
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Skirmisher |
| Level / Exp | 37 / 34% |
| Size | small |
| Lifes / Deaths | Killed by psy attempt at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:51 / 86Killed by Glora the temporal stalker at level 13 on the 74th Regrowth 123rd year of Ascendancy at 03:17 Killed by Belolraba the cutpurse at level 16 on the 11st Pyre 123rd year of Ascendancy at 15:11 Killed by Belolraba the cutpurse at level 16 on the 11st Pyre 123rd year of Ascendancy at 19:59 Killed by psy attempt at level 16 on the 14th Pyre 123rd year of Ascendancy at 18:31 Killed by psy attempt at level 16 on the 14th Pyre 123rd year of Ascendancy at 20:00 Killed by psy attempt at level 16 on the 15th Pyre 123rd year of Ascendancy at 03:38 Killed by Chronolith Clone at level 23 on the 75th Haze 123rd year of Ascendancy at 19:32 Killed by Chronolith Clone at level 23 on the 75th Haze 123rd year of Ascendancy at 20:06 Killed by Chronolith Twin at level 23 on the 75th Haze 123rd year of Ascendancy at 21:52 Killed by Chronolith Twin at level 23 on the 75th Haze 123rd year of Ascendancy at 22:33 Killed by elven corruptor at level 26 on the 4th Allure 124th year of Ascendancy at 05:59 Killed by elven corruptor at level 26 on the 4th Allure 124th year of Ascendancy at 06:11 Killed by elven cultist at level 26 on the 4th Allure 124th year of Ascendancy at 15:10 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 5th Allure 124th year of Ascendancy at 02:42 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 5th Allure 124th year of Ascendancy at 03:02 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 5th Allure 124th year of Ascendancy at 03:21 Killed by Urkis, the High Tempest at level 30 on the 58th Pyre 124th year of Ascendancy at 16:31 Killed by Urkis, the High Tempest at level 30 on the 58th Pyre 124th year of Ascendancy at 16:46 Killed by Urkis, the High Tempest at level 30 on the 58th Pyre 124th year of Ascendancy at 17:17 Killed by Urkis, the High Tempest at level 30 on the 58th Pyre 124th year of Ascendancy at 17:44 Killed by Urkis, the High Tempest at level 30 on the 58th Pyre 124th year of Ascendancy at 18:01 Killed by Urkis, the High Tempest at level 30 on the 58th Pyre 124th year of Ascendancy at 18:20 Killed by Urkis, the High Tempest at level 30 on the 59th Pyre 124th year of Ascendancy at 12:40 Killed by Urkis, the High Tempest at level 30 on the 60th Pyre 124th year of Ascendancy at 12:21 Killed by Urkis, the High Tempest at level 30 on the 60th Pyre 124th year of Ascendancy at 12:39 Killed by Glorodhewyn the corrupted protosentient globula at level 30 on the 78th Pyre 124th year of Ascendancy at 21:11 Killed by The Divine Writhing Mass at level 30 on the 78th Pyre 124th year of Ascendancy at 21:55 Killed by Yvogatta the rogue at level 31 on the 2nd Mirth 124th year of Ascendancy at 12:12 Killed by Yvogatta the rogue at level 31 on the 2nd Mirth 124th year of Ascendancy at 12:34 Killed by Cyrelrath the Guardian at level 31 on the 2nd Mirth 124th year of Ascendancy at 13:10 Killed by Haror the quasit at level 31 on the 3rd Mirth 124th year of Ascendancy at 02:39 Killed by Xanunor the sandworm at level 31 on the 3rd Mirth 124th year of Ascendancy at 02:58 Killed by Isinn the multi-hued drake hatchling at level 31 on the 3rd Mirth 124th year of Ascendancy at 04:09 Killed by luminous horror at level 31 on the 3rd Mirth 124th year of Ascendancy at 04:25 Killed by Isinn the multi-hued drake hatchling at level 31 on the 3rd Mirth 124th year of Ascendancy at 04:51 Killed by forest wight at level 31 on the 3rd Mirth 124th year of Ascendancy at 05:13 Killed by Isinn the multi-hued drake hatchling at level 31 on the 3rd Mirth 124th year of Ascendancy at 18:06 Killed by Isinn the multi-hued drake hatchling at level 31 on the 3rd Mirth 124th year of Ascendancy at 18:20 Killed by vampire lord at level 31 on the 3rd Mirth 124th year of Ascendancy at 18:56 Killed by Cyremiba the elder vampire at level 31 on the 3rd Mirth 124th year of Ascendancy at 19:19 Killed by Isinn the multi-hued drake hatchling at level 31 on the 3rd Mirth 124th year of Ascendancy at 19:33 Killed by Isinn the multi-hued drake hatchling at level 31 on the 3rd Mirth 124th year of Ascendancy at 19:58 Killed by Celia at level 32 on the 10th Dusk 124th year of Ascendancy at 12:35 Killed by Ivenn the eternal bone giant at level 32 on the 10th Dusk 124th year of Ascendancy at 12:45 Killed by Ivenn the eternal bone giant at level 32 on the 10th Dusk 124th year of Ascendancy at 13:07 Killed by Celia at level 32 on the 10th Dusk 124th year of Ascendancy at 13:25 Killed by Celia at level 32 on the 10th Dusk 124th year of Ascendancy at 13:41 Killed by Bethimikira the orc warrior at level 33 on the 17th Dusk 124th year of Ascendancy at 05:48 Killed by Bethimikira the orc warrior at level 33 on the 17th Dusk 124th year of Ascendancy at 05:55 Killed by Bethimikira the orc warrior at level 33 on the 17th Dusk 124th year of Ascendancy at 06:23 Killed by The Master at level 34 on the 21st Dusk 124th year of Ascendancy at 22:41 Killed by The Master at level 34 on the 21st Dusk 124th year of Ascendancy at 23:03 Killed by The Master at level 34 on the 21st Dusk 124th year of Ascendancy at 23:29 Killed by Lord of Skulls (warrior) at level 34 on the 21st Dusk 124th year of Ascendancy at 23:59 Killed by armoured skeleton warrior at level 34 on the 22nd Dusk 124th year of Ascendancy at 04:45 Killed by The Master at level 34 on the 22nd Dusk 124th year of Ascendancy at 05:00 Killed by The Master at level 34 on the 22nd Dusk 124th year of Ascendancy at 10:12 Killed by The Master at level 34 on the 22nd Dusk 124th year of Ascendancy at 10:41 Killed by The Master at level 34 on the 22nd Dusk 124th year of Ascendancy at 13:35 Killed by Lord of Skulls (warrior) at level 34 on the 22nd Dusk 124th year of Ascendancy