
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 21 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Daeran the thalore at level 13 on the 44th Dusk 122nd year of Ascendancy at 19:54 0 / 6Killed by Azen the shalore at level 13 on the 44th Dusk 122nd year of Ascendancy at 21:45 Killed by Nerewe the thief at level 13 on the 47th Dusk 122nd year of Ascendancy at 05:47 Killed by multi-hued drake hatchling at level 19 on the 49th Haze 122nd year of Ascendancy at 16:22 Killed by ultimate gwelgoroth at level 19 on the 49th Haze 122nd year of Ascendancy at 17:55 Killed by Emowen the gwelgoroth at level 21 on the 9th Allure 123rd year of Ascendancy at 00:41 |
Primary Stats
| Strength | 72 (base 50) |
| Dexterity | 26 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 56 (base 40) |
| Willpower | 42 (base 12) |
| Cunning | 26 (base 10) |
Resources
| Life | -117/531 |
| Mana | 380/380 |
| Stamina | 209/304 |
| Positive | 50/110 |
| Healing Factor | 1.3245178243369 |
| Regeneration | 17.549861172464 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 40 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +20% |
| Physical | +18% |
| Cold | +6% |
| All | 0% |
| Lightning | +9% |
| Light | +18% |
| Darkness | +12% |
| Fire | 0% |
| Nature | +8% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +10% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 18 |
| Physical Save | 37 |
| Spell Save | 44 |
| Mental Save | 28 |
Defense: Resistances
| Blight | + 15%( 70%) |
| Arcane | + 7%( 70%) |
| Cold | 0%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 2%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Crusader | 1.44 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Aeridabeth the snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by Lisirin the fire drake. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed snow giant kidney. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blindwrack the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +9% lightning Res.pen +10% light On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Armour +4 Fatigue +3% Resists +6% light +3% lightning ---------- misc Light +1 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Dourbliss'2.0 T1 lite [Rare] Master While equipped: Stats +5 Cun +1 Con dps ---------- Dmg.mod +9% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Undeathoath0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Melee Ret 8 nature ----- def ----- Armour +8 Defense +15 (+8 eff.) Resists +2% physical Crit.chn- 15.00% Spell.save +10 (+4 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
| Around waist | Korekalthozor the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +4 Cun +6 Lck dps ---------- Res.pen +5% acid ----- def ----- Resists +6% darkness +15% fire Crit.chn- 15.00% Stealth +6 HP.reg +4.00 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
| In main hand | Starimmortal (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Nature Power 24.5 - 39.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +10 Dex +5 Mag +15 Wil +7 Cun +6 Con dps ---------- Dmg.mod +18% light +15% blight Melee Ret 4 nature Massive two-handed swords. |
| On hands | Urthyrim the Hazeoblivion (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% cold Melee Ret 6 nature 2 light ----- def ----- Armour +2 Fatigue +3% Resists +12% light HP.reg +3.00 ---------- misc Stam/turn +0.80 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Duskbright (9 def, 8 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +21.00% Phys.pwr +7 (+2 eff.) Dmg.mod +3% darkness ----- def ----- Armour +8 Defense +9 (+5 eff.) Fatigue +8% Die.at -80.00 life ---------- misc Max.stam +10.00 A suit of armour made of leather. |
| Cloak | cashmere cloak 'Belossra' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Wil dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +15% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet of perfection (0.14 Celestial / Crusader,0.14 Celestial / Guardian)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.14 Celestial/Crusader +0.14 Celestial/Guardian Amulets make your neck look great! |
Inventory
Glimmerrain0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +18% acid Melee Ret 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Resists +24% lightning Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
Cracklefist (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 While equipped: dps ---------- Dmg.mod +6% lightning +15% arcane Res.pen +10% lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% temporal Massive two-handed swords. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Woeimmortal (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Nature/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +8 darkness +8 blight On Crit.r2 +30 acid +22 nature While equipped: Stats +5 Con dps ---------- Crit.mult +5.00% Phys.pwr +12 (+3 eff.) Spell.pwr +5 (+2 eff.) Res.pen +21% acid +10% physical +13% nature Acc +10 (+3 eff.) Apr +9 ----- def ----- Defense +10 (+5 eff.) Disarm- +48% ---------- misc Max.mana +60.00 One-handed war axes. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
