












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 16 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 20:47 / 66Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 09:47 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 10:11 Killed by brecklorn at level 5 on the 19th Voratun 122nd year of Ascendancy at 10:29 Killed by The Mouth at level 6 on the 20th Voratun 122nd year of Ascendancy at 18:12 Killed by The Mouth at level 6 on the 20th Voratun 122nd year of Ascendancy at 19:08 Killed by The Mouth at level 6 on the 20th Voratun 122nd year of Ascendancy at 20:31 Killed by Roarbann the human at level 7 on the 31st Voratun 122nd year of Ascendancy at 18:12 Killed by Roarbann the human at level 7 on the 31st Voratun 122nd year of Ascendancy at 18:25 Killed by Roarbann the human at level 7 on the 31st Voratun 122nd year of Ascendancy at 18:36 Killed by snow giant boulder thrower at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 01:11 Killed by snow giant boulder thrower at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 01:46 Killed by snow giant thunderer at level 8 on the 2nd Acquisition 122nd year of Ascendancy at 11:58 Killed by snow giant thunderer at level 8 on the 3rd Acquisition 122nd year of Ascendancy at 05:20 Killed by Porinor the ghoul at level 9 on the 1st Profit 122nd year of Ascendancy at 14:38 Killed by cold drake hatchling at level 10 on the 2nd Profit 122nd year of Ascendancy at 10:03 Killed by cold drake hatchling at level 10 on the 2nd Profit 122nd year of Ascendancy at 10:31 Killed by cold drake hatchling at level 10 on the 2nd Profit 122nd year of Ascendancy at 10:45 Killed by Rantha the Worm at level 10 on the 2nd Profit 122nd year of Ascendancy at 23:02 Killed by snow giant boulder thrower at level 11 on the 2nd Profit 122nd year of Ascendancy at 23:24 Killed by snow giant boulder thrower at level 11 on the 2nd Profit 122nd year of Ascendancy at 23:39 Killed by snow giant boulder thrower at level 11 on the 3rd Profit 122nd year of Ascendancy at 00:14 Killed by Aeruthra the greater telugoroth at level 11 on the 3rd Profit 122nd year of Ascendancy at 19:41 Killed by Aeruthra the greater telugoroth at level 11 on the 3rd Profit 122nd year of Ascendancy at 20:06 Killed by ultimate telugoroth at level 11 on the 3rd Profit 122nd year of Ascendancy at 20:47 Killed by ultimate telugoroth at level 11 on the 3rd Profit 122nd year of Ascendancy at 21:08 Killed by ultimate telugoroth at level 11 on the 3rd Profit 122nd year of Ascendancy at 22:02 Killed by ultimate telugoroth at level 11 on the 4th Profit 122nd year of Ascendancy at 05:46 Killed by ultimate telugoroth at level 11 on the 4th Profit 122nd year of Ascendancy at 06:35 Killed by ultimate telugoroth at level 11 on the 4th Profit 122nd year of Ascendancy at 07:21 Killed by dredgling at level 12 on the 4th Profit 122nd year of Ascendancy at 20:08 Killed by dredge captain at level 12 on the 5th Profit 122nd year of Ascendancy at 00:10 Killed by dredgling at level 12 on the 5th Profit 122nd year of Ascendancy at 00:40 Killed by dredgling at level 12 on the 5th Profit 122nd year of Ascendancy at 01:14 Killed by Rantha the Abomination at level 12 on the 5th Profit 122nd year of Ascendancy at 05:13 Killed by Chronolith Clone at level 12 on the 5th Profit 122nd year of Ascendancy at 07:41 Killed by Chronolith Twin at level 12 on the 5th Profit 122nd year of Ascendancy at 07:58 Killed by Chronolith Clone at level 12 on the 5th Profit 122nd year of Ascendancy at 08:14 Killed by Chronolith Twin at level 12 on the 5th Profit 122nd year of Ascendancy at 08:30 Killed by Chronolith Clone at level 12 on the 5th Profit 122nd year of Ascendancy at 08:47 Killed by Chronolith Twin at level 12 on the 5th Profit 122nd year of Ascendancy at 09:01 Killed by Chronolith Clone at level 12 on the 5th Profit 122nd year of Ascendancy at 09:26 Killed by Borius, Avatar of Bearness at level 14 on the 9th Profit 122nd year of Ascendancy at 11:50 Killed by Borius, Avatar of Bearness at level 14 on the 9th Profit 122nd year of Ascendancy at 12:46 Killed by slaver at level 15 on the 27th Profit 122nd year of Ascendancy at 04:06 Killed by Vorolaith the Guardian at level 15 on the 31st Profit 122nd year of Ascendancy at 23:26 Killed by Yvuna the Guardian at level 16 on the 32nd Profit 122nd year of Ascendancy at 03:27 Killed by onilug at level 16 on the 32nd Profit 122nd year of Ascendancy at 07:46 Killed by snow giant thunderer at level 16 on the 32nd Profit 122nd year of Ascendancy at 10:52 Killed by greater gwelgoroth at level 16 on the 32nd Profit 122nd year of Ascendancy at 16:21 Killed by greater gwelgoroth at level 16 on the 32nd Profit 122nd year of Ascendancy at 16:40 Killed by Eilinelaith the spitting spider at level 16 on the 32nd Profit 122nd year of Ascendancy at 21:43 Killed by Lord of Skulls (warrior) at level 16 on the 33rd Profit 122nd year of Ascendancy at 01:18 Killed by dread at level 16 on the 33rd Profit 122nd year of Ascendancy at 01:32 Killed by Burb the snow giant champion at level 16 on the 33rd Profit 122nd year of Ascendancy at 01:52 Killed by Burb the snow giant champion at level 16 on the 33rd Profit 122nd year of Ascendancy at 02:30 Killed by Lord of Skulls (warrior) at level 16 on the 33rd Profit 122nd year of Ascendancy at 02:57 Killed by Burb the snow giant champion at level 16 on the 33rd Profit 122nd year of Ascendancy at 03:30 Killed by Voronn the weaver patriarch at level 16 on the 33rd Profit 122nd year of Ascendancy at 06:54 Killed by Voronn the weaver patriarch at level 16 on the 33rd Profit 122nd year of Ascendancy at 07:17 Killed by Betheriatira the war bear at level 16 on the 33rd Profit 122nd year of Ascendancy at 07:34 Killed by Voronn the weaver patriarch at level 16 on the 33rd Profit 122nd year of Ascendancy at 08:03 Killed by Voronn the weaver patriarch at level 16 on the 33rd Profit 122nd year of Ascendancy at 08:51 Killed by Voronn the weaver patriarch at level 16 on the 33rd Profit 122nd year of Ascendancy at 09:41 Killed by Voronn the weaver patriarch at level 16 on the 33rd Profit 122nd year of Ascendancy at 11:27 Killed by Gonne the orc fighter at level 16 on the 33rd Profit 122nd year of Ascendancy at 18:18 |
