
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 27 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:28 / 200Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:57 Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:55 Killed by red crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 10:32 Killed by skeleton archer at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:14 Killed by skeleton archer at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:23 Killed by skeleton archer at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:33 Killed by ritch flamespitter at level 9 on the 4th Flare 122nd year of Ascendancy at 13:44 Killed by deformed wolf at level 10 on the 5th Flare 122nd year of Ascendancy at 04:26 Killed by Ivolebeth the sick giant venus flytrap at level 10 on the 5th Flare 122nd year of Ascendancy at 05:01 Killed by Bill the Stone Troll at level 13 on the 3rd Dusk 122nd year of Ascendancy at 18:24 Killed by Aerymira the thief at level 15 on the 35th Dusk 122nd year of Ascendancy at 00:50 Killed by Islowyn the forest wight at level 16 on the 46th Dusk 122nd year of Ascendancy at 09:05 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 47th Dusk 122nd year of Ascendancy at 21:34 Killed by snow giant boulder thrower at level 17 on the 48th Dusk 122nd year of Ascendancy at 07:04 Killed by fire drake hatchling at level 17 on the 48th Dusk 122nd year of Ascendancy at 08:36 Killed by Varsha the Writhing at level 17 on the 48th Dusk 122nd year of Ascendancy at 12:54 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 11:39 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 11:53 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 12:04 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 12:16 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 12:29 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 12:43 Killed by Yvura the temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 12:54 Killed by temporal stalker at level 18 on the 50th Dusk 122nd year of Ascendancy at 16:42 Killed by Rantha the Abomination at level 18 on the 50th Dusk 122nd year of Ascendancy at 19:20 Killed by Rantha the Abomination at level 18 on the 50th Dusk 122nd year of Ascendancy at 19:45 Killed by dredgling at level 18 on the 50th Dusk 122nd year of Ascendancy at 21:28 Killed by Chronolith Clone at level 18 on the 51st Dusk 122nd year of Ascendancy at 05:32 Killed by Chronolith Clone at level 18 on the 51st Dusk 122nd year of Ascendancy at 05:52 Killed by Chronolith Clone at level 18 on the 51st Dusk 122nd year of Ascendancy at 06:18 Killed by SuperNinja at level 19 on the 51st Dusk 122nd year of Ascendancy at 12:23 Killed by SuperNinja at level 19 on the 51st Dusk 122nd year of Ascendancy at 14:31 Killed by SuperNinja at level 19 on the 51st Dusk 122nd year of Ascendancy at 16:16 Killed by SuperNinja at level 19 on the 51st Dusk 122nd year of Ascendancy at 20:08 Killed by Adessra the red crystal at level 19 on the 60th Dusk 122nd year of Ascendancy at 21:14 Killed by Lisyrille the Carrion Worm Mass's mucus ooze at level 19 on the 60th Dusk 122nd year of Ascendancy at 22:38 Killed by Aerytha the red crystal at level 19 on the 60th Dusk 122nd year of Ascendancy at 23:18 Killed by Aerytha the red crystal at level 19 on the 60th Dusk 122nd year of Ascendancy at 23:28 Killed by giant ice ant at level 19 on the 61st Dusk 122nd year of Ascendancy at 00:01 Killed by Aeremina the red crystal at level 19 on the 61st Dusk 122nd year of Ascendancy at 07:25 Killed by Islirimira the thief at level 20 on the 63rd Dusk 122nd year of Ascendancy at 07:03 Killed by cutpurse at level 20 on the 63rd Dusk 122nd year of Ascendancy at 07:21 Killed by thief at level 20 on the 63rd Dusk 122nd year of Ascendancy at 08:02 Killed by Belinn the white crystal at level 20 on the 65th Dusk 122nd year of Ascendancy at 00:15 Killed by worm that walks at level 20 on the 65th Dusk 122nd year of Ascendancy at 05:00 Killed by worm that walks at level 20 on the 65th Dusk 122nd year of Ascendancy at 06:07 Killed by worm that walks at level 20 on the 65th Dusk 122nd year of Ascendancy at 06:32 Killed by Zubath the bee swarm at level 20 on the 65th Dusk 122nd year of Ascendancy at 09:19 Killed by Shardskin at level 20 on the 65th Dusk 122nd year of Ascendancy at 11:41 Killed by Salywen the black ooze at level 20 on the 65th Dusk 122nd year of Ascendancy at 11:54 Killed by Shardskin at level 20 on the 65th Dusk 122nd year of Ascendancy at 12:38 Killed by Gayathra the black crystal at level 21 on the 65th Dusk 122nd year of Ascendancy at 13:33 Killed by SuperNinja at level 21 on the 66th Dusk 122nd year of Ascendancy at 02:15 Killed by SuperNinja at level 21 on the 66th Dusk 122nd year of Ascendancy at 06:46 Killed by Emelidamira the squid at level 21 on the 66th Dusk 122nd year of Ascendancy at 09:05 Killed