Brenudor (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +25 (+7 eff.) Spell.pwr +5 (+2 eff.) Res.pen +10% physical On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sootgasher (15 def, 6 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Melee+ 9 light Dmg.mod +5% light +3% darkness ----- def ----- Armour +6 Defense +15 (+8 eff.) Resists +7% light Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron helm 'Frigidpanic' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Wil +1 Mag dps ---------- Res.pen +15% cold ----- def ----- Armour +3 Fatigue +5% Resists +16% cold Crit.chn- 10.00% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron shield (0 def, 2 armour, 9-11 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
133 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Buregen2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% acid +6% darkness +3% blight +12% cold +5% arcane Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Duvilathavon the iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +1% ----- def ----- Resists +12% mind ---------- misc Max.hate +4.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Artemis the Higher Sun Paladin level 19
28th Haze 122nd year of Ascendancy at 03:10 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Artemis the Higher Sun Paladin level 20
65th Haze 122nd year of Ascendancy at 03:45 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Artemis the Higher Sun Paladin level 10
9th Flare 122nd year of Ascendancy at 08:15 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Artemis the Higher Sun Paladin level 20
63rd Haze 122nd year of Ascendancy at 02:13 see stats
Lost in translation (Nightmare (Adventure) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Artemis the Higher Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 03:51 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Artemis the Higher Sun Paladin level 19
2nd Haze 122nd year of Ascendancy at 01:10 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Artemis the Higher Sun Paladin level 18
72nd Dusk 122nd year of Ascendancy at 20:53 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Artemis the Higher Sun Paladin level 19
49th Haze 122nd year of Ascendancy at 16:15 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Artemis the Higher Sun Paladin level 8
5th Flare 122nd year of Ascendancy at 21:00 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Artemis the Higher Sun Paladin level 12
5th Dusk 122nd year of Ascendancy at 07:14 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Artemis the Higher Sun Paladin level 19
73rd Dusk 122nd year of Ascendancy at 10:19 see stats
Log
Artemis casts Path of the Sun.
Emowen the gwelgoroth's mark disappears.
The fabric of spacetime around Emowen the gwelgoroth has returned to normal.
The fabric of time around Emowen the gwelgoroth stabilizes to normal.
The powerful time-altering energies generate a restoration field on Emowen the gwelgoroth.
Talent Fearless Cleave is ready to use.
Talent Absorption Strike is ready to use.
Talent Execution is ready to use.
Emowen the gwelgoroth casts Arrow Stitching.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Artemis's sun path area effect hits Emowen the gwelgoroth for 16 light damage.
Artemis has temporarily forgotten Dig for 3 turns!
Emowen the gwelgoroth's Arrow Stitching hits Artemis for 56 physical, 7 cold (63 total damage).
Artemis casts Absorption Strike.
Emowen the gwelgoroth is a martyr.
Emowen the gwelgoroth is drained from light!
Artemis has temporarily forgotten Death Dance for 3 turns!
Weapon of Wrath hits Emowen the gwelgoroth for 116 fire damage.
Artemis hits Emowen the gwelgoroth for 120 physical, 8 light (128 total damage).
Emowen the gwelgoroth's temporal clone's Arrow Stitching hits Artemis for 30 physical, 3 cold (33 total damage).
Melee retaliation hits Artemis for 11 lightning damage.
Emowen the gwelgoroth receives 8 healing from Temporal Restoration Field.
The teleport fizzles!
Emowen the gwelgoroth damages himself through Martyrdom!
Artemis hits Emowen the gwelgoroth for 4 temporal, 4 physical, 4 temporal, 4 physical, 4 temporal (19 total damage).
Emowen the gwelgoroth's spatial tether hits Artemis for 45 temporal, 44 physical, 45 temporal (134 total damage).
Emowen the gwelgoroth hits Artemis for 50 temporal, 49 physical (99 total damage).
Artemis the level 21 higher sun paladin was replaced by a time clone (and no one ever knew the difference) to death by Emowen the gwelgoroth on level 2 of Mark of the Spellblaze.























































