Primary Stats
| Strength | 58 (base 43) |
| Dexterity | 22 (base 12) |
| Constitution | 39 (base 32) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 698/698 |
| Stamina | 155/155 |
| Healing Factor | 1.2162543368031 |
| Regeneration | 6.3990750759165 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 32 |
| Crit Chance | 4% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4.3333333333333 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Mind | +12% |
| Fire | +3% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Mind | +5% |
| Fire | +10% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 41.292304923968 (87.807182003187%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 27 |
| Physical Save | 36 |
| Spell Save | 23 |
| Mental Save | 20 |
Defense: Resistances
| Darkness | + 22%( 70%) |
| Physical | + 1%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 12%( 70%) |
| Nature | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 20% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of hardened leather boots of rushing (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +3 Rush: Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +6 See.Stealth +5 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hifang the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +5 Dex dps ---------- On Hit (Melee): * 10% chance to slow global speed by 34% ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +9% temporal +3% nature ---------- misc Psi/ret +0.08 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 190.1 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Cherin the Prismmalice (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Res.pen +5% light Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 34% On Melee Ret: * 17 arcane resource burn ----- def ----- Armour +2 Defense +10 (+5 eff.) Fatigue +3% Resists +3% nature Spell.save +11 (+6 eff.) Max.HP +40.00 Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Sunpassion'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% fire +15% cold Melee Ret 2 fire 2 nature 8 cold On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Max.HP +25.00 Disarm- +20% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
| On fingers | wizard's steel ring of darkness (+22%)0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+2 eff.) Rings make your fingers look great! |
| Around neck | Hettedin0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +1 Wil +2 Cun dps ---------- Crit.mult +11.00% Res.pen +5% mind Acc +5 (+3 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce all saves and defense by 9 ----- def ----- Defense +5 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
| In main hand | Iceraptor (32-45 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * 10% chance to reduce all saves and defense by 9 While equipped: dps ---------- Dmg.mod +12% mind +6% cold Melee Ret 6 cold Sharp, long, and deadly. |
| Around waist | rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) A belt that goes around your waist. |
| In off hand | exposing steel shield of arcane resistance (+12%) (0 def, 4 armour, 17-20 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Disrupt/Psionic When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: dps ---------- On Hit (Melee): * 9% chance to reduce all saves and defense by 9 On Melee Ret: * 10% chance to reduce all saves and defense by 9 ----- def ----- Armour +4 Fatigue +8% Resists +12% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Porewyn (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +1 Con dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +1% physical Phys.save +12 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel mail armour (2 def, 15 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +15 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Inventory
movement infusion (speed 400%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 19%; physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 139; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 138.65 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 3; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 167; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
arcing iron battleaxe of massacre (22-34 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (29-44 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +29% Massive two-handed battleaxes. |
Demonzephyr the dwarven-steel dagger (22-29 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 22.0 - 28.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 darkness Against +8% Living On Hit: * 20% chance to slow global speed by 34% * 20% chance to reduce armor by 9% While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 9% * 10% chance to reduce damage dealt by 8% ----- def ----- Resists +12% lightning Sharp, short and deadly. |
arcing steel greatsword of massacre (31-50 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 31.0 - 49.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
