by luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 17:47 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 18:03 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 19:43 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 20:24 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 21:01 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 21:29 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 21:56 Killed by Elunor the luminous horror at level 23 on the 8th Mirth 123rd year of Ascendancy at 22:40 Killed by Elunor the luminous horror at level 23 on the 9th Mirth 123rd year of Ascendancy at 00:51 Killed by Elunor the luminous horror at level 23 on the 9th Mirth 123rd year of Ascendancy at 01:12 Killed by Elunor the luminous horror at level 23 on the 9th Mirth 123rd year of Ascendancy at 01:56 Killed by Elunor the luminous horror at level 23 on the 9th Mirth 123rd year of Ascendancy at 02:17 Killed by Aerureta the grave wight at level 23 on the 10th Mirth 123rd year of Ascendancy at 01:05 Killed by Aerureta the grave wight at level 23 on the 10th Mirth 123rd year of Ascendancy at 01:24 Killed by Aerureta the grave wight at level 23 on the 10th Mirth 123rd year of Ascendancy at 01:51 Killed by elder vampire at level 23 on the 10th Mirth 123rd year of Ascendancy at 15:54 Killed by elder vampire at level 23 on the 10th Mirth 123rd year of Ascendancy at 16:39 Killed by elder vampire at level 23 on the 10th Mirth 123rd year of Ascendancy at 19:28 Killed by emperor wight at level 23 on the 10th Mirth 123rd year of Ascendancy at 19:52 Killed by orc grand master assassin at level 24 on the 10th Mirth 123rd year of Ascendancy at 23:58 Killed by ghoul at level 24 on the 1st Summertide 123rd year of Ascendancy at 03:06 Killed by ghoulking at level 24 on the 1st Summertide 123rd year of Ascendancy at 05:50 Killed by naga tide huntress at level 24 on the 1st Summertide 123rd year of Ascendancy at 10:04 Killed by minotaur at level 24 on the 1st Summertide 123rd year of Ascendancy at 10:33 Killed by barrow wight at level 24 on the 1st Summertide 123rd year of Ascendancy at 10:50 Killed by Aerulaith the master vampire at level 24 on the 2nd Summertide 123rd year of Ascendancy at 03:59 Killed by Aerulaith the master vampire at level 24 on the 2nd Summertide 123rd year of Ascendancy at 04:29 Killed by Aerulaith the master vampire at level 24 on the 2nd Summertide 123rd year of Ascendancy at 05:03 Killed by skeleton archer at level 24 on the 2nd Summertide 123rd year of Ascendancy at 08:11 Killed by orc cryomancer at level 24 on the 2nd Summertide 123rd year of Ascendancy at 20:53 Killed by blade horror at level 25 on the 3rd Summertide 123rd year of Ascendancy at 18:47 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 19:00 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 19:07 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 19:19 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 19:28 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 19:39 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 19:55 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 20:02 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 20:14 Killed by Poltergeist Charged Focus at level 25 on the 3rd Summertide 123rd year of Ascendancy at 20:23 Killed by Poltergeist Obliterator at level 25 on the 3rd Summertide 123rd year of Ascendancy at 20:55 Killed by Poltergeist Obliterator at level 25 on the 3rd Summertide 123rd year of Ascendancy at 21:18 Killed by Poltergeist Obliterator at level 25 on the 3rd Summertide 123rd year of Ascendancy at 21:45 Killed by Poltergeist Obliterator at level 25 on the 3rd Summertide 123rd year of Ascendancy at 21:58 Killed by Poltergeist Obliterator at level 25 on the 3rd Summertide 123rd year of Ascendancy at 22:11 Killed by Isille the ghoul at level 25 on the 1st Flare 123rd year of Ascendancy at 01:17 Killed by skeleton archer at level 25 on the 1st Flare 123rd year of Ascendancy at 01:43 Killed by Cyritha the skeleton magus at level 26 on the 2nd Flare 123rd year of Ascendancy at 03:29 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 08:51 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 08:58 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 09:06 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 09:14 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 09:23 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 09:30 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 09:47 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 09:57 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 10:10 Killed by Dozing Iviba at level 26 on the 2nd Flare 123rd year of Ascendancy at 10:20 Killed by Dozing Iviba at level 26 on the 2nd Flare 123rd year of Ascendancy at 10:29 Killed by Dozing Iviba at level 26 on the 2nd Flare 123rd year of Ascendancy at 10:46 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 10:56 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 11:10 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 11:25 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 11:31 Killed by Dozing Iviba at level 26 on the 2nd Flare 123rd year of Ascendancy at 11:42 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 11:54 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 