at 14:02 Killed by The Master at level 34 on the 22nd Dusk 124th year of Ascendancy at 16:52 Killed by elder vampire at level 34 on the 22nd Dusk 124th year of Ascendancy at 17:26 Killed by skeleton mage at level 34 on the 22nd Dusk 124th year of Ascendancy at 21:32 Killed by skeleton mage at level 34 on the 22nd Dusk 124th year of Ascendancy at 21:59 Killed by The Master at level 34 on the 23rd Dusk 124th year of Ascendancy at 04:47 Killed by The Master at level 34 on the 23rd Dusk 124th year of Ascendancy at 05:00 Killed by Lord of Skulls (mage) at level 34 on the 23rd Dusk 124th year of Ascendancy at 13:49 Killed by The Master at level 34 on the 23rd Dusk 124th year of Ascendancy at 14:08 Killed by The Master at level 34 on the 24th Dusk 124th year of Ascendancy at 04:06 Killed by armoured skeleton warrior at level 34 on the 24th Dusk 124th year of Ascendancy at 04:35 Killed by luminous horror at level 34 on the 25th Dusk 124th year of Ascendancy at 01:55 Killed by luminous horror at level 34 on the 25th Dusk 124th year of Ascendancy at 02:43 Killed by saw horror at level 34 on the 25th Dusk 124th year of Ascendancy at 03:03 Killed by Mindworm at level 35 on the 58th Dusk 124th year of Ascendancy at 07:55 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 17:31 Killed by Adiriakira the lesser vampire at level 35 on the 34th Regrowth 125th year of Ascendancy at 17:38 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 18:01 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 18:13 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 18:52 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 21:20 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 23:33 Killed by Celia at level 35 on the 34th Regrowth 125th year of Ascendancy at 23:50 Killed by Celia at level 35 on the 73rd Regrowth 125th year of Ascendancy at 16:45 Killed by Celia at level 35 on the 73rd Regrowth 125th year of Ascendancy at 17:14 Killed by Celia at level 35 on the 73rd Regrowth 125th year of Ascendancy at 17:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 62 (base 50) |
| Constitution | 60 (base 59) |
| Magic | 16 (base 10) |
| Willpower | 42 (base 11) |
| Cunning | 62 (base 40) |
Resources
| Life | 929/929 |
| Stamina | 283/283 |
| Equilibrium | 30 |
| Healing Factor | 1.4500507772246 |
| Regeneration | 31.754566692283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +93.474356907809% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 43.601735099766 |
| See Invisible | 43.601735099766 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 112 |
| Accuracy | 60 |
| Crit Chance | 38% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +20% |
| All | +2% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 45 (100%) |
| Defense | 80 |
| Ranged Defense | 82 |
| Fatigue | 7.1911249795785 |
| Physical Save | 27 |
| Spell Save | 21 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 15%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 25%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 77% |
| Teleport Resistance | 10% |
| Confusion Resistance | 35% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Poison Resistance | 70% |
| Knockback Resistance | 32% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Counter Shot |
| talent | Apply Poison |
| talent | Pace Yourself |
| talent | Bombardment |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by orc soldier. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned injured seer, to death. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lone alchemist from death by skeleton magus. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by luminous horror. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gurin (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +1 Con / +3 Wil Changes resistances: +5% lightning / +6% temporal Stamina each turn: +3.00 A pair of boots made of leather. |
| Quiver | barbed pouch of stralite shots of grasping (18/18, 164% power, 5 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 164% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 18 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | preserving brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight Life regen: +3.00 Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Flashscar' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str Changes resistances: +5% arcane Changes damage: +18% lightning Poison immunity: +20% Knockback immunity: +10% Teleport immunity: +10% Maximum life: +40.00 A cap made of leather. |
| On hands | Amayon (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Armour: +2 Damage when hit (Melee): 2 physical Changes stats: +4 Dex / +2 Mag / +4 Cun Changes resistances penetration: +20% physical Physical save: +6 (+3 eff.) Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged iron torque of psionic shield [power 31] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 31 for 5 turns Activation puts all charms on cooldown for 29 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's steel ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+4 eff.) Disarm immunity: +22% Pinning immunity: +27% Knockback immunity: +22% Maximum life: +25.00 Rings make your fingers look great! |
| On fingers | solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
| Around neck | Issegahir the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Defense: +30 (+6 eff.) Changes stats: +3 Dex / +4 Mag / +7 Wil Only die when reaching: -80.00 life Maximum stamina: +20.00 Maximum psi: +20.00 Light radius: +2 Amulets make your neck look great! |