by SuperNinja at level 21 on the 66th Dusk 122nd year of Ascendancy at 10:36 Killed by naga psyren at level 21 on the 66th Dusk 122nd year of Ascendancy at 12:56 Killed by naga tide huntress at level 21 on the 66th Dusk 122nd year of Ascendancy at 13:12 Killed by entrenched horror at level 21 on the 66th Dusk 122nd year of Ascendancy at 14:10 Killed by entrenched horror at level 21 on the 66th Dusk 122nd year of Ascendancy at 14:42 Killed by boiling horror at level 21 on the 66th Dusk 122nd year of Ascendancy at 15:09 Killed by boiling horror at level 21 on the 66th Dusk 122nd year of Ascendancy at 15:24 Killed by naga psyren at level 21 on the 66th Dusk 122nd year of Ascendancy at 15:58 Killed by saw horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 03:13 Killed by saw horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 03:20 Killed by saw horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 03:30 Killed by saw horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 03:38 Killed by bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 04:08 Killed by Polyldamina the bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 04:22 Killed by bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 05:13 Killed by Polyldamina the bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 05:51 Killed by Polyldamina the bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 06:04 Killed by Polyldamina the bloated horror at level 21 on the 67th Dusk 122nd year of Ascendancy at 06:36 Killed by Xanogasevea the honey tree at level 21 on the 67th Dusk 122nd year of Ascendancy at 23:57 Killed by Xanogasevea the honey tree at level 21 on the 68th Dusk 122nd year of Ascendancy at 00:12 Killed by Dotrery the human at level 22 on the 37th Haze 122nd year of Ascendancy at 12:27 Killed by Dotrery the human at level 22 on the 37th Haze 122nd year of Ascendancy at 12:39 Killed by Jamyo the thalore at level 22 on the 37th Haze 122nd year of Ascendancy at 12:53 Killed by Dotrery the human at level 22 on the 37th Haze 122nd year of Ascendancy at 13:05 Killed by Ineb the thalore at level 22 on the 46th Haze 122nd year of Ascendancy at 15:27 Killed by Farbo the thalore at level 22 on the 46th Haze 122nd year of Ascendancy at 15:35 Killed by Ineb the thalore at level 22 on the 46th Haze 122nd year of Ascendancy at 15:48 Killed by Ineb the thalore at level 22 on the 46th Haze 122nd year of Ascendancy at 15:59 Killed by greater gwelgoroth at level 22 on the 50th Haze 122nd year of Ascendancy at 04:42 Killed by gwelgoroth at level 22 on the 50th Haze 122nd year of Ascendancy at 05:04 Killed by Bethenne the bloated horror at level 22 on the 52nd Haze 122nd year of Ascendancy at 16:29 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 18:14 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 18:23 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 18:36 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 18:58 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 20:27 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 20:38 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 20:48 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 20:55 Killed by Urkis, the High Tempest at level 22 on the 52nd Haze 122nd year of Ascendancy at 21:22 Killed by snow giant boulder thrower at level 22 on the 52nd Haze 122nd year of Ascendancy at 22:29 Killed by snow giant boulder thrower at level 23 on the 53rd Haze 122nd year of Ascendancy at 03:09 Killed by snow giant boulder thrower at level 23 on the 53rd Haze 122nd year of Ascendancy at 06:11 Killed by Saloyasessra the storm drake at level 23 on the 53rd Haze 122nd year of Ascendancy at 11:36 Killed by Emuyana the gwelgoroth at level 23 on the 54th Haze 122nd year of Ascendancy at 03:54 Killed by Emuyana the gwelgoroth at level 23 on the 54th Haze 122nd year of Ascendancy at 04:33 Killed by SuperNinja at level 24 on the 40th Regrowth 123rd year of Ascendancy at 07:02 Killed by gigantic gravity worm at level 24 on the 41st Regrowth 123rd year of Ascendancy at 07:35 Killed by SuperNinja at level 24 on the 41st Regrowth 123rd year of Ascendancy at 12:14 Killed by Polynne the gigantic corrosive tunneler at level 24 on the 41st Regrowth 123rd year of Ascendancy at 13:57 Killed by Neragatta the sandworm at level 25 on the 41st Regrowth 123rd year of Ascendancy at 14:11 Killed by gigantic corrosive tunneler at level 25 on the 41st Regrowth 123rd year of Ascendancy at 23:08 Killed by elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 03:04 Killed by elven cultist at level 25 on the 46th Regrowth 123rd year of Ascendancy at 03:15 Killed by elven blood mage at level 25 on the 46th Regrowth 123rd year of Ascendancy at 03:43 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 08:31 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 08:40 