











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 20 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:30 / 147Killed by cold drake hatchling at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:42 Killed by The Withering Thing at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:52 Killed by Islodheba the deformed grizzly bear at level 9 on the 5th Mirth 122nd year of Ascendancy at 22:05 Killed by Towesa the thalore at level 12 on the 7th Dusk 122nd year of Ascendancy at 01:53 Killed by Rrdator the human at level 12 on the 7th Dusk 122nd year of Ascendancy at 02:06 Killed by Rrdator the human at level 12 on the 7th Dusk 122nd year of Ascendancy at 02:17 Killed by Simimrys the halfling at level 13 on the 16th Dusk 122nd year of Ascendancy at 22:01 Killed by orc summoner at level 13 on the 26th Dusk 122nd year of Ascendancy at 01:35 Killed by Yvuta the bee swarm at level 13 on the 35th Dusk 122nd year of Ascendancy at 12:46 Killed by storm drake hatchling at level 13 on the 36th Dusk 122nd year of Ascendancy at 14:52 Killed by Siloyada the large brown snake at level 13 on the 36th Dusk 122nd year of Ascendancy at 18:30 Killed by Gunsnake at level 13 on the 36th Dusk 122nd year of Ascendancy at 19:57 Killed by Sawtree at level 14 on the 37th Dusk 122nd year of Ascendancy at 12:04 Killed by Sawtree at level 14 on the 37th Dusk 122nd year of Ascendancy at 12:12 Killed by dredge at level 14 on the 37th Dusk 122nd year of Ascendancy at 16:08 Killed by war hound at level 14 on the 37th Dusk 122nd year of Ascendancy at 16:34 Killed by onilug at level 14 on the 38th Dusk 122nd year of Ascendancy at 11:42 Killed by Silevena the king cobra at level 14 on the 38th Dusk 122nd year of Ascendancy at 12:01 Killed by Wrathroot at level 14 on the 38th Dusk 122nd year of Ascendancy at 12:21 Killed by Wrathroot at level 14 on the 38th Dusk 122nd year of Ascendancy at 12:44 Killed by Wrathroot at level 14 on the 38th Dusk 122nd year of Ascendancy at 13:01 Killed by Aregann the rogue at level 15 on the 45th Dusk 122nd year of Ascendancy at 12:15 Killed by minotaur at level 15 on the 45th Dusk 122nd year of Ascendancy at 14:00 Killed by Veliwen the white worm mass at level 15 on the 45th Dusk 122nd year of Ascendancy at 17:57 Killed by Veliwen the white worm mass at level 15 on the 45th Dusk 122nd year of Ascendancy at 18:16 Killed by thief at level 15 on the 46th Dusk 122nd year of Ascendancy at 09:51 Killed by Silybrewen the giant yellow ant at level 15 on the 46th Dusk 122nd year of Ascendancy at 17:59 Killed by Bethutta the giant fire ant at level 15 on the 46th Dusk 122nd year of Ascendancy at 18:52 Killed by Mayudama the white jelly at level 16 on the 47th Dusk 122nd year of Ascendancy at 00:05 Killed by bandit at level 16 on the 47th Dusk 122nd year of Ascendancy at 04:40 Killed by bandit at level 16 on the 47th Dusk 122nd year of Ascendancy at 04:54 Killed by venom drake hatchling at level 16 on the 47th Dusk 122nd year of Ascendancy at 09:13 Killed by Minotaur of the Labyrinth at level 16 on the 48th Dusk 122nd year of Ascendancy at 05:54 Killed by Minotaur of the Labyrinth at level 16 on the 48th Dusk 122nd year of Ascendancy at 06:09 Killed by Minotaur of the Labyrinth at level 16 on the 48th Dusk 122nd year of Ascendancy at 07:44 Killed by Minotaur of the Labyrinth at level 16 on the 48th Dusk 122nd year of Ascendancy at 07:56 Killed by Minotaur of the Labyrinth at level 16 on the 48th Dusk 122nd year of Ascendancy at 08:14 Killed by Minotaur of the Labyrinth at level 16 on the 48th Dusk 122nd year of Ascendancy at 08:29 Killed by minotaur at level 16 on the 48th Dusk 122nd year of Ascendancy at 09:09 Killed by minotaur at level 16 on the 48th Dusk 122nd year of Ascendancy at 11:18 Killed by Morgoth at level 16 on the 54th Dusk 122nd year of Ascendancy at 07:21 Killed by Emelinn the gelatinous cube at level 17 on the 54th Dusk 122nd year of Ascendancy at 18:31 Killed by Porena the red ooze at level 17 on the 55th Dusk 122nd year of Ascendancy at 09:55 Killed by Zeghi the Bringer of Doom at level 17 on the 55th Dusk 122nd year of Ascendancy at 23:35 Killed by shadow at level 17 on the 55th Dusk 122nd year of Ascendancy at 23:56 Killed by Sandworm Queen at level 17 on the 56th Dusk 122nd year of Ascendancy at 04:04 Killed by gigantic corrosive tunneler at level 17 on the 56th Dusk 122nd year of Ascendancy at 04:22 Killed by gigantic corrosive tunneler at level 17 on the 56th Dusk 122nd year of Ascendancy at 04:33 Killed by Inie the krog at level 18 on the 57th Dusk 122nd year of Ascendancy at 23:29 Killed by Assassin Lord at level 18 on the 59th Dusk 122nd year of Ascendancy at 16:53 Killed by Assassin Lord at level 18 on the 59th Dusk 122nd year of Ascendancy at 17:58 Killed by cutpurse at level 18 on the 59th Dusk 122nd year of Ascendancy at 21:31 Killed by rogue at level 18 on the 59th Dusk 122nd year of Ascendancy at 21:53 Killed by thief at level 18 on the 59th Dusk 122nd year of Ascendancy at 23:35 Killed by fiery orc wyrmic at level 18 on the 75th Dusk 122nd year of Ascendancy at 20:19 Killed by Voremina the shadowblade at level 18 on the 75th Dusk 122nd year of Ascendancy at 20:37 Killed by onilug at level 18 on the 75th Dusk 122nd year of Ascendancy at 20:53 