













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 21 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by dragonsfire trap at level 14 on the 18th Iron 123rd year of Ascendancy at 13:11 / 58Killed by Aeralewe the giant lightning ant at level 14 on the 18th Iron 123rd year of Ascendancy at 13:26 Killed by dragonsfire trap at level 14 on the 18th Iron 123rd year of Ascendancy at 13:50 Killed by Aeralewe the giant lightning ant at level 14 on the 18th Iron 123rd year of Ascendancy at 14:15 Killed by Lisirebeth the storm drake hatchling at level 14 on the 18th Iron 123rd year of Ascendancy at 16:28 Killed by greater gwelgoroth at level 14 on the 18th Iron 123rd year of Ascendancy at 21:42 Killed by Polaseta the umber hulk at level 14 on the 19th Iron 123rd year of Ascendancy at 08:04 Killed by Polaseta the umber hulk at level 14 on the 19th Iron 123rd year of Ascendancy at 09:13 Killed by snow giant boulder thrower at level 14 on the 19th Iron 123rd year of Ascendancy at 20:35 Killed by Salemina the forest wight at level 14 on the 19th Iron 123rd year of Ascendancy at 22:40 Killed by Salemina the forest wight at level 14 on the 19th Iron 123rd year of Ascendancy at 22:49 Killed by Urkis, the High Tempest at level 14 on the 19th Iron 123rd year of Ascendancy at 22:58 Killed by Urkis, the High Tempest at level 14 on the 19th Iron 123rd year of Ascendancy at 23:09 Killed by Urkis, the High Tempest at level 14 on the 19th Iron 123rd year of Ascendancy at 23:24 Killed by Urkis, the High Tempest at level 14 on the 19th Iron 123rd year of Ascendancy at 23:35 Killed by Urkis, the High Tempest at level 14 on the 19th Iron 123rd year of Ascendancy at 23:53 Killed by Urkis, the High Tempest at level 14 on the 20th Iron 123rd year of Ascendancy at 02:43 Killed by Urkis, the High Tempest at level 14 on the 20th Iron 123rd year of Ascendancy at 02:52 Killed by Alturon the thalore at level 15 on the 4th Steel 123rd year of Ascendancy at 21:30 Killed by Alturon the thalore at level 15 on the 4th Steel 123rd year of Ascendancy at 22:05 Killed by SethUnTank at level 16 on the 6th Steel 123rd year of Ascendancy at 09:43 Killed by SethUnTank at level 16 on the 6th Steel 123rd year of Ascendancy at 14:02 Killed by SethUnTank at level 16 on the 6th Steel 123rd year of Ascendancy at 19:50 Killed by Lisyra the sandworm destroyer at level 16 on the 42nd Steel 123rd year of Ascendancy at 13:37 Killed by SethUnTank at level 16 on the 42nd Steel 123rd year of Ascendancy at 15:47 Killed by SethUnTank at level 16 on the 42nd Steel 123rd year of Ascendancy at 17:48 Killed by SethUnTank at level 16 on the 43rd Steel 123rd year of Ascendancy at 02:40 Killed by SethUnTank at level 16 on the 43rd Steel 123rd year of Ascendancy at 06:42 Killed by gigantic corrosive tunneler at level 16 on the 43rd Steel 123rd year of Ascendancy at 20:42 Killed by Beturavena the degenerated skeleton archer at level 17 on the 17th Gold 123rd year of Ascendancy at 22:06 Killed by armoured skeleton warrior at level 18 on the 19th Gold 123rd year of Ascendancy at 17:57 Killed by Yveldatha the skeleton warrior at level 18 on the 20th Gold 123rd year of Ascendancy at 08:02 Killed by Yveldatha the skeleton warrior at level 18 on the 20th Gold 123rd year of Ascendancy at 09:01 Killed by skeleton archer at level 18 on the 20th Gold 123rd year of Ascendancy at 14:53 Killed by steamgun turret at level 18 on the 21st Gold 123rd year of Ascendancy at 18:52 Killed by Subject Z at level 18 on the 22nd Gold 123rd year of Ascendancy at 04:13 Killed by Roazz the dwarf at level 19 on the 27th Gold 123rd year of Ascendancy at 15:04 Killed by Roazz the dwarf at level 19 on the 27th Gold 123rd year of Ascendancy at 15:25 Killed by Roazz the dwarf at level 19 on the 27th Gold 123rd year of Ascendancy at 15:37 Killed by Anadi the shalore at level 19 on the 27th Gold 123rd year of Ascendancy at 15:50 Killed by Roazz the dwarf at level 19 on the 27th Gold 123rd year of Ascendancy at 16:12 Killed by Roazz the dwarf at level 19 on the 27th Gold 123rd year of Ascendancy at 16:27 Killed by Korokheg the Bringer of Doom at level 19 on the 1st Stralite 123rd year of Ascendancy at 19:29 Killed by emperor wight at level 20 on the 4th Stralite 