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 08:48 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 08:53 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 09:05 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 09:15 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 09:25 Killed by Aerebrewen the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 09:40 Killed by armoured skeleton warrior at level 25 on the 46th Regrowth 123rd year of Ascendancy at 10:12 Killed by armoured skeleton warrior at level 25 on the 46th Regrowth 123rd year of Ascendancy at 10:20 Killed by armoured skeleton warrior at level 25 on the 46th Regrowth 123rd year of Ascendancy at 10:37 Killed by elven cultist at level 25 on the 46th Regrowth 123rd year of Ascendancy at 14:19 Killed by Yvowe the elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 21:42 Killed by Bethedatha the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 21:51 Killed by Bethedatha the mean looking elven guard at level 25 on the 46th Regrowth 123rd year of Ascendancy at 21:59 Killed by Arirenne the elven mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 06:44 Killed by Arirenne the elven mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 06:56 Killed by Arirenne the elven mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 07:06 Killed by elven blood mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 07:48 Killed by Xanigada the mean looking elven guard at level 25 on the 47th Regrowth 123rd year of Ascendancy at 11:07 Killed by elven mage at level 25 on the 47th Regrowth 123rd year of Ascendancy at 11:24 Killed by Xanigada the mean looking elven guard at level 25 on the 47th Regrowth 123rd year of Ascendancy at 11:34 Killed by Xanigada the mean looking elven guard at level 25 on the 47th Regrowth 123rd year of Ascendancy at 11:57 Killed by elven tempest at level 25 on the 47th Regrowth 123rd year of Ascendancy at 16:45 Killed by elven cultist at level 25 on the 48th Regrowth 123rd year of Ascendancy at 03:35 Killed by elven tempest at level 25 on the 48th Regrowth 123rd year of Ascendancy at 09:27 Killed by onilug at level 25 on the 48th Regrowth 123rd year of Ascendancy at 09:42 Killed by wretchling at level 26 on the 49th Regrowth 123rd year of Ascendancy at 00:05 Killed by wretchling at level 26 on the 49th Regrowth 123rd year of Ascendancy at 00:16 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 00:29 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 00:38 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 00:57 Killed by elven guard at level 26 on the 49th Regrowth 123rd year of Ascendancy at 01:14 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 01:28 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 01:36 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 01:44 Killed by elven blood mage at level 26 on the 49th Regrowth 123rd year of Ascendancy at 02:04 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 02:10 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 02:17 Killed by elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 02:44 Killed by Lisadheda the elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 04:03 Killed by Lisadheda the elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 04:14 Killed by Lisadheda the elven cultist at level 26 on the 49th Regrowth 123rd year of Ascendancy at 04:32 Killed by Eilinima the mean looking elven guard at level 26 on the 49th Regrowth 123rd year of Ascendancy at 05:51 Killed by Zubitira the ogre mauler at level 26 on the 49th Regrowth 123rd year of Ascendancy at 07:43 Killed by Zubitira the ogre mauler at level 26 on the 49th Regrowth 123rd year of Ascendancy at 07:52 Killed by Zubitira the ogre mauler at level 26 on the 49th Regrowth 123rd year of Ascendancy at 08:13 Killed by Zubitira the ogre mauler at level 26 on the 49th Regrowth 123rd year of Ascendancy at 08:20 Killed by Zubitira the ogre mauler at level 26 on the 49th Regrowth 123rd year of Ascendancy at 08:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 16:29 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 16:42 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 16:57 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 17:30 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 17:42 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 18:02 Killed by Kryl-Feijan at level 26 on the 49th Regrowth 123rd year of Ascendancy at 18:22 Killed by elven blood mage at level 27 on the 49th Regrowth 123rd year of Ascendancy at 19:30 Killed by Silylera the elven blood mage at level 27 on the 49th Regrowth 123rd year of Ascendancy at 23:09 Killed by Silylera the elven blood mage at level 27 on the 49th Regrowth 123rd year of Ascendancy at 23:17 Killed by Silylera the elven blood mage at level 27 on the 49th Regrowth 123rd year of Ascendancy at 23:32 