Killed by skeleton master archer at level 18 on the 75th Dusk 122nd year of Ascendancy at 21:28 Killed by giant acid ant at level 18 on the 76th Dusk 122nd year of Ascendancy at 02:28 Killed by oozing horror at level 18 on the 76th Dusk 122nd year of Ascendancy at 02:44 Killed by oozing horror at level 18 on the 76th Dusk 122nd year of Ascendancy at 03:13 Killed by orc grand master assassin at level 18 on the 76th Dusk 122nd year of Ascendancy at 03:33 Killed by Gludhebeth the dire wolf at level 18 on the 76th Dusk 122nd year of Ascendancy at 04:55 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 06:51 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 07:06 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 08:11 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 08:25 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 08:40 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 08:53 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 09:08 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 09:25 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 09:39 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 10:01 Killed by Golle the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 10:21 Killed by Gloramira the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 17:09 Killed by Gloramira the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 20:09 Killed by Gloramira the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 20:19 Killed by Gloramira the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 20:31 Killed by Gloramira the Guardian at level 19 on the 76th Dusk 122nd year of Ascendancy at 21:36 Killed by Emilaith the Guardian at level 19 on the 77th Dusk 122nd year of Ascendancy at 01:07 Killed by Emilaith the Guardian at level 19 on the 77th Dusk 122nd year of Ascendancy at 01:23 Killed by Emilaith the Guardian at level 19 on the 77th Dusk 122nd year of Ascendancy at 01:37 Killed by Emilaith the Guardian at level 19 on the 77th Dusk 122nd year of Ascendancy at 01:55 Killed by Velithra the snow giant chieftain at level 19 on the 77th Dusk 122nd year of Ascendancy at 05:55 Killed by Velithra the snow giant chieftain at level 19 on the 77th Dusk 122nd year of Ascendancy at 06:09 Killed by Velithra the snow giant chieftain at level 19 on the 77th Dusk 122nd year of Ascendancy at 07:07 Killed by Velithra the snow giant chieftain at level 19 on the 77th Dusk 122nd year of Ascendancy at 07:24 Killed by Velithra the snow giant chieftain at level 19 on the 77th Dusk 122nd year of Ascendancy at 07:37 Killed by Velokira the Guardian at level 19 on the 77th Dusk 122nd year of Ascendancy at 11:25 Killed by orc grand master assassin at level 19 on the 77th Dusk 122nd year of Ascendancy at 14:52 Killed by orc grand master assassin at level 19 on the 77th Dusk 122nd year of Ascendancy at 15:04 Killed by orc grand master assassin at level 19 on the 77th Dusk 122nd year of Ascendancy at 15:14 Killed by orc grand master assassin at level 19 on the 77th Dusk 122nd year of Ascendancy at 15:40 Killed by ravaging entropic rip at level 19 on the 77th Dusk 122nd year of Ascendancy at 16:49 Killed by bursting entropic shard at level 19 on the 77th Dusk 122nd year of Ascendancy at 17:05 Killed by ravaging entropic rip at level 19 on the 77th Dusk 122nd year of Ascendancy at 17:19 Killed by ravaging entropic rip at level 19 on the 77th Dusk 122nd year of Ascendancy at 17:28 Killed by netherworm mass at level 19 on the 77th Dusk 122nd year of Ascendancy at 17:41 Killed by netherworm mass at level 19 on the 77th Dusk 122nd year of Ascendancy at 19:15 Killed by netherworm mass at level 19 on the 77th Dusk 122nd year of Ascendancy at 19:31 Killed by Vorulrarin the cold drake hatchling at level 19 on the 77th Dusk 122nd year of Ascendancy at 20:23 Killed by devourer at level 19 on the 77th Dusk 122nd year of Ascendancy at 20:34 Killed by Vorulrarin the cold drake hatchling at level 19 on the 77th Dusk 122nd year of Ascendancy at 20:41 Killed by Vorulrarin the cold drake hatchling at level 19 on the 77th Dusk 122nd year of Ascendancy at 20:57 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 21:08 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 21:51 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 22:07 Killed by Vorulrarin the cold drake hatchling at level 19 on the 77th Dusk 122nd year of Ascendancy at 22:22 Killed by Vorulrarin the cold drake hatchling at level 19 on the 77th Dusk 122nd year of Ascendancy at 22:42 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 22:55 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 23:07 Killed by Morgoth at level 19 on the 77th Dusk 122nd year of Ascendancy at 23:20 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 23:29 Killed by Glorera the naga psyren at level 19 on the 77th Dusk 122nd year of Ascendancy at 23:48 Killed by Xaniselle the giant lightning ant at level 19 on the 78th Dusk 122nd year of Ascendancy at 01:08 Killed by Xaniselle the giant lightning ant at level 19 on the 78th Dusk 122nd year of Ascendancy at 01:22 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 01:35 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 01:43 Killed by Xaniselle the giant lightning ant at level 19 on the 