123rd year of Ascendancy at 19:28 Killed by ghast at level 20 on the 4th Stralite 123rd year of Ascendancy at 19:51 Killed by emperor wight at level 20 on the 4th Stralite 123rd year of Ascendancy at 21:00 Killed by skeleton master archer at level 20 on the 5th Stralite 123rd year of Ascendancy at 04:44 Killed by skeleton warrior at level 21 on the 5th Stralite 123rd year of Ascendancy at 06:08 Killed by master vampire at level 21 on the 5th Stralite 123rd year of Ascendancy at 06:36 Killed by skeleton warrior at level 21 on the 5th Stralite 123rd year of Ascendancy at 07:19 Killed by skeleton warrior at level 21 on the 5th Stralite 123rd year of Ascendancy at 13:54 Killed by skeleton mage at level 21 on the 6th Stralite 123rd year of Ascendancy at 12:58 Killed by Borfast the Broken at level 21 on the 7th Stralite 123rd year of Ascendancy at 05:59 Killed by Borfast the Broken at level 21 on the 7th Stralite 123rd year of Ascendancy at 06:28 Killed by Borfast the Broken at level 21 on the 7th Stralite 123rd year of Ascendancy at 06:56 Killed by Borfast the Broken at level 21 on the 7th Stralite 123rd year of Ascendancy at 07:42 Killed by gwelgoroth at level 21 on the 9th Stralite 123rd year of Ascendancy at 11:46 Killed by SethUnTank at level 21 on the 9th Stralite 123rd year of Ascendancy at 11:51 |
Primary Stats
| Strength | 49 (base 44) |
| Dexterity | 23 (base 19) |
| Constitution | 37 (base 30) |
| Magic | 9 (base 10) |
| Willpower | 23 (base 16) |
| Cunning | 20 (base 10) |
Resources
| Life | 810/810 |
| Stamina | 192/192 |
| Healing Factor | 1.3241015905905 |
| Regeneration | 6.1803063757199 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 31.388114253578 |
| See Invisible | 31.388114253578 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 22 |
| Crit Chance | 4% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +11% |
| Mind | +6% |
| Light | +21% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 35.292304923968 (87.807182003187%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 27 |
| Physical Save | 47 |
| Spell Save | 44 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 34%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 29%( 70%) |
| Temporal | + 21%( 70%) |
| Mind | + 21%( 70%) |
| Darkness | + 19%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
| Poison Resistance | 11% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 3/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.20 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by spitting spider. Escort: lone alchemist (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by SethUnTank. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by multi-hued drake hatchling. Escort: temporal explorer (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. * You've found the needed orc heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed wretchling eyeball. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed vial of wight ectoplasm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Glare's kiss' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +2% Changes stats: +1 Dex / +1 Con Changes resistances: +5% lightning / +5% temporal Critical mult.: +5.00% Physical save: +3 (+1 eff.) Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | arcing quiver of ash arrows of accuracy (17/17, 20-29 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Arrows are used with bows to pierce your foes to death. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.00 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.00 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | iron helm of trickery (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +3 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Alyrak the hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +1 Mag Changes resistances: +7% darkness / +6% mind / +5% light Reduces incoming crit damage: 5.00% Blindness immunity: +10% Knockback immunity: +20% Only die when reaching: -60.00 life Infravision radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 28.09 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of gale force [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +9 Defense: +8 (+4 eff.) Changes resistances: +5% nature / +6% blight Poison immunity: +11% Disease immunity: +13% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Ivabeth the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Dex / +3 Con Changes resistances: +22% cold / +5% arcane / +3% temporal Changes damage: +11% cold Rings make your fingers look great! |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | plaguebringer's dwarven-steel mace (29-41 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +5 blight When wielded/worn: Disease immunity: +16% Blunt and deadly. |