Killed by elven mage at level 27 on the 50th Regrowth 123rd year of Ascendancy at 00:43 Killed by Xona the elven guard at level 27 on the 50th Regrowth 123rd year of Ascendancy at 02:47 Killed by Xona the elven guard at level 27 on the 50th Regrowth 123rd year of Ascendancy at 02:56 Killed by Xona the elven guard at level 27 on the 50th Regrowth 123rd year of Ascendancy at 03:03 Killed by Xona the elven guard at level 27 on the 50th Regrowth 123rd year of Ascendancy at 03:12 Killed by elven tempest at level 27 on the 50th Regrowth 123rd year of Ascendancy at 05:59 Killed by elven tempest at level 27 on the 50th Regrowth 123rd year of Ascendancy at 06:44 Killed by elven blood mage at level 27 on the 50th Regrowth 123rd year of Ascendancy at 07:08 Killed by elven blood mage at level 27 on the 50th Regrowth 123rd year of Ascendancy at 07:27 Killed by elven cultist at level 27 on the 50th Regrowth 123rd year of Ascendancy at 08:56 Killed by elven mage at level 27 on the 50th Regrowth 123rd year of Ascendancy at 09:07 Killed by elven cultist at level 27 on the 50th Regrowth 123rd year of Ascendancy at 09:28 Killed by elven cultist at level 27 on the 50th Regrowth 123rd year of Ascendancy at 09:43 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 11:27 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 11:39 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 11:48 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 12:00 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 12:12 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 12:24 Killed by Emelirin the elven warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 12:41 Killed by elven mage at level 27 on the 50th Regrowth 123rd year of Ascendancy at 12:50 Killed by Ce'Nelaith the elven corruptor at level 27 on the 50th Regrowth 123rd year of Ascendancy at 13:50 Killed by elven tempest at level 27 on the 50th Regrowth 123rd year of Ascendancy at 17:38 Killed by Analiu the halfling at level 27 on the 48th Pyre 123rd year of Ascendancy at 10:46 Killed by Bria the halfling at level 27 on the 55th Pyre 123rd year of Ascendancy at 12:56 Killed by Asuys the dwarf at level 27 on the 55th Pyre 123rd year of Ascendancy at 13:11 Killed by enthralled slave at level 27 on the 7th Dusk 123rd year of Ascendancy at 11:24 Killed by Cyritta the slaver at level 27 on the 7th Dusk 123rd year of Ascendancy at 11:40 Killed by enthralled slave at level 27 on the 7th Dusk 123rd year of Ascendancy at 22:22 |
Primary Stats
| Strength | 39 (base 29) |
| Dexterity | 51 (base 28) |
| Constitution | 32 (base 21) |
| Magic | 61 (base 30) |
| Willpower | 29 (base 15) |
| Cunning | 51 (base 27) |
Resources
| Life | 565/565 |
| Mana | 271/271 |
| Stamina | 200/200 |
| Healing Factor | 1.2824420161894 |
| Regeneration | 0.32061050404735 |
Speed
| Mental | -10% |
| Attack | -1.1102230246252E-14% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 62 |
| Crit Chance | 62% |
| APR | 17 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 62 |
| Crit Chance | 65% |
| APR | 17 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +8% |
| Darkness | +19% |
| Light | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
| Darkness | +20% |
| Mind | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 34 (62.946778433524%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 39 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 34%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 6%( 70%) |
| Temporal | + 17%( 70%) |
| Fire | + 19%( 70%) |
| Darkness | + 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 287.28 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 217 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Phantasmal Shield |
| talent | Precise Strikes |
| talent | Shadow Combat |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by giant blue ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by greater shivgoroth. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 165. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Saloyamina (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +5 (+2 eff.) Armour: +9 Changes resistances: +5% arcane Mental save: +18 (+8 eff.) Blindness immunity: +20% A pair of boots made of leather. |