12:09 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 12:21 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 12:31 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 12:39 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 13:02 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 13:22 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 13:37 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 13:48 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 14:07 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 14:23 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 14:48 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 15:27 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 16:17 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 16:41 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 16:57 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 17:11 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 17:25 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 17:39 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 18:01 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 18:10 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 18:23 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 18:49 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 19:05 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 19:27 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 19:53 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 20:11 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 20:49 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 21:18 Killed by Sleeping Eilinythra at level 26 on the 2nd Flare 123rd year of Ascendancy at 22:49 Killed by Sleeping Eilinythra at level 26 on the 3rd Flare 123rd year of Ascendancy at 00:10 Killed by Sleeping Eilinythra at level 26 on the 3rd Flare 123rd year of Ascendancy at 01:11 Killed by Sleeping Eilinythra at level 26 on the 3rd Flare 123rd year of Ascendancy at 02:33 Killed by Sleeping Eilinythra at level 26 on the 3rd Flare 123rd year of Ascendancy at 03:59 Killed by Sleeping Eilinythra at level 26 on the 3rd Flare 123rd year of Ascendancy at 05:56 Killed by Borfast the Broken at level 26 on the 3rd Flare 123rd year of Ascendancy at 10:17 Killed by grave wight at level 27 on the 4th Flare 123rd year of Ascendancy at 07:46 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 12:13 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 14:22 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 15:18 Killed by armoured skeleton warrior at level 27 on the 4th Flare 123rd year of Ascendancy at 17:11 Killed by armoured skeleton warrior at level 27 on the 4th Flare 123rd year of Ascendancy at 18:17 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 20:28 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 20:37 Killed by skeleton mage at level 27 on the 4th Flare 123rd year of Ascendancy at 20:48 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 21:02 Killed by The Master at level 27 on the 4th Flare 123rd year of Ascendancy at 22:24 Killed by faerlhing at level 29 on the 5th Flare 123rd year of Ascendancy at 11:05 Killed by faerlhing at level 29 on the 5th Flare 123rd year of Ascendancy at 11:18 Killed by elven mage at level 29 on the 7th Flare 123rd year of Ascendancy at 21:39 Killed by elven cultist at level 29 on the 8th Flare 123rd year of Ascendancy at 00:50 Killed by elven cultist at level 29 on the 8th Flare 123rd year of Ascendancy at 02:42 Killed by elven cultist at level 29 on the 8th Flare 123rd year of Ascendancy at 03:49 Killed by elven corruptor at level 29 on the 8th Flare 123rd year of Ascendancy at 10:51 Killed by elven corruptor at level 29 on the 8th Flare 123rd year of Ascendancy at 12:01 Killed by Layuyathra the elven elite warrior at level 29 on the 8th Flare 123rd year of Ascendancy at 20:45 Killed by Glabeth the mean looking elven guard at level 29 on the 8th Flare 123rd year of Ascendancy at 22:42 Killed by elven cultist at level 29 on the 9th Flare 123rd year of Ascendancy at 00:43 Killed by elven blood mage at level 29 on the 9th Flare 123rd year of Ascendancy at 02:14 Killed by elven corruptor at level 29 on the 9th Flare 123rd year of Ascendancy at 14:39 Killed by Betereta the stone troll at level 30 on the 8th Dusk 123rd year of Ascendancy at 04:44 Killed by Xanaseta the forest troll at level 30 on the 8th Dusk 123rd year of Ascendancy at 08:17 Killed by Elita the orc soldier at level 30 on the 8th Dusk 123rd year of Ascendancy at 09:57 Killed by orc soldier at level 30 on the 8th Dusk 123rd year of Ascendancy at 22:20 Killed by armoured skeleton warrior at level 30 on the 8th Dusk 123rd year of Ascendancy at 23:11 Killed by Golbug the Destroyer at level 31 on the 9th Dusk 123rd year of Ascendancy at 09:26 Killed by orc soldier at level 31 on the 9th Dusk 123rd year of Ascendancy at 10:10 Killed by Golbug the Destroyer at level 31 on the 9th Dusk 123rd year of Ascendancy at 12:02 Killed by Golbug the Destroyer at level 31 on the 9th Dusk 123rd year of Ascendancy at 13:46 Killed by Emelytira the skeleton warrior at level 32 on the 10th Dusk 123rd year of Ascendancy at 00:26 Killed by Arena the orc soldier at level 32 on the 48th Dusk 123rd year of Ascendancy at 18:16 