| In main hand | Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+2 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | grounding rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal Maximum life: +32.00 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 159% power, 320 block)Requires: - Shield usage training - Cunning 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 159% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+4 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | restorative cashmere cloak of fog (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes resistances: +13% blight / +14% fire / +12% nature / +14% light Stealth bonus: +8 Life regen: +5.00 Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+3 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 57.68 to 173.03 lightning damage (115.36 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
healing infusion of the titan (heal 160; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 160 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 76; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 541%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 541% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 5; phase 16; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Mercy (143% power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 143% Range: 1.3x Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
This item will automatically be transmogrified when you leave the level.Tirakai's Maul (139% power, 6 apr) Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Crooked Club (129% power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Power: 129% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) Damage (Melee): +14 % chance of confusion / +30 physical When wielded/worn: Accuracy: +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
rough leather sling of true flightRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +7.0% Slings are used to hurl stones or metal shots at your foes. |
Glacierstreaker (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+0 eff.) Damage when hit (Melee): 4 cold Changes stats: +9 Wil Changes resistances: +19% cold Critical mult.: +10.00% Spell save: +9 (+4 eff.) Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
40 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Beliyafast (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +3 Wil / +1 Cun Changes resistances: +11% nature Changes damage: +5% nature / +6% mind Mental save: +3 (+1 eff.) Maximum hate: +4.00 Mindpower: +5 (+1 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(98 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By psy attempt the Yeek Skirmisher level 35
74th Regrowth 125th year of Ascendancy at 19:49 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By psy attempt the Yeek Skirmisher level 29
52nd Pyre 124th year of Ascendancy at 00:05 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By psy attempt the Yeek Skirmisher level 29
56th Regrowth 124th year of Ascendancy at 00:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By psy attempt the Yeek Skirmisher level 36
80th Regrowth 125th year of Ascendancy at 19:19 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By psy attempt the Yeek Skirmisher level 28
8th Allure 124th year of Ascendancy at 13:53 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By psy attempt the Yeek Skirmisher level 20
10th Dusk 123rd year of Ascendancy at 18:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By psy attempt the Yeek Skirmisher level 35
7th Haze 124th year of Ascendancy at 08:23 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By psy attempt the Yeek Skirmisher level 19
8th Dusk 123rd year of Ascendancy at 23:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By psy attempt the Yeek Skirmisher level 26
1st Wintertide 124th year of Ascendancy at 19:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By psy attempt the Yeek Skirmisher level 10
12nd Regrowth 123rd year of Ascendancy at 01:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By psy attempt the Yeek Skirmisher level 20
9th Dusk 123rd year of Ascendancy at 19:25 see stats
Level 30 (Exploration mode)
Got a character to level 30.By psy attempt the Yeek Skirmisher level 30
58th Pyre 124th year of Ascendancy at 11:52 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By psy attempt the Yeek Skirmisher level 32
1st Flare 124th year of Ascendancy at 16:31 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By psy attempt the Yeek Skirmisher level 21
30th Dusk 123rd year of Ascendancy at 15:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By psy attempt the Yeek Skirmisher level 26
3rd Allure 124th year of Ascendancy at 19:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By psy attempt the Yeek Skirmisher level 13
72nd Regrowth 123rd year of Ascendancy at 23:41 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By psy attempt the Yeek Skirmisher level 28
39th Regrowth 124th year of Ascendancy at 06:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By psy attempt the Yeek Skirmisher level 28
39th Regrowth 124th year of Ascendancy at 01:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By psy attempt the Yeek Skirmisher level 29
55th Regrowth 124th year of Ascendancy at 12:07 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By psy attempt the Yeek Skirmisher level 19
8th Dusk 123rd year of Ascendancy at 22:33 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By psy attempt the Yeek Skirmisher level 34
24th Dusk 124th year of Ascendancy at 05:02 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
The ground shakes as you finish the glyph sequence !
An item appears on the egress!
Psy attempt picks up (h.): Tirakai's Maul (139% power, 6 apr).
Lore found: Tirakai's Maul
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 4 turns (stop reason: dialog is displayed).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 9th Allure of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.










































































