| Light source | LorodrahirInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +2 Str / +3 Con Changes resistances: +3% lightning / +6% fire Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bokidurim (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +3 Fatigue: +3% Changes stats: +1 Str / +4 Dex Changes resistances: +6% temporal Changes resistances penetration: +5% physical Poison immunity: +20% Stamina each turn: +3.00 A cap made of leather. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | Silibeth the yew totem of healing [power 296] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 35% Changes stats: +6 Mag Changes resistances penetration: +10% mind Critical mult.: +10.00% Spell save: +15 (+5 eff.) Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +4.00 It can be used to heal yourself and all friendly characters within 10 spaces for 296 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 44% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold onyx ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +6 Mag / +3 Wil / +7 Cun / +3 Con Spellpower: +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | savage's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 20 Damage (Melee): 17 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 20 Damage (Ranged): 17 physical Changes stats: +4 Cun / +3 Con Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +14.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | copper amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 17% * 5% chance to blind Changes damage: +6% light / +6% darkness Amulets make your neck look great! |
| In main hand | Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 134.66 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Around waist | reinforced hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Defense: +8 (+2 eff.) Changes stats: +5 Dex / +3 Cun / +7 Lck Trap disarming bonus: +15 Stealth bonus: +9 Physical save: +10 (+5 eff.) Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
| Cloak | Searjustice (6 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +6 Defense: +6 (+2 eff.) Damage when hit (Melee): 4 fire Changes stats: +2 Wil Changes resistances: +12% cold Changes resistances penetration: +15% physical Only die when reaching: -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Umbrabreeze the hardened leather armour (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +6 Str / +5 Dex / +5 Mag / +6 Wil / +5 Cun / +2 Con Changes resistances: +18% acid / +20% cold / +9% darkness Maximum life: +35.00 Infravision radius: +1 A suit of armour made of leather. |
Inventory
healing infusion of the titan (heal 108; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 108 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 190 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
savior's steel amulet of magic (+4)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) Amulets make your neck look great! |
steel amulet 'Scorchwish'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Dex / +3 Mag / +1 Con Changes resistances: +6% fire Changes damage: +5% light / +5% temporal / +5% darkness / +5% physical Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +19 (+6 eff.) Spell crit. chance: +3% Amulets make your neck look great! |
steel amulet 'Urthablek'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Fatigue: -5% Changes resistances: +12% nature / +9% cold Knockback immunity: +20% Life regen: +3.00 Mindpower: +15 (+7 eff.) Amulets make your neck look great! |
warmaker's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +6 Dex / +4 Wil Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
ToxinswiftInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +3 Con / +6 Wil Changes resistances: +14% physical Changes resistances penetration: +15% nature Changes damage: +14% physical Light radius: +2 Rings make your fingers look great! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +7 Rings make your fingers look great! |
gold onyx ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +10% nature / +7% blight Poison immunity: +15% Disease immunity: +15% Rings make your fingers look great! |
pixie's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +9 (+3 eff.) Changes stats: +3 Cun / +3 Mag Spellpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Mental save: +6 (+3 eff.) Confusion immunity: +24% Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +5 (+2 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Blindness immunity: +21% Infravision radius: +3 See stealth: +5 See invisible: +7 Rings make your fingers look great! |
Brandscar (10-13 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +12 fire / +7 cold Damage (radius 1) on hit: +13 fire When wielded/worn: Damage when hit (Melee): 2 nature Sharp, short and deadly. |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+4 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Ebonybile the dwarven-steel dagger (15-20 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+2 eff.) Changes resistances: +6% acid / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +3% mind Mental save: +12 (+6 eff.) Disarm immunity: +28% Only die when reaching: -40.00 life Sharp, short and deadly. |
Gorysaldil the steel dagger (10-13 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +11 nature / +16 arcane When wielded/worn: Changes resistances: +5% arcane Cut immunity: +10% Sharp, short and deadly. |