78th Dusk 122nd year of Ascendancy at 03:26 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 04:16 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 05:06 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 05:18 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 05:31 Killed by Ivowe the cave bear at level 19 on the 78th Dusk 122nd year of Ascendancy at 05:47 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:51 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:59 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:09 Killed by armoured skeleton warrior at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:22 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 01:49 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 02:10 Killed by Veletira the skeleton assassin at level 20 on the 36th Regrowth 123rd year of Ascendancy at 02:10 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:05 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:12 Killed by Isegathra the bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:41 Killed by Salyritta the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:50 Killed by Isegathra the bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 04:50 Killed by Isegathra the bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 04:57 Killed by Arorialratha the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:05 Killed by Arorialratha the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:27 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:33 Killed by Veletira the skeleton assassin at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:33 Killed by Arorialratha the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 05:51 Killed by Veletira the skeleton assassin at level 20 on the 36th Regrowth 123rd year of Ascendancy at 06:00 Killed by Veletira the skeleton assassin at level 20 on the 36th Regrowth 123rd year of Ascendancy at 06:07 Killed by Arorialratha the eternal bone giant at level 20 on the 36th Regrowth 123rd year of Ascendancy at 06:23 Killed by Gleth the vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 06:31 |
Primary Stats
| Strength | 44 (base 40) |
| Dexterity | 25 (base 23) |
| Constitution | 18 (base 12) |
| Magic | 28 (base 23) |
| Willpower | 17 (base 10) |
| Cunning | 25 (base 21) |
Resources
| Life | 532/532 |
| Stamina | 194/194 |
| Vim | 193/193 |
| Healing Factor | 1.0711363549268 |
| Regeneration | 3.2669658825267 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 34.108545491274 |
| See Invisible | 34.108545491274 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 21 |
| Crit Chance | 14% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| All | 0% |
| Physical | +13% |
| Cold | +15% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 40.723073231957 (96.438666929426%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 7 |
| Physical Save | 27 |
| Spell Save | 15 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 6%( 70%) |
| Physical | + 5%( 70%) |
| Cold | + 38%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | + 15%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost defiler from death by Morgoth. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by deformed wolf. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed minotaur nose. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed warg claw. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Daycast' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: -10% Damage when hit (Melee): 6 light Changes resistances: +21% acid / +7% fire / +3% darkness / +13% cold Maximum encumbrance: +32 Physical save: +10 (+5 eff.) A pair of boots made of leather. |
| Quiver | Mayysemira (14/14, 14-17 power, 1 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 11 Damage (Ranged): +4 blight Damage (radius 1) on hit: +12 blight Shots are used with slings to pummel your foes to death. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 63.15 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 63.15 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Aeroritha (0 def, 3 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Cun Changes resistances: +6% blight / +12% temporal / +6% nature Physical save: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eclipsevein (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% * 10% chance to reduce all saves and defense by 19 Damage when hit (Melee): 4 darkness Changes stats: +1 Str Changes resistances: +11% nature / +3% mind Changes damage: +6% nature / +3% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Physical power: +6 (+2 eff.) Changes stats: +2 Dex Spellpower: +5 (+2 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.64 cold and 10.46 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 17 power out of 20/20) : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+5 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 14 power out of 24/24) : Effective talent level: 4.0 Power cost: 14 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | rejuvenating iron plate armour of lightning resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +15% lightning Life regen: +2.80 Stamina each turn: +0.50 A suit of armour made of metal plates. |