| Around waist | hardened leather belt 'Brightslice'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 42% Changes resistances: +8% lightning / +7% temporal / +9% mind Changes resistances penetration: +15% mind Changes damage: +12% light / +6% mind A belt that goes around your waist. |
| In off hand | dwarven-steel shield of resistance (0 def, 6 armour, 29-35 power, 79 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +79 When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +5% acid / +7% fire / +7% lightning / +7% cold Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Dazzlemoon (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% light / +6% darkness Changes damage: +9% light Physical save: +8 (+3 eff.) Mental save: +5 (+2 eff.) Only die when reaching: -50.00 life Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Mental save: +13 (+5 eff.) Life regen: +1.00 Maximum life: +27.00 Healing mod.: +12% A suit of armour made of mail. |
Inventory
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
wizard's copper ring of the mind (+10%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% mind Changes damage: +10% mind Spell save: +6 (+2 eff.) Rings make your fingers look great! |
Layuyalaith (22-31 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% lightning / +9% cold / +5% arcane / +3% nature Psi when hit: +0.12 Mental crit. chance: +2% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
CoalkillerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes stats: +1 Dex Changes resistances: +12% fire / +6% cold Cut immunity: +20% Maximum life: +20.00 A belt that goes around your waist. |
thick linen cloak of Eldoral (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
psychic's hardened leather gloves of strength (+3) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +2 Damage (Melee): 7 mind Changes stats: +3 Str Changes resistances: +5% mind Changes damage: +4% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable steel mail armour of implacability (2 def, 20 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +20 Defense: +2 (+1 eff.) Fatigue: +7% Physical save: +7 (+3 eff.) A suit of armour made of mail. |
Hatherig the Searripper (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 6 fire Changes stats: +4 Wil Changes resistances: +19% acid Critical mult.: +10.00% Mental save: +12 (+4 eff.) Mental crit. chance: +1% A suit of armour made of metal plates. |
impenetrable iron plate armour of acid resistance (0 def, 12 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Fatigue: +22% Changes resistances: +15% acid A suit of armour made of metal plates. |
acidic dwarven-steel shield of winter (0 def, 6 armour, 28-34 power, 85 block)Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +85 On weapon hit: * 13% chance to reduce armor by 14% Damage (Melee): +13 cold When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 3 acid On shield block: * Deals 76 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +12% cold Talent granted: +1 Block Handheld deflection devices. |
exposing steel shield of resistance (0 def, 4 armour, 16-20 power, 43 block)Requires: - Shield usage training - Strength 16 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +43 When wielded/worn: Armour: +4 Fatigue: +8% Effects on melee hit: * 6% chance to reduce all saves and defense by 17 Effects when hit in melee: * 10% chance to reduce all saves and defense by 17 Changes resistances: +5% acid / +6% fire / +6% lightning / +6% cold Talent granted: +1 Block Handheld deflection devices. |