Nerenn the dwarven-steel dagger (21-27 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +1 Armour: +4 Defense: +8 (+2 eff.) Changes stats: +2 Str Disarm immunity: +32% Stamina each turn: +3.00 Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+5 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
plaguebringer's iron dagger of crippling (10-12 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 25 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +6 blight When wielded/worn: Physical crit. chance: +6.0% Disease immunity: +11% Sharp, short and deadly. |
warbringer's iron dagger of vileness (10-13 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 25 Damage (Melee): +6 blight When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +10% Sharp, short and deadly. |
Focus Whip (19-21 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 38.75 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 143.04 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 29.02 to 87.07 lightning damage (58.05 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.09 to 117.26 lightning damage (78.17 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
295 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 262 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging 'Gloruleldabeth' [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +15 (+5 eff.) Changes resistances penetration: +5% mind Stamina each turn: +1.00 Only die when reaching: -60.00 life It can be used to sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered yew totem of stinging [power 386] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to sting an enemy dealing 386 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Freezeworm [power 362] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind / 4 cold Changes resistances: +3% mind Changes resistances penetration: +15% mind Changes damage: +9% mind It can be used to create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 18% chance to evade weapon attacks for 2 turns. * Increase all damage penetration by 16% for 2 turns. * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 78 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SuperNinja the Shalore Shadowblade level 22
13rd Haze 122nd year of Ascendancy at 20:46 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By SuperNinja the Shalore Shadowblade level 16
47th Dusk 122nd year of Ascendancy at 22:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SuperNinja the Shalore Shadowblade level 19
61st Dusk 122nd year of Ascendancy at 20:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SuperNinja the Shalore Shadowblade level 24
57th Haze 122nd year of Ascendancy at 18:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SuperNinja the Shalore Shadowblade level 22
68th Dusk 122nd year of Ascendancy at 08:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SuperNinja the Shalore Shadowblade level 10
4th Flare 122nd year of Ascendancy at 22:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SuperNinja the Shalore Shadowblade level 20
62nd Dusk 122nd year of Ascendancy at 23:28 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By SuperNinja the Shalore Shadowblade level 22
72nd Dusk 122nd year of Ascendancy at 02:30 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SuperNinja the Shalore Shadowblade level 9
4th Flare 122nd year of Ascendancy at 14:46 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SuperNinja the Shalore Shadowblade level 14
11st Dusk 122nd year of Ascendancy at 02:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SuperNinja the Shalore Shadowblade level 19
62nd Dusk 122nd year of Ascendancy at 02:57 see stats
Log
Today is the 31st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 33rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 34th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 35th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 36th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 37th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 38th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
Today is the 39th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Today is the 40th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 41st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Today is the 42nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.
Today is the 43rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 44th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 45th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
Today is the 46th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 47th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
Today is the 48th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
Saving game...
Saving done.




























































































