| Cloak | Wrap of Stone (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 51 power out of 60/60) : Effective talent level: 1.2 Power cost: 51 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 55.50 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion (heal 40; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 75; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune of the titan (range 3; phase 13; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% fire / +10% cold Amulets make your neck look great! |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+4 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+9 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
balanced voratun battleaxe of vileness (58-86 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27% chance to reduce strength, dexterity, and constitution by 11 Damage (Melee): +17 blight When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +16 (+9 eff.) Disarm immunity: +63% Massive two-handed battleaxes. |
Eclipseminister the iron dagger (16-20 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +5% nature Changes damage: +3% darkness Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 60.01 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Spellcrusher (32-48 power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+10 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Beluriasewyn the Brightwild (8-9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 9 acid Damage when hit (Melee): 2 light Changes stats: +2 Cun / +3 Wil Changes resistances: +7% acid Changes resistances penetration: +4% acid Changes damage: +6% acid Talent granted: +1 Attune Mindstar Critical mult.: +7.00% Life regen: +1.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Light radius: +1 See invisible: +9 Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +19 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 7 power out of 8/8) : Effective talent level: 2.0 Power cost: 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 187.81 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
rough leather belt 'Blindfear'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +28 (+9 eff.) Changes stats: +2 Con Changes damage: +3% physical Spell save: +6 (+5 eff.) Light radius: +1 Size category: +1 A belt that goes around your waist. |
regal linen cloak of protection (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Spell save: +6 (+5 eff.) Mental save: +11 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Zubynn' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Wil Changes resistances penetration: +10% mind Critical mult.: +10.00% Life regen: +2.00 Mental crit. chance: +3% Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
linen wizard hat 'Frostlord' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +3% temporal / +6% darkness / +9% fire / +3% mind / +19% cold Changes damage: +11% cold A pointy cloth hat, very wizardly... |
prismatic iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +11% light / +10% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
high-capacity quiver of elm arrows (28/28, 13-18 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 28 When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
self-loading quiver of elm arrows of accuracy (18/18, 14-19 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Turns elapse between self-loadings: 4 Arrows are used with bows to pierce your foes to death. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
81 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dourmire (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+3 eff.) Changes stats: +2 Cun / +4 Str Changes resistances: +5% physical Changes resistances penetration: +25% light Changes damage: +21% darkness When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+6 eff.) Light radius: +6 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+6 eff.) Light radius: +5 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
elm totem of thorny skin [power 16] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Morgoth the Cornac Doombringer level 17
56th Dusk 122nd year of Ascendancy at 00:10 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Morgoth the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 08:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Morgoth the Cornac Doombringer level 10
9th Mirth 122nd year of Ascendancy at 19:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Morgoth the Cornac Doombringer level 20
28th Haze 122nd year of Ascendancy at 18:15 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Morgoth the Cornac Doombringer level 18
60th Dusk 122nd year of Ascendancy at 00:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Morgoth the Cornac Doombringer level 8
5th Mirth 122nd year of Ascendancy at 14:51 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Morgoth the Cornac Doombringer level 12
13rd Dusk 122nd year of Ascendancy at 22:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Morgoth the Cornac Doombringer level 18
56th Dusk 122nd year of Ascendancy at 13:05 see stats
Log
Today is the 36th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 19:28.














































































































