










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 24 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 10 on the 8th Mirth 122nd year of Ascendancy at 07:39 0 / 8Killed by worm that walks at level 12 on the 2nd Dusk 122nd year of Ascendancy at 05:09 Killed by ultimate gwelgoroth at level 14 on the 35th Haze 122nd year of Ascendancy at 09:18 Killed by Rantha the Worm at level 17 on the 9th Allure 123rd year of Ascendancy at 10:47 Killed by Grand Corruptor at level 19 on the 23rd Regrowth 123rd year of Ascendancy at 23:58 Killed by Urkis, the High Tempest at level 21 on the 56th Pyre 123rd year of Ascendancy at 02:49 Killed by The Master at level 24 on the 28th Dusk 123rd year of Ascendancy at 02:24 Killed by Xanatha the skeleton warrior at level 24 on the 32nd Dusk 123rd year of Ascendancy at 22:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 66 (base 53) |
| Dexterity | 34 (base 22) |
| Constitution | 42 (base 22) |
| Magic | 10 (base 10) |
| Willpower | 50 (base 27) |
| Cunning | 21 (base 10) |
Resources
| Life | -93/834 |
| Stamina | 289/289 |
| Equilibrium | 0 |
| Healing Factor | 1.2339880031269 |
| Regeneration | 14.714873921879 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 1 |
| See Stealth | 16 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 56 |
| Crit Chance | 16% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| All | 0% |
| Physical | +10% |
| Cold | +15% |
| Nature | +4% |
Offense: Damage Penetration
| Acid | +10% |
| Cold | +25% |
| Mind | +10% |
| Lightning | +15% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45.723073231957 (96.438666929426%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 31 |
| Physical Save | 46 |
| Spell Save | 47 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 27%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 9%( 70%) |
| Darkness | + 12%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Disarm Resistance | 49% |
| Confusion Resistance | 16% |
| Instadeath Resistance | 100% |
| Poison Resistance | 32% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -406 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 812 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the injured seer from death by Thr. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Snowwreck the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Changes stats: +2 Con Changes resistances penetration: +10% mind / +25% cold Critical mult.: +5.00% Maximum encumbrance: +23 Physical save: +7 (+2 eff.) Equilibrium when hit: +0.12 Maximum psi: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Xeruriakira the HellwedgeInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 48% Damage when hit (Melee): 6 fire Changes resistances: +5% arcane / +6% light / +3% all Changes resistances penetration: +15% fire Spell save: +10 (+4 eff.) Blindness immunity: +26% Confusion immunity: +16% Light radius: +11 See stealth: +16 See invisible: +12 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | steel torque of clear mind 'Noonquencher' [power 2] (13/25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Cun Physical save: +12 (+4 eff.) Stamina each turn: +1.00 Light radius: +2 Infravision radius: +1 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) Changes stats: +3 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.84 cold and 16.11 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | blurring rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+3 eff.) Stealth bonus: +5 Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In main hand | balanced dwarven-steel greatmaul of persecution (40-61 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage against: +16% Unnatural When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+3 eff.) Changes stats: +5 Wil Disarm immunity: +49% Massive two-handed mauls. |
| On hands | Layille (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +8 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 nature Changes stats: +3 Str / +2 Dex Changes resistances: +6% lightning / +6% nature / +3% acid Changes damage: +4% nature Mental save: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | steel plate armour 'Sootnigh' (8 def, 14 armour)Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +8 (+3 eff.) Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage when hit (Melee): 8 darkness Changes stats: +3 Cun Changes resistances: +12% lightning / +9% darkness Changes resistances penetration: +15% lightning / +10% acid Changes damage: +6% acid Mental save: +15 (+5 eff.) A suit of armour made of metal plates. |
| Cloak | enveloping linen cloak of Eldoral (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing gold amulet of constitution (+2)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +12% nature / +14% blight Poison immunity: +32% Disease immunity: +20% Amulets make your neck look great! |
Inventory
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thr the Cornac Berserker level 14
40th Haze 122nd year of Ascendancy at 21:39 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thr the Cornac Berserker level 13
49th Dusk 122nd year of Ascendancy at 10:26 see stats
Exterminator
Killed 1000 creatures.By Thr the Cornac Berserker level 19
1st Pyre 123rd year of Ascendancy at 13:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thr the Cornac Berserker level 21
61st Pyre 123rd year of Ascendancy at 22:36 see stats
Level 10
Got a character to level 10.By Thr the Cornac Berserker level 10
8th Mirth 122nd year of Ascendancy at 06:52 see stats
Level 20
Got a character to level 20.By Thr the Cornac Berserker level 20
2nd Pyre 123rd year of Ascendancy at 19:04 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thr the Cornac Berserker level 20
23rd Pyre 123rd year of Ascendancy at 02:16 see stats
Size matters
Did over 600 damage in one attack.By Thr the Cornac Berserker level 18
12nd Regrowth 123rd year of Ascendancy at 19:09 see stats
That was close
Killed your target while having only 1 life left.By Thr the Cornac Berserker level 22
25th Dusk 123rd year of Ascendancy at 04:29 see stats
The Arena
Unlocked Arena mode.By Thr the Cornac Berserker level 10
10th Mirth 122nd year of Ascendancy at 03:05 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thr the Cornac Berserker level 20
9th Pyre 123rd year of Ascendancy at 22:12 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Thr the Cornac Berserker level 20
9th Pyre 123rd year of Ascendancy at 10:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thr the Cornac Berserker level 17
10th Regrowth 123rd year of Ascendancy at 11:59 see stats
Unstoppable
Returned from the dead.By Thr the Cornac Berserker level 21
56th Pyre 123rd year of Ascendancy at 02:49 see stats
Log
Thr stops being poisoned.
Xanatha the skeleton warrior uses Stunning Blow.
Xanatha the skeleton warrior misses Thr.
Celia is weakened by the darkness!
Thr slows down.
Thr is poisoned!
Celia starts to bleed.
Ghoul bites poison into Thr.
Ghoul misses Thr.
Melee retaliation hits Thr for 9 nature, 2 nature (11 total damage).
Thr hits Celia for 106 physical, 2 nature (109 total damage).
Belemiwe the vampire receives 25 healing from Rime Wraith from Celia.
Xanatha the skeleton warrior receives 29 healing from Rime Wraith from Celia.
Rime Wraith from Celia hits Thr for 70 cold damage.
Bleeding from Thr hits Celia for 30 physical damage.
Xanatha the skeleton warrior's Beyond the Flesh hits Thr for 75 physical, 8 blight, 16 fire (99 total damage).
Melee retaliation hits Xanatha the skeleton warrior for 5 fire, 7 darkness (13 total damage).
Celia casts Invoke Darkness.
Celia hits Thr for 256 cold damage.
Thr speeds up.
Thr has recovered!
Poison from Celia hits Thr for 4 cold damage.
Xanatha the skeleton warrior uses Telekinetic Smash.
Xanatha the skeleton warrior misses Thr.
Thr is stunned!
Xanatha the skeleton warrior hits Thr for 114 physical damage.
Melee retaliation hits Xanatha the skeleton warrior for 5 fire, 7 darkness (13 total damage).
Thr the level 24 cornac berserker was maimed to death by Xanatha the skeleton warrior on level 2 of Last Hope Graveyard.
Thr no longer revels in blood quite so much.



























