Killed by orc necromancer at level 32 on the 48th Dusk 123rd year of Ascendancy at 19:20 Killed by orc blood mage at level 32 on the 53rd Dusk 123rd year of Ascendancy at 20:54 Killed by orc mage-hunter at level 32 on the 53rd Dusk 123rd year of Ascendancy at 21:14 Killed by orc blood mage at level 32 on the 53rd Dusk 123rd year of Ascendancy at 22:40 Killed by ritch flamespitter at level 32 on the 54th Dusk 123rd year of Ascendancy at 00:15 Killed by orc necromancer at level 32 on the 54th Dusk 123rd year of Ascendancy at 02:08 Killed by giant spider at level 32 on the 54th Dusk 123rd year of Ascendancy at 04:12 Killed by orc corruptor at level 32 on the 59th Dusk 123rd year of Ascendancy at 05:39 Killed by orc necromancer at level 32 on the 61st Dusk 123rd year of Ascendancy at 10:49 Killed by orc blood mage at level 32 on the 62nd Dusk 123rd year of Ascendancy at 18:22 Killed by Ukllmswwik the Wise at level 32 on the 76th Dusk 123rd year of Ascendancy at 12:10 Killed by Ukllmswwik the Wise at level 32 on the 76th Dusk 123rd year of Ascendancy at 13:55 Killed by orc cryomancer at level 33 on the 10th Haze 123rd year of Ascendancy at 06:28 Killed by orc cryomancer at level 33 on the 10th Haze 123rd year of Ascendancy at 06:40 Killed by Adytta the orc cryomancer at level 33 on the 10th Haze 123rd year of Ascendancy at 08:30 Killed by Adytta the orc cryomancer at level 33 on the 10th Haze 123rd year of Ascendancy at 09:55 Killed by Mayamina the orc pyromancer at level 33 on the 10th Haze 123rd year of Ascendancy at 13:14 Killed by Ivysetta the orc pyromancer at level 33 on the 10th Haze 123rd year of Ascendancy at 18:42 Killed by Ivysetta the orc pyromancer at level 33 on the 10th Haze 123rd year of Ascendancy at 19:56 Killed by orc pyromancer at level 33 on the 10th Haze 123rd year of Ascendancy at 21:27 Killed by Glethra the orc high cryomancer at level 33 on the 11st Haze 123rd year of Ascendancy at 00:28 Killed by Glethra the orc high cryomancer at level 33 on the 11st Haze 123rd year of Ascendancy at 02:12 Killed by armoured skeleton warrior at level 33 on the 11st Haze 123rd year of Ascendancy at 14:09 Killed by Layiseta the orc cryomancer at level 33 on the 11st Haze 123rd year of Ascendancy at 15:04 Killed by Cyridamira the orc cryomancer at level 33 on the 11st Haze 123rd year of Ascendancy at 17:05 Killed by Cyridamira the orc cryomancer at level 33 on the 11st Haze 123rd year of Ascendancy at 18:39 Killed by Cyridamira the orc cryomancer at level 33 on the 11st Haze 123rd year of Ascendancy at 20:00 Killed by skeleton mage at level 34 on the 11st Haze 123rd year of Ascendancy at 21:47 Killed by orc cryomancer at level 34 on the 12nd Haze 123rd year of Ascendancy at 04:13 Killed by Salakira the orc high cryomancer at level 34 on the 12nd Haze 123rd year of Ascendancy at 11:46 Killed by Bethilewen the orc high pyromancer at level 34 on the 12nd Haze 123rd year of Ascendancy at 17:23 Killed by Bethilewen the orc high pyromancer at level 34 on the 12nd Haze 123rd year of Ascendancy at 20:58 Killed by Voregawe the orc cryomancer at level 34 on the 13rd Haze 123rd year of Ascendancy at 02:28 Killed by orc cryomancer at level 34 on the 13rd Haze 123rd year of Ascendancy at 06:46 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 13rd Haze 123rd year of Ascendancy at 09:24 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 13rd Haze 123rd year of Ascendancy at 10:50 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 13rd Haze 123rd year of Ascendancy at 12:19 Killed by Vor, Grand Geomancer of the Pride at level 34 on the 13rd Haze 123rd year of Ascendancy at 16:18 Killed by war hound (wild summon) at level 35 on the 14th Haze 123rd year of Ascendancy at 03:18 Killed by black jelly (wild summon) at level 35 on the 14th Haze 123rd year of Ascendancy at 05:00 Killed by greater multi-hued wyrm at level 35 on the 24th Haze 123rd year of Ascendancy at 18:42 Killed by stone golem at level 35 on the 32nd Haze 123rd year of Ascendancy at 02:31 Killed by minotaur at level 35 on the 32nd Haze 123rd year of Ascendancy at 04:30 Killed by Xanolramina the fire wyrm at level 35 on the 32nd Haze 123rd year of Ascendancy at 12:48 Killed by Ce'Nanor the orc master assassin at level 36 on the 32nd Haze 123rd year of Ascendancy at 17:14 Killed by Gotira the greater multi-hued wyrm at level 36 on the 32nd Haze 123rd year of Ascendancy at 22:25 |
Primary Stats
| Strength | 58 (base 16) |
| Dexterity | 53 (base 31) |
| Constitution | 45 (base 35) |
| Magic | 85 (base 38) |
| Willpower | 52 (base 35) |
| Cunning | 47 (base 22) |
Resources
| Life | 941/941 |
| Mana | 570/570 |
| Stamina | 328/328 |
| Healing Factor | 1.6511689881047 |
| Regeneration | 20.474495452499 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333334% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 32.679862542722 |
| See Invisible | 32.679862542722 |
| ESP Range | 20 |
| ESP Kinds | horror, animal/canine |
Offense: Mainhand
| Damage | 125 |
| Accuracy | 52 |
| Crit Chance | 30% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | 0% |
| Fire | +13% |
| Temporal | +12% |
| Darkness | +44% |
| Physical | +20% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 68.5 (80%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 30 |
| Physical Save | 38 |