steel shield 'Porivena' (0 def, 13 armour, 14-17 power, 39 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +39 When wielded/worn: Armour: +13 Fatigue: +8% Changes stats: +2 Mag Changes resistances: +17% lightning / +12% cold / +3% mind Changes damage: +3% blight Talent granted: +1 Block Mental save: +3 (+1 eff.) Disease immunity: +20% Handheld deflection devices. |
Woewild (22/22, 20-29 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 22 On weapon hit: * 20% chance to reduce damage dealt by 14% * 20% chance to create vines that bind the target to the ground dealing 89 nature damage and pinning them for 3 turns Damage (Ranged): +4 fire Damage (radius 1) on hit: +20 darkness / +12 fire Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Anarak' (1/22, 38-52 power, 8 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 37.5 - 52.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +12.5% Capacity: 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Travel speed: +100% When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of accuracy (24/24, 14-19 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 24 Arrows are used with bows to pierce your foes to death. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Fogshaper' (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +6% darkness Maximum hate: +2.00 Mental crit. chance: +2% Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By SethUnTank the Dwarf Bulwark level 19
1st Stralite 123rd year of Ascendancy at 19:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SethUnTank the Dwarf Bulwark level 7
2nd Acquisition 122nd year of Ascendancy at 21:32 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SethUnTank the Dwarf Bulwark level 15
24th Iron 123rd year of Ascendancy at 08:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SethUnTank the Dwarf Bulwark level 10
30th Profit 122nd year of Ascendancy at 21:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SethUnTank the Dwarf Bulwark level 20
2nd Stralite 123rd year of Ascendancy at 12:18 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By SethUnTank the Dwarf Bulwark level 6
18th Voratun 122nd year of Ascendancy at 23:22 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SethUnTank the Dwarf Bulwark level 18
21st Gold 123rd year of Ascendancy at 18:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By SethUnTank the Dwarf Bulwark level 12
37th Profit 122nd year of Ascendancy at 12:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SethUnTank the Dwarf Bulwark level 14
14th Iron 123rd year of Ascendancy at 12:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SethUnTank the Dwarf Bulwark level 19
22nd Gold 123rd year of Ascendancy at 10:50 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By SethUnTank the Dwarf Bulwark level 21
9th Stralite 123rd year of Ascendancy at 11:51 see stats
Log
SethUnTank feels pain again.
Burning from Ivath the faeros hits SethUnTank for (19 blocked), 0 fire (0 total damage).
Entropic Gift from Ivath the faeros hits SethUnTank for (7 blocked), 0 temporal, (9 blocked), 0 darkness (0 total damage).
Ivath the faeros loses 3 health to the entropy.
Gwelgoroth misses SethUnTank.
SethUnTank has survived the entropic gift.
Talent Assault is ready to use.
Talent Vitality is ready to use.
Burning from Ivath the faeros hits SethUnTank for (17 blocked), 0 fire (0 total damage).
SethUnTank rushes out!
Ivath the faeros's void star absorbs the damage from SethUnTank, converting it into entropy!
SethUnTank hits Ivath the faeros for (65 to entropy), 120 physical, 5 blight, 5 mind (130 total damage).
Melee retaliation hits SethUnTank for 2 mind, 12 fire (15 total damage).
Ivath the faeros loses 5 health to the entropy.
Ivath the faeros casts Netherblast.
Ivath the faeros's spell attains critical power!
Gwelgoroth casts Lightning.
Ivath the faeros's Netherblast hits SethUnTank for 173 temporal, 63 darkness (236 total damage).
Gwelgoroth hits SethUnTank for 100 lightning damage.
SethUnTank the level 21 dwarf bulwark was electrocuted to death by a gwelgoroth on level 1 of Mark of the Spellblaze.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gwelgoroth killed SethUnTank!
Saving game...
Talent Repulsion is ready to use.
Talent Shield Pummel is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!



















































































