









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Golem Gender 1.7.0Allows the Alchemist's golem to be created as female or neuter rather than the default male, via the "Customize" option on the character creation dialog. This is a purely cosmetic modification, altering the golem's appearance and log messages describing the golem's actions. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 50 / 6271% |
| Size | medium |
| Lifes / Deaths | Killed by Araryar the human at level 50 on the 4th Mirth 122nd year of Ascendancy at 11:44 97 / 10Killed by Salassra the poison ooze at level 50 on the 3rd Dusk 122nd year of Ascendancy at 04:56 Killed by Xamithra the poison ooze at level 50 on the 3rd Dusk 122nd year of Ascendancy at 06:24 Killed by Xamithra the poison ooze at level 50 on the 3rd Dusk 122nd year of Ascendancy at 08:46 Killed by Yvuldanor the green jelly at level 50 on the 8th Dusk 122nd year of Ascendancy at 03:13 Killed by Glorath the crimson ooze at level 50 on the 8th Dusk 122nd year of Ascendancy at 05:12 Killed by Glorath the crimson ooze at level 50 on the 8th Dusk 122nd year of Ascendancy at 07:07 Killed by Salona the crimson ooze at level 50 on the 8th Dusk 122nd year of Ascendancy at 20:13 Killed by Saladasemira the crimson ooze at level 50 on the 9th Dusk 122nd year of Ascendancy at 04:52 Killed by Zuborevea the crimson ooze at level 50 on the 9th Dusk 122nd year of Ascendancy at 19:06 |
| Antimagic | Follower |
Primary Stats
| Strength | 43 (base 16) |
| Dexterity | 75 (base 60) |
| Constitution | 93 (base 58) |
| Magic | 8 (base 10) |
| Willpower | 45 (base 44) |
| Cunning | 48 (base 44) |
Resources
| Life | -61/1617 |
| Stamina | 294/294 |
| Equilibrium | 50 |
| Healing Factor | 1.7535279301985 |
| Regeneration | 28.670181658746 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +121.84483088138% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 89 |
| Accuracy | 71 |
| Crit Chance | 42% |
| APR | 27 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (35.65183292883%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 48 |
| Mental Save | 41 |
Defense: Resistances
| Nature | + 27%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 38%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 41%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Confusion Resistance | 24% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 512 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -496 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 992 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Trained Reactions |
| talent | Exploit Weakness |
| talent | Antimagic Shield |
| talent | Elemental Harmony |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 49% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 35%. Exhaustion |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | The target's combat attack and crit chance are improved by 45 and 22%, respectively. Perfect control |
| beneficial effect | Increases defense by 13. Mobile Defense |
| detrimental effect | The target is silenced, preventing it from casting spells and using some vocal talents. Silenced |
| beneficial effect | You gain 14% resistance against fire. Resolve |
| beneficial effect | The target's defense is increased by 26. Defensive Maneuver |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Increases global speed by 22%. Elemental Harmony |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 30. Intimidated |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On feet | stealthy pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +3 Str +5 Dex +4 Con +10 Lck defense ------ Armor +5 Stealth +8 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| On hands | steady drakeskin leather gloves of butchering (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +11 (+3 eff.) Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Armor +3 Resistance +9% blight Physical save +8 (+3 eff.) Spell save +17 (+6 eff.) Mind save +7 (+2 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 27.0 - 29.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +19 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Perfect Control level 5 On Hit: * 18% chance to slow global speed by 39% * 21% chance to reduce armor by 5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding dwarven-steel helm of the bounder (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +7 Str +7 Dex defense ------ Armor +4 Fatigue +4% Resistance +7% lightning +10% temporal Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 86.0 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel torque of mindblast [power 220] (16/15 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 187 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +5 (+2 eff.) Confus Resist +24% other ------- Encumbrance +24 Rings make your fingers look great! |
| Around neck | starlit steel amulet of constitution (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +11% light +16% darkness Blind Resist +22% Amulets make your neck look great! |
| Main armor | troll-hide drakeskin leather armour of command (34 def, 13 armour)9.0 Encumbrance T5 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun defense ------ Armor +13 Defense +34 (+8 eff.) Fatigue +8% Mind save +18 (+6 eff.) Life +50.00 Life Regen +9.10 Healmod +15% A suit of armour made of leather. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | restorative cashmere cloak of fog (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: defense ------ Defense +8 (+2 eff.) Resistance +16% blight +18% fire +19% light +15% nature Stealth +8 Life Regen +4.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Inventory
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 254/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Leliana the Thalore Brawler level 50
2nd Summertide 122nd year of Ascendancy at 22:58 see stats
Level 10
Got a character to level 10.By Leliana the Thalore Brawler level 10
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 20
Got a character to level 20.By Leliana the Thalore Brawler level 20
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 30
Got a character to level 30.By Leliana the Thalore Brawler level 30
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 40
Got a character to level 40.By Leliana the Thalore Brawler level 40
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Level 50
Got a character to level 50.By Leliana the Thalore Brawler level 50
74th Pyre 122nd year of Ascendancy at 11:36 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Leliana the Thalore Brawler level 50
9th Dusk 122nd year of Ascendancy at 08:40 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Leliana the Thalore Brawler level 50
8th Dusk 122nd year of Ascendancy at 22:35 see stats
That was close
Killed your target while having only 1 life left.By Leliana the Thalore Brawler level 50
3rd Dusk 122nd year of Ascendancy at 04:56 see stats
Log
Leliana performs a melee critical strike against Saladasemira the crimson ooze!
Leliana hits Saladasemira the crimson ooze for (48 to psi shield), 72 physical, (37 to psi shield), 56 physical, (52 to psi shield), 78 physical, (44 to psi shield), 65 physical (271 total damage).
Melee retaliation hits Leliana for 0 arcane, 0 arcane, 0 arcane, 0 arcane (0 total damage).
Saladasemira the crimson ooze uses Mindlash.
Saladasemira the crimson ooze's mind surges with critical power!
Leliana reacts to damage from Saladasemira the crimson ooze, mitigating the blow!.
Poliwe the gelatinous cube has survived the set up.
Saladasemira the crimson ooze hits Leliana for (13 flat reduction), (84 reacted , -5 stam), 137 physical (137 total damage).
Leliana has recovered from poor sleep.
Saladasemira the crimson ooze's Beyond the Flesh misses Leliana.
Poliwe the gelatinous cube uses Battle Call.
Leliana is called to battle!
Leliana is called to battle!
Poison ooze cover of leaves falls apart.
Poison ooze has survived the set up.
Elolrann the poison ooze misses Leliana.
Elolrann the poison ooze has been set up!
Leliana performs a melee critical strike against Elolrann the poison ooze!
Leliana throws Elolrann the poison ooze to the ground!
Githra the slimy ooze uses Distortion Bolt.
Githra the slimy ooze's mind surges with critical power!
Leliana hits Elolrann the poison ooze for 34 physical damage.
Leliana performs a melee critical strike against Poison ooze!
Leliana performs a melee critical strike against Poison ooze!
Leliana hits Poison ooze for 123 physical damage.
Leliana killed Poison ooze!
Thought-forged warrior cover of leaves falls apart.
Zuborevea the crimson ooze uses Forge Bellows.
Zuborevea the crimson ooze's mind surges with critical power!


















































