| Spell Save | 58 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 19%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 19%( 70%) |
| Light | 0%( 45%) |
| Physical | + 16%( 70%) |
| Mind | + 25%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 47%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 80% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 56% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (40 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.00 |
| 2/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Vorymira (0 def, 9 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +3% Changes stats: +4 Str Changes resistances: +3% blight Silence immunity: +27% Confusion immunity: +31% Stun/Freeze immunity: +25% Infravision radius: +1 Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Arthedan'Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +2 Physical power: +20 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Mag Changes resistances: +9% mind Changes damage: +6% mind / +12% temporal Spellpower: +9 (+3 eff.) Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 41%) for 3 turns. The sound wave is so strong, your foes also take 138.14 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+4 eff.) Life regen: +9.00 Maximum life: +55.00 Maximum stamina: +18.00 Healing mod.: +10% Rings make your fingers look great! |
| On fingers | Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around waist | drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +7% acid / +7% fire / +8% lightning / +8% cold A belt that goes around your waist. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Nightfall +0.20 Spell / Master necromancer +0.20 Spell / Master of flesh +0.20 Spell / Animus +0.20 Spell / Master of bones Spell save: +25 (+6 eff.) Mental save: +10 (+5 eff.) Mana each turn: +0.50 Maximum mana: +50.00 Spellpower: +52 (+12 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Islethra the voratun gauntlets (10 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Defense: +10 (+4 eff.) Fatigue: +5% Changes resistances: +18% acid Critical mult.: +14.00% Reduces incoming crit damage: 15.00% Poison immunity: +20% Silence immunity: +20% Only die when reaching: -40.00 life Spell crit. chance: +15% Mental crit. chance: +17% Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Abyssrigor (5 def, 30 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 51% Changes resistances: +18% fire / +12% nature / +6% darkness Changes damage: +9% darkness / +3% fire A suit of armour made of mail. |
| Cloak | Daimesus (6 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Changes stats: +2 Str / +3 Wil / +2 Con Changes resistances: +6% acid / +15% fire / +12% light / +6% mind Stealth bonus: +7 Mental save: +7 (+3 eff.) Silence immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 63; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 63 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 26%; magical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 115; dur 4; cd 23) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 115.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 323; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+6 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (171). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
serendipitous steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +7 (+3 eff.) Changes stats: +7 Lck Blindness immunity: +14% Infravision radius: +4 Sight radius: +2 See invisible: +6 Reduce all damage from unseen attackers: 10% Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings make your fingers look great! |
copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +6 Rings make your fingers look great! |
gladiator's gold ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 14 light Damage (Ranged): 16 light Changes stats: +6 Str / +4 Mag / +6 Con Changes damage: +13% light Rings make your fingers look great! |
solipsist's gold ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 21 light Damage (Ranged): 27 light Changes stats: +3 Mag / +5 Wil / +5 Cun Changes damage: +12% light Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
steel ring 'Xisethra'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +3 Cun / +3 Mag Changes resistances: +6% light Changes resistances penetration: +10% temporal Silence immunity: +20% Stun/Freeze immunity: +20% Only die when reaching: -20.00 life Maximum life: +40.00 Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +26% Maximum life: +22.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.acidic stralite battleaxe of shearing (46-69 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 When wielded/worn: Accuracy: +19 (+7 eff.) Armour penetration: +12 Changes resistances penetration: +13% all Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.slime-covered stralite dagger of erosion (27-35 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 13% chance to slow global speed by 51% Damage (Melee): +11 nature Sharp, short and deadly. |
Poltergeist's Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 58 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Armour: +3 Changes stats: +5 Str / +5 Con Changes resistances: +3% all Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Physical power: +12 (+3 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 254% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
