gigittygigittygoo! the level 17 Halfling Archmage by Duubyabe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp17 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution19 (base 12)
Magic56 (base 40)
Willpower35 (base 35)
Cunning22 (base 11)

Resources

Life349/349
Mana257/257
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite11
See Stealth11.167975522391
See Invisible25.956388885068

Offense: Mainhand

Damage42
Accuracy20
Crit Chance17%
APR4
Speed1.00

Offense: Spell

Spellpower51
Crit Chance24%
Speed1

Offense: Mind

Mindpower31
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+15%
Temporal+16%
Mind+10%
Fire+22%
Cold+34%
All+4%

Offense: Damage Penetration

Lightning+10%
Light+15%
Cold+38%
Darkness+5%
Physical+20%
Fire+25%
Acid+20%

Defense: Base

Armour (hardiness)4 (30%)
Defense17
Ranged Defense23
Fatigue0
Physical Save24
Spell Save35
Mental Save28

Defense: Resistances

Blight+ 18%( 70%)
Physical+ 11%( 70%)
Cold+ 29%( 70%)
All+ 10%( 70%)
Darkness+ 30%( 70%)
Light+ 18%( 70%)
Mind+ 16%( 70%)
Fire+ 13%( 70%)
Lightning+ 20%( 70%)

Defense: Immunities

Disarm Resistance42%
Stun Resistance30%
Pinning Resistance41%
Instadeath Resistance100%
Knockback Resistance30%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
4/5
3/5
1/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
1/5
Spell / Phantasm1.30
2/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Storm1.30
1/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
4/5
0/5
0/5
Spell / Divination1.30
1/5
4/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
done
done
done
active
done
active
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By gigittygigittygoo! the Halfling Archmage level 10
10th Mirth 122nd year of Ascendancy at 07:59
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By gigittygigittygoo! the Halfling Archmage level 2
75th Pyre 122nd year of Ascendancy at 08:19
see stats
The Arena Unlocked Arena mode.
By gigittygigittygoo! the Halfling Archmage level 5
1st Mirth 122nd year of Ascendancy at 17:01
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By gigittygigittygoo! the Halfling Archmage level 17
5th Haze 122nd year of Ascendancy at 00:25
see stats

Log

You gain 9.82 gold from the transmogrification of iron mace 'Galefear' (12-17 power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 3.04 gold from the transmogrification of
thought-forged steel greatsword (22-36 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (22-35 power, 2 apr).
You gain 13.74 gold from the transmogrification of
Salulratira the steel dagger (19-25 power, 6 apr).
You gain 1.25 gold from the transmogrification of
steel battleaxe of projection (18-27 power, 2 apr).
You gain 3.32 gold from the transmogrification of
flaming steel battleaxe of paradox (21-32 power, 2 apr).
You gain 0.90 gold from the transmogrification of
marksman's steel ring.
You gain 1.21 gold from the transmogrification of
shielding rune (absorb 105; dur 5; cd 16).
You gain 1.91 gold from the transmogrification of
acid wave rune of the psychic (damage 166; dur 4; cd 15).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 2; cd 13).
Saving game...

Saving done.

Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 56 turns (stop reason: at exit).