dwarven-steel longsword 'Toxinbolt' (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +11 fire On Hit: * 20% chance to slow global speed by 34% While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% acid +5% arcane Melee Ret 6 nature ----- def ----- Resists +3% nature Sharp, long, and deadly. |
balanced steel mace of massacre (18-25 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +21% Blunt and deadly. |
Aerussra the Splendourwoe (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +4 light While equipped: Stats +4 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% Mind.pwr +11 (+8 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadowgore (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire Res.pen +10% temporal ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.21 Max.mana +50.00 Max.P.En +5.00 Max.N.En +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of might (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +6 (+2 eff.) Dmg.mod +15% fire ---------- misc Mana/turn +0.15 Max.mana +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Dimriver' (22-30 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 nature On Hit: * 10% chance to reduce damage dealt by 8% While equipped: Stats +7 Cun +1 Wil dps ---------- Mind.pwr +10 (+8 eff.) Dmg.mod +6% acid ----- def ----- Resists +3% acid One-handed war axes. |
Fulokor the Arcthorn (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+4 eff.) Dmg.mod +12% lightning Res.pen +10% darkness +20% fire ----- def ----- Resists +9% lightning +11% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Normal] While equipped: ----- def ----- Resists +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cracklejeer (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.pwr +10 (+3 eff.) Res.pen +10% lightning ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +6% acid +9% lightning HP.reg +4.20 ---------- misc Stam/turn +0.90 Max.mana +60.00 A suit of armour made of mail. |
dwarven-steel mail armour 'Cyruriana' (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +13% blight +12% darkness +3% mind +5% arcane Blind- +20% Cut- +20% ---------- misc Light +1 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Balagar the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +12% acid +3% mind ----- def ----- Armour +11 Fatigue +22% Resists +18% fire ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 Max.psi +10.00 A suit of armour made of metal plates. |
storming quiver of ash arrows of erosion (14/14, 22-31 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 22.5 - 31.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 14 Ranged+ +12 nature +20 lightning On Crit.r2 +8 lightning Arrows are used with bows to pierce your foes to death. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremoldir the pouch of dwarven-steel shots (19/19, 36-43 power, 5 apr)3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 35.5 - 42.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.0% Capacity 19 Proj.spd +200% Ranged+ +11 nature While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots of wind (16/16, 28-34 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 28.5 - 34.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 140 physical damage Shots are used with slings to pummel your foes to death. |
Isarianor the Shockransom [power 240] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +9% acid Res.pen +15% mind ----- def ----- Resists +9% acid Blast the opponent's mind dealing 269 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Quenchraven [power 150] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% temporal ----- def ----- Resists +6% cold ---------- misc Mana/turn +0.08 Max.mana +60.00 Max.vim +20.00 Fire a magical bolt dealing 154 fire damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Shield Dwarf the Dwarf Bulwark level 14
9th Profit 122nd year of Ascendancy at 21:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shield Dwarf the Dwarf Bulwark level 10
2nd Profit 122nd year of Ascendancy at 08:55 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Shield Dwarf the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 21:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Shield Dwarf the Dwarf Bulwark level 12
5th Profit 122nd year of Ascendancy at 00:10 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Shield Dwarf the Dwarf Bulwark level 9
1st Profit 122nd year of Ascendancy at 14:18 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Shield Dwarf the Dwarf Bulwark level 15
29th Profit 122nd year of Ascendancy at 02:45 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Shield Dwarf the Dwarf Bulwark level 15
28th Profit 122nd year of Ascendancy at 17:37 see stats
Log
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Gonne the orc fighter's Flame killed Shield Dwarf!
Ran for 2 turns (stop reason: saving).
Saving game...
Saving done.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
There is a Portal to the Bearscape here (press '' or right click to use).
Today is the 34th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Talent Shield Wall is ready to use.
Talent Vitality is ready to use.
You don't see how to get there...
Today is the 35th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 36th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 37th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
Today is the 38th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Ran for 4 turns (stop reason: didn't move).






















































