stormbringer's stralite greatmaul of massacre (66-99 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +20 lightning / +30 cold When wielded/worn: Changes resistances penetration: +19% lightning / +13% cold Movement speed: +40% Massive two-handed mauls. |
Xerivea (56-90 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 56.5 - 90.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 physical Damage (radius 1) on hit: +19 fire When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +3 Dex Critical mult.: +10.00% Maximum psi: +50.00 Mindpower: +10 (+4 eff.) Massive two-handed swords. |
dwarven-steel greatsword 'Borubar' (46-73 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 41% When wielded/worn: Changes resistances: +9% mind Spell save: +3 (+1 eff.) Teleport immunity: +20% Life regen: +4.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick dwarven-steel greatsword of evisceration (35-56 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +17 (+6 eff.) Physical crit. chance: +12.0% Physical power: +14 (+4 eff.) Changes stats: +6 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Willowoozer (39-55 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +22 cold When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +30% mind Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Amethyst of Sanctuary (15-16 power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 29% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+10 eff.) Maximum psi: +20.00 Mindpower: +13 (+6 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
This item will automatically be transmogrified when you leave the level.runic reinforced leather sling of true flight Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 4). When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Mag Changes damage: +7% arcane Spellpower: +12 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Samondur (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +25% mind / +20% temporal Changes damage: +15% temporal / +25% fire Talent granted: +1 Command Staff Reduces incoming crit damage: 15.00% Mana each turn: +0.25 Hate when firing a critical mind attack: +2.00 Maximum mana: +53.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
Xamiwyn (35-42 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight / +12% temporal Changes damage: +35% lightning / +15% mind Talent granted: +1 Command Staff Critical mult.: +15.00% Psi when hit: +0.12 Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of protection (25-30 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% lightning / +12% cold / +12% arcane / +12% fire Changes damage: +25% lightning / +25% cold / +25% arcane / +25% fire Talent granted: +1 Command Staff Spellpower: +19 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff of channeling (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.10 Spellpower: +20 (+5 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of channeling (26-31 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 26.0 - 31.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +26% lightning Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower: +22 (+6 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Emoyawe' (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Physical crit. chance: +8.0% Physical power: +9 (+3 eff.) Changes stats: +5 Con Changes resistances: +6% blight / +6% cold / +6% lightning Changes damage: +20% darkness Talent granted: +1 Command Staff Life regen: +1.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +6% Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of daylight (39-55 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +12 light Damage against: +28% Undead When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +5 Changes resistances penetration: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe 'Skywinter' (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 24 Damage (Melee): +12 lightning / +16 nature When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +9% lightning / +6% mind One-handed war axes. |
Chamohek the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +7.0% Physical power: +5 (+2 eff.) Armour: +4 Changes stats: +2 Str / +4 Dex / +4 Cun Changes resistances: +12% temporal Mental crit. chance: +6% A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+6 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+4 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+6 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level.stargazer's silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Cun Changes resistances: +13% all Changes damage: +13% darkness / +9% light / +10% all Spellpower: +17 (+5 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Earagen the pair of rough leather boots (5 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +1 Physical power: +10 (+3 eff.) Armour: +1 Defense: +5 (+2 eff.) Changes resistances: +6% fire / +6% cold Mana each turn: +0.12 Damage Shield penetration: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. |
fleetfooted pair of dwarven-steel boots of spellbinding (6 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +7 Dex / +3 Mag Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Ashgrind' (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Str / +6 Mag / +9 Wil / +2 Cun / +2 Con Changes damage: +9% fire Reduces incoming crit damage: 15.00% It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
alchemist's voratun gauntlets of spellstriking (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 3 acid / 6 fire / 5 cold / 9 arcane / 4 lightning Changes stats: +9 Mag / +8 Wil Changes resistances: +6% arcane Changes damage: +4% arcane Spellpower: +7 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring drakeskin leather gloves of the iron hand (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 19 arcane resource burn Changes stats: +3 Str / +2 Wil / +2 Con Talent mastery: +0.20 Technique / Grappling Spell save: +18 (+5 eff.) Disarm immunity: +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.spellstreaming voratun gauntlets of dexterity (+4) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +21 (+7 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Dex Mana each turn: +0.26 Spellpower: +7 (+2 eff.) Spell crit. chance: +7% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Aladur the Shiverrip (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +21% cold Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Life regen: +6.00 Maximum hate: +10.00 Maximum psi: +40.00 Damage Shield Power: +13% A pointy cloth hat, very wizardly... |
Bethybeth the Lightsmash (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 10 darkness Changes resistances: +9% acid / +6% darkness / +8% fire / +5% cold / +8% lightning Changes resistances penetration: +10% light Changes damage: +12% light Light radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.Hellsbore (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 fire Changes stats: +5 Str / +5 Wil / +7 Con Changes resistances: +9% acid / +8% physical / +9% cold / +20% fire / +10% lightning Physical save: +11 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
dwarven-steel helm 'Shadestun' (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Damage when hit (Melee): 10 light Changes stats: +7 Con Changes resistances: +2% physical / +16% mind / +6% darkness Critical mult.: +5.00% Physical save: +3 (+2 eff.) Mental save: +18 (+7 eff.) Confusion immunity: +32% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.radiant reinforced leather armour of command (18 def, 14 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +14 Defense: +18 (+7 eff.) Fatigue: +8% Changes stats: +1 Cun / +3 Wil Changes resistances: +14% blight / +16% darkness Mental save: +14 (+6 eff.) Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating reinforced leather armour of resilience (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+5 eff.) Fatigue: +8% Life regen: +4.00 Stamina each turn: +0.70 Maximum life: +36.00 A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+4 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+6 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
This item will automatically be transmogrified when you leave the level.enlightening stralite plate armour of resilience (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +6 Cun / +5 Wil Mental save: +13 (+6 eff.) Maximum life: +30.00 A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Defense: +8 (+3 eff.) Ranged Defense: +12 (+5 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level.exposing stralite shield (0 def, 8 armour, 138 block) Requires: - Shield usage training - Strength 35 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 6% chance to reduce all saves and defense by 24 Effects when hit in melee: * 22% chance to reduce all saves and defense by 24 Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.swashbuckler's stralite shield (0 def, 8 armour, 133.5 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +8 Fatigue: +8% Changes stats: +6 Str / +5 Dex Talent granted: +1 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
96 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(109 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp of corpselightPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +7% blight / +7% darkness Spellpower: +13 (+4 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +8 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 21 blight damage or heals 32 life. Creatures standing in the retch also have 8% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +12.00% Spell save: +9 (+2 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching brass lantern of healthPowered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes damage: +11% mind Physical save: +6 (+3 eff.) Light radius: +4 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of the zealotInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Physical save: +7 (+3 eff.) Spell save: +10 (+3 eff.) Light radius: +4 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 218/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of dwarven-steel shots of grasping (8/19, 41-49 power, 3 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +13.0% Capacity: 19 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
This item will automatically be transmogrified when you leave the level.overpowered stralite torque of gale force [power 620] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 17 spaces and dealing 744 physical damage Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.piercing stralite torque of clear mind [power 3] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ce'Nygath the elven-wood totem of healing [power 386] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Physical power: +20 (+5 eff.) Damage when hit (Melee): 4 physical Changes stats: +2 Con Changes resistances: +5% arcane Changes resistances penetration: +5% physical Critical mult.: +20.00% It can be used to heal yourself and all friendly characters within 10 spaces for 386 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 18% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing yew wand of lightning storm [power 248] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 49 lightning damage and will be dazed for 1 turn (248 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Eyin the Skeleton Arcane Blade level 29
3rd Dusk 123rd year of Ascendancy at 05:46 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eyin the Skeleton Arcane Blade level 35
14th Haze 123rd year of Ascendancy at 06:57 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Eyin the Skeleton Arcane Blade level 32
17th Dusk 123rd year of Ascendancy at 18:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Eyin the Higher Arcane Blade level 14
17th Dusk 122nd year of Ascendancy at 22:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Eyin the Skeleton Arcane Blade level 31
9th Dusk 123rd year of Ascendancy at 14:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eyin the Higher Arcane Blade level 19
22nd Regrowth 123rd year of Ascendancy at 03:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eyin the Higher Arcane Blade level 19
16th Regrowth 123rd year of Ascendancy at 09:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eyin the Higher Arcane Blade level 10
6th Flare 122nd year of Ascendancy at 06:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eyin the Higher Arcane Blade level 20
39th Regrowth 123rd year of Ascendancy at 02:18 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Eyin the Skeleton Arcane Blade level 30
7th Dusk 123rd year of Ascendancy at 06:00 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Eyin the Higher Arcane Blade level 18
4th Allure 123rd year of Ascendancy at 18:42 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Eyin the Skeleton Arcane Blade level 29
9th Flare 123rd year of Ascendancy at 22:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Eyin the Higher Arcane Blade level 20
26th Pyre 123rd year of Ascendancy at 20:36 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Eyin the Skeleton Arcane Blade level 31
9th Dusk 123rd year of Ascendancy at 18:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Eyin the Higher Arcane Blade level 18
11st Regrowth 123rd year of Ascendancy at 12:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Eyin the Higher Arcane Blade level 11
1st Dusk 122nd year of Ascendancy at 15:24 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Eyin the Higher Arcane Blade level 9
2nd Summertide 122nd year of Ascendancy at 15:02 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Eyin the Higher Arcane Blade level 18
75th Haze 122nd year of Ascendancy at 15:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Eyin the Skeleton Arcane Blade level 29
5th Flare 123rd year of Ascendancy at 14:06 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Eyin the Higher Arcane Blade level 17
24th Haze 122nd year of Ascendancy at 16:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Eyin the Skeleton Arcane Blade level 27
4th Flare 123rd year of Ascendancy at 23:08 see stats
Log
Melee retaliation hits Eyin for 7 lightning, 5 fire, 6 acid, 6 cold, 7 lightning, 5 fire, 6 acid, 6 cold (53 total damage).
Eyin hits Gotira the greater multi-hued wyrm for (12 gestured), 66 arcane, 11 fire, 150 lightning, (11 gestured), 62 arcane, 11 fire (302 total damage).
Eyin is stunned!
Gotira the greater multi-hued wyrm hits Eyin for 86 mind damage.
Shadow casts Blindside.
Shadow hits Eyin for 30 physical damage.
You carry too much--you are encumbered!
Drop some of your items.
Melee retaliation hits Eyin for 7 lightning, 5 fire, 6 acid, 6 cold (26 total damage).
Eyin hits Gotira the greater multi-hued wyrm for (12 gestured), 25 physical, 5 fire (31 total damage).
Talent Dirty Fighting is ready to use.
Talent Rush is ready to use.
Talent Phase Door is ready to use.
Talent Flame is ready to use.
Shadow hits Eyin for 15 physical damage.
Gotira the greater multi-hued wyrm uses Disarm.
Gotira the greater multi-hued wyrm's mind surges with critical power!
Eyin shrugs off the effect 'Disarmed'!
Gotira the greater multi-hued wyrm hits Eyin for 190 mind damage.
Eyin the level 36 skeleton arcane blade was mindraped to death by Gotira the greater multi-hued wyrm on level 1 of Gorbat Pride.
Space restabilizes around you.
You are no longer encumbered.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gotira the greater multi-hued wyrm killed Eyin!
Saving game...
Saving done.
Saving game...
Saving done